ActionScript 3.0 :: Using BitmapData To Screenshot A Movieclip - Set The X And Y Position?
Sep 20, 2009
I am trying to snapshot a movieclip at X and Y by WIDTH and HEIGHT. All is fine, it snapshots fine and gets the width and height, but I can't adjust the x and y position for it to begin the snapshot at. I tried using a Matrix and its Matrix.translate() method, I tried moving the scroll beneath the draw method line. I don't understand how to get this thing to move.
[Code]...
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Mar 23, 2011
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[Code]....
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Aug 20, 2009
I want to take screenshot of a movieclip and then display that screenshot in other movie clip.I dont want to save the screenshot so i dont think i need to use some server side scripting like Php....i just want to display the screenshot in other movie clip.
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Nov 19, 2009
I added a Menu_mc on my stage. Initially, this should be at the center of the stage and when I click on it, it will tween on the upper left corner of the browser. However, when I resize the browser, the Menu_mc goes back to the center of the screen.
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Code:
// Add the symbols to stage
var Menu_mc = new Menu_MC();
addChild(Menu_mc);
[code]...
But it seems futile.
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Jun 22, 2011
I've written a simple MovieClip replacement that converts an existing imported MovieClip to a sequence of BitmapData. This removes the requirement for Flash to render vector data in the MovieClip on each frame.
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btn.addEventListener(MouseEvent.ROLL_OVER,followCa t);
btn.addEventListener(MouseEvent.ROLL_OUT,stopCat);
btn02.addEventListener(MouseEvent.ROLL_OVER,follow Cat);
btn02.addEventListener(MouseEvent.ROLL_OUT,stopCat );
[code]....
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Jul 3, 2009
setting a position of movieclip called red x and y position within a movieclip called background
Code:
background.redsquare.x = 300;
background.redsquare.y = 300;
comes up with TypeError: Error #1010: A term is undefined and has no properties.
setting a position of movieclip called red x and y position withen a movieclip called background
Code:
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Nov 3, 2009
lets say i have a sprite on the stage and one movieclip inside it. now i want to tween or just set that movieclip x and/or y position according to stage position. so for example i want to set mc.y = - 100; (by which i mean -100 to stage, not sprite which mc is in.)
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Feb 3, 2010
What i'd like to do is have a menu/site map that adjusts when you click on a certain icon. For example, I have a AS3.0 flash file with, say, 5 keyframes with 5 buttons that are in different positions on each key frame. The buttons are set to gotoAndPlay the various keyframes. I can set up a tween that links frame 1 to 2, 2 to 3 etc. but what I would like is a tween from, say, 1 to 3, then 3 to 5, then 5 to 1 - basically in a random order rather than sequentially through the key frames. I could set each of these tweens up individually but the site is for a portfolio that I would like to keep adding to and to do this individually would mean an ever increasing amount of tweens.Basically, is there a way to get a 'MovieClip' to move from Position A in keyframe 1 to Position B in another keyframe without a set of tween frames? I'm sure this is simpler than I am making it sound but I don't seem to be able to work it out.
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Feb 16, 2011
I'm trying to trace the path of an object by using setPixel on the object's position every frame in a BitmapData/Bitmap pairing. These pixels aren't showing up normally and I suspect I have a fundamental misunderstanding of the BitmapData class. Here's what I'm doing:
public var contrailBase:BitmapData;
public var contrail:Bitmap;
private var contrailColor:uint;[code].....
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Aug 11, 2009
I'm having this annoying proble with BitmapData. I try to turn a movieclip into a bitmap, but there is always white space to the right and bottom. At the top and left, it is obvious that part of the movieclip was cut off. However, the width and height of the bitmap are correct. In other words, white space takes up where the rest of my movieclip should go. About 30% of the bitmap is white.I have a method that creates a grid based on an array. The Wall class extends MovieClip. Each wall is a 70 x 70 movie clip that looks like a stone (its x and y are established within the class itself).[code]I have messed around with changing the registration using a class I found online, but it didn't fix anything. In fact, changing the registration made no difference. Also, I have called addChild(walls), and everything is displayed correctly. But for performance reasons, I need to make it a bitmap.
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using the following jumpTo script as a guide how do I write an if statement for a function that will basically ask "if the movieclip is at position 3 stay there, otherwise jumpTo position 2"?
Code:
var bg1x = new Array(0, -1280, -1014, 0);
function jumpTobg1X(number) {
gradientNav_mc.newX = bg1x[number];
}
I have tried a bunch of if/else statements but I can't get it working. I can't figure out how to write it properly. I tried something like this:
[Code]...
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Jan 26, 2011
Okay I have a script in which I have added an image to the stage. It is absolute centered. I then have another with is on top but much bigger. I would like the big image to move opposite of my mouse position on the smaller image. ie: cursor is on bottom left corner the bottom left corner of the larger image is in the same spot. And the same thing for any other area.
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Jan 30, 2010
I have a MovieClip in the library exported for actionscript. How do i convert or attachMovie it to a BitmapData class so that i can manipulate its pixel data? I will need that so that i can distort the MovieClip.
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Jan 21, 2011
I got a requirement to render movieClip on text.URL...I need to replicate the beeded text part.
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Jan 26, 2011
I know half of the problem:the embedded movieclip is "content" of a Loader, and you can not draw Loaders directly with bitmapData.draw(aLoader);with a normal Loader, you could access the Loader.content and draw it but not in the embedded case.adobe forums could not give an answer to this and i searched for hours through the web ...
