ActionScript 3.0 :: Flash KeyNav Through Array Of Functions
Aug 19, 2010
I'm basically creating a glorified Powerpoint presentation... except a lot more "flashy". If there is a better way to do this, just tell me.
I have each "slide" basically as a function of animations (done with greensock tweenlite).
I want to be able to go to the next slide (function) in the list by pressing the right arrow key. And back with the left key, etc...
[URL]
Everything i've tried to make keeps breaking. Forgive my non flash eliteness.
The code that i do have... but like i said i need it to go to the next function (in an array i guess).
Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keycontrol);
function keycontrol(event:KeyboardEvent):void
{
switch (event.keyCode)
[Code].....
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Mar 21, 2011
This is my first real programming endeavor and this is the last thing holding my little project back from being a success.
My goal with this code is to add event listeners to an array of Movie Clips that will drag and drop them on the stage.
Here is the code:
var itemBank:Array = new Array(d1_anim.drawer1.test01.movieClip_1, d1_anim.drawer1.test01.movieClip_2);
for(var i:int = 0; i < itemBank.length; i++) {
[Code].....
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Oct 25, 2011
Im adding lot of simple functions to prototypes of top level objects ( Object , Array , String ...) and have 2 questions :
Is possible to add functions to top level's classes in compile-time ?
If not , is there a way to allow this functions to compile ? I dont like to turn off strict mode
ex:
string.removeWhiteSpace();
string.sliceStr("." , "end");
textField.scrollBottom();
this return compile-time error , cause there is no such function , i have to write it in braces :
string["removeWhiteSpace"]();
string["sliceStr"]("." , "end");
textField["scrollBottom"]();
and i like to aviod it )
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Oct 7, 2009
Suppose you have a round based RPG type game. The player issues directives to his units, your enemy AI issues directives to its units. The problem is that the functions for those directives then have to be executed in a specific order with no relation to the order they were input in and all at the same time with the push of one button.
I just need a little direction here, I just spent the last fifteen minutes searching "AS3 Array of Functions" before figuring out that maybe that's not the way you do it in AS3.
Essentially, I'm looking for the way to store functions, put them in a list to be sorted in a specific order and then execute them in said order.
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Mar 11, 2010
I want to generate a random number and use that number to run whatever function appears at that index in the array.
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Aug 1, 2010
Suppose you have a round based RPG type game. The player issues directives to his units, your enemy AI issues directives to its units. The problem is that the functions for those directives then have to be executed in a specific order with no relation to the order they were input in and all at the same time with the push of one button.
I just spent the last fifteen minutes searching "AS3 Array of Functions" before figuring out that maybe that's not the way you do it in AS3.Essentially, I'm looking for the way to store functions, put them in a list to be sorted in a specific order and then execute them in said order.
View 9 Replies
Mar 23, 2011
is it possible to sort array elements using more than one sorting function? My problem is this: I want to sort an array firstly for one property of the objects inside, then with the help of a function and again with the help of another function...
I've tried doing this:
ActionScript Code:
tempHand.sortOn("pubNum", Array.NUMERIC);
tempHand.sort(Suit.sortSuits);
tempHand.sort(Deck.sortDecks);
becase everytime I use the sort function the previouse sorting is confused =
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Mar 30, 2012
How can you create an array of n functions, each of which trace their index, as shown [code]...
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Jan 23, 2009
is there a way to call on my functions for one button..for example my home btn on CLICK event does 5 different functions. Is there a way to put those functions in some sort of an array and just call on that...
[Code]...
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Jul 20, 2004
I have a array of MC that are placed on the stage to make up a logowhat i would like is to fade through the clips. I thought i could creat an array and atach a fade function to it but it dosn't seem to work.here is my code
function init(){
//create an array for my movie clips
euro = new Array ( b1,b2,b3,b4,b5,b6,b7,b8,e1,e2,e3,e4,e5,e6,e7,e8
[code].....
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Nov 12, 2005
Is there a way to store functions in an array so that I can then call the _array[num] to call the function? The _array will be sorted that is why I am wanting to call the functions through the array.I am using the Tween class's onMotionFinished to create a series of events like pan, zoom, fade, etc.Because the order of the sequence of events will likely change based on user interaction I am not able to hard-code the onMotionFinshed to perform a specific function. So I figure I would store the functions in a function_array and use a counter var to store the current location in the sequence of events. Or maybe a "pause" & "resume" command inside of a for loop?
