ActionScript 3.0 :: Change Existing Movieclip Gradientfill?
Mar 15, 2010Can anyone make simple script how do change existing movieclip gradientfill on this movieclip click.
View 1 RepliesCan anyone make simple script how do change existing movieclip gradientfill on this movieclip click.
View 1 RepliesI've written a simple MovieClip replacement that converts an existing imported MovieClip to a sequence of BitmapData. This removes the requirement for Flash to render vector data in the MovieClip on each frame.
But BitmapData has a huge memory footprint. I've tried converting the BitmapData to a ByteArray and using the compress() method. This results in a significantly smaller memory footprint. But it has proven impractical. For each redraw, I tried uncompressing()'ing the ByteArray, then using SetPixels to blit the data to the screen, then re-compressing() the frame. This works but is terribly slow.
So I was wondering if anybody else has an approach I could try. In Flash, is it possible to compress bitmap data in memory and quickly blit it to the screen?
I wonder how native animated GIFs work in Flash. Does it uncompress them to BitmapData behind the scenes, or is frame decompression done on the fly?
I want to change or rather swap an existing object after a said event, say after the player collides five times with another object, but as my knowledge is very limited I don't know how to proceed.
View 14 Repliesim drawing a line from 0,0 to 100,100 im using this to modify the linestyle:
draw_line.graphics.lineStyle(1, 0xFF0000);
That line is now of 1 thickness.Is there anyway i can change the thickness of the line to say 10, but without redrawing the line?
So here's the situation: I have an XML file that is holding a short list of nodes, all of which have two attributes associated with name and a score. This file is already loaded into flash and creates a high-score table, of sorts. Now, what I want to do is to be able to grab data collected in the application, use that to change some attributes in the XML file and have it save that change. As it is I can change the attributes using:myXML.children()[t].@attr = attributeVariable;Which seems to work while the application is still in session, but does not actually save those changes to the file itself as I am hoping fo
View 1 RepliesSo I draw a line using the graphics object on a Shape or Sprite, using something like:
Code:
mySprite.graphics.lineStyle(1, 0x333333, 1, false, LineScaleMode.VERTICAL, CapsStyle.NONE, JointStyle.MITER, 10);
[code].....
I have applied Horizontal gradient style for vertical scrollbar. See attached screen shot of the output.
But how we should apply vertical gradient style for a horozintal scrollbar. I hope we have to change something in the function createGradientBox. [code]...
I've got sprite on the stage, let's say it is a graphics of a car. I would like to let the user fill the car with the colors he inserted to xml file.So, if I have square or rect, I do the thing this way:[code]So in the symbol class(Car) I added a public function, which I use for the instance of the Car in the MainTimeLine(as DocumentClass)car.setGradient(fillColor1,fillColor2,fillColor3)but gradient applies to the rect, created with drawRoundRectComplex, which then is added to the car instance. And I would like to fill with gradient the shape of the car.Is it possible [code] instantly took an idea that I could shift this function from Car's class body to the MainTimeline and pass the object to fill as a parameter. But how to incorporate this object between beginFill and endFill methods. The same way I tried to set THIS I mean actual instance to be filled but it doesnt work for me. Wrong code, or it is impossible...:/ but, is it possible to incorporate shapes created with authoring tool and then change its gradient via code?
View 0 RepliesI've got a question about a swf that needs to be opaque. I've got a gradient fill in the .swf that creates a nice background. But I want to import this file in a flash/xml website and the file has to be opaque in order to work properly.
[Code]...
I have a problem with Gradient in AS3. There is a scene with Rectangle created with lineTo():
graphics.moveTo(p1.x, p1.y);
graphics.lineTo(p2.x, p2.y);
graphics.lineTo(p3.x, p3.y);
[code]....
