ActionScript 3.0 :: Adding And Removing Movieclip From The Display List?
May 9, 2011
why I cant kill a child in my display list. So I'm working on an ad that is going to load in different swfs depending on the link you click. What I wanted to happen is when the ad loads the first swf is auto loaded in to my container. Then when you click on the next link the new swf would cancel out the last one. What I am getting is an overlap of the swfs and I understand that. I can't figure out how to kill the other children. I tried unload and remove child but have been unsuccessful.
ActionScript Code:
import flash.events.MouseEvent;
import com.greensock.*;
[Cod]....
View 3 Replies
Similar Posts:
Feb 21, 2010
If you're removing a MovieClip from the display list, and that MovieClip in turn has child MovieClips which have their own event listeners, is it necessary to remove ALL listeners from the child MovieClips? or just the parent MovieClip that is being directly removed from the display list?
View 2 Replies
May 10, 2011
I have an application that uses a main class to control other MovieClips, adding and removing them as needed, most of them are separate screens or sub menus.
When I leave the main menu and come back to it later from another screen, certain animations and roll over buttons still play, which I don't want, I basically need the main menu screen to reset every time it is seen.
I read up on this and found out that removing the child doesn't necessarily remove it from the memory.
I tried setting the mainmenu to null before moving onto a different screen but this threw up an error, stating that the parameter child must be none null.
how to completely kill my mainmenu when it is not needed.
public function confSubMenuOneScreen():void {
subMenuOneScreen = new SubMenuOne();
mainmenu = null;
[Code].....
This is the example of code that removes the menu and adds another screen, with the mainmenu = null code that throws up the error.
View 1 Replies
Mar 21, 2011
I've asked this question before but had no answers... so here I go again I have a structure of objects: Top object A has as children (addChild children that is...) one or more objects B_1 to B_n. The B_n may in turn have one (1) associated object A' (Same type as top object, not displayed to begin with). When I click a B_n two things may happen:
1. If it has as associated object a A', put it on the stage (as child to B_n).
2. Otherwise it is a leaf and it does other things.
If '2' happens I want to collapse the tree, that is remove the top and all children of same type from being displayed. I thought a recursive approach should work:
[Code]....
View 4 Replies
May 9, 2010
When I'm removing an object from the display list (via removeChild), I'm performing a splice on all of the arrays that the object has:
[Code]....
My thinking was that this frees up some memory similar to disposing a bitmapdata. Does this even do anything? Or, will arrays be cleared and the memory usage restored when the object is removeChilded?
View 3 Replies
Dec 14, 2009
What i'm trying to do is create an errorAlert class. The role of this class is to as you might expect display an alert:) So the current class is set up in such a way.
1. pass in an errorcode returned from the server into the constructor.
2. This runs through a switch and sets a msg variable to the right textual prompt based on the code. At this stage it also sets an alert type, so as an example it could be a severe alert where the user has no option other than ot refresh the browser. Or it is a softer alert where the user is able to press a close button and proceed.
Because all of the type handling and everything is held within the class. I want to avoid adding the instance to the display list within the main document class. Ideally just letting the class add itself to the stage AND IF it is a softer alert, it can show the close button, add an event listener, and, then remove itself.
View 3 Replies
Dec 26, 2009
I load an png image and add it to the display list. Now I want to add this image more than once, like a pinball game there could be 3,4,5 balls, all with the same image. But I cant add the same image reference more than once to the display list, right? So should I make a copy of it? How can I copy it and add to the display list without needing to load it from file more than once?
View 3 Replies
Mar 31, 2010
I have a single image I imported to the library of an Fla document. I could have easily imported it to the stage, but I chose the library instead. It is a .png file. It's name is ace_clubs.png. On import a symbol was created by Flash and I deleted it. THE ONLY THING IN THE LIBRARY IS ace_clubs.png . I then right clicked on the the image and filled in for properties the following:
1. Export for ActionScript
2. Export in Frame 1
3. The class was by default named ace_clubs.png which I renamed to
my_images .