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Sep 7, 2009
I have an array that I have set up that would go with a series of movie clips, and I am trying to combine them with functions that upload xml pictures--firstImage(), secondImage(), and so forth.
Here is the array that I have:
Code:
var currentButtonId:Number = 0;
var buttons:Array = [btn1, btn2, btn3, btn4, btn5, btn6];
function buttonRelease() {
[Code]....
It enables and disables the movieclips depending on which one is clicked. But I want to make the xml functions (firstImage(), secondImage()...) go with the buttons in sequence. So once btn1 gets pressed the firstImage() xml function gets called.
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Jul 20, 2004
I have a array of MC that are placed on the stage to make up a logo what i would like is to fade through the clips. I thought i could creat an array and atach a fade function to it but it dosn't seem to work.
here is my code
[Code]...
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Jul 26, 2004
I want to be able to run functions in a certain order from an array. The code below is a non-fat version of what I want to accomplish. The problem appears when the function(scream_name) runs. Flash makes the passed variables into one variabel; sname
[Code]...
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May 10, 2009
I'm still stuck on this! I've tried so many things and still can't get it to work. I've watched Tim Perkins' Lynda.com stuff and I still can't get this to work!
This is where I'm at now with the code. It works to an extent, but doesn't lock out the other bArrays when the first one is clicked. I would like the code to stop bArray2 & bArray3 from functioning when a button in bArray1 is clicked. Is this at all possible?[code]...
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Dec 28, 2011
I want to do something where I collect functions to be invoked later when a certain condition is met. E.g.
function doSomething(someArg:Object):void {
if (conditionIsFalse){
operationsToDoWhenConditionIsTrue.push(function(){
doSomething(someArg);
[Code]...
Basically if doSomething is called twice, I only want operationsToDoWhenConditionIsTrue to hold the most recent invocation. Obviously since the invocations are wrapped in function(){} all the functions are the same. Is there any way I can accomplish what I want?
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Sep 7, 2009
I have an array that I have set up that would go with a series of movie clips, and I am trying to combine them with functions that upload xml pictures--firstImage(), secondImage(), and so forth.Here is the array that I have:
ActionScript Code:
var currentButtonId:Number = 0;
var buttons:Array = [btn1, btn2, btn3, btn4, btn5, btn6];
function buttonRelease() {
[code]...
It enables and disables the movieclips depending on which one is clicked.
I want to make the xml functions (firstImage(),secondImage()...) go with the buttons in sequence. So once btn1 gets pressed the firstImage() xml function gets called.
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Oct 26, 2009
How would I go about evaluating an array of strings as function calls?Something like this:
ActionScript Code:
var my_mc:MovieClip;
var myArray:Array = new Array("function1()", "function2()", "function3()");[code]....
I get an error "Instantiation attempted on a non-constructor".In this case, I'm trying to dynamically add linked movie symbols from the library. Perhaps I'm going about this the wrong way... ?
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Oct 21, 2010
how you pass and receive an array through functions in AS3? I keep trying it the same way I do in C# and it doesn't seem to work the same.Im trying:
Code:
Var aTest:Array = [1,2,3,4,5,6,7,8,9];
Testfunction(aTest);
Public Function Testfunction(aTestArray:Array)
[code]...
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Dec 2, 2003
I want to make a graph. Specifically, a graph of a normal population distribution.I think (please correct me if I'm wrong) that the best way for me to do this is to use two arrays for coordinates and use the lineTo function to connect the dots:
- An Index array up to about 300 as the "x-axis"
- A Second array to represent the "y-axis" created using the formula for normal population applied to each entry of the index array
So I need to create these two arrays in FMX. the first array i think should be created with a For loop: for(i=0;i<a.length;i++){} The second array somehow applying my formula to each entry in array 1.I believe my methods are correct, but I am having a great deal of trouble getting the AS down properly and I can't find many good sources on it.
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Feb 9, 2009
I want to loop through a array to call my functions, but can't get the syntax right, is this possible?
var myArray:Array = ['function1()', 'function2()'];
for (var key:String in myArray){
// I want to call the function here
}
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Jun 13, 2009
So I'm attempting to call a random item from an array which is all fine and dandy, but I'm attempting to fill the array with functions, and therein lies my problem.Here is my code, it's just a test file I made to keep it simple while I learn how to do it:
Code:
var functionArray:Array = new Array('a', 'b', 'c');
function a():void
[code].....
