Actionscript :: MovieClip Replacement That Converts An Existing Imported MovieClip To A Sequence Of BitmapData

Jun 22, 2011

I've written a simple MovieClip replacement that converts an existing imported MovieClip to a sequence of BitmapData. This removes the requirement for Flash to render vector data in the MovieClip on each frame.

But BitmapData has a huge memory footprint. I've tried converting the BitmapData to a ByteArray and using the compress() method. This results in a significantly smaller memory footprint. But it has proven impractical. For each redraw, I tried uncompressing()'ing the ByteArray, then using SetPixels to blit the data to the screen, then re-compressing() the frame. This works but is terribly slow.

So I was wondering if anybody else has an approach I could try. In Flash, is it possible to compress bitmap data in memory and quickly blit it to the screen?

I wonder how native animated GIFs work in Flash. Does it uncompress them to BitmapData behind the scenes, or is frame decompression done on the fly?

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[Code]...

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