ActionScript 2.0 :: Capture Screenshot Of Movieclip And Display It In Other Movieclip

Aug 20, 2009

I want to take screenshot of a movieclip and then display that screenshot in other movie clip.I dont want to save the screenshot so i dont think i need to use some server side scripting like Php....i just want to display the screenshot in other movie clip.

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ActionScript 2.0 :: Capture Screenshot Of Movieclip

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I want to take screenshot of a movieclip and then display that screenshot in other movie clip. I dont want to save the screenshot so i dont think i need to use some server side scripting like Php....i just want to display the screenshot in other movie clip.

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I am trying to snapshot a movieclip at X and Y by WIDTH and HEIGHT. All is fine, it snapshots fine and gets the width and height, but I can't adjust the x and y position for it to begin the snapshot at. I tried using a Matrix and its Matrix.translate() method, I tried moving the scroll beneath the draw method line. I don't understand how to get this thing to move.

[Code]...

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ActionScript 3.0 :: Flash.display.MovieClip - Error 5000: The Class 'priyan' Must Subclass 'flash.display.MovieClip'

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package {
public class priyan {
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trace(a);
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The above script, i got it from one of the ActionScript 3.0 book. i just work it out in flash. But it shown error 5000: The class 'priyan' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.

[Code]...

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Actionscript 3 :: Copy Movieclip Display Properties As A Vector Into Another Movieclip

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For my project I need to copy the graphics of a Movieclip with all of its children without copying anything else into a second Movieclip. I cannot use the Bitmap classes because I need the graphics to be displayed as a vector and I cannot use a method that simply copies the clip by calling the instructor ie:

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Simple as...

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I have a MovieClip called chipmovie which I have exported to a class method called ChipMovie, when I try and add it to another movieclip, for some reason it doesn't display.
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In the output it says:

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ActionScript 2.0 :: Use BitmapData To Capture A Movieclip That Has Been Created Dynamically?

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I'm trying to use BitmapData to capture a movieclip that has been created dynamically.

Here's my code:

Code:
on(release)
{
import flash.display.BitmapData;

[Code]....

As u must have noticed, the movieclip i wanna draw, namely _root.VESSEL, itself contains several other clips (eg _root.VESSEL.db). The problem is that the clip doesnt get drawn at all! All i get is a white rectangle of the size i've created the bitmapData. But nothing of that movie clip has been captured.

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What's the most resources efficient way to take a screenshot of display object in as3? This is the code I am currently using:

[Code]...

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[code].....

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Code:

import caurina.transitions.*;[code]....

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[Code]...

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ActionScript 3.0 :: How To Amke Flash.display.MovieClip

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Code:
package
{

[code].....

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[code]......

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