ActionScript 3.0 :: How To Amke Flash.display.MovieClip
Dec 17, 2005after testing compiling giving error i.e..MovieClip'since it is linked to a library symbols of the typewhy this error???
Code:
package
{
[code].....
after testing compiling giving error i.e..MovieClip'since it is linked to a library symbols of the typewhy this error???
Code:
package
{
[code].....
package {
public class priyan {
public var a:String = "priyan";
public var b:String = "bhagavath";
public function method():void {
trace(a);
trace(b);
The above script, i got it from one of the ActionScript 3.0 book. i just work it out in flash. But it shown error 5000: The class 'priyan' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
[Code]...
I'm currently working on editing the pages on my website but for some reason these errors are apearing. Also some of the text that should be on the .swf disapears. Any help will be apreciated
This is error I am getting:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::SimpleButton@40692fa1 to flash.display.MovieClip.
at flash.display::Sprite/constructChildren()
at flash.display::Sprite()
at flash.display::MovieClip()
[code].....
i have a Tweener question....here is the lib..so here is the error i get?
## [Tweener] Error: [object Loader] raised an error while executing the 'onComplete'handler.
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Loader@2035d1c1 to flash.display.MovieClip.[code].....
and here is why:
Code:
import caurina.transitions.*;[code]....
i tryed to use just the loaders...not working..its just for mcs i think...
how i might use a movieclip as a rollover in Flash to display another movieclip?
Simple as...
If i could be re-directed either, that'd do...
I have a MovieClip called chipmovie which I have exported to a class method called ChipMovie, when I try and add it to another movieclip, for some reason it doesn't display.
I have checked Export for ActionScript and Export in Frame 1.The code that adds it to the MovieClip is as follows:
public function addChip(chip:Number)
{
var newChip:ChipMovie = new ChipMovie();[code].....
In the output it says:
init y = -151 height is 0
for all the ChipMovie objects I try to add.
I was wondering if there is a shortcut so i can always set a MovieClip to display at the tippy top of the display list?
Also i understand that WebViewLayer will always display above the display list.
I'm receiving this error and trying to find out why:
"TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::MovieClip@2dff7d29 to Array.
at flash.display::Sprite/constructChildren()
at flash.display::Sprite()
at flash.display::MovieClip()
at issa_ad_fla::MainTimeline()"
I have 5 movieclips on the stage I'd like to make into an array and apparently that's not ok? Here's my script:
import com.greensock.TweenLite;
import com.greensock.easing.*;
import flash.display.MovieClip;
var buttons:Array = new Array();
var targets:Array = [can1, can2, can3, can4, can5];
[Code] .....
I fought with the IDE and read around all day enough to learn that in AS3, the exported class name of a lib symbol matters.I have hello.fla. In it I created a simple textfield with a string ('hello') - coverted it to a symbol (movieclip) and did the following:
made the classname 'Hello'.
Export for AS is checked
Export in first frame is checked.
Once i did all that i nuked the instance on the stage. I thought I might add some extra functionality later so I actually also built a Hello.as class, which extends MovieClip, and which lives in the default pkg* and the whole fla builds fine:
package
{
import flash.display.MovieClip;[code]....
I designed and added in the library MyMovieClip,then i defined a class MyClass, and set up MyClass as BaseClass of the MyMovieClip.Until here All works fine.Then i started writing MyClass. Pointing the attention on a private varible theMC:MovieClip.i wrote the setting function to link this private variable to a Mclip instance in the stage.[code]The class MyClass must subclass flash.Display.MovieClip since it is linked to a library symbol of that type.
View 1 Replies5000: The class 'CustomLoader' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.This is the error I get when I try to run my flash project.url...but I use Flash CS4 instead of FlashDeveloper.I googled about this problem, but havn't find a working solution.What I've done in an attempt to fix the error is that I:
1. Added Code:import flash.display.MovieClip; to CustomLoader.as
2. Added a Base class to intro3D.fla. The settings can be seen in this image:url...
i started my project on Flash CS3 now i opened my project on flash CS5 and when i compile the project it shows the following error.
