ActionScript 3.0 :: Adding TextFields To A MovieClip?
Apr 27, 2009
I had a problem with ScrollPane. My application consists of two Buttons(with instances: myBtn1,myBtn2).I added textfields to a movieclip(myClip) and again added this movieclip to a scrollpane(sp) using the code as follows:
var sp:ScrollPane = new ScrollPane();
var myClip:MovieClip = new MovieClip();
myBtn1.addEventListener(MouseEvent.CLICK,onClick);function onClick(evnt:MouseEvent):void {
[code].....
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Similar Posts:
Nov 9, 2010
let's say you had a dynamic text field with a number (for example '30'). Everytime you click on a certain button / movie clip, that triggers an animation (so far no problem) AND adds '20' to the number in that textfield.
==> first click, the number displays 50 (30+20), second click 70 (50+20) ...
When you enter a certain keyframe and that number is higher than let's say 290, the movie jumps to frame x. If that number equals 290 or is lower than 290, the movie jumps to frame y.
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May 8, 2011
Basicly I'm adding dynamicaly sprites and textfields, which i populate from xml, in for loop. I'm building sort of table, so for every sprite, I'm adding new data in textfields.I've loaded xml and passed data to 2 xmllists, both traced and doing fine... Later on I add data from xmllist to array which then I'm looping in for loop.Problem is that from 1st xmllist, 6 out of 7 textfields are visible, 1 can't be found nowhere :/ from the 2nd xmllist only 1 out of 4 are visible...I've tried everything, tracing them returns that they are visible, on good position, filled with text, contrasted color from background.
PS: here is the part probably causing the problems..
for(mojbroj=0;mojbroj < dohvatiosamih2;mojbroj++){if(mojbroj%2){lista.graphics.beginFill(0xdddddd);lista.graphics.drawRect(150,prenesi+(
[code].....
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Oct 20, 2010
I have a flash project that requires a swf file with over 300 textfields i.e a datasheet like in excel.i use actionscript 3 to dynamically add them at runtime.However I have a function calculate() that references them at compile time.So i think the problem is the caluclate() cannot find the textfields because they are still not added to the stage.How can i create them dynamically and after that add a function caluclate that will surely find the textfields?
Here is a code example of my work:
//add 50 textInput components
for (var intr:Number=1; intr<=50; intr++) {
var intTextField:TextInput=new TextInput();
[code]....
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Nov 15, 2011
I have a series of dynamic textfields added to the stage via this code:
ActionScript Code:
function addTextfields(){
initTextfields++;
var question:TextField = new TextField();...
question.type = TextFieldType.INPUT;
quesTextArray.push(question);
addChild(question);
question.addEventListener(FocusEvent.FOCUS_IN, handleFocusIn);
question.addEventListener(FocusEvent.FOCUS_OUT, handleFocusOut);
}
Using FocusEvent, I want to add a UIScrollbar to that event.target TextField. Here's what I have (that's not working):
ActionScript Code:
function handleFocusIn(event:FocusEvent):void{
var mySb:UIScrollBar = new UIScrollBar();
mySb.direction = "vertical";
mySb.setSize(20, event.target.height);
mySb.move(event.target.width+event.target.x, event.target.y);
addChild(mySb);
trace(event.target);
mySb.scrollTarget = event.target;
}
My dilemma is with scrollTarget, I'm not sure what the actual target should be. I thought event.target would do the trick but I get a 1118: Implicit coercion error. When I trace event.target I get [object TextField] so I thought that's all I would need to do.
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Jun 4, 2009
My goal with this actionscript is to create a new movieclip for each top-level XML node and include in the movieclip two separate textfields, an image, extend the movieclips to two row if necessary, rotate each movieclip differently depending its parity and add a hover event based on the movieclips instance name. I have achieved each goal except for the hover bit. The reason I cant access the instance name outside of the for loop is because the instance name only lasts for duration of the loop. Here is my current code (at pastie address).
[URL]
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Sep 24, 2009
I have a search, and it returns an xml file (built by php), then I parse the xml to get the data.
That I get to work fine, the part I am having problems with is removing the old search data and adding the new.
