ActionScript 3.0 :: Lower Degree Of Bezier Curves?

Aug 22, 2010

I just learnt degree elevation and subdivision from some books.But I found these useless.I want to convert higher degree curves to many quadratic Bezier.

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ActionScript 3.0 :: Get Access To Bezier Curves?

Sep 15, 2009

How to get access to Bezier Curves from ActionScript3?

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Flash :: Draw A B-Spline Using Bezier Curves?

Aug 27, 2011

My Flash application receives B-spline data from an external application but the Flash drawing API only allows quadratic bezier curves using the Graphics#curveTo() method.Is it possible to convert a B-spline into a series of curveTo() calls?

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ActionScript 3.0 :: How To Dynamically Animate Bezier Curves

May 21, 2009

I have to dynamically animate some bezier curves that have to look like this. Here is the archive of my approach and I'm not sure is the best one. I mean it kind of eats the whole processor.

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Flash - Drawing Cubic Bezier Curves Programmatically In AS3?

Jul 14, 2010

What's the best way to draw cubic bezier curves programmatically in AS3? The Graphics class only seems to support quadratic curves. I want to be able to do something like:

var startPoint:Point = new Point(0, 0);
var endPoint:Point = new Point(5, 5);
var control1:Point = new Point(5, 0);
var control2:Point = new Point(0, 5);
var myBezier:Sprite = getBezier(startPoint, control1, control2, endPoint);

For a performance target, I'm planning on having ~50 of these on the stage at once.

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ActionScript 3.0 :: Drawing Arcs As Cubic Bezier Curves?

Jun 30, 2011

Does anyone know of any code examples of drawing arcs as cubic bezier curves? (Yes cubic, not quadratic.) I have 2 end points, a center point, and a radius. I suppose I would also need to define a direction as well, since it could go around clockwise or counter-clockwise.

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ActionScript 3.0 :: Trace Mouse Movement To Bezier Curves?

Sep 20, 2009

I am looking to trace mouse movement and convert to curves then have a spritefollow the traced path - similar to the iphone app Flight Control.

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ActionScript 2.0 :: Place Fadeout At The End Of The Music And Make The Sound Lower And Lower?

Dec 22, 2006

I have used the script below to load the mp3 file, but I couldn't do what I used to when I imported the mp3file to stage and I did it there. Is there a way to place fadeout at the end of the music and make the sound lower and lower, is there a way to apply something like that via Action Script?

mySound=new Sound();
mySound.loadSound("sommeu.mp3",true);
mySound.start(0,0);

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ActionScript 3.0 :: Getting The Performance From Flash Using Curves?

Aug 28, 2009

I've been working on simple animation for a client, which you can see __here__.I have a few issues with performance. I have popped a fps counter at the top left and it seems to only run at around 30 fps on my laptop, I need it up to 60 though.

i was just wondering if anyone had any tips about getting the best performance from flash.I have used Shape instead of Sprite on the curves, which gave a slight improvement. Surprisingly I didnt notice any change in performance when I dont use the blur filter on the curves, which was odd to me.

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Curves Straightening When Breaking Apart Text?

Oct 7, 2009

Just installed Flash CS4 and the first thing i realized was:When I break apart text the curves straightens in some places.Is there a setting i need to set up for this not to happen?Didn't have any problems in CS3.

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Charts - Yield Curves Using Adobe Flex?

Aug 31, 2010

I want to create Yield curves using adobe flex. pls, any one have an Idea how to create yield curves in a chart using flex...

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ActionScript 2.0 :: Making Drawn Curves Invisible?

Jun 27, 2006

I've made a drawn menu with curves in my root. This menu loads dynamically swf into an empty container mc. Within some of these swfs, there are full page image galleries. However, the drawn curves seem to stick on top of these swf: I can still see them although the rest of the content is invisible. Now I want to make those curves also invisible...

Code:
//API AND LINES//
box2.lineStyle (1, 0xff00ff,0);
box2.beginFill(0xCCCCCC,0);
box2.moveTo(0,0);

[code]....

