I have a data file on my computer that I need my flex mobile app to read from. Is it possible to put this file in a certain location on my computer so that the app will see it when I'm testing(ex-can i put it in a folder that is linked to the applicationstoragedirectory directory)?
I've tried every example I could find, but nothing really worked. What I'm looking for the to actionscript code (without using classes - i'd like to do all the code in the section of the mxml file) to load in an XML file that is stored in the same location as the swf file.
I need to read a large CSV file (8-15 MB) and generate a LineChart in Flex AIR. Since Chart need data in structurd format like XML. When I read CSV and convert it to XML object 8 MB file size become 24 MB XML object and not able to graph.
Best solution is to read Line by line and read only part of data. How can I acheive this in Flex AIR ? Is it possible to read line by line in Flex.
Otherwise what are the best ways to draw a graph in FLEX using large data.
All I'm trying to do is load an external .swf file into a precise location on the stage of my existing Flash file. I've spent an hour and a half on this site search and found nothing. What do I add to my loadMovie command to place the file at specific x,y coordinates?
I have a flash file that is 1.5mb in size. As it takes about 6 minutes for someone on dialup to load this file, I have created a smaller swf file and loaded the larger one from it but I don't want the larger one to begin to play until it's fully downloaded. How do I set this up? I have set up the action script 2 as follows: loadMovieNum("top2.swf", 0);
I am wondering if it is possible to use random file access for reading and writing data to file in Actionscipt 3.0 similar to that what is in Visual Basic?
I turn to you for help, dear sweet Kirupa Forumites. First, let me explain the problem: I have a flash file reading an external text file for the content. Everything works perfectly for nearly everyone - you click a menu button, and the content text comes up fine. However, a couple of people have found that the text shows up as "undefined". I have checked the player versions of the people where it doesn't work, and it is the same as for those where it does work, so that ain't the problem.
I don't understand why it works perfectly for nearly everyone, but a small number of people have this "undefined" text problem. It seems to be a problem with loading the external text file, but I don't know why. I have a main flash movie, and load the text in the first frame, using the following:
var my_content = new LoadVars(); my_content.load("content.txt"); my_content.onLoad = function(success){ if (success){
[Code]...
I then have a couple of dynamic text boxes in the main movie - one called ErrorText (for displaying an error message to the user) and one called ContentText (for displaying the content). I use an external menu swf which jumps to a specific frame in the main movie, depending on which button is clicked. Actionscript on the main movie frame for the first button does the following, with the other frames similarly configured:
how i can add text to an existing file instead of overwriting it... ive got this far... string filePath = "C:\tex1.txt"; StreamWriter foo; if (File.Exists(filePath)) { // File exists // Don't do anything.} else {// File does not exist foo = new StreamWriter(filePath); foo.Write("Blarg. Zorb. Zeeb. Foo."); foo.Close();}
How to embed this into an existing FLA file as a movie clip? import mx.utils.Delegate; var numOfItems:Number; var radiusX:Number = 300; var radiusY:Number = 75; var centerX:Number = Stage.width / 2; var centerY:Number = Stage.height / 2; [Code] .....
I have a corporate flash-file which is pretty advanced, much more so than I could have developed myself. The company want this flash to have an intro screen before the actual content starts with a button choosing what of two parts to load. [code]I've tried with adding a frame before the actual content, adding an extra scene and loading the swf from another one. Nothing have worked so far and I am running out of ideas. The .fla-file only really consists of a background, some shadows since the actionscripts, images and other resources are external.
I would like to have two applications communicate with each other. One app is a Flash running the browser and the other one is another app of ours that is distributed as *.exe file. We need the C/C++ application to read some info out of the SOL file, that is written by the Flash app.
Any other mean that can be used to read the SOL file from a C/C++ application? How often is the format of the SOL file being changed ?
What I have so far...sure there is a better way to do this and as I learn AS3 I will figure it out. The following is what I put together where I now have three instances of the segmented thumbnail button that shows an image when cliked on. What I figure out why it only reads the one xml file.
My XML files: images, images_a, images_b <images><image full="images/full/image1.jpg" thumb="images/thumb/image1.jpg" /> <image full="images/full/image2.jpg" thumb="images/thumb/image2.jpg" /> <image
I'm trying to read a url from an xml file and attach an onRelease event to a movieclip that opens the url when clicked.
Code:
var thelink = getValue(findNode(i, "link")).toString(); var thelink2 = "../news/Press Releases/testpdf.pdf"; if (thelink <> "") { tempMC.bat.onRelease=function(){ getURL(thelink); } }
If I use the "thelink" variable as input to the getURL function, I get a "Page not found" error.If I use the "thelink2", it works as expected.When I look in the debugger, "thelink" and "thelink2" are identical!Here is the code for the findNode function. I've had no problems before with this code, so I don't think the problem is there.
Code: function findNode(node, nodeName) { if (node.nodeName==nodeName)
I was wondering if there was a way to have a flash file read its own flash name and use it as a variable within that swf. ie, 05.swf. I would want 05 to be a variable with the page.
So take the first record and display it like I've shown and then have a couple break lines (not sure how to accomplish this either) and display the next record that was separated by the comma.I have the following AS code which works for one variable but I have more then one like above:
ActionScript Code:
files = new Array(); lv = new LoadVars(); lv.onLoad = function() {
i'm trying to read a txt file (well actually, the file has a different extension but it's a simple txt file). i have a path in that file that points to a jpg that i want to load. if that path has a plus sign (+) in it, the actionscript reads it as a space!
I am changing the flashvars variables v1=value&v2=value ect then after the flash movie runs I am changing the variables externally by javascript, so far so good.when flash first loads it reads the vars correctly.when I try to read them ( after the change ) it keeps reading the old values.[code]everything works except I cannot seem to read the changed FlashVars.
I have been trying to figure this out for some time now. I was able to download a flash gallery and put all of my own images into it but when it came time to put it into my existing flash file (personal website) I got lost! Is this even possible?
I have an .flv file I created and imported it into the Flash timeline and needed to use an Actionscript with it because I need it to loop when it's finished. I exported it to an .swf file but I can't find any way to use the "ClearOverPlayMute.swf" skin with it on my web page.
Flash doesn't export the swf file with any playback skins.
So here's the situation: I have an XML file that is holding a short list of nodes, all of which have two attributes associated with name and a score. This file is already loaded into flash and creates a high-score table, of sorts. Now, what I want to do is to be able to grab data collected in the application, use that to change some attributes in the XML file and have it save that change. As it is I can change the attributes using:myXML.children()[t].@attr = attributeVariable;Which seems to work while the application is still in session, but does not actually save those changes to the file itself as I am hoping fo
I am making a random name chooser for a class (using an array to read from 28 names). I was wondering if it is possible for flash to read an array from a notepad file. [code]Is there a way to make it so that instead of having to edit the Fla file to edit the names, I can just make a notepad file with the array and _root.NumberOfStudents variable so that it can be edited from year to year easily?