IDE :: How To Add Intro Into Existing FLA File As MovieClip
Oct 13, 2009
How to embed this into an existing FLA file as a movie clip?
import mx.utils.Delegate;
var numOfItems:Number;
var radiusX:Number = 300;
var radiusY:Number = 75;
var centerX:Number = Stage.width / 2;
var centerY:Number = Stage.height / 2;
[Code] .....
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May 5, 2011
I have a corporate flash-file which is pretty advanced, much more so than I could have developed myself. The company want this flash to have an intro screen before the actual content starts with a button choosing what of two parts to load. [code]I've tried with adding a frame before the actual content, adding an extra scene and loading the swf from another one. Nothing have worked so far and I am running out of ideas. The .fla-file only really consists of a background, some shadows since the actionscripts, images and other resources are external.
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Feb 15, 2010
The index file is .php. Now I've got this little Flash animation that we want to run first, then when it's done go to his website. When I try to add it to the top of the index page all that happens is the site loads like in normally did but with the Flash movie at the top instead of being another page. What do we need to do to have it load on it's own first?
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Sep 29, 2011
I am trying to open a swf file below a movieclip named frame1. this swf should appear at the exact coordinates of this movieclip:
package com.flashdo.flashblue
{
import flash.display.*;
import flash.events.*;
[Code].....
When I used float coordinates it works fine. The movieclips I'm calling for are named correctly and exported for ac3.
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Jun 22, 2011
I've written a simple MovieClip replacement that converts an existing imported MovieClip to a sequence of BitmapData. This removes the requirement for Flash to render vector data in the MovieClip on each frame.
But BitmapData has a huge memory footprint. I've tried converting the BitmapData to a ByteArray and using the compress() method. This results in a significantly smaller memory footprint. But it has proven impractical. For each redraw, I tried uncompressing()'ing the ByteArray, then using SetPixels to blit the data to the screen, then re-compressing() the frame. This works but is terribly slow.
So I was wondering if anybody else has an approach I could try. In Flash, is it possible to compress bitmap data in memory and quickly blit it to the screen?
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Jun 14, 2011
If I have an FLV that I've output as SWF with skin to have embedded into an HTML page, and now a 'skip intro' is needed - though I'd have to make note of the actual time or keyframe in which the intro completes...How is this possible? Clearly, a button would need to be added for that kind of interactivity?
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Nov 20, 2009
All I'm trying to do is load an external .swf file into a precise location on the stage of my existing Flash file. I've spent an hour and a half on this site search and found nothing. What do I add to my loadMovie command to place the file at specific x,y coordinates?
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Feb 6, 2010
I have a flash file that is 1.5mb in size. As it takes about 6 minutes for someone on dialup to load this file, I have created a smaller swf file and loaded the larger one from it but I don't want the larger one to begin to play until it's fully downloaded. How do I set this up? I have set up the action script 2 as follows: loadMovieNum("top2.swf", 0);
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Apr 11, 2010
I have a movie clip that I imported into flash, used a skin and have a nice little player for this website intro. I want to proceed to the sites home page upon completion of the movie. Searched but the best I could come up with was;
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Sep 27, 2002
I want to know what action I should use for this. For example, I want to click on a button, it load up my intro movieclip, after the movieclip is done and it automatically load to my next scene.
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Mar 11, 2009
The File This is the file I have troubles with:
Code: [URL] What do I want to do? I downloaded a pre-made flash intro, and all I have to do is change the text of it, but I can't find out how!
When I ctrl+enter my movie, I see as first sentence in my flash intro "Creative Expression". I want to change that to another word.
When I go to my library, I find a lot of "sprites", and one of them has different layers in a timeline. Including the text layer I guess, because when I hide this layer, the text does not show up anymore in edit-mode. When I watch in edit-mode all the text in this layer, all the text are words "Text".
BUT when I ctrl+enter, I see other words, like "Creative Expression" as text.
In the library I can also see "sprites" in the library with as content the looks of the text "Creative Expression". But instead of "Creative Expression, the word in the "sprite" is just "Text".
So what did I do: I changed the word "Text" to my word and ctrl+enter'ed but I still see "Creative Expression". BUT in edit-mode I see the correct text (my text)
When I save, and export, I still see the words "Creative Expression", eventhough I changed it to my word.
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Jan 29, 2009
I have an Intro with two buttons for language. When you choose the language, it shoul open de spanish site or the english site.How is the script for opening the a .swf or .html?
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Jan 31, 2012
I have 4 MovieClips on my stage with the following variables[code]...
I've also got 4 buttons with 4 event listeners that all point to the same function. The function checks the event target and depending on the event is supposed to set a variable to the correct movieClip I want to use.[dcode]...
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Apr 7, 2010
Can I add a flash file (slideshow) to an existing flash file?
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Mar 16, 2009
I have an issue where I have a movieclip with two frames, both of which have a textfield.