[Code]...
Now I am recieving this error:TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::MovieClipFrom this class:
package com.George.MegaAmazingApp.Components
{
import flash.display.MovieClip;
[code].....
Here is the title error with complete paths:
\psfHomeDropboxDevelopmentRepositoriesGITi-ccPowerhouseNotesmasterflashliblibnoteNotesCore.as:1: 5000: The class 'lib.libnote.NotesCore' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Firstly, what I have tried and what I am using:
[Code]...
I am mainly from a Java background, so perhaps I am misunderstanding an ActionScript concept; if anybody could point me in the right direction I would be extremely grateful!
For my project I need to copy the graphics of a Movieclip with all of its children without copying anything else into a second Movieclip. I cannot use the Bitmap classes because I need the graphics to be displayed as a vector and I cannot use a method that simply copies the clip by calling the instructor ie:
var copy:MovieClip = clip.constructor. Is there any way to copy only the display portions of a clip into another Movieclip without turning it into a bitmap?
I'm using Action Script 3 and CS4I'm trying to create a product and when i play it I get this error:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::MovieClip@16ed7e1 to flash.display.SimpleButton.
at flash.display::MovieClip/gotoAndPlay() at Homepage_fla::MainTimeline/after()
[code].....
I typed this into my adobe flash ide
PHP Code:
var bitmapData:BitmapData = new BitmapData(100,100);
var bitmap:Bitmap = new Bitmap(bitmapData);
super.addchild(bitmap);
and compile it, the error pop up like the above (in the title) ReferenceError: Error #1070: Method addchild not found on flash.display.MovieClip I don't understand, could someone point out what is the error in my code?
I want to take screenshot of a movieclip and then display that screenshot in other movie clip.I dont want to save the screenshot so i dont think i need to use some server side scripting like Php....i just want to display the screenshot in other movie clip.
View 13 RepliesHiI have a script, and when I test it, it gives me the following error; I want to know why ? Here is the error:
TypeError: Error #1034: Type Coercion failed: cannot convert 1 to flash.display.MovieClip. at jami_arcade_fla::MainTimeline/checkIfHit()
And here the code:
init();
function init():void{ Mouse.hide(); addEventListener( Event.ENTER_FRAME, update );
addEventListener( MouseEvent.CLICK, checkIfHit );}
function update( myEvent:Event ):void{ gunSight_mc.x = this.mouseX; gunSight_mc.y = this.mouseY;}
[code]....
I have a MC on my stage and I am trying to get it using the following:
var r: MovieClip = getChildByName('MyMovie');
I get an error:1118: Implicit coercion of a value with static type flash.displayisplayObject to a possibly unrelated type flash.display:MovieClip.
Running Flash CS3, I've reviewed the lynda.com tutorial on building particle systems in ActionScript 3.0 to try and build some shooting sparks in an animation.I'm getting stuck at what I think is a really elementary point, but I can't seem to get past it.
Basically, all I'm trying to do at this point is create a class called Particle (which I will teach to do things that particles do a little later) link it to a MovieClip on the stage in my .fla file and use the particle's update function to move it across the stage in a manner defined in the instance (so I can later give different movement properties to each AS generated instance of the MC). I know there are easier ways to accomplish my base task without loading an external package, but this seems so strightforward that I must be doing something very simple wrong I just can't see so I thought I'd post the code here and see what I'm missing.
I start with a file called Particle.as in the same folder as my Spark Test.fla file.
In Particle.as I have the following code:
package{ import flash.display.*; public class Particle extends MovieClip { public xVelocity:Number; public yVelocity:Number; public function Particle() { xVelocity = 0; yVelocity = 0; } public function update():void { this.x += xVelocity; this.y += yVelocity; } }}
So I'm declaring that all particles are built with no motion, but if they are explicitly granted an x or y velocity, they will move by that much when the instance's update function is called in the timeline.
