Flex :: Resize A SpriteAsset Without Adding It To The Display List?
Mar 31, 2010
I have an embedded image asset (with a scale9 grid), and I'm trying to get the bitmapdata when it's resized, but I can't seem to do this without adding it to the display list.
I try this:
spriteAsset.setActualSize(w,h);
spriteAsset.width = w;
bmd.draw(spriteAsset);
But when I then draw out the bitmapdata with graphics.beginBitmapFill(), I just get the original un-stretched image.
Or do I need to take 9 separate BitmapData images and make 9 separate bitmap fills?
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[Code].....
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[Code]....
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