4. The base class by auto default is flash.display.BitmapData
So how do you get the image (ace_clubs.png) to display in the Flash movie at say
(0,0) ? Meaning in the ActionScript window what code is needed?
View 18 Replies
Mar 31, 2010
I have an embedded image asset (with a scale9 grid), and I'm trying to get the bitmapdata when it's resized, but I can't seem to do this without adding it to the display list.
I try this:
spriteAsset.setActualSize(w,h);
spriteAsset.width = w;
bmd.draw(spriteAsset);
But when I then draw out the bitmapdata with graphics.beginBitmapFill(), I just get the original un-stretched image.
Or do I need to take 9 separate BitmapData images and make 9 separate bitmap fills?
View 2 Replies
Jan 31, 2012
I'm trying to add the btns in array "but" via stageMc.addChild(section1), but instead of tracing "section1" I get "instance1", and of course stageMc wont advance. I guess what I'm asking, is whats the diff. from a functional standpoint if I embed the clips in flash, or embed them into the stageMc clip via the display list? what am I missing? FYI, this code works, so long as i place the assets on stage myself. But I want to add the btns via the display list, and i can add them, they just instanciate wrong?
[Code]...
View 0 Replies
Jul 8, 2011
I was wondering if there is a shortcut so i can always set a MovieClip to display at the tippy top of the display list?
Also i understand that WebViewLayer will always display above the display list.
View 1 Replies
Mar 3, 2009
I'd like to remove a child of the display list if it exists before adding another to the stage. This gives me Error the first time I call it because 'myMC' doesn't exist.
HTML Code:
function callMc(){
if(myMc) removeChild(myMc);
[Code]....
View 5 Replies
Feb 28, 2011
I have a MovieClip called chipmovie which I have exported to a class method called ChipMovie, when I try and add it to another movieclip, for some reason it doesn't display.
I have checked Export for ActionScript and Export in Frame 1.The code that adds it to the MovieClip is as follows:
public function addChip(chip:Number)
{
var newChip:ChipMovie = new ChipMovie();[code].....
In the output it says:
init y = -151 height is 0
for all the ChipMovie objects I try to add.
View 2 Replies
Apr 23, 2011
I want to add a SimpleButton to a list item in a list component. I am getting the CellRenderer for the list item I want and using the addChild method to add the simple button. The button appears in the right spot on the list item but it doesn't function like a button. It's like the contents of the buttons first frame is added to the CellRenderer and nothing else.
View 1 Replies
Aug 5, 2011
I have a list containing display objects from throughout the application (insertion order). I want to process the list either top-down (parent, child) or bottom up (child, parent). The only requirement is that either a parent is processed before any child or vice versa a child before its parent. What is a good approach? This question is not about sorting a list. It's about retrieving the depth of a particular display object.
Example
Display list:
A (root)
B1
C1
C2
D1
B2
......
My list:
list = [E1, F4, A, B2, B1, C3, ..., N9, N8]
Bottom-up:
N9, N8, F4, E1, C3, B2, B1, A
Top-down:
A, B2, B1, C3, E1, F4, N9, N8
Does not matter if N9 before N8 or N8 before N9. Important is that any N is before M (first run) or any M before its children N* (second run).
View 2 Replies
Mar 6, 2008
Is there any way to test if a display object has been added to the display list?
View 9 Replies
Mar 4, 2011
What's a simple way to detect if a display object is currently on the display list?
View 1 Replies
Jun 28, 2011
How do I identify all the display objects in the display list in ActionScript, bellow the one that I have clicked? All the other objects are shadowed by the first one. What if other objects have visible parameter as hidden?
View 1 Replies
Feb 9, 2009
It's my understanding that a display object cannot be in the display list more that once.So if I add something to the stage shouldn't a second addition of the same object replace the first? for instance:
[code]...
there should now only be one "myDisplayObject" on the stage.
View 3 Replies
Mar 28, 2007
I've got a listbox that gets filled with a bunch of actions. But when there's a crash, i want everything at that point and beyond to be removed from the list. The list will then contain only everything upto the crash. I've been having trouble getting this to work:
[Code]...
