ActionScript 2.0 :: Duplicate MovieClip - Existing TextFields Not Visible
Jan 14, 2009
Within my code, I have a series of movie clips that are dynamic text fields created with the createTextField call. The text field is dragged and dropped onto a box. At that point I want to create a duplicate of that text field and to then position it on top of the box. The code appears to be creating a duplicate of the original clip and the traces are all successful, however, the actual movie clip is not displayed anywhere on screen. I feel that it has something to do with the depth. Originally, I was passing this.getNewHighestDepth to duplicateMovieClip but that seemed to result in my existing text fields disappearing instead!
Code:
function fnTagOnRelease(){
this.stopDrag();
delete this.onMouseMove;
if (eval(this._droptarget) != mc_DropBox){
//spring back to original position
[Code] .....
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Jan 15, 2009
I have a series of movie clips that are dynamic text fields created with the createTextField call. The text field is dragged and dropped onto a box. At that point I want to create a duplicate of that text field and to then position it on top of the box. The code appears to be creating a duplicate of the original clip and the traces are all successful, however, the actual movie clip is not displayed anywhere on screen.
I feel that it has something to do with the depth. Originally, I was passing this.getNewHighestDepth to duplicateMovieClip but that seemed to result in my existing text fields disappearing instead!
[Code]....
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Mar 28, 2012
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<mx:Script>
<![CDATA[
import mx.charts.series.ColumnSeries;
import mx.collections.ArrayCollection;
[Code]....
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Mar 20, 2010
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[Code]...
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Jun 22, 2011
I've written a simple MovieClip replacement that converts an existing imported MovieClip to a sequence of BitmapData. This removes the requirement for Flash to render vector data in the MovieClip on each frame.
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I wonder how native animated GIFs work in Flash. Does it uncompress them to BitmapData behind the scenes, or is frame decompression done on the fly?
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Jun 4, 2009
My goal with this actionscript is to create a new movieclip for each top-level XML node and include in the movieclip two separate textfields, an image, extend the movieclips to two row if necessary, rotate each movieclip differently depending its parity and add a hover event based on the movieclips instance name. I have achieved each goal except for the hover bit. The reason I cant access the instance name outside of the for loop is because the instance name only lasts for duration of the loop. Here is my current code (at pastie address).
[URL]
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Aug 3, 2009
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Oct 13, 2009
How to embed this into an existing FLA file as a movie clip?
import mx.utils.Delegate;
var numOfItems:Number;
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Apr 27, 2009
I had a problem with ScrollPane. My application consists of two Buttons(with instances: myBtn1,myBtn2).I added textfields to a movieclip(myClip) and again added this movieclip to a scrollpane(sp) using the code as follows:
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[code].....
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Sep 24, 2009
I have a search, and it returns an xml file (built by php), then I parse the xml to get the data.
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I have an issue where I have a movieclip with two frames, both of which have a textfield.
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Code:
public function select(){
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}
Its simple code but it doesn't seem to be working.
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Nov 27, 2009
I have an existing MovieClip called mc1 on the Stage. That MovieClip has 2 keyframes, the first one has an image in it, and the second one is an empty keyframe.After compiling, I want to load an image (image1) from the library into the the firstkeyframe, and replace the existing image.
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Aug 27, 2009
I have a dummy clip in my Flash application where I want to load the final content to.Now everything seemd to work. When I do a addChild() on the complete event, the addedToStage event is triggerd, I can do a gotoAndStop but it isn't visible. Just when I do a tage.addChild() or a root.addChild() I can see it. Even "root.myClip_mc.addChild()" doesn't work. The clip where I want to add it is at position 0,0.
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I am using the following code to load an external flv.
var video:Video = new Video();
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Jul 5, 2011
Flash Pro CS5 I have a plan view png made into a movieclip of a car which follows a motion guide changing direction as it travels. I select the MC in frame 1 and go to properties, filter section is currently empty and I select dropshadow from the filter choices, adjusting the angle and opacity. Looks good test movie and car runs without shadow after fr1. Methinks I need to apply it to the car in the last frame (no other keyframes between by the way), I select the car and then cannot see how to apply the filter that is now showing in the properties window. How does one apply an existing filter to a movieclip ?
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Sep 29, 2011
I am trying to open a swf file below a movieclip named frame1. this swf should appear at the exact coordinates of this movieclip:
package com.flashdo.flashblue
{
import flash.display.*;
import flash.events.*;
[Code].....
When I used float coordinates it works fine. The movieclips I'm calling for are named correctly and exported for ac3.
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Mar 20, 2009
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May 11, 2006
Is it possible to use duplicateMovieClip to copy a movieClip into another movieclip, or is it only possible to duplicate it inside one and the same containermovieclip?
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Aug 6, 2009
how to addChild() a new Object to an existing movieClip on stage from an external class....
for better understanding:
This is my external Class:
ActionScript Code:
package joueur
{
public class CreeJoueur
[Code]....
Then i have the main .fla file with a movieClip on frame1 called 'terrain'.
