Flex :: Populate The Tree Component With The Display List?
Sep 29, 2010
Is there a way display the display list in the Tree component. I could parse the display list into xml but then I would not be able to create a reference to the display object.
I'm trying to make a Flex Tree Component display the children of a sprite in a hierarchical way. Moreover, dragging the items on the FlexTree would resort and reparent the items. I have special Elements set as Folders. This would allow other elements to be added there as a children by dragging an element on the tree and dropping it there. I have a failed attempt which works, but breaks when I try to add folders. Basically, it fails at reparenting the items by dragging and resorting folders and that Does anyone know of a component or something which can do this, has anyone have created any of this or could anyone give me a clue?
how to populate a list box component located within a seperate mc in my swf with an array... the array comes from a response from a webservice call. I am not currently on the computer with my source code available so lets just use the following....
listdata[i] = the array i want to populate the list box with..... (listdata1, listdata2, listdata3, listdata4, etc. etc.) movieclip1 = the MC within my fla containing the list box component mylist = the actual list component
... just not all that familiar with the format of actionscript when working with objects... using CS3 and as2 btw,
just wondering how to populate the list component with XML. when an item is clicked it needs to execute the actionscript specified in the XMLmy XML looks like this:PHP Code:
<application name = "Something" actionscript = "gotoAndPlay(3)">
if that's not possible...are you able to call a function?
I've created a component which is basically a meter (extends skinnable container). The skin to the component contains two rectangles (background and the actual meter). This component receives an arraycollection with the following fields value, max and min(the arraycollection I am passing is Bindable). When I initialize and pass the data to be used to draw It works great (keep in mind - only works the first time). I've created a button that changes the data array and shows the current meter value. Apparently the meter's value is changing everytime I modify the ArrayCollection I've set to be used for rendering.(dont want to say "dataProvider" because it is not a Flex dataprovider, just a variable )... here is the code...
public class meter extends SkinnableContainer { [SkinPart( required = "true" )] public var meter:spark.primitives.Rect;
I have an arrayCollection of objects that extend Sprite, and have bitmaps within them. I want to display these in a list (or some other component that would allow a user to scroll through them, and see their associated data.)
When I do: myList.dataProvider = myArrayCollection
the list just shows a bunch of lines of [Object, Item] instead of the visual sprites.
Here is a simplified version of my Object:
public class myUIC extends UIComponent
[Code]...
Tried many different ways to get it to show up in a List, but can't do it.
I realized that if I do addChild, I can't really see the dynamically added component, since flex did not reserve space for my List to display. So I do parentDocument.addChild, and then it appears no problem. My question is since it's being added in the parentDocument, so it is suppose to be a component belong to parentDocument, so is that component still be able to call this handleMouseDown? From my experience, it's still able to, but which doesn't make sense to me. Can someone explain a little about why it can still work, or any better approach other than parentDocument.addChild
I have an accordion component that contains 3 list components and 2 tree components...there are all the components from the flash library of components...and I need to print the contents of these 5 "lists"For now I'm concentrating on the lists...then I will worry about how to print the trees with all the nodes expanded...but I can't seem to figure out how to determine how many items are in a list.
I've asked this question before but had no answers... so here I go again I have a structure of objects: Top object A has as children (addChild children that is...) one or more objects B_1 to B_n. The B_n may in turn have one (1) associated object A' (Same type as top object, not displayed to begin with). When I click a B_n two things may happen:
1. If it has as associated object a A', put it on the stage (as child to B_n).
2. Otherwise it is a leaf and it does other things.
If '2' happens I want to collapse the tree, that is remove the top and all children of same type from being displayed. I thought a recursive approach should work:
I have a basic Tree built in Flex. The Tree works fine. I'm attempting to get a list of all of the visible nodes. I know there is a Tree.openItems, but that does not suffice because (for example) if you open all the items in your tree and then close the root, the invisible opened items are still counted.
