ActionScript 3.0 :: Applying A GradientFill To An Animated Sprite?

Jul 8, 2009

I was working through some animation tutorials with plain round sprites using the following code...

Code:
package {
import flash.display.Sprite {

[code]......

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ActionScript 3.0 :: Applying A Website Animated Intro?

Nov 29, 2009

how to add a animated intro to my website. I have a pre loader setup already. Would I have to have another pe loader for the animation?, i'm completely boggled I would additionally like to provide a skip option for impatient viewers.

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Actionscript 3 :: Applying Rotation Of Sprite To StartDrag()'s Rectangle Bounds

Apr 13, 2010

from my main class i call to create a sprite and add it to the stage

private function addSwatch(evt:MouseEvent):void
{
if (stage.getObjectsUnderPoint(mousePoint()).length == 0)
{

[Code]....

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ActionScript 3.0 :: Using 3D Animated Sprite As Mask

May 4, 2010

Being a complete beginner in AS3 (and coding in general), I'm trying to do the opposite of what's seen in this swf (I'd like to have the spinning logo filled with the background colors): [URL]. I was thinking of a very simple way with this kind of code:

ActionScript Code:
var i:int=0;
var logo_vector:MovieClip=new LOGO_VECTOR();
logo_vector.x=192;
logo_vector.y=140;
//logo_vector.cacheAsBitmap=true;
[Code] .....

But while a logo_vector.rotation makes the logo spin around the Z axis and works, the rotationX gives a black screen. AS I could see the logo appearing onone frame, I thought that caching as bimtap on each frame would do the trick but it doesn't. I tried to put the logo into another movieclip but still no chance.

I thought about drawing the logo into a new bitmap as well, and then do a work on the pixels directly to have an opaqe background and the black logo transparent but there again, I can't get the logo position to refresh properly (and can't get it to be in the center of the bitmap).

I tried to copy the sprite into a bitmap:
var masque:BitmapData=new BitmapData(384, 282,true,0x00ffffff);
var masque_bmp:Bitmap=new Bitmap(masque);
and
Masque.draw (logo_vector);

In the Enter Frame function but I'm getting an empty rectangle and if not used as mask, the graphics are not refreshed)?

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ActionScript 3.0 :: Load Animated Swf On Main Sprite One By One?

Jun 9, 2010

I need to load three swf files in the main sprite (mSprite) top to bottom. All three swfs have some sort of animation, so when the first swf is loaded, it needs to finish playing the animation before the 2nd swf is loaded and the pattern follows. I am assuming, at the end of the animation, each swf need to dispatch a signal or such. All the animations are done via code not timeline.

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Actionscript :: Generate Animated Sprite Sheets At Runtime From Vector?

Feb 8, 2012

I would like to use Bitmaps in my Actionscript games.For me this represents a large change in my workflow as I have always used Vector but Bitmaps are really so much faster to render in certain circumstances. As far as I can see, 90% of all my game assets can be bitmaps.Firstly, are there any good tools for working with Vector to BitmapData? Libraries or OpenSource utilities?I know you can just draw to a BitmapData, and I do that, but what about Animations? What about a MovieClip of a laughing cow? How can I render that MovieClip at runtime to some kind of Bitmap version?But more complex than that What about situations where you do not have the MovieClip in a raw form?Imagine 10000 cogs turning at the same rate which is generated with code. This is hard work for the processor, so drawing it to a Bitmap for the duration of 1 revolution, would replace 10000 cogs with a SpriteSheet. I could destroy the cogs, and keep the SpriteSheet. Can anyone offer me any resources or google keywords I can search for, not sure of the technique but it seems to make sense? Especially with Starling..

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Actionscript 3.0 :: Using A "3D" Animated Sprite As Mask?

Nov 16, 2009

I'm trying to do the opposite of what's sen in this swf (I'd like to have the spining logo filled with the background colors):I was thinking of a very simple way with this kind of code:

Code: Select allvar i:int=0;
var logo_vector:MovieClip=new LOGO_VECTOR();
logo_vector.x=192;
logo_vector.y=140;

[code]....

but while a logo_vector.rotation makes the logo spin around the Z axis and works, the rotationX gives a black screen. AS I could see the logo appearing onone frame, I thought that caching as bimtap on each frame would do the trick but it doesn't.I tried to put the logo into another movieclip but still no chance.

I thought about drawing the logo into a new bitmap as well, and then do a work on the pixels directly to have an opaqe background and the black logo transparent but there again, I can't get the logo position to refresh properly (and can't get it to be in the center of the bitmap).

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ActionScript 3.0 :: Way To Apply Vertical GradientFill

Jun 25, 2010

I have applied Horizontal gradient style for vertical scrollbar. See attached screen shot of the output.