The problem is, when I call gotoAndStop(2) and try assign text to the textField in that second frame I get a null Pointer exception, as if the textfield doesnt exist anymore.
Code:
public function select(){
this.gotoAndStop(2);
this.myLetter.text = "X"; //there is a textfield on frame two called myLetter
}
Its simple code but it doesn't seem to be working.
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Nov 27, 2009
I have an existing MovieClip called mc1 on the Stage. That MovieClip has 2 keyframes, the first one has an image in it, and the second one is an empty keyframe.After compiling, I want to load an image (image1) from the library into the the firstkeyframe, and replace the existing image.
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var Imagecontainer:Loader = new Loader();
var image:URLRequest = new URLRequest('image1');
Imagecontainer.load(image);
mc1.addChild(Imagecontainer);
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Aug 27, 2009
I have a dummy clip in my Flash application where I want to load the final content to.Now everything seemd to work. When I do a addChild() on the complete event, the addedToStage event is triggerd, I can do a gotoAndStop but it isn't visible. Just when I do a tage.addChild() or a root.addChild() I can see it. Even "root.myClip_mc.addChild()" doesn't work. The clip where I want to add it is at position 0,0.
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Mar 15, 2010
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Aug 6, 2010
I am using the following code to load an external flv.
var video:Video = new Video();
addChild(video);
var nc:NetConnection = new NetConnection();
nc.connect(null);[code].....
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Jul 5, 2011
Flash Pro CS5 I have a plan view png made into a movieclip of a car which follows a motion guide changing direction as it travels. I select the MC in frame 1 and go to properties, filter section is currently empty and I select dropshadow from the filter choices, adjusting the angle and opacity. Looks good test movie and car runs without shadow after fr1. Methinks I need to apply it to the car in the last frame (no other keyframes between by the way), I select the car and then cannot see how to apply the filter that is now showing in the properties window. How does one apply an existing filter to a movieclip ?
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If an image is 800 by 600, copy the image's bitmap data and divide the image into, say, 20 by 20 squares, each having a reference to be manipulated later. Im guessing you have to use bitmapdata for that, unfortunately I dont know how to copy bitmapdata from an image's arbitrary x and y coordinates and for a certain width/height.
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I've created a graphic and have multiple instances of the graphic on the stage. I've recently decided to change the graphic to a movieClip. However, changing the original clip's type to movieClip doesn't apply the change to all instances that I've already placed on the stage; they're still all graphics.
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Jan 14, 2009
Within my code, I have a series of movie clips that are dynamic text fields created with the createTextField call. The text field is dragged and dropped onto a box. At that point I want to create a duplicate of that text field and to then position it on top of the box. The code appears to be creating a duplicate of the original clip and the traces are all successful, however, the actual movie clip is not displayed anywhere on screen. I feel that it has something to do with the depth. Originally, I was passing this.getNewHighestDepth to duplicateMovieClip but that seemed to result in my existing text fields disappearing instead!
Code:
function fnTagOnRelease(){
this.stopDrag();
delete this.onMouseMove;
if (eval(this._droptarget) != mc_DropBox){
//spring back to original position
[Code] .....
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Aug 6, 2009
how to addChild() a new Object to an existing movieClip on stage from an external class....
for better understanding:
This is my external Class:
ActionScript Code:
package joueur
{
public class CreeJoueur
[Code]....
Then i have the main .fla file with a movieClip on frame1 called 'terrain'.
When i try my code, the external class does'nt reach the terrain MovieClip :
ActionScript Code:
Error 1120: Access of undefined property terrain
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May 23, 2011
I'm basically trying to reference a number of preexisting movieclips on the stage through a for loop, give it a variable and assign and action. So, where in AS 2.0, I would have gone:
ActionScript Code:
for (var i:Number=1;i<=4;i++){
var refMC:MovieClip=this["myMC"+i];
[code]...
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Jan 29, 2010
I have been trying to figure this out for some time now. I was able to download a flash gallery and put all of my own images into it but when it came time to put it into my existing flash file (personal website) I got lost! Is this even possible?
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Aug 19, 2010
I have an .flv file I created and imported it into the Flash timeline and needed to use an Actionscript with it because I need it to loop when it's finished. I exported it to an .swf file but I can't find any way to use the "ClearOverPlayMute.swf" skin with it on my web page.
Flash doesn't export the swf file with any playback skins.
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So here's the situation: I have an XML file that is holding a short list of nodes, all of which have two attributes associated with name and a score. This file is already loaded into flash and creates a high-score table, of sorts. Now, what I want to do is to be able to grab data collected in the application, use that to change some attributes in the XML file and have it save that change. As it is I can change the attributes using:myXML.children()[t].@attr = attributeVariable;Which seems to work while the application is still in session, but does not actually save those changes to the file itself as I am hoping fo
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