I cant get a spotlight effect with gradientfill to work right i create an object that represents the gradient and then i tween it from small to huge... and draw a box the size of the screen and fill it and on each updateMovement I redraw the gradient with a alpha 0 center and a 255 edge...but it doesnt center right at all...no matter what i do. It always is off Center...(oh Im using Stage.width/height since it needs to be dynamically resized based on browser...)
View 2 RepliesI was working through some animation tutorials with plain round sprites using the following code...
Code:
package {
import flash.display.Sprite {
[code]......
I have 4 MovieClips on my stage with the following variables[code]...
I've also got 4 buttons with 4 event listeners that all point to the same function. The function checks the event target and depending on the event is supposed to set a variable to the correct movieClip I want to use.[dcode]...
How to embed this into an existing FLA file as a movie clip?
import mx.utils.Delegate;
var numOfItems:Number;
var radiusX:Number = 300;
var radiusY:Number = 75;
var centerX:Number = Stage.width / 2;
var centerY:Number = Stage.height / 2;
[Code] .....
I have an issue where I have a movieclip with two frames, both of which have a textfield.
The problem is, when I call gotoAndStop(2) and try assign text to the textField in that second frame I get a null Pointer exception, as if the textfield doesnt exist anymore.
Code:
public function select(){
this.gotoAndStop(2);
this.myLetter.text = "X"; //there is a textfield on frame two called myLetter
}
Its simple code but it doesn't seem to be working.
I have an existing MovieClip called mc1 on the Stage. That MovieClip has 2 keyframes, the first one has an image in it, and the second one is an empty keyframe.After compiling, I want to load an image (image1) from the library into the the firstkeyframe, and replace the existing image.
I know I need to right click on the image in the library, export it, give it a class name, and I need to assign an url to it which would be 'image1' in this case.I was thinking of this, but I cannot get the url right, and I dont know how to refer to the firstkeyframe after I've loaded it...
var Imagecontainer:Loader = new Loader();
var image:URLRequest = new URLRequest('image1');
Imagecontainer.load(image);
mc1.addChild(Imagecontainer);
I have a dummy clip in my Flash application where I want to load the final content to.Now everything seemd to work. When I do a addChild() on the complete event, the addedToStage event is triggerd, I can do a gotoAndStop but it isn't visible. Just when I do a tage.addChild() or a root.addChild() I can see it. Even "root.myClip_mc.addChild()" doesn't work. The clip where I want to add it is at position 0,0.
View 2 RepliesI am using the following code to load an external flv.
var video:Video = new Video();
addChild(video);
var nc:NetConnection = new NetConnection();
nc.connect(null);[code].....
But i want the movie to be loaded into my movie clip object that already created. How can i do it?
Flash Pro CS5 I have a plan view png made into a movieclip of a car which follows a motion guide changing direction as it travels. I select the MC in frame 1 and go to properties, filter section is currently empty and I select dropshadow from the filter choices, adjusting the angle and opacity. Looks good test movie and car runs without shadow after fr1. Methinks I need to apply it to the car in the last frame (no other keyframes between by the way), I select the car and then cannot see how to apply the filter that is now showing in the properties window. How does one apply an existing filter to a movieclip ?
Is this then what is needed to get the car to have the shadow cast north west throughout its journey ? Applying the filter to the MC at start and end of the tween ?
If an image is 800 by 600, copy the image's bitmap data and divide the image into, say, 20 by 20 squares, each having a reference to be manipulated later. Im guessing you have to use bitmapdata for that, unfortunately I dont know how to copy bitmapdata from an image's arbitrary x and y coordinates and for a certain width/height.
View 2 RepliesI am trying to open a swf file below a movieclip named frame1. this swf should appear at the exact coordinates of this movieclip:
package com.flashdo.flashblue
{
import flash.display.*;
import flash.events.*;
[Code].....
When I used float coordinates it works fine. The movieclips I'm calling for are named correctly and exported for ac3.
I've created a graphic and have multiple instances of the graphic on the stage. I've recently decided to change the graphic to a movieClip. However, changing the original clip's type to movieClip doesn't apply the change to all instances that I've already placed on the stage; they're still all graphics.
