ActionScript 2.0 :: Move A Movieclip On A Bezier Curve?
Mar 16, 2008how to move a movieclip on a bezier curve?
View 1 Replieshow to move a movieclip on a bezier curve?
View 1 RepliesI can create a bezier curve, but i want to be able to bend a movieclip (say a rectangular shaped block of colour). Can it be done? if so how?
View 6 Repliesi have a bezier curve that is generated dynamically now i want to mask an image with it to produce a cut of face functionality just like in [URL]?
View 1 Repliesi have a bezier curve that is generated dynamically now i want to mask an image with it to produce a cut of face functionality just like in elfyourself.com or in jibjab.
View 0 RepliesFirst i want to say its my first post and i've been diging straight up gold from this site and i love it and everyone out there smart enough to give out solutions.So basically am writing a game and i have bezier curve that controls where an actor moves. Am using only 3 points (start, control1, end) and everything is fine.Now i want to create a bezier curve that passes through a certain point (r1) at t = 0.5 . The problem being that i have my start point, my end point and my point (r1) at t=0.5, and i need to find the control point.
View 1 RepliesI have series of Bezier curves that I want to revolve about an axis to form a solid model in Papervision3D.How would I do this? Has someone created a class for Papervision that can revolve a curve to form a solid?
View 2 RepliesI need to implement a drag and drop functionality, where I can define and constraint the route of the draggable object.[URL].. only that i have the paths designed and not calculated by a math function. So, in fact, as mouse moves I need to tell the object to follow the custom path/movieclip.
View 1 RepliesDoes anyone know a decent algorithm for drawing a anti-aliased (smooth) quadratic bezier curves in a raster?
I could simply draw them as vectors and then copy the image to a raster..
Is there any clever yet freely available algorithm to draw the curve directly to the pixels? I am currently using the algorithm implemented here:[URL].. I am doing this for learning purposes and because I am hoping it would be faster than using the copy pixels from a Shape option. Here is an example showing the none-smooth bezier is faster than the regular bezier:[URL]..
I'm looking for some actionscript that will move a clip from one point to another, but in a curve. I've done one that tweens the x and y positions as well as the scaleX and scaleY that sort of does this.
Seems I've seen this sort of thing on YouTube at the end of watching a video. A set of small videos appear, they scale up in size and move to a new position, but they go up, and then down smoothly (thus, a 'curve');
I want to curve a dynamic text from a straight line to circular curve (using a slider). I have placed the characters of the string in each textfield created at runtime.
View 3 RepliesI was hoping someone could help me working out some advanced data reformatting. What I'm hoping for is a function where I can input a value along with an array of key positions like so:
function remap(percentage:Number, keypoints:Array) { ...
The array would start with the minimum and end with the maximum point, with nested key points along the way. For example, I would input something like remap(0.25, [0:0,80:50,100:100] ) and the function would 'imagine' a spline curve graph from (0,0)-(100,100) with a key point of (80,50), then return the y value that is 25% along that graph.
I have a curveTo an anchor point and a control point.Then I have a function that will return the x and y of a point along that curve if I give it a number as a percentage of the curve (0 to 1).It looks like this, and works perfectly..
Code:
function drawOnCurve( interval:Number, x0,y0,x1,y1,x2,y2)
{
interval = Math.max( Math.min( 1, interval ), 0 );[code]....
x0,y0 are the start point, x1,y1 the control point and x2,y2 the final anchor point.But... I want to give it a _y value instead of a percentage (interval) and it return where on the curve that would intersect.
Okay I have a script in which I have added an image to the stage. It is absolute centered. I then have another with is on top but much bigger. I would like the big image to move opposite of my mouse position on the smaller image. ie: cursor is on bottom left corner the bottom left corner of the larger image is in the same spot. And the same thing for any other area.
I have tried many different ways but to no avail. I have done research but no one has been able to give me a solid answer. Anyone know of a way to accomplish this. Keep in mind this it needs to work regardless of the image size.
I load an image into a MovieClip. At a second time I want to move this image to another MovieClip.
View 1 RepliesI'm trying to make a movieclip move slower at a certent place in my movieclip. This means, that the speed needs to be lowered when e.g. showing af picture. Here is the situation. I have a movieclip running different pictures. E.g. the first runs for 115frames and fades out. Instead of runing 115 frames i want the movieclip to run 5 frames (picture fading in) and the stops or delays for 10sek and then goes to frame 6 from where the picture fades out. Where in the movieclip should i place this Action Script?
View 1 RepliesI am looking to move a movieclip (person) towards another movieclip(ball). I can do that fine but the ball is constantly moving and that gives me a lot of trouble.
