ActionScript 2.0 :: Cant Get A Spotlight Effect With Gradientfill To Work?
Apr 26, 2007
I cant get a spotlight effect with gradientfill to work right i create an object that represents the gradient and then i tween it from small to huge... and draw a box the size of the screen and fill it and on each updateMovement I redraw the gradient with a alpha 0 center and a 255 edge...but it doesnt center right at all...no matter what i do. It always is off Center...(oh Im using Stage.width/height since it needs to be dynamically resized based on browser...)
I'm trying to make a flashlight effect that automatically (not mouse controlled) goes over the text and image (all on the image) and then have the flashlight beam fade then open completely to the 900x400 image and stay visible...
Any good demo or tutorial on creating a hollywood style spotlight effect? 2 soft edged rays pointing down towards a 'floor' and criss crossing each other.
Right so I was just wondering how I would go about creating a 'spotlight' effect on an image in flash. I want to use a background image which is only visible within the 'spotlight' (e.g. everything outwith the spotlight is just black). The spotlight must be able to be controlled by the user (I know how to do that bit at least)
It's a bit of decoration to go behind a logo. When the dMove var is commented out I get the appropriate line of squares fading in and out at random spots along the x = 78 axis, but when introduced nothing appears at all...
I have applied Horizontal gradient style for vertical scrollbar. See attached screen shot of the output.
But how we should apply vertical gradient style for a horozintal scrollbar. I hope we have to change something in the function createGradientBox. [code]...
I've got sprite on the stage, let's say it is a graphics of a car. I would like to let the user fill the car with the colors he inserted to xml file.So, if I have square or rect, I do the thing this way:[code]So in the symbol class(Car) I added a public function, which I use for the instance of the Car in the MainTimeLine(as DocumentClass)car.setGradient(fillColor1,fillColor2,fillColor3)but gradient applies to the rect, created with drawRoundRectComplex, which then is added to the car instance. And I would like to fill with gradient the shape of the car.Is it possible [code] instantly took an idea that I could shift this function from Car's class body to the MainTimeline and pass the object to fill as a parameter. But how to incorporate this object between beginFill and endFill methods. The same way I tried to set THIS I mean actual instance to be filled but it doesnt work for me. Wrong code, or it is impossible...:/ but, is it possible to incorporate shapes created with authoring tool and then change its gradient via code?
I've got a question about a swf that needs to be opaque. I've got a gradient fill in the .swf that creates a nice background. But I want to import this file in a flash/xml website and the file has to be opaque in order to work properly.
Realistic FLASH spotlight beam, not using a circular mask. I am in desperate need of some information, about realistic spotlights designed with flash. I need the kind that shoot a beam with a round circle on the floor. I have found a great example, at http://www.grisu.com and the owner even shared the fla code with me, but I still don't quite understand how to modify it to work for me. He offered to help, but he only speaks spanish and I only speak English, so we can't communicate.
If you go to his web and view the stage, the beam sweeps the stage and changes the angle and size of the beam. I need a longer and narrower beam. The length of the beam is too short for me, but the idea is just what I need. Does anyone know of any tutorials on this subject? Or possibly other samples so that I may study them in detail.
1. Is a mask necessary to keep all the beams the same length as they scan? As the angle changes, the beam length would change unless a mask or something cuts them off at the floor level always.
2. Motion tween could probably be used to move the beam?
3. Would it be necessary to skew the beam as it sweeps as when it is slanted like that, the width of the beam gets wider as it sweeps away from you and more narrow as it sweeps closer to you.
4. Did you need to use alpha anywhere possobly when the beams cross each other or maybe when it is first turned on?
I would greatly appreciate any advice anyone can give, or steer me in the correct direction for some tutorial information.
Realistic FLASH spotlight beam, not using a circular mask.I am in desperate need of some information, about realistic spotlights designed with flash. I need the kind that shoot a beam with a round circle on the floor. I have found a great example, at r even shared the fla code with me, but I still don't quite understand how to modify it to work for me. He offered to but he only speaks spanish and I only speak English, so we can't communicate. If you go to his web and view the stage, the beam sweeps the stage and changes the angle and size of the beam. I need a longer and narrower beam. The length of the beam is too short for me, but the idea is just what I need.
Does anyone know of any tutorials on this subject? Or possibly other samples so that I may study them in detail. 1. Is a mask necessary to keep all the beams the same length as they scan? As the angle changes, the beam length would change unless a mask or something cuts them off at the floor level always. 2. Motion tween could probably be used to move the beam? 3. Would it be necessary to skew the beam as it sweeps as when it is slanted like that, the width of the beam gets wider as it sweeps away from you and more narrow as it sweeps closer to you. 4. Did you need to use alpha anywhere possobly when the beams cross each other or maybe when it is first turned on?