The only way I've been able to fix it is by manually selecting each one and changing their instance behavior from 'graphic' to 'movieclip'. Is there a faster way to do this, be it a command or an actionscript code? Anything that doesn't require me manually changing each instance would be a huge time saver.
Within my code, I have a series of movie clips that are dynamic text fields created with the createTextField call. The text field is dragged and dropped onto a box. At that point I want to create a duplicate of that text field and to then position it on top of the box. The code appears to be creating a duplicate of the original clip and the traces are all successful, however, the actual movie clip is not displayed anywhere on screen. I feel that it has something to do with the depth. Originally, I was passing this.getNewHighestDepth to duplicateMovieClip but that seemed to result in my existing text fields disappearing instead!
Code:
function fnTagOnRelease(){
this.stopDrag();
delete this.onMouseMove;
if (eval(this._droptarget) != mc_DropBox){
//spring back to original position
[Code] .....
how to addChild() a new Object to an existing movieClip on stage from an external class....
for better understanding:
This is my external Class:
ActionScript Code:
package joueur
{
public class CreeJoueur
[Code]....
Then i have the main .fla file with a movieClip on frame1 called 'terrain'.
When i try my code, the external class does'nt reach the terrain MovieClip :
ActionScript Code:
Error 1120: Access of undefined property terrain
I'm basically trying to reference a number of preexisting movieclips on the stage through a for loop, give it a variable and assign and action. So, where in AS 2.0, I would have gone:
ActionScript Code:
for (var i:Number=1;i<=4;i++){
var refMC:MovieClip=this["myMC"+i];
[code]...
Here's what I am trying to do: I have an array of movie clip instances called iconArray[]. what I want to do is create the effect of shifting icons on screen right or left. Lets say we're shifting the icons left--what I want to happen is the icon on the left (iconArray[0]:MovieClip) to tween to the left about 20-30 pixels and then fade out, which I can currently achieve. The problem is I want copy the instance of that icon as a temp MC and push it onto iconArray and then have it fade in tween from the right.
In other words, the left most icon should "wrap" back around to the position of the right most icon but in order to create the illusion without having the left most icon pass over the other icons (which looks tacky) I want to create a copy of the left most icon and push it onto the array as a new movieclip with the same image and have that fade in from the right while the other one dies off.
[Code]...
it does not create a new icon, is seems to point to the same movie clip as iconArray[0] and any adjustments I make to the x or alpha affect the original MovieClip instance and not the new on I created and pushed onto the array.
How does one go about copying a movieclip, storing it in it's own instance/var so it can be displayed and manipulated as a separate entity?
I am loading an external XML file. According to the information loaded from the file I would like to highlight a symbol (MovieClip) when I press a corresponding button. The Button and the MovieClip change every time I load a new XML, so it has to be dynamic.I tried the following, but that doesn't work, does anyone know why?I have an Array defined (a_HighlightArray) that I fill within a loop to hold the object (as a string! ) that is supposed to be highlighted when I press the corresponding button:
a_HighlightArray[i] = "o_Map.o_Privatwelt.o_Layer4";
Later, when I want to address the Symbol I am using the following (where Quest corresponds to the No of the button I pressed):
[a_HighlightArray[Quest]]gotoAndStop(2);
There is no error that comes up but it just doesn't do what expected. Strangely enough, if I address the Symbol directly it works perfectly fine:
o_Map.o_Privatwelt.o_Layer4.gotoAndStop(2);
I'm trying to drag a movieclip on stage, and with nine existing button instances, cause that movie clip to jump around and run at different labels (which are within the movie clip itself. I'm not sure what I'm doing wrong, but I get the error #2109 which says (similar error for each button):
[Code]...
need to draw the shape of a existing movieclip which is irregular shape.
View 2 Repliesneed to draw the shape of a existing movieclip which is irregular shape.
View 1 Replies