I want to change or rather swap an existing object after a said event, say after the player collides five times with another object, but as my knowledge is very limited I don't know how to proceed.
So here's the situation: I have an XML file that is holding a short list of nodes, all of which have two attributes associated with name and a score. This file is already loaded into flash and creates a high-score table, of sorts. Now, what I want to do is to be able to grab data collected in the application, use that to change some attributes in the XML file and have it save that change. As it is I can change the attributes using:myXML.children()[t].@attr = attributeVariable;Which seems to work while the application is still in session, but does not actually save those changes to the file itself as I am hoping fo
adding additional name-value pairs to my existing object in Flex;
I have an object1 of Object Type and I declare a new object2 = object1 plus some extra name-value pairs, is there a way to attach new name-value pairs to an existing object?
I am trying to access a flash shared object using sharedObject.getLocal("sharedObjectName"); But, it always creates a new object and doesn't locate the existing object, then I searched the location where it saves the object and I got this location from the internet c:/Documents and Settings/username/Application Data/Macromedia/Flash Player/#SharedObjects But, I could not get this directory in my windows XP. access my shared object which is residing in my flash media serverapplication folder..
I have an object that I want to rotate in 3D (letter "Y"). I have some code that I gathered and edited a bit, but right now it rotates at the top left as it's anchor. I'm trying to get it to rotate at the "crux" of the Y (absolute center), so it basically rotates in place.My second problem is the speed. Ideally it needs to rotate very fast then slow down and stop.Any thoughts on how to either clean up this code to make it work? could try it with just transforming the shape, but I'm trying to see if it can be cleaner with Actionscript
ActionScript Code: scaleDirect = -1; function dec2hex (dec)
I'm trying to append a live stream to an existing file, but I cant figure out how to open the existing file and then append the live stream. This is server side as well.I know I need to open the existing file using stream = stream.get("file"). but I don't understand how to associate stream with the live stream coming in.
Everytime a clip is being started the line var so = SharedObject.getLocal('mysharedobject', '/'); creates new mysharedobject instead of returning the reference to the existing one. What might be the reason for this?
I have problems in my flash project. I cant duplicete some pictures or "group items" , when I copy/paste them and when I start to edit that one that I copyed it automacly edit the original version...I cant duplicate this object on picture ( http:[url]....)... what ever I do..it always start to change the oroginal object...
Just taking Koolmoves for a test drive and ran into a snag, I want to change the opacity of some shapes/objects that Ive created but I cant seem to find an option to adjust the opacity anywhere.
I have been trying to change the depth of an object. I have only just started learning AS3, so I haven't looked into this yet.So far I have been using a trial-&-error method to try to get this piece of code to work which I found on a site, but I have not succeeded:
Code:
setChildIndex(example,numChildren-1);
I am putting this code in it's class, and I tried replacing the word example with 'this'. Can someone please help me? When I test the swf it comes up with this in output:
Code:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/setChildIndex() at Foreground/enterFrame()
I want to create a XML file that I can change for different languages. It contains the names of the fields that have text and the text that they should be changed to: eg. <lang name="titleLabel" value="This is the app title" />. I can read in the XML lines into an array but I can't figure out how to use the name as an object name:
I'm trying to do a cross-fade effect for my gallery. To do that, I'm using two movieclips, one that holds the image currently displayed, and another one that holds the image that should be displayed next. When the coming image is loaded, the cross-fade effect should happen, the container that holds the image that was on stage should be cleared out, then the image in the other container should be displaced to the former container. I'm almost there now, but I got stuck at the last part. Here's my code so far[code]...
I am feeding a player from xml, and I'm not able to get the track to change.
ActionScript Code: private var _currentTrackNum:int; public var playlistdata:ArrayCollection = new ArrayCollection(); public var locationarray:Array = new Array();
[code]....
The previous track function is basically the same. It does nothing, however. I can trace out _currentTrackNum and see that changing, but the song playing stays the same, even if i stop and start again, or build the stopping and starting into the function. BUT. I can change the value of currentTrackNum at the outset and it wil effect which song plays.. !?
I'm thinking maybe there is some kind of sound.unload function I need to try, but am quite confused as to why it doesn't work. The locationarray.length is coming out as 0 for some reason I don't fully understand, so I disabled that 'if' statement for incrementing track number but that didn't help..
I need to know if it's possible, and if so, how, to change the tint of an object using actionscript. For instance, if one was to select a specific button, the actionscript in that button would tell the object, in this case the background, to change its tint.
Would anyone happen to know how to change attributes like .z, .rotationZ, rotationY etc on a created MovieClip/Sprite or whatever. Because when I create a new mc or sprite and try to change these attributes the object just disappeares.
I started using Flash again after a "brief" hiatus (the last time I used it, Flash was on it's MX version ).I am trying to create an animation in which I can move across the stage a simple object (a circle, a square or a star, for example) using buttons (left, right, up and down)This was fairly simple using AS 1, even when I was no expert. The thing is that those simple ways are no longer working with AS 3.I spent a few hours doing some research until I found this nice tutorial on this same site:
Code: http:[url]....
I followed the tutorial, and all was working nicely, but when I attempted to do the animation from scratch, it simply didn't work .I even used the same names for all the objects and instances, but still nothiing.
I'm currently learning AS3 to develop my own game but my previous experience in game development is with LUA script. Within Lua script, you can write/script objects with different statuses with IF statements. For an example,
is it possible to dynamically change one instance of an object without effecting the others? I've created an input text field in the library and when the user hits the "add text" button, it adds an instance of the input text field to the display list. They can then format the text how they wish (color,alignment,etc..). When they hit the "add text" button again, a new instance of the input text field is added to the display list, but when they try to format the new input text field, all of the fields are effected. How do I get around this?
What code would I use to change the focus of an object so it would rotate around the center of the screen like for a car game with a scrolling bground that moved based on key presses?
I have an object which is converted into a symbol. I double click on this object/symbol and it goes into its own seperate timeline. For my coding purposes I would like to know how to change the registration point of the symbol so it moves along or is addjustable on a symbols its own timeline so a can create animations on an objects timeline without screwing up my codeing because objects don't register when their moved away from the registration point the compiler still thinks that the registration point is where it was previously.
Why is it that I can never change a vector object's color? I mean I would think it'd be as simple as changing the fill color but that does nothing.
And why is it that copying and pasting vector objects from illustrator very inconsistent? Sometimes I get the exact copy, and other times their's three anchor points missing, very much screwing up the look of the object. Also, when I import a vector png image made in photoshop to flash, the fill is hollow at times.
I'm doing a little drag and drop work and I'm wondering if it's possible to change the size of an object when it is dragged over another object on the stage..
For example I would like to drag a square movieclip around, but when it is dragged over a certain object it either play the movieclip and 'morph' into a rectangle or simply become rectangular (using a frame label or something) !
Is it possible to do this sort of thing with hitTestObject or hitTestPoint or dropTarget without contiuously checking if the objects are in contact ?