But how we should apply vertical gradient style for a horozintal scrollbar. I hope we have to change something in the function createGradientBox. [code]...

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ActionScript 3.0 :: GradientFill On Unregular Shapes

Feb 26, 2011

I've got sprite on the stage, let's say it is a graphics of a car. I would like to let the user fill the car with the colors he inserted to xml file.So, if I have square or rect, I do the thing this way:[code]So in the symbol class(Car) I added a public function, which I use for the instance of the Car in the MainTimeLine(as DocumentClass)car.setGradient(fillColor1,fillColor2,fillColor3)but gradient applies to the rect, created with drawRoundRectComplex, which then is added to the car instance. And I would like to fill with gradient the shape of the car.Is it possible [code] instantly took an idea that I could shift this function from Car's class body to the MainTimeline and pass the object to fill as a parameter. But how to incorporate this object between beginFill and endFill methods. The same way I tried to set THIS I mean actual instance to be filled but it doesnt work for me. Wrong code, or it is impossible...:/ but, is it possible to incorporate shapes created with authoring tool and then change its gradient via code?

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Actionscript 3.0 :: Making A Swf Opaque That Has As3 Gradientfill

Sep 22, 2009

I've got a question about a swf that needs to be opaque. I've got a gradient fill in the .swf that creates a nice background. But I want to import this file in a flash/xml website and the file has to be opaque in order to work properly.

[Code]...

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ActionScript 3.0 :: How To GradientFill Rotation Pivot

May 26, 2009

I have a problem with Gradient in AS3. There is a scene with Rectangle created with lineTo():

graphics.moveTo(p1.x, p1.y);
graphics.lineTo(p2.x, p2.y);
graphics.lineTo(p3.x, p3.y);

[code]....

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ActionScript 3.0 :: Change Existing Movieclip Gradientfill?

Mar 15, 2010

Can anyone make simple script how do change existing movieclip gradientfill on this movieclip click.

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ActionScript 2.0 :: Cant Get A Spotlight Effect With Gradientfill To Work?

Apr 26, 2007

I cant get a spotlight effect with gradientfill to work right i create an object that represents the gradient and then i tween it from small to huge... and draw a box the size of the screen and fill it and on each updateMovement I redraw the gradient with a alpha 0 center and a 255 edge...but it doesnt center right at all...no matter what i do. It always is off Center...(oh Im using Stage.width/height since it needs to be dynamically resized based on browser...)

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Professional :: Export Animated Banner In Animated .gif Format

Sep 1, 2006

I have been tyring to export an animated banner, in animated.gif format. it's a simple animated text with no gradients. it should go on top of a graphic which has some gradients and is multi-coloured and with effects (the colours are similar to the one/i used in the page) as you can see here the text looks a bit funny.url...

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Professional :: Animated Mask On An Animated Clip?

Jan 20, 2012

Am I completely hallucinating or what ? That's several years I'm working with Flash, and today, i want to do the simplest animation ever, and it just doesn't work....I want to mask an animated clip with an animated mask (a shape animation), but every time the mask arrives at a keyframe, the clip restarts to the frame 1 !!I added a piece of code to see at which keyframe it is blocked, and at every mask keyframe, the code says 'TypeError: Error #1009: null property..

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ActionScript 2.0 :: Animated Movieclip Inside Animated Movieclip (Pulldown Menu)?

Jan 15, 2011

Im using an animated movieclip to create a pulldown menu..the thing is that I want to anymate the buttons inside the pulldown as well..so I therefore used a similar movieclip inside the pulldown menu to make this animation

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Actionscript 3 :: Class Extending Sprite - Set The Sprite's Width And Height Properties?

Mar 5, 2010

I created a class, extended the sprite class, and now in the constructor I am trying to set the Sprite's width and height properties which are inherited from the DisplayObject. However, after I set this.width and this.height, and print the values, I get 0 for both.

What the heck is going on? When I view the livedocs I see that DisplayObject has width and height listed as public properties. I have been able to instantiate a Sprite directly, and set the width and height after it's been instantiated, so I don't get it.

package {
import flash.display.*;
public class ScrollBar extends Sprite {[code].....

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Flash: `sprite.visible = False` Doesn't Hide Sprite Immediately?

Apr 4, 2011

I've got a sprite which I want to temporarily hide... But changing the .visible property doesn't do what I expect. The code looks roughly like this:

[Code]...

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IDE :: Adding A Single Sprite On Main Moviclip Sprite Remains Invisible

Mar 2, 2009

I created a new AS3 document (550px by 400px) and added the following code to the first frame.

However, when I run this, I see nothing painted on the screen at all, the screen remains completely white.[code]...

