ActionScript 2.0 :: Object Deceleration / Easing Into Position

Nov 20, 2004

I am trying to find out a nice simple way to make an object decelerate / ease into position. I have seen that there are loads of different ways of doing it but I wondered if there is a good simple function that can do the job??

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Apr 12, 2006

I am creating a vertical menu with sub-links, which expand out once the main link is pressed, pushing all the buttons below them downwards (with easing). Except when i give one of the links a _y position to ease to, it never fully makes it to it, by under 1 pixel, leaving it slightly blurred.For example, i want to ease one of the buttons below the clicked-on button to _y = 300. but it eases to 299.5.

the equation for this is..

onClipEvent (enterFrame) {
dist = _root.link_03_pos - this._y;
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}

_root.link_03_pos is passed a new _y position when any button is pressed.Why, when the dist is smaller than 1, does flash stop moving the mc?

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ActionScript 2.0 :: Relative Mouse Position With Easing

Jul 20, 2004

Here is my cool code....

Code:
onClipEvent(enterFrame)
{
_x -= (-20) - ((0.1 * _xmouse) - 60);

[Code]....

How can I make the easing start fast then go slow? Right now it starts slow and speeds up. Well not really, because it speeds up and then slows down once it gets closer to the mouse position. But becuase the mouse position is greater than that of the movement, it seems like it speeds up then just stops!

Here is the effect I am after....

look at the images inside of [URL]

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I've created a sliding menu that has a left button and a right button. Each button slides a background movieclip to the left or right. The background mc eases into position when one of the buttons is clicked. Problem is that buttons can still be clicked while the mc is easing into position. This throws off my x coordinate positioning of the mc. I've tried disabling the buttons and enabling them again at a few different points in my code. I've also tried using a time delay to enable the buttons but my logic isn't working.

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I've created a scrolling thumb panel in As3. Everything works fine except that when you Roll out of the get bounds section it removes the enter frame function and stops immediately.

I would like that when you Roll out of the get bounds section it has a deceleration instead of a sudden stop.

ActionScript Code:
var midPoint:Number = 400/2 + 90
var b = panel.getBounds(stage)

[Code]....

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Jul 1, 2011

I've been building an "infinite menu" using script from a tutorial that I found and modified. The original script allows users to scroll through a series of pictures (contained in a movieclip) by moving their cursor either to the left or the right of the center of the menu- the farther from the center, the faster the menu scrolls.I added functions that cause the menu to stop scrolling when the cursor leaves the animation. However, I want the menu to decelerate smoothly, starting from whatever rate it was moving at when the mouse out event occurred and finishing at a stand still, and this is where I'm having some Serious Issues.

I've managed to make it work correctly for the first time the mouse out event occurs, but whenever I mouse on and then mouse out again the images move at (apparently) random speeds and directions. At this point I don't even have a guess at what could be causing this, much less how to fix itI realize my code is probably not as clean or streamlined as it could be- I'm still pretty new to this whole AS thing. I hope it's clear enough for you all to understand easily enough.

ActionScript Code:
var xcenter:Number=425;
var speed:Number=.03;

[code]......

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Feb 19, 2003

I have a movie clip (1). When I click on 1, I would like to move a second clip (2) to another position along the x axis. This I know how to do. What I'm not sure of it how to code it to decelerate as it approaches it's final position

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Feb 20, 2012

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Jun 21, 2008

Im designing a simple menu. As the user roll overs a word, a simple bar slides under the word. I have that working fine, however I want to add a simple piece of complexity in that as it sliders under the word, the bar changes colour.

on (rollOver) {
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{

[Code]....

It continues to slide under the word, but it stays the same colour.

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im trying to create this custom menu a bit more efficiently. As written, it operates fine glitch free. However, id like to incorporate some easing into the movement of each movie clip.

[code]...

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I've built a code to cyclically move a scene on the bottom of my stage; I've done this to make a slowing-and-stop-easing effect at anytime the command will arrive. The entire scene mc is _x long something like 6000 px. The whole code goes in this way:

1) importing on the stage (with attachMovie) a mc with this code inside:

onClipEvent(enterFrame) {
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The code goes right, but I need to improve it.Now there is just a variable, I tought to use two vars to implement the whole code in a setInterval, but maybe it's unuseful, and actually I can't use it in the right way.

Second issue: actually when slowAndStop function is called the scene slow too fast, if I take it to 15 it slow better but the scene is running too fast...

The best would be that the scene slow down and stop following: A) a temporal variable (and I can try to implement it with setInterval, that for istance is a cycle)

B) an indipendent moving variable, so that on one side I set the speed, on the other side I set the slow-and-stop in a matter of time with countermovement.I also tried to use a second variable:

var counter:Number = 15;
// set the _x increment
var countermovement:Number = counter/2;

but the scene slow and goes backward a bit

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Here is my code so far:
var speed = 10;
ball_mc.onEnterFrame = function (){
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[Code] .....

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[Code]...

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public var contrailBase:BitmapData;
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I'm stuck thinking about the best way to go about setting a line segment's position, I have a class Line(length, angle, previous) being called from a class Polygon. Right now I have:

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[Code].....

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I am wondering about the x, y position of objects. I place a shape at a the bottom of the stage, but then when i check its x, y coords its at 0, 0. Is this correct? so when i start to move it it starts from where i want it on the stage (at the bottom) but the x,y coords are starting at 0,0 also.

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ActionScript 2.0 :: Move Object To A Certain Position?

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The following code works fine when mouse is pressed at any position on the screen ,object moves that position...but what if I want the object move that position at a certain speed..say+10 using setInterval...I mean I want my object move slowly to any position I click on the screen..[code]...

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I want to do something which is probably pretty simple but I've got absolutely no idea how to do it!What I want is for the Alpha value of an object (movie clip) to change depending on the x position of the mouse. So when the mouse is at 0 the alpha of the object will be 0%, and when it's at 100 the alpha will be 100%

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Code:

// get position of ball
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From my code: (edit, added the whole class)
public class MyContactListener extends b2ContactListener {
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[Code] .....

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ActionScript 3.0 :: Moving Object To A Certain Position?

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The following code works fine when mouse is pressed at any position on the screen ,object moves that position...but what if I want the object move that position at a certain speed..say+10 using setInterval...I mean I want my object move slowly to any position I click on the screen..

PHP Code:
onClipEvent (mouseDown) {
this._x = _root._xmouse;

[code].....

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here is my code
import mx.transitions.Tween;
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[code]......

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I started using Flash again after a "brief" hiatus (the last time I used it, Flash was on it's MX version ).I am trying to create an animation in which I can move across the stage a simple object (a circle, a square or a star, for example) using buttons (left, right, up and down)This was fairly simple using AS 1, even when I was no expert. The thing is that those simple ways are no longer working with AS 3.I spent a few hours doing some research until I found this nice tutorial on this same site:

Code: http:[url]....

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