View 3 Replies
Oct 27, 2008
Below is a function set that's used to get info from an XML source(s) and populate a List Component (videoList). Works great. The second function loads data from a separate XML source and populates the SAME List Component. When the second function is called it loads the data in addition to the existing data into the List Component. I want it to REPLACE the data. How would I accomplish this?
public function getXMLdata(event:Event):void {
var campXML:XML = new XML(xmlLoader.data);
var vid:XML;
for each(vid in campXML.vid) {
[Code].....
View 3 Replies
Jul 14, 2010
I've got an Horizontal List. It contains 6 XML Nodes at the moment. But what I'd like to do is remove the scrollbar so that an button can function to scroll through the nodes instead.
View 1 Replies
Mar 12, 2011
When would you want to use removeAll() vs just new ArrayCollection when you want to clear an array collection. Remove all iterates though each item in the list. I can't see a case when I would want to use it.
View 1 Replies
Jan 22, 2010
I have a Listbox whith a ArrayCollection as datasource. I'm trying to remove the selected items from the ArrayCollection to update the list.Here is how I coded the remove function:
for each (var item:Item in theList.selectedItems)
{
theArrayCollection.removeItemAt(theArrayCollection .getItemIndex(item));
}
This works fine as long as the ArrayCollection is not sorted. When I apply a sort I get a RangeError from ListCollectionView.removeItemAt.
View 0 Replies
Jul 21, 2011
Highlighted portion in red! How do i remove it? Code to render list is below:
<s:List id="ui_lstIndexList" width="175" height="600" fontFamily="TwinCen"
fontSize="24"
alternatingItemColors="[]" borderVisible="false" downColor="#7fceff"
[code].....
View 3 Replies
May 20, 2008
I have a list of buttons that each load an external SWF when pressed. When a button is pressed, the SWF loads into a movieclip on the main timeline, and the list dissappears (so only one is loaded at a time). The main timeline moves to a frame with a back button. When the back button is pressed, I'm trying to remove the loaded SWF and make the menu visible again to load another SWF.This all works, but when I get back to the menu and try to load a new SWF, I get the error:TypeError: Error #1009: Cannot access a property or method of a null object reference.at CrystalBall/PL_LOADING()rystalBall being the first SWF I tried to load. The error fires like, four or five times too. I know it has something to do with the code trying to remove the loader before it loads it again, but I'm not sure how to fix it
Code:
package {
import flash.display.*;
[code].....
View 3 Replies
Jun 30, 2009
I am pretty new to actionscript 3. I want to remove the movieclip on the stage and add a new movieclip but the button is within the currently running movieclip that I want removed. I am trying this function
homeArtist_btn.addEventListener(MouseEvent.CLICK, newArtist);
function newArtist(e:MouseEvent):void{ removeChild(homeAni_mc); addChild(artistAni_mc);}
I get these errors
[code]........
View 12 Replies
Dec 16, 2011
the problem occurs when I remove the button, the button has been exported for actionscript, when I remove the button to change the page/page layout, when I return to the page, the button remains in its "over" state.so im wondering if there is a way to reset it either before its removed or when its added.I cannot use gotoAndStop(1);because I am working in a package file.
View 1 Replies
Feb 23, 2011
I have a bunch of movieclips called firstNameBtn_mc, lastNameBtn_mc and many others. I also have a bunch of movieclips whose names start with the same but instead of "Btn" they have "Arrow", like firstNameArrow_mc, lastNameArrow_mc etc.
What I want is when I click on firstNameBtn_mc it does somthing to firstNameArrow_mc, but there are so many buttons I would like to do it in the following way.
1. get the movie clip's name...something with e.currentTarget.name for example
2. remove the Btn_mc part
3. add the Arrow_mc part
4. do something to the movieclip of that name
View 5 Replies
Feb 22, 2012
I'm making a banner rotator that reads image urls from an xml file and adds them to a sprite on the stage, then tweens them into position. Here's the relevant code:
[CODE]....
View 2 Replies