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Flash :: Rotating Sprite Moves The Sprite From It's Original Location

Jul 6, 2011

I'm doing a simple rotation on a sprite but there's a weird behavior where the sprite does not rotate around it's top left. I think I'm rotating along the top left of the test class instead of the sprite child. I would like to rotate the rectangle around it's top left corner (kinda like a clock hand). The code is pretty short so I'll let the code + pictures explain my problem:

package
{
import flash.display.Sprite;

[Code]....

I've read a lot of stuff about rotating around a fixed point, I've tried doing it with movieclips instead of sprites, I even copy pasted a tutorial on rotation and nothing works.

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ActionScript 3.0 :: Sprite.addChild(NumericStepper) Resizes Sprite To 100x100

May 27, 2008

[Code]...

Then the numericStepper is drawn as if it is squished to 20% its normal height. If I pre-set mySprite width and height before adding the numericstepper, the trace output is 0,0 after adding it and it is not displayed at all. Is there some way I can make the sprite only adjust to correctly fit the numericStepper OR resize it afterwards without distorting the numericStepper component?

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Actionscript 3 :: Difference Between Sprite.width VS Sprite.scaleX?

Sep 23, 2011

Both of sprite.width and sprite.scaleX can be used for scale a sprite. Is possible sprite.scaleX depends on screen size?

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ActionScript 3.0 :: Sprite.graphics And Setting Sprite.width?

Jun 19, 2009

It has been a great resource of the years. No my problem. I am trying to dynamically resize a sprite that has a line drawn into it. Here is my code:

[Code]...

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ActionScript 3.0 :: Mcproduct Sprite And Mcproductpane Sprite?

Aug 15, 2010

first i have 2 sprite.. it`s mcproduct sprite and mcproductpane sprite . mcproductpane is a parent of mcproduct sprite.. so inside mcproductpane there a several mcproduct sprite.this is a script of mc prodcut

PHP Code:

[Code]...

The problem is i want to set a button in here(mcproductpane sprite), this button will unload / make dissappear an image that i load using loader class in mcproduct sprite..how can i make this happen?when i want to make a button in mcproductpane sprite which the function of the button it`s to unload/make an image that i load using loader class in mcproduct sprite disappear.

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Actionscript 3 :: Drawing - Cut A "hole" Inside A Rectangular Sprite To See The Sprite Underneath?

Feb 3, 2010

Everytime I google this question I see confusing information about masks and blends, none of which seems to directly apply to what I think should be an easy thing... There are three Sprites involved here...the lowest layer sprite is pretty much a background. I want to overlay a translucent Sprite on top of the background and then I want the third, top-most Sprite to act as a hole, so that the area inside the third Sprite is completely transparent, so that the background sprite is completely visible. How would I go about doing this dynamically (i.e. dynamically drawing the masking sprite and hole using the Actionscript graphics calls)?

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ActionScript 3.0 :: Set The Height Of The Sprite Depending On The Height Of An Textfield Inside That Sprite?

Feb 2, 2009

Is it possible to set the height of the sprite depending on the height of an textfield inside that sprite? I'm creating a box with a textfield inside it, but I want the box to be sized depending of how much text it is in the textfield..

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ActionScript 3.0 :: Remove A Sprite Object When Another Sprite Object Hits It?

Mar 23, 2011

I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.

at flash.display:isplayObjectContainer/removeChild()
at grid/ball_movement()// my function in enter frame event
The code I wrote in ENTER_FRAME is

[code].....

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ActionScript 3.0 :: Remove A Sprite Object When Another Sprite Object Hits It

Mar 24, 2011

I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.[code]

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Applying CSS To XML Nodes?

Sep 14, 2009

I couldn't find anything to directly answer my question online, so I thought I'd post here.

I have a CSS file, and an XML file. Both are loading fine, but the flash isn't applying the CSS to the XML nodes I assign.

ActionScript:

Code:
district1_BTN.onRelease = function() {
descText.text = Quotations.firstChild.childNodes[0].childNodes[0].firstChild;
for(i=0; i<Quotations.firstChild.childNodes[0].childNodes[1].childNodes.length; i++)

[Code]......

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ActionScript 3.0 :: Which Sprite Is Another Sprite Over

Feb 5, 2009

Ive got a question that feels like it should be easy but I cant figure it out. Suppose I have 2d grid of square sprites on the stage, lets say 20 by 20 (400 sprites). Another sprite moves accross the stage on top of the grid. The moving sprite and the 400 sprites below it share a common parent. So heres the question: How do I find out which of the 400 sprites the moving sprite is currently over? And heres an extra wrinkle: I lied, the sprites are not square they are of differing shapes so I cant do a simple math calculation.

All I can come up with is something like hitTestPoint(), but then I would have to call it 400 times wouldnt I? That is probably the most inefficient way to do things. Is there a function like whatsUnderThisPoint(p : Point) which will return a list of every sprite on the display list that contains p?

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