I'm trying to create a cursor that follows the mouse around and leaves a fading trail behind it, and know I would never put something so "1998" on my site, but I thought it would be fun to try and recreate one anyway for my own enjoyment. Okay this is the issue that I'm running into the fading ball cursor does actually work but for some odd reason after about 4 or 5 seconds it leaves a small trail behind it that does not fade all the way, it's almost as if code was resetting and starting all over by dropping the current execution of the code and starting over????
Here's my code. I'm using FLASH CS4 with all current updates IMPORTED FILES import fl.transitions.Tween; import fl.transitions.easing.*; stage.addEventListener(MouseEvent.MOUSE_MOVE, moveBall); function moveBall(e:MouseEvent):void{ var ball:Ball = new Ball(); ball.x = mouseX; ball.y = mouseY; addChild(ball); var fadAway:Tween = new Tween(ball, "alpha", Strong.easeOut, 1, 0, .5, true); }
How can I refresh the textfield to effect stylesheet on it. My problem is, I have to assign a StyleSheet after assigned a htmlText assignment. I mean, if you set a stylesheet after htmlText assignment it is work, but if you assign stylesheet before assignment a html text it is not effect.
HTML Code: import flash.text.TextField; import flash.text.StyleSheet; var myLabel:TextField = new TextField(); var labelText:String="<span class='defStyle'>Hello world.</span>"; var newStyle:StyleSheet = new StyleSheet(); [Code] .....
I'm playing around with this code and am trying to get the color effect to work on mouseover, but nothing happens. Can someone take a quick peak and maybe point me to a flaw in my code?
I have the elastic movement snippet (from Keith Peters), which works fine except for Flash 7 player and higher. In Flash 7 leafes just scatering outwith no elastic interaction. Compiler doesn't throw any errors.I tried Actionscript 2 static strict type variable declarations, but no success.
i dont understand why the easing effect doesnt work on my movieclip_mc ? I see so much fantastic effects we can do but tutorials are not really clear about easing : too much theory and not so much practical demos I m sure something like a basis position and an end position are missing?.
i found this nice Mac OS X Dock Menu effect on [URL] (the second link from the top), the thing is, it only works when it is published for flash player 6 or lower... why it doesn't work when it is published for flash player 7...
I've created three keyframes on the main timeline, the first is empty, and so is the third. In the second I have a movieclip that contains a classic tween. The movieclip has an alpha of 0 at frame 1, and 100 at frame 15, then at 45 it does the same in reverse until frame 60. On the last frame (60) of my movie clip I have the code:
ActionScript Code: _root.gotoAndStop(3); For some reason when I test the movie, the fade effect will not work, and the screen will just be blank. I have the ActionScript Code: stop(); Code on frame 2 but none on the other frames.
check out: [URL] The typewriter effect here is very fast, much faster than when I use onenterframe to produce the effect. Does anyone know how this is done?
I really like the text effect Pom used in the footer contest, and would like to use the same grid-type method of creating mc letters but with a different effect. i understand how to change the parameters and shapes of the letters, but can't seem to figure out which piece of code is purely for the explosion effect. basically, i want the letters but with the 'Repel' effect from[URL] here is Pom's AS:
[AS] cellSize=3; radius=10; damp=.85;
[code]....
and here is the .fla using the repel effect using pre-made mc:
in a nut shell I have found this wicked piece of open source actionscript.
It responds to the cursor and was wondering if it is posible to modify the x_position and y_position actions and make the action respond to a moving object???? (a movieclip with a variable name)
is this to complicated to attempt or is it doable??
I want to be able to make a movie clip (that acts as a button) so the roll over effect finishes before the roll off effect is triggered. Like if a marker circles a button, i want the circling animation to stop before the roll off effects happens. Anyone know how to do this.
Several months ago I created this, The Halo Galactic Map. After talking with a lot of people on their opinions and such, I wanted to take it to the next level and replicate the map found in Mass Effect and Mass Effect 2 shown here.
Based on my knowledge of Photoshop and some... and by some I mean very VERY little Flash... I took it upon myself and another member of the community to create this.
All was going well until the member decided it wasn't his cup of tea. Basically, he didn't like that he couldn't do it well enough.
Ok, so I've installed Flash and tooled around with it for a bit, but I want to get going. I know this isn't the best place to post this thread - I know there are probably better places - but I just wanted to know where and what to begin with. I have the whole thing planned out in levels, layers, and motion...