Here is what I do:
1. get the xml file
2. remove any TextField currently in my "Library" MovieClip
3. add the new returned searched results
I am having issues with step number 2, removing TextFields from my MovieClip.
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Jan 14, 2009
Within my code, I have a series of movie clips that are dynamic text fields created with the createTextField call. The text field is dragged and dropped onto a box. At that point I want to create a duplicate of that text field and to then position it on top of the box. The code appears to be creating a duplicate of the original clip and the traces are all successful, however, the actual movie clip is not displayed anywhere on screen. I feel that it has something to do with the depth. Originally, I was passing this.getNewHighestDepth to duplicateMovieClip but that seemed to result in my existing text fields disappearing instead!
Code:
function fnTagOnRelease(){
this.stopDrag();
delete this.onMouseMove;
if (eval(this._droptarget) != mc_DropBox){
//spring back to original position
[Code] .....
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Dec 23, 2011
I have a movieclip in my library named mcLeaderboarditem. I've generated a class for it to manage the textfields.
The easiest way is to make a child of the class and manage the contents properties with the dot-syntax like this (documentclass):
var leaderItem:mcLeaderboardItem = new mcLeaderboardItem();
leaderItem.lblRank.text = "2nd";
addChild(leaderItem);
[Code]....
Probably it will be something stupid because of tiredness. Or is there an other way to do what i'm trying to do?
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Feb 9, 2012
This issue is my constant pain, and has set my project back some time. I'm creating a message system for my game, it's supposed to record events that happened during travel, 3 vars per message (topic, in game date, content)All the vars are in an external as file and a public class. The problem is they return blank in the mc's textfields while displaying correctly on the main timeline textfields at the same time. This is the code sitting inside the mc that doesn't work.
Code:
import Variables;
var variables:Variables = new Variables();
function setMsgSlot (e:Event) {[code]....
on the main timeline, even in the same frame, works perfectly, and i can't figure out why.
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Dec 16, 2010
this concerns flash cs5 and the timeline.Everybody knows the effect you get when you use appendText() to add text to a multiline dynamic textfield, right ? Well, I have a movieClip as a container, and I would like dynamic textfields to populate this movieclip in the same manner as textStrings would populate the dynamic Textfield.
How would this work?I have buttons that trigger addChild() function so as to populate the movieclip with textfields, but how do I make sure that the textfields make up an arbitrary list as a menu user chooses which buttons to click?
Let's say this is the visible text when the swf runs.(I cut away some of the code to make this more to the point):
var buttonTrace:TextField=new TextField;
addChild(TextClip.buttonTrace); buttonTrace.x=0;
buttonTrace.y=0;
buttonTrace.text="Breadcrumbs";
Now for each time I click a button in the menu I've made, a new textfield appears with the name of the button. This is how I want it. BUT......... How do I control the display properties and positioning of dynamic textfields within a movieclip ? How do I control persistent visibility, and how do I make these textfields appear one after the other in the order they were clicked.
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Nov 5, 2010
I have a movieClip button in my library that I dynamically add multiple instances of to the stage using code (so each instance has a unique name). The button has two frames, so it has a basic rollover effect (just changes color. To make the rollover work, I've had to dynamically add an event listener to each new instance of the movieclip, which triggers the rollover function.
I was wondering, instead of adding an event listener each time, can I somehow have an event listener within the movieclip to take care of the rollover? Or will it not make any difference to the number of event listeners, as it will still add a listener with each new instance of the clip?
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Mar 25, 2012
I have a scrollpane in my library.Inside a movieclip, I create an image gallery and add it to the scrollpane.I do this in this function.[code]Now everything works fine, and no problems occur.I do however get the runtime error TypeError: Error #1009: Cannot access a property or method of a null object reference. at fl.containers::ScrollPane/endDrag()It doesnt seem to affect my file, but I am sure it would be better to try and get rid of it.I think it has something to do with adding my movieclip to the main movieclip, and maybe.I am not removing it when I add a different movieclip.Whenever I add a movieclip to the main one, I use container_mc.addChild(...);Does addChild check to see if a movieclip already exist, and remove it if it does? Or do I need to remove my clips beforehand?
