Flash :: When Adding A MovieClip To Another MovieClip, It Does Not Display?
Feb 28, 2011
I have a MovieClip called chipmovie which I have exported to a class method called ChipMovie, when I try and add it to another movieclip, for some reason it doesn't display.
I have checked Export for ActionScript and Export in Frame 1.The code that adds it to the MovieClip is as follows:
public function addChip(chip:Number)
{
var newChip:ChipMovie = new ChipMovie();[code].....
package { public class priyan { public var a:String = "priyan"; public var b:String = "bhagavath"; public function method():void { trace(a); trace(b);
The above script, i got it from one of the ActionScript 3.0 book. i just work it out in flash. But it shown error 5000: The class 'priyan' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
why I cant kill a child in my display list. So I'm working on an ad that is going to load in different swfs depending on the link you click. What I wanted to happen is when the ad loads the first swf is auto loaded in to my container. Then when you click on the next link the new swf would cancel out the last one. What I am getting is an overlap of the swfs and I understand that. I can't figure out how to kill the other children. I tried unload and remove child but have been unsuccessful.
I have a movieClip button in my library that I dynamically add multiple instances of to the stage using code (so each instance has a unique name). The button has two frames, so it has a basic rollover effect (just changes color. To make the rollover work, I've had to dynamically add an event listener to each new instance of the movieclip, which triggers the rollover function.
I was wondering, instead of adding an event listener each time, can I somehow have an event listener within the movieclip to take care of the rollover? Or will it not make any difference to the number of event listeners, as it will still add a listener with each new instance of the clip?
I'm currently working on editing the pages on my website but for some reason these errors are apearing. Also some of the text that should be on the .swf disapears. Any help will be apreciated
This is error I am getting:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::SimpleButton@40692fa1 to flash.display.MovieClip. at flash.display::Sprite/constructChildren() at flash.display::Sprite() at flash.display::MovieClip()
For my project I need to copy the graphics of a Movieclip with all of its children without copying anything else into a second Movieclip. I cannot use the Bitmap classes because I need the graphics to be displayed as a vector and I cannot use a method that simply copies the clip by calling the instructor ie:
var copy:MovieClip = clip.constructor. Is there any way to copy only the display portions of a clip into another Movieclip without turning it into a bitmap?
i have a Tweener question....here is the lib..so here is the error i get?
## [Tweener] Error: [object Loader] raised an error while executing the 'onComplete'handler. TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Loader@2035d1c1 to flash.display.MovieClip.[code].....
and here is why:
Code:
import caurina.transitions.*;[code]....
i tryed to use just the loaders...not working..its just for mcs i think...
I want to take screenshot of a movieclip and then display that screenshot in other movie clip.I dont want to save the screenshot so i dont think i need to use some server side scripting like Php....i just want to display the screenshot in other movie clip.
I have a scrollpane in my library.Inside a movieclip, I create an image gallery and add it to the scrollpane.I do this in this function.[code]Now everything works fine, and no problems occur.I do however get the runtime error TypeError: Error #1009: Cannot access a property or method of a null object reference. at fl.containers::ScrollPane/endDrag()It doesnt seem to affect my file, but I am sure it would be better to try and get rid of it.I think it has something to do with adding my movieclip to the main movieclip, and maybe.I am not removing it when I add a different movieclip.Whenever I add a movieclip to the main one, I use container_mc.addChild(...);Does addChild check to see if a movieclip already exist, and remove it if it does? Or do I need to remove my clips beforehand?
i have created a preloader for my swf file. I want to simply add an image onto the stage whilst another swf is loading. My image is saved in a movieclip called image in the library. How would i add it to the stage and make it stay there whilst it is being loaded. I have tried manually moving it onto the stage but it only stays for 1 frame.
i have created a preloader for my swf file. I want to simply add an image onto the stage whilst another swf is loading. My image is saved in a movieclip called image in the library. How would i add it to the stage and make it stay there whilst it is being loaded. I have tried manually moving it onto the stage but it only stays for 1 frame.
ERROR 1046: Type was not found or was not compile-time constant:textline. I have nested my animation into a movie clip and have tried to use a pre-loader on it. The nested movie clip opening screen as a button on and the second screen as back and forward buttons. The movie clip works fine no problem until adding it to the pre-loader. The code for the pre-loader is (below) on frame 1 frame 2 to is tells it to stop and also were my nested movie clip is
function loadProgress(my_content:ProgressEvent):void { var percent:Number = Math.floor( (my_content.bytesLoaded*100)/my_content.bytesTotal); myLoadText.text = percent + "%"; } function loadComplete(e:Event):void { currentFrame + 1; } loaderInfo.addEventListener(ProgressEvent.PROGRESS, loadProgress); loaderInfo.addEventListener(Event.COMPLETE, loadComplete);
I'm receiving this error and trying to find out why: "TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::MovieClip@2dff7d29 to Array. at flash.display::Sprite/constructChildren() at flash.display::Sprite() at flash.display::MovieClip() at issa_ad_fla::MainTimeline()"
I have 5 movieclips on the stage I'd like to make into an array and apparently that's not ok? Here's my script: import com.greensock.TweenLite; import com.greensock.easing.*; import flash.display.MovieClip; var buttons:Array = new Array(); var targets:Array = [can1, can2, can3, can4, can5]; [Code] .....
I fought with the IDE and read around all day enough to learn that in AS3, the exported class name of a lib symbol matters.I have hello.fla. In it I created a simple textfield with a string ('hello') - coverted it to a symbol (movieclip) and did the following:
made the classname 'Hello'. Export for AS is checked Export in first frame is checked.
