Flex3 :: Flash Hardware Acceleration Also In Sdk?

Sep 9, 2011

in the adobe flash publish settings i spotted a setting called "Hardware acceleration" with these options:

-None
-Level 1 - Direct
-Level 2 - GPU

now my question is, if you dont use flash to compile your swf but rather flex sdk, can you also enable these accelerations?

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[Code]....

As you can see, at 30 frames per second the player is moved further in the same amount of real time. What seems to be the issue is that, at 30fps in frame one, my current code doesn't account for the slight difference in speed between frame one and two at 60fps. I thought of getting the average value of speed between any two frames at 60fps and using that to calculate a more accurate value when the frame rate changes but I got the feeling wouldn't work correctly in some other situations since at 60fps for example, it would move the player by 115 and not 110 pixels.

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IDE :: Hardware Acceleration In Flash Games Become Bigger And Faster?

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[URL].. To enable the SWF file to use hardware acceleration, select one of the following options from the Hardware Acceleration menu: Level 1 - Direct Direct mode improves playback performance by allowing Flash Player to draw directly on the screen instead of letting the browser do the drawing. Level 2 - GPU In GPU mode, Flash Player utilizes the available computing power of the graphics card to perform video playback and compositing of layered graphics. This provides another level of performance benefit depending on the user's graphics hardware. Use this option when you expect that your audience will have high-end graphics cards. If the playback system does not have sufficient hardware to enable acceleration, Flash Player reverts to normal drawing mode automatically. For best performance on web pages containing multiple SWF files, enable hardware acceleration for only one of the SWF files. Hardware acceleration is not used in Test Movie mode. When you publish your SWF file, the HTML file that embeds it contains a wmode HTML parameter. Choosing Level 1 or Level 2 hardware acceleration sets the wmode HTML parameter to "direct" or "gpu" respectively. Turning on hardware acceleration overrides the Window Mode setting you may have chosen in the HTML tab of the Publish Settings dialog box, because it is also stored in the wmode parameter in the HTML file.

Does this mean that the newest version of Flash will support Hardware acceleration? The kind of hardware support that will produce less laggy animations and games? I've been waiting for flash to do this. I have a couple game ideas, but they're too big for flash, and well, I wasn't very inspired to learn other languages.

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Is it possible to enable hardware acceleration (Level 1, Level 2) for a swf generated in Flash Builder. I don't use the Flash IDE and therefor I have no access to the "Publish Settings" in the Flash IDE? Maybe there is some compiler arguments? [URL]. To enable the SWF file to use hardware acceleration, select one of the following options from the Hardware Acceleration menu:

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[Code]...

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I've been trying to create a new class of vehicle and simulate a somewhat realistic acceleration/velocity relationship and behavior but with no success.
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I believe there are some serious maths going on behind this seemingly simple thing, at least too serious for me, and I tried to remember what I learned years ago about arithmetic progressions and stuff like that but to no result other than a headache.

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How to MovieClip rotation with acceleration?

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[code]...

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[Code]...

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Code:
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[Code] .....

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Jan 24, 2012

i have created a slideshow in AS3 scripting to pan images from left to right or right to left. The issue i have on the slideshow is some stutter effects when the set of images are panning from left to right by one after another. Is there anyway to make the panning smoother than the jittery effect.
 
about using graphic acceleration for smooth effect. What is graphic acceleration and how it helps to achieve the smooth movement of images.

[Code]...

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Jan 1, 2011

This may be a big ask, and I am just a beginner in coding - but can someone tell me what is wrong with this code? (it is fairly short. The intentions of this code is to make the predefined object hero to move with acceleration and to slowly decelerate over time.

[Code]...

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Oct 28, 2010

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Nov 16, 2010

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[URL]

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ActionScript 3.0 :: Use The StageVideo Object For Hardware Acceleration Capabilities

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Basically, right now it starts at a very slow frame rate and stays there, never getting up to 24 fps.  The only two objects in the scene are button1 and box1.  The desired functionality is that when you hover over button1, the box1 movie clip starts playing slowly then accelerates up to 24 fps and continues playing at that rate until you roll out of button1. 

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