[Embed(source="aMovieClip.swf")]
private static var AMovieClip:Class;
//...
[code]....
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Jun 28, 2007
I've been looking for a solution for hours now. I have a movieclip which contains an image. Created by doing: put image on stage, convert to symbol, movieclip type, ok.I'd like to extract this bitmap because I want to use (somewhere else): graphics.begintBitmapFill(); but this method needs a BitmapData object and not a movieclip to create a repeating background (in my case).
So: how do I extract the Bitmap or the Bitmap data from a MovieClip?mind that attaching BitmapData as a base class to this symbol is NOT AN OPTION
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Feb 10, 2010
I have a movie clip called "myMC". I set its x value as such:
[AS]
var myMC:MovieClip = new MovieClip();
addChild(myMC);
myMC.x = 100;
[Code]....
I know I could proboly acheive this with a math equation but is there a function that can get the exact global position of "myShape"? So that I can position another movieclip or sprite around that movieclip?
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Jan 19, 2011
I have a movieclip with an image that has transparency and filters applied to the movieclip.I know I can use "draw" to copy the movieclip to a bitmapdata object, but it doesn't seem to copy the filters and the transparency of the image. How can I copy these so the bitmapdata matches the original movieclip in appearance?
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Jul 16, 2009
I'm trying to use BitmapData Class to capture an animated movieclip and adding it to the display list by using addChild, but it's causing my computer to bog down because it's adding a zillion children. what do I do to remove the old, or rather, update the current child with the new one?
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Aug 18, 2009
I'm building an application where the user can upload a photo of their head, scale it and position it, and then pick a colour from the photo.The photo gets put into a movieclip called 'head'I'm stuck at the colour picker part and I just can't seem to work out the whole bitmapData thing. Here's my colour picker code -
ActionScript Code:
private function beginColourPick():void
{
_bmd = new BitmapData(head.width, head.height);
[code]...
This code kind of works, but not correctly.
Problem #1: The colour picker only works in the bottom right quarter of the image because I moved the head mc so the registration point is bang in the middle. So the problem here is that I can't figure out how to move the bitmapData in line with the head mc.
Problem #2: If the user scales the head mc (even a tiny bit) the colour picker stops working altogether. Now I'm thinking I've got to use a transform matrix - but I read up on it and haven't got anywhere.
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Nov 6, 2006
I am trying to load an image into a movieclip and then draw the contents of the movieclip to a bitmapData object.
Below is some sample code.
target.jpg_mc.loadMovie(url);
target.createEmptyMovieClip("loader_mc", 100);
target.loader_mc.bmc = target.jpg_mc; // movieclip where to load original image
target.loader_mc.tmc = target.bmp_mc; // movieclip with smoothed image
target.loader_mc.onEnterFrame = function(){
[Code] .....
For some reason it always draws a white box rather than the image. Has anyone ever seen this happen with the bitmapData class?
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Mar 12, 2007
When you load an image into a MovieClip then use that as the data source to draw() into a BitmapData object, the documentation says "Optionally, you can specify whether the bitmap should be smoothed when scaled. This works only if the source object is a BitmapData object." To me that implies that a second BitmapData object is needed in order for the optional [smooth:Boolean] parameter to work when set to true.
We found we didn't need to "double buffer" in this way when using MovieClip.attachBitmap() with the [smoothing:Boolean] parameter set to true. We did run into another problem though. This problem only manifests itself when you run the SWF as part of an HTML file running from a local web server like http://127.0.0.1. Here's the problem: images are loaded dynamically (URL's pulled from assets.xml) and the ones that are loaded locally from a directory on the same machine load and are smooth and distortion free. Other URL's point to a remote host. The images loaded via a remote source (example) do not "smooth nicely" running the exact same code as the local images. The remote images are shimmery and exhibit update artifacts. If you run the exact same page not via an http:// web sever i.e. - just loading the html page into the IE, then the remote images do get nice smoothing when animated.
Is there some magic to get BitmapData loaded from a remote source to smooth correctly when run from a local web sever? For our internal demo we removed any remote URLs so we could demonstrate that Flash does provide the ability for nice smooth animations but it would be a good problem to solve.
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Apr 23, 2007
I'm trying to use BitmapData to capture a movieclip that has been created dynamically.
Here's my code:
Code:
on(release)
{
import flash.display.BitmapData;
[Code]....
As u must have noticed, the movieclip i wanna draw, namely _root.VESSEL, itself contains several other clips (eg _root.VESSEL.db). The problem is that the clip doesnt get drawn at all! All i get is a white rectangle of the size i've created the bitmapData. But nothing of that movie clip has been captured.
is it that the BitmapData cannot capture the details of a clip if it has child clips?? Coz here, VESSEL itself was created empty, and all the new shapes are actually being placed as movie clips inside other empty clips that were created in VESSEL.
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Jan 31, 2007
I'm using Flash 8, with this code in the first frame:
import flash.display.BitmapData;
rissa._x=Stage.width/2;
rissa._y=Stage.height/2;[code].....
When I publish the file, I'm getting the following error message in the Output panel:
**Error** Scene=Scene 1, layer=Layer 2, frame=1:Line 7: The class or interface 'BitmapData.loadBitmap' could not be loaded.
var plaid:BitmapData.loadBitmap("plaid");
Total ActionScript Errors: 1 Reported Errors: 1
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