Given there is no tree component in Flash CS3, I used the following tutorial [URL] and managed to populate the tree from an xml file. However I am now finding it difficult to perform certain actions such as:
- adding/deleting items from the tree - save tree back to xml format - copy child nodes from one tree to another
I am overlooking something, but why won't my FLVPlayback component, which is in my library, be added to the display list? When the code executes, there is now FLV component on stage.[code]...
I'm trying to use the tree component in conjunction with a php page I have that produces xml. But I am literally struggling so much its ridiculous*. My php page is printing out this:
I am trying to read a XML file and display its content in a simple list component or at the console. The problem is that the event listener is triggered in an infinite loop.
The code:
var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.addEventListener(Event.COMPLETE, processXML);
I have a tree with nodes , and a delete button , first user select the node and click this delete button , I want this node to be removed from the tree , Its not XML , every node in tree is of type Object
{label:'folder',children:[{label:'file1'}]}
I tried delete myTree.selectedItem (but compiler wont let me do it) also tried myTree.selectedItem = null (just unselects the item)and also how can I access reference to parent object of myTree.selectedItem ?
By default, the iconFunction of List and Tree return only Class as the icon, which is for embeded images or iconUtility kindly provided by this site http:[url]...... It works very well with pre-created images.But what I really want is to accept a completely runtime generate sprite object, similar to what is done by Legend, with the color changes according to what the current status. I assume I could do something to make the ListBase to accept icon argument other than Class.
Now I have added my tree just below the list and I have saved counting from 10 to 19 in one.xml, 20 to 29 in two.xml and so on in different XML file. I have no clue how to connect the XML containing counting from 10 to 19 as the single node in tree at the selection of label one in list
I have a Flex Tree component in my app. I set the icons for open and close. BUT I can't find something about changing the default background-color from white to something different.
obviously there is no background-color setable in css...
I have created a MyTreeItemrenderer extending TreeItemrenderer.
However, I do not want any label, folder, disclosure icon nor icon. I want to dispaly every node of the tree with my own graphic like eg: a line, round image etc.,
now, i have a labelFunction that passes in the xml..as an object but when i ran the programme, the tree view has each node, name, num_vars and variable as branches but the content in each of them was null and blank.
how can i properly display the namespaced XML on a tree view such that it shows every branches and elements in each branch?
private function treeLabel(item:Object):String{ var label:String = item.localName(); return label; }
How do I get a Flex tree to display only specific XML nodes?
A sample of the XML data is below. Only the Grouper and Product elements should be displayed as branch and leaf nodes respectively; the Name elements should not be displayed. I can't use XSL or e4x to modify the XML as the Name elements' text is used as the label for the Grouper and Product tree nodes. Also, I cannot move the Name element to be an attribute as it needs to include a CDATA section.
It looks like using a custom TreeDataDescriptor is the way forward but I cannot find any examples of using one with XML.
I'm building a top view 2D map, that it's objects are stored on the server.The kind of objects are 10 and might be a photo, label, button, lists, mix of them or labels with tooltips.The component must request the "areas" that are missing on screen.An area is 1000x1000 px and is cached in flex.To move in the map, will be like in google maps (drag-and-drop).I should be able to have another list and move objects from one to another using drag-an-drop on objects. Ex.: I grab an objects from a list and I move it on this map, I release the mouse button and the item is placed there.Now the problem is: I build a custom component for this trying to emulate the item renderer for performance and recyclage, implement drag-and-drop on objects and request the areas that are missing?
or
I extend the List component from spark and I add some features as multiple kind of itemrenderers and use recycle on them. Of course it must be able to request the missing areas on the screen and cache it's data.Maybe create a custom layout is needed too.What I need is something that must be really fluid, so the lighter this component is, the better.
UPDATE: *There will be not any object over another.
*I will not use hitTest on bitmaps because all bitmaps are wrapped in another component,as they,for now are itemrenderers.
Anyway I already begin to do this using a class that extends the SkinnableDataContainer and a custom layout. As the layout is not like a grid, is sparse, random items at diferent points(x, y).How to get the localX and localY, relative to item renderer and not to the Spark List, from a DragEvent in Flex 4?