Now I want to realise a function in an externally loaded swf that makes these lines/curves invisible. i was thinking myself of something like

Code:
btImages.onPress = function (){
_root.line.lineStyle(0.5,0xCCCCCC,0);
gotoAndStop (3);
}

But unfortunately thsi doesnt work.

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ActionScript 2.0 :: Drawing Curves Like Spline Chart?

Nov 25, 2010

I have five dots(MovieClips) in my stage. I want to draw a curve which should touch all the five dots. The x position of dots are incremented by 50 px and y position is random.I can do this using lineTo. But it has not got any curve effect.

Here is the code using lineTo

Code:
_root.createEmptyMovieClip("circle",1);
with (_root.circle) {
clear();

[code]...

I tried curveTo to achieve this. But it is not working.

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Flash :: AS2 Drawing Curves For Hills - Works Randomly

Jun 30, 2011

I have an array that contains the points for drawing multiple hills. When I just draw straight lines it works fine, but that is unnatural so I want to make the top/bottom parts of a hill curved.

[Code]....

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ActionScript 3.0 :: Generating A Good Control Point For Curves?

Dec 15, 2010

Im trying to animate a particle in a way that it just curves. If your familiar with beziers (im not) then you know that there is a start point, a control point and an end point.I am finding it difficult to dynamically generate a good control point.So a line starts at x:0, y:0and ends at x:100, y:0I know just from basic mathematics that i could find out the middle point:x:50, y:0Then i could just randomly specify a y value of say... 10. So my curve now looks something like this:

starts at {x:0, y:0}
control point at {x:50, y:10}
ends at {x:100, y:0}

[code].....

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ActionScript 3.0 :: Possible To Draw Trail With Curves Rather Than Straight Lines

Feb 20, 2012

I've had a look at the Graphics class in AS3 and come up with a dynamic mouse trail. It works, but it's pretty rough and ready. I wonder if anyone could give it a once-over and see if there is a more elegant and efficient way to accomplish this?[code]is it possible to draw the trail with curves rather than straight lines, so that the curves mimic the path the trail would take to smooth out the jagged lines drawn when the cursor is moving quickly?

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ActionScript 3.0 :: Draw 3D Bezier In Flash 10?

Oct 9, 2009

Does anyone knows how to draw 3D Bezier in actionscript 3 flash 10?

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ActionScript 3.0 :: Cut Of Image With Bezier Curve?

Dec 30, 2009

i have a bezier curve that is generated dynamically now i want to mask an image with it to produce a cut of face functionality just like in [URL]?

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ActionScript 3.0 :: Flash.display.GraphicsPath Should Support Cubic Curves

Oct 29, 2009

I was doing something with GraphicsPath, unlucky, I couldn't solve cubic curves. I found there is a method curveTo in Graphics, but it only supports quad curves.

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ActionScript 3.0 :: Flash Senocular's Path.as Points In Curves Seem Inaccurate

Aug 22, 2010

I'm working with Senocular's Path.as file and I notice that the points that it outputs on curves are not very accurate. [URL] The code has a variable for curve accuracy in there and I have tried changing it but if I set it to 1 or to 500 it doesn't effect the placement of objects on the curve.

Basically what I am doing is putting beads on a necklace and pushing them through a curve. Kinda like in the game Zuma. However when I set the positions of the beads to go up incrementally there seems to be a slight burst of speed on the curves, that speeds up at the ends and slows in the middle a little. I was wondering if anyone had any pointers on how to make the curves more accurate with this script? It is a hell of a good script by the way I'm sure I'm just stupid and not seeing something.

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Professional :: Bezier Handles In CS4 For Motion Editing?

Jan 5, 2010

I have watched movies of people using the motion editor, I have read books, I have even consulted the cursory help that Adobe offers. Nothing I do generates Bezier handles that i can see, although the motion lines show evidence of bezier-liek modification. What happens seems largely random.

Just as random is the scatter of keyframes. Put a symbol on the stage. Add a motion tween, Move it to a new location: fine, it works. Bend the path, and look in motion editor: suddeenly, dozens fo keyframes. Prod them with the mouse and they distrot, but with no obvios controls. Shift moves them, Cntl deletes them, Alt does god knows what, but evokes the path edit tool from Photoshop.