View 6 RepliesThis may come across as beginner stuff: I'm working In ActionScript 3.0. I have a MovieClip called FloorStatusChanges and within it are two MovieClips called Floors and StatusChanges.The MC called Floors contains Three wireframe-looking floors(each floor has it's own MC).The MC called StatusChanges contains three buttons that have the Instance Names of FirstFloorButton, SecondFloorButton, and ThirdFloorButton.Within the FloorStatusChanges MC, I've set up a motion tween for these wireframe-looking floors to move into and out of the stage so that upon clicking one of the buttons in StatusChanges it would, in theory, cause this motion tween to happen. It has stop(); commands between every motion:Within the StatusChanges MC, there are 4 layers. 3 are for each button consecutively and 1 for the Actionscript. This is how they look:Here's the set of actions I've given for the first frame:
ActionScript Code:
SecondFloorButton.addEventListener(MouseEvent.CLICK, SecondFloorSelect);
function SecondFloorSelect(e:Event){
[code]....
How to get access to Bezier Curves from ActionScript3?
View 2 RepliesDoes anyone knows how to draw 3D Bezier in actionscript 3 flash 10?
View 3 RepliesI have watched movies of people using the motion editor, I have read books, I have even consulted the cursory help that Adobe offers. Nothing I do generates Bezier handles that i can see, although the motion lines show evidence of bezier-liek modification. What happens seems largely random.
Just as random is the scatter of keyframes. Put a symbol on the stage. Add a motion tween, Move it to a new location: fine, it works. Bend the path, and look in motion editor: suddeenly, dozens fo keyframes. Prod them with the mouse and they distrot, but with no obvios controls. Shift moves them, Cntl deletes them, Alt does god knows what, but evokes the path edit tool from Photoshop.
The documentation on this package is extremely poor. However, self-teaching is impossible as the system is not at all intuitive. If you don't know that you are supposed to toss salt over your left shoulder whilst pushing Alt-Scroll Lock, you don't see what tehbooks describe. But they always leave out that little detail. Adobe's videos are of the same style - too smallto seeproperly, all done at a tremendous pace by a laconic individual with the teaching capabilities of a firing squad.
So: please, ayone, how doo you get the Bezier handles to appear? Where does one find a decent set of documentation? Why does Flash help keep referring to Illustrator?
I have a conundrum with a design. Imagine the new Facebook timeline with lots of chronological posts attached to it. However instead of a straight line I need to make a randomized curved line with the content placed against it like so:
The complexity comes in because as the user scrolls more posts are loaded (facebook/google images style) so the line could almost be endless.
As far as I can tell my options are:
SVG - poor support in old browsers
Flash layer - embed will be huge and cause performance issues
Canvas - again the canvas will be huge and might cause performance issues
Question: Are there any cross browser gfx libraries which could do this, preferably with support for IE7/8? Or is there a smarter way to do this which I might be overlooking?
My Flash application receives B-spline data from an external application but the Flash drawing API only allows quadratic bezier curves using the Graphics#curveTo() method.Is it possible to convert a B-spline into a series of curveTo() calls?
View 1 RepliesI just learnt degree elevation and subdivision from some books.But I found these useless.I want to convert higher degree curves to many quadratic Bezier.
View 4 RepliesI have to dynamically animate some bezier curves that have to look like this. Here is the archive of my approach and I'm not sure is the best one. I mean it kind of eats the whole processor.
View 1 RepliesWhat's the best way to draw cubic bezier curves programmatically in AS3? The Graphics class only seems to support quadratic curves. I want to be able to do something like:
var startPoint:Point = new Point(0, 0);
var endPoint:Point = new Point(5, 5);
var control1:Point = new Point(5, 0);
var control2:Point = new Point(0, 5);
var myBezier:Sprite = getBezier(startPoint, control1, control2, endPoint);
For a performance target, I'm planning on having ~50 of these on the stage at once.
i am trying to make a sort of movepath like the bezier in tweenmax:[URL] for my arcade fligth game but then without the extremely hard curving. i just need to add points and let them move in that sequence and maybe a soft smoothing. but when i create the points {x:100,y:0}{x:100,y:300}{x:300,y:300}{x:300,y:900} in bezier it just creates a real ugly way to extreme curve around (you can see it in the example on tweenmax site) and that is not what i want is there a method/libary that can move objects without overextreamly curving them?
View 4 RepliesDoes anyone know of any code examples of drawing arcs as cubic bezier curves? (Yes cubic, not quadratic.) I have 2 end points, a center point, and a radius. I suppose I would also need to define a direction as well, since it could go around clockwise or counter-clockwise.
View 0 RepliesI am struggling with an issue where I want to create a function that draws an outline of any object and I want to use this outline as curve path so I can animate objects on this path using Tweener. Like that:
Code: Select allvar path = new Array();
path.push({x:300, y:0});
path.push({x:200, y:400});
[code].....
I am looking to trace mouse movement and convert to curves then have a spritefollow the traced path - similar to the iphone app Flight Control.
View 2 RepliesHow can I translate bezier pen anchor and control Points into drawing API code? I would like to design my shapes by hand in flash or illustrator, but have the final application draw them on the fly via the drawing api. The only way I can think of is to create a pen tool/drawing application in flash first, and record as you draw.
View 1 Replies