When i try my code, the external class does'nt reach the terrain MovieClip :
ActionScript Code:
Error 1120: Access of undefined property terrain
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May 23, 2011
I'm basically trying to reference a number of preexisting movieclips on the stage through a for loop, give it a variable and assign and action. So, where in AS 2.0, I would have gone:
ActionScript Code:
for (var i:Number=1;i<=4;i++){
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[code]...
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Dec 23, 2011
I have a movieclip in my library named mcLeaderboarditem. I've generated a class for it to manage the textfields.
The easiest way is to make a child of the class and manage the contents properties with the dot-syntax like this (documentclass):
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[Code]....
Probably it will be something stupid because of tiredness. Or is there an other way to do what i'm trying to do?
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Feb 9, 2012
This issue is my constant pain, and has set my project back some time. I'm creating a message system for my game, it's supposed to record events that happened during travel, 3 vars per message (topic, in game date, content)All the vars are in an external as file and a public class. The problem is they return blank in the mc's textfields while displaying correctly on the main timeline textfields at the same time. This is the code sitting inside the mc that doesn't work.
Code:
import Variables;
var variables:Variables = new Variables();
function setMsgSlot (e:Event) {[code]....
on the main timeline, even in the same frame, works perfectly, and i can't figure out why.
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Aug 31, 2009
Here's what I am trying to do: I have an array of movie clip instances called iconArray[]. what I want to do is create the effect of shifting icons on screen right or left. Lets say we're shifting the icons left--what I want to happen is the icon on the left (iconArray[0]:MovieClip) to tween to the left about 20-30 pixels and then fade out, which I can currently achieve. The problem is I want copy the instance of that icon as a temp MC and push it onto iconArray and then have it fade in tween from the right.
In other words, the left most icon should "wrap" back around to the position of the right most icon but in order to create the illusion without having the left most icon pass over the other icons (which looks tacky) I want to create a copy of the left most icon and push it onto the array as a new movieclip with the same image and have that fade in from the right while the other one dies off.
[Code]...
it does not create a new icon, is seems to point to the same movie clip as iconArray[0] and any adjustments I make to the x or alpha affect the original MovieClip instance and not the new on I created and pushed onto the array.
How does one go about copying a movieclip, storing it in it's own instance/var so it can be displayed and manipulated as a separate entity?
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Aug 8, 2010
I am loading an external XML file. According to the information loaded from the file I would like to highlight a symbol (MovieClip) when I press a corresponding button. The Button and the MovieClip change every time I load a new XML, so it has to be dynamic.I tried the following, but that doesn't work, does anyone know why?I have an Array defined (a_HighlightArray) that I fill within a loop to hold the object (as a string! ) that is supposed to be highlighted when I press the corresponding button:
a_HighlightArray[i] = "o_Map.o_Privatwelt.o_Layer4";
Later, when I want to address the Symbol I am using the following (where Quest corresponds to the No of the button I pressed):
[a_HighlightArray[Quest]]gotoAndStop(2);
There is no error that comes up but it just doesn't do what expected. Strangely enough, if I address the Symbol directly it works perfectly fine:
o_Map.o_Privatwelt.o_Layer4.gotoAndStop(2);
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Dec 16, 2010
this concerns flash cs5 and the timeline.Everybody knows the effect you get when you use appendText() to add text to a multiline dynamic textfield, right ? Well, I have a movieClip as a container, and I would like dynamic textfields to populate this movieclip in the same manner as textStrings would populate the dynamic Textfield.
How would this work?I have buttons that trigger addChild() function so as to populate the movieclip with textfields, but how do I make sure that the textfields make up an arbitrary list as a menu user chooses which buttons to click?
Let's say this is the visible text when the swf runs.(I cut away some of the code to make this more to the point):
var buttonTrace:TextField=new TextField;
addChild(TextClip.buttonTrace); buttonTrace.x=0;
buttonTrace.y=0;
buttonTrace.text="Breadcrumbs";
Now for each time I click a button in the menu I've made, a new textfield appears with the name of the button. This is how I want it. BUT......... How do I control the display properties and positioning of dynamic textfields within a movieclip ? How do I control persistent visibility, and how do I make these textfields appear one after the other in the order they were clicked.
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Sep 30, 2009
I'm trying to drag a movieclip on stage, and with nine existing button instances, cause that movie clip to jump around and run at different labels (which are within the movie clip itself. I'm not sure what I'm doing wrong, but I get the error #2109 which says (similar error for each button):
[Code]...
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May 21, 2010
I created a dragable Textbox by attaching a Textbox to a MovieClip. The intention is to be able to modify the text dynamically as a MovieClip. It worked great, at least for some time. But now I experience the following problem: Windows Vista Browsers (IE, Firefox) with Flash 10 are not showing anything or only the MovieClip but no TextBox! Maybe a Flash version issue? Another thing I found might be the reason: "DepthManager classes in version 2"???
Here is the code:
PS: I only put the logo in as a visible GIF to make it, ah, more visible. Otherwise I would use an emty gif "placeholder".
ActionScript Code:
var titel_mc:MovieClip = this.createEmptyMovieClip("titel_mc", this.getNextHighestDepth());//950
var titelLoad:MovieClipLoader = new MovieClipLoader();
[Code]......
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