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Feb 28, 2011
I have a MovieClip called chipmovie which I have exported to a class method called ChipMovie, when I try and add it to another movieclip, for some reason it doesn't display.
I have checked Export for ActionScript and Export in Frame 1.The code that adds it to the MovieClip is as follows:
public function addChip(chip:Number)
{
var newChip:ChipMovie = new ChipMovie();[code].....
In the output it says:
init y = -151 height is 0
for all the ChipMovie objects I try to add.
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Apr 24, 2010
I'm trying to split my stage into 2 sections
- bubbleZone
- menuZone
so I have created 2 sections and turned them into movieClips. On the first bubbleZone movieClip I want to add multiple "bubble" movieClips which will only appear in the bubbleZone movieClip. See code below. However, the bubbles seem to be appearing all over the stage and are hidden by the bubbleZone movieClip. Is there anyway to make the bubbleZone movieclip pretty much just a background for catching events and then tying the individual bubbles to just the bubbleZone so they don't appear anywhere else on the stage?
var bubbleZone:BubbleZone = new BubbleZone();
bubbleZone.vx = 1;
bubbleZone.height = 600;
bubbleZone.width = 820.8;
[code]...
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Apr 1, 2009
I have 290 transparent .png image files that i would like to be quickly added to a movie-clip so that i can use it as an animation. (As2 or 3 either way).
The pictures are all the same height/width and format. Is there a quick way i could import them to a movieclip quickly, as manually drag and drop into the movieclip is tiring?
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Jun 15, 2009
My code is this:
Code:
stage.addEventListener(MouseEvent.CLICK, addBullet);
function addBullet(event:MouseEvent):void {
var bullet:MovieClip = new bshot();[code]....
bshot is a movieclip in my library with the class name of bshot as well.i do not understand when i click i do not get a bullet being added to the stage?
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Aug 27, 2009
normally when i want to add a movieclip to the stage I would do this:[code]but I have an array of linkage ID's that I select from randomly at runtime so how do I code it to place it on stage?[code]
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Aug 28, 2009
If I have the following on the timeline in my FLV, it works and attaches my movie from the library to the stage. If I do the same from my class, it does not.
var myMC:ToolTipMc = new ToolTipMc();
addChild(myMC);
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Sep 10, 2009
//This small class add the same movieclip to the stage with random scale and position
// Garden represents a movieClip in the library
//attached fla and document class
Why using the same name garden for all instances of Garden is not a problem? Can I track each individual instance of Garden on the screen or recall it for something else?
[Code]...
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Feb 3, 2010
I want to add a new instance of a MovieClip named chair_mc in my .as file but am not sure where to place it. I also want to bring in two other MovieClip symbols but am not sure where to place this. This is the code:
package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;
[code].....
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Mar 31, 2010
I am wrapping my head around AlivePDF. I can't seem to find an aswer to this question. Can I add a movieclip as the data to include inside the page? I have it so that the PDF generates text from specific text fields, but I want it to show "mainContent_mc" to the page. I am building this as an AIR app (apperantly you can't do this from an EXE file published from Flash).
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Feb 19, 2010
i have created a preloader for my swf file. I want to simply add an image onto the stage whilst another swf is loading. My image is saved in a movieclip called image in the library. How would i add it to the stage and make it stay there whilst it is being loaded. I have tried manually moving it onto the stage but it only stays for 1 frame.
import flash.display.*;
import flash.events.*;
import flash.text.*;
[code].....
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Aug 17, 2011
i have created a preloader for my swf file. I want to simply add an image onto the stage whilst another swf is loading. My image is saved in a movieclip called image in the library. How would i add it to the stage and make it stay there whilst it is being loaded. I have tried manually moving it onto the stage but it only stays for 1 frame.
import flash.display.*;
import flash.events.*;
import flash.text.*;
[code]....
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Sep 22, 2011
My code is simply looping through an xml file and creating 'pages' (which are later animated).
This has all worked fine but now I want to add a sprite over the entire contents of the page if the contents of the xml contain a URL.
At run-time I can see that the checks for the