Then in my Spark Test.fla file, I have a small shape in a MovieClip called Spark. In the Linkage properties of Spark I have chosen to Export for ActionScript and Export in FIrst Frame. The class is called Spark and the Base class is Particle. For testing purposes I've dropped an instance on the stage and called it spark. Then in the actions layer in the first frame (the timeline is just the spark layer and the actions layer, one frame long each with no "stop();" so it should run forever) I have included the following code:
spark.xVelocity = 5;spark.yVelocity = -1;
function updateSpark(event:Event):void{ spark.update();}
addEventListener(Event.ENTER_FRAME, updateSpark);
What it looks like this should do is on each ENTER_FRAME Flash should call updateSpark which is a function that runs the update() event for the spark instance which is a instance of a movieclip that has an update event which moves x and y position by their relative velocity variables. This all seems pretty straightforward to me, but when I ctrl-Enter to test the movie, I get the following 3 compiler errors:
Particle.as Line 1: 5000: The class 'Particle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Particle.as Line 7: 1071: Syntax error: expected a definition keyword (such as function) after attribute public, not xVelocity.
Particle.as Line 7: 1084: Syntax error: expecting rightbrace before semicolon.
Hi guys I get this coercion error: TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Shape@41754601 to flash.display.
When I create an instance of a MovieClip from my library:
var childmc:ChipEasy = new ChipEasy(); Canvas.Map.Tiles.addChild(childmc);
When I try to access all the children like: for (var i:int=0; i<Canvas.Map.Tiles.numChildren-1; i++){
var mc:MovieClip = Canvas.Map.Tiles.getChildAt(i);
}
And i cant figure it out.the "my.fla.class"content looks like this
Code:
package my_fla
{
[code].....
These are my errors: in Adobe Flash CS5.5
I don't understand why this script doesn't work. I am new to Action Script 3.0 and I watched this incomplete video on youtube. -- [URL] and I got the fails below.
[Code].....
I'm trying to build a shuffle function that somebody gave me into my card game. I two external .as classes; one is Shuffle.as, which is my document class, and the other is card.as. I'm building the shuffling function into Shuffle.as. I think I'm getting close to making it work, but there are some problems. I keep getting this error message: "5000: The class 'Shuffle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type." Here is my code. Shuffle.as code
[Code]....
When using Loader class to load display objects (bitmaps, SWFs...) from remote URLs, is there any way for them to be instantiated (referenced as we know, by Loader::content property) as some user specified valid subclass? For example if I had a class that extended a Bitmap, is there any way for the loaded object to be of this class?
View 9 RepliesI have tried to fix this error but I just cant get it to work.
View 2 RepliesIs there any way to display flash objects which are outside the display area when flash is embeded in HTML
The reason i ask is my current project has a rotating + enlarging effect which is largely dynamic so sometimes an object may clip the edge of the stage areathis looks messy but i dont want to increase the stage area to cover the largest possible area any object could enter because most of the time the objects are at the center and small so i would end up with a lot of white space
I have a list containing display objects from throughout the application (insertion order). I want to process the list either top-down (parent, child) or bottom up (child, parent). The only requirement is that either a parent is processed before any child or vice versa a child before its parent. What is a good approach? This question is not about sorting a list. It's about retrieving the depth of a particular display object.
Example
Display list:
A (root)
B1
C1
C2
D1
B2
......
My list:
list = [E1, F4, A, B2, B1, C3, ..., N9, N8]
Bottom-up:
N9, N8, F4, E1, C3, B2, B1, A
Top-down:
A, B2, B1, C3, E1, F4, N9, N8
Does not matter if N9 before N8 or N8 before N9. Important is that any N is before M (first run) or any M before its children N* (second run).
stop();
this.removeChild(flash.display.MovieClip("fire"));
it isnt working it says this: TypeError: Error #1034: Type Coercion failed: cannot convert "fire" to flash.display.MovieClip.
at fall/frame30()