Once i did all that i nuked the instance on the stage. I thought I might add some extra functionality later so I actually also built a Hello.as class, which extends MovieClip, and which lives in the default pkg* and the whole fla builds fine:
I designed and added in the library MyMovieClip,then i defined a class MyClass, and set up MyClass as BaseClass of the MyMovieClip.Until here All works fine.Then i started writing MyClass. Pointing the attention on a private varible theMC:MovieClip.i wrote the setting function to link this private variable to a Mclip instance in the stage.[code]The class MyClass must subclass flash.Display.MovieClip since it is linked to a library symbol of that type.
5000: The class 'CustomLoader' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.This is the error I get when I try to run my flash project.url...but I use Flash CS4 instead of FlashDeveloper.I googled about this problem, but havn't find a working solution.What I've done in an attempt to fix the error is that I:
1. Added Code:import flash.display.MovieClip; to CustomLoader.as
2. Added a Base class to intro3D.fla. The settings can be seen in this image:url...
I am trying to build an MXML application with Flash Builder 4.5, and I am integrating an API that requires the root of a display object to be a MovieClip. Personally I think this is bad design but I have to go with it. The root object always seems to end up as the stage, because of course I have to add the object to the stage for it to be added to the display list. Is there some way that I can either change the stage type in an MXML application to a MovieClip or is there some way to force a MovieClip wrapper to become the root of a display object?
\psfHomeDropboxDevelopmentRepositoriesGITi-ccPowerhouseNotesmasterflashliblibnoteNotesCore.as:1: 5000: The class 'lib.libnote.NotesCore' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Firstly, what I have tried and what I am using:
[Code]...
I am mainly from a Java background, so perhaps I am misunderstanding an ActionScript concept; if anybody could point me in the right direction I would be extremely grateful!
I'm using Action Script 3 and CS4I'm trying to create a product and when i play it I get this error:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::MovieClip@16ed7e1 to flash.display.SimpleButton. at flash.display::MovieClip/gotoAndPlay() at Homepage_fla::MainTimeline/after()
PHP Code: var bitmapData:BitmapData = new BitmapData(100,100); var bitmap:Bitmap = new Bitmap(bitmapData); super.addchild(bitmap);
and compile it, the error pop up like the above (in the title) ReferenceError: Error #1070: Method addchild not found on flash.display.MovieClip I don't understand, could someone point out what is the error in my code?
Running Flash CS3, I've reviewed the lynda.com tutorial on building particle systems in ActionScript 3.0 to try and build some shooting sparks in an animation.I'm getting stuck at what I think is a really elementary point, but I can't seem to get past it.
Basically, all I'm trying to do at this point is create a class called Particle (which I will teach to do things that particles do a little later) link it to a MovieClip on the stage in my .fla file and use the particle's update function to move it across the stage in a manner defined in the instance (so I can later give different movement properties to each AS generated instance of the MC). I know there are easier ways to accomplish my base task without loading an external package, but this seems so strightforward that I must be doing something very simple wrong I just can't see so I thought I'd post the code here and see what I'm missing.
I start with a file called Particle.as in the same folder as my Spark Test.fla file.
In Particle.as I have the following code:
package{ import flash.display.*; public class Particle extends MovieClip { public xVelocity:Number; public yVelocity:Number; public function Particle() { xVelocity = 0; yVelocity = 0; } public function update():void { this.x += xVelocity; this.y += yVelocity; } }}
So I'm declaring that all particles are built with no motion, but if they are explicitly granted an x or y velocity, they will move by that much when the instance's update function is called in the timeline.
Then in my Spark Test.fla file, I have a small shape in a MovieClip called Spark. In the Linkage properties of Spark I have chosen to Export for ActionScript and Export in FIrst Frame. The class is called Spark and the Base class is Particle. For testing purposes I've dropped an instance on the stage and called it spark. Then in the actions layer in the first frame (the timeline is just the spark layer and the actions layer, one frame long each with no "stop();" so it should run forever) I have included the following code:
spark.xVelocity = 5;spark.yVelocity = -1; function updateSpark(event:Event):void{ spark.update();} addEventListener(Event.ENTER_FRAME, updateSpark);
What it looks like this should do is on each ENTER_FRAME Flash should call updateSpark which is a function that runs the update() event for the spark instance which is a instance of a movieclip that has an update event which moves x and y position by their relative velocity variables. This all seems pretty straightforward to me, but when I ctrl-Enter to test the movie, I get the following 3 compiler errors:
Particle.as Line 1: 5000: The class 'Particle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type. Particle.as Line 7: 1071: Syntax error: expected a definition keyword (such as function) after attribute public, not xVelocity. Particle.as Line 7: 1084: Syntax error: expecting rightbrace before semicolon.
so I have created 2 sections and turned them into movieClips. On the first bubbleZone movieClip I want to add multiple "bubble" movieClips which will only appear in the bubbleZone movieClip. See code below. However, the bubbles seem to be appearing all over the stage and are hidden by the bubbleZone movieClip. Is there anyway to make the bubbleZone movieclip pretty much just a background for catching events and then tying the individual bubbles to just the bubbleZone so they don't appear anywhere else on the stage?
var bubbleZone:BubbleZone = new BubbleZone(); bubbleZone.vx = 1; bubbleZone.height = 600; bubbleZone.width = 820.8;
I have 290 transparent .png image files that i would like to be quickly added to a movie-clip so that i can use it as an animation. (As2 or 3 either way).
The pictures are all the same height/width and format. Is there a quick way i could import them to a movieclip quickly, as manually drag and drop into the movieclip is tiring?