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Jun 13, 2009
So I'm attempting to call a random item from an array which is all fine and dandy, but I'm attempting to fill the array with functions, and therein lies my problem.Here is my code, it's just a test file I made to keep it simple while I learn how to do it:
Code:
var functionArray:Array = new Array('a', 'b', 'c');
function a():void
[code].....
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Aug 18, 2009
What is the best way to create functions dynamically and store them inside an Array? Obviously the bellow is wrong since the array will always trace the last value of the variable "v" (5)
ActionScript Code:
var funcContainer:Array=new Array();
for(var v:uint=0;v<5;v++){
[Code].....
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Nov 6, 2008
I have some functions that when applied directly to buttons work as planned, but when I create a function from them to apply to the array, they fail to execute properly. This function is meant to set all 56 buttons to alpha 0, and as unselected. What happens is the buttons flash onscreen at 100% before setting to alpha 0. They do behave as if unselected, but don't know if that's due to the code.
Code:
for (_root.i = 0;i<56;i++){
_root["btn"+_root.i].onEnterFrame = function() {
this._alpha = 0;
this.bSelected = false;
this.onEnterFrame = null;
}}
This function should fade the button up on rollover. But on rollover the button only increase by 10% then stops. Each subsequent rollover increases it another 10%.
Code:
for (_root.i = 0;i<56;i++){
_root["btn"+_root.i].onRollOver = function() {
this._alpha<100 ? this._alpha += 10 : this.onEnterFrame = "";
}}
This function should fade the button out on rollout. Since the rollover increases them only by 10% increments (above), the result is the buttons just bounce back and forth between alpha 20 and 30.
Code:
for (_root.i = 0;i<56;i++){
_root["btn"+_root.i].onRollOut = function() {
(this._alpha>20 && this.bSelected==false) ? this._alpha -= 10 : this.onEnterFrame = "";
}}
Last one: This function should set several behaviors on release. Right now none of them appear to work.
Code:
for (_root.i = 0;i<56;i++){
_root["btn"+_root.i].onRelease = function() {
this.bSelected = true;
this.enabled = false;
pastBtn.enabled = true;
pastBtn._alpha = 20;
pastBtn.bSelected = false;
pastBtn = this;
}}
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Jun 23, 2009
I'm new on AS3, I'll try to explain what my project consists: Well, There is a main.fla and It loads external movies triggered by button items. The content animation sequence introduction starts with tweenLite and fills the stage with elements from Library (movieClips, buttons) and some sprites. I've built the intro animation through actionscript. Perhaps I'll need to explain how I did it the TweenLite structure, but the code lines are too long
The transitions / navigation:
Each button before load the external movie has a respective animation that removes the other buttons from the stage. It triggers an "outro" animation and then loads the External Swf.
First:
Each external Swfs contains a removeChild action in a MovieClip that CLOSES and removes the movie.. Like a "pop up" with a close action. After closed It should replay the intro animation and replace the buttons in the stage but it's not happening because I don't know how to communicate between different timelines / external movies.
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Oct 6, 2011
I have a series of calculations i'm doing over a bunch of objects stored in a array. Each function is pretty CPU demanding but if you only run one function, it just works fine.
[Code]...
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Jun 6, 2010
I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?
[Code]....
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Nov 4, 2009
I'm trying to find a way to have global functions in my as project, similar to how flash does with stuff like the util functions (describeType()...), where you can just call the function wherever you need it. For example:
[Code]...
So when I call Test(), it prints out "hello world" fine. My problem comes in that I can't change the name of the Test function, and I can't add any other functions without compiler errors. Is it possible to have a load of global functions in one file, or do I have to split them up into separate files like in the example? Also, I know that I can make a Global class and call static functions like Code: Global.doSomething() but I'd like to know if there's a way to do it as flash does it (describeType(), getDefinitionByName(), etc), or rather, how does flash do it?
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Nov 25, 2010
Is it not possible to call other functions from generic mouse event functions?
Code:
_root.myButton.onPress = function(){
hide();
[code]......
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