The documentation on this package is extremely poor. However, self-teaching is impossible as the system is not at all intuitive. If you don't know that you are supposed to toss salt over your left shoulder whilst pushing Alt-Scroll Lock, you don't see what tehbooks describe. But they always leave out that little detail. Adobe's videos are of the same style - too smallto seeproperly, all done at a tremendous pace by a laconic individual with the teaching capabilities of a firing squad.

So: please, ayone, how doo you get the Bezier handles to appear? Where does one find a decent set of documentation? Why does Flash help keep referring to Illustrator?

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JavaScript :: Best Method Of Drawing Bezier Line?

Apr 12, 2012

I have a conundrum with a design. Imagine the new Facebook timeline with lots of chronological posts attached to it. However instead of a straight line I need to make a randomized curved line with the content placed against it like so:
The complexity comes in because as the user scrolls more posts are loaded (facebook/google images style) so the line could almost be endless.

As far as I can tell my options are:
SVG - poor support in old browsers
Flash layer - embed will be huge and cause performance issues
Canvas - again the canvas will be huge and might cause performance issues

Question: Are there any cross browser gfx libraries which could do this, preferably with support for IE7/8? Or is there a smarter way to do this which I might be overlooking?

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ActionScript 3.0 :: Bezier Curve That Is Generated Dynamically?

Dec 30, 2009

i have a bezier curve that is generated dynamically now i want to mask an image with it to produce a cut of face functionality just like in elfyourself.com or in jibjab.

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ActionScript 2.0 :: Move A Movieclip On A Bezier Curve?

Mar 16, 2008

how to move a movieclip on a bezier curve?

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ActionScript 3.0 :: Bend A Movieclip (on A Bezier Curve)?

Nov 24, 2010

I can create a bezier curve, but i want to be able to bend a movieclip (say a rectangular shaped block of colour). Can it be done? if so how?

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Actionscript 3.0 :: Random Tweening - Make The Curves Of The Animation Nice And Smooth

Feb 11, 2009

Im animating an around in 3d space with papervision and Id like to make the curves of the animation nice and smooth, if I put random values into the xyz and bezier values the turns are quite weird and erratic. Does anyone know of a way I can animate something around in smooth curves, but not have to create specific values for the tween?

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Actionscript 3 :: Finding Control Points For Bezier Curve?

May 9, 2011

First i want to say its my first post and i've been diging straight up gold from this site and i love it and everyone out there smart enough to give out solutions.So basically am writing a game and i have bezier curve that controls where an actor moves. Am using only 3 points (start, control1, end) and everything is fine.Now i want to create a bezier curve that passes through a certain point (r1) at t = 0.5 . The problem being that i have my start point, my end point and my point (r1) at t=0.5, and i need to find the control point.

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ActionScript 3.0 :: Papervision3D - From Bezier Curve To Solid Model?

Aug 12, 2009

I have series of Bezier curves that I want to revolve about an axis to form a solid model in Papervision3D.How would I do this? Has someone created a class for Papervision that can revolve a curve to form a solid?

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ActionScript 3.0 :: Creating A Movepath For Movieclips Just Like A Bezier But Without The Curving?

Dec 2, 2010

i am trying to make a sort of movepath like the bezier in tweenmax:[URL] for my arcade fligth game but then without the extremely hard curving. i just need to add points and let them move in that sequence and maybe a soft smoothing. but when i create the points {x:100,y:0}{x:100,y:300}{x:300,y:300}{x:300,y:900} in bezier it just creates a real ugly way to extreme curve around (you can see it in the example on tweenmax site) and that is not what i want is there a method/libary that can move objects without overextreamly curving them?

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Actionscript 3.0 :: Draw Outline Of Object Or Get Bezier Points?

Jan 10, 2009

I am struggling with an issue where I want to create a function that draws an outline of any object and I want to use this outline as curve path so I can animate objects on this path using Tweener. Like that:

Code: Select allvar path = new Array();
path.push({x:300, y:0});
path.push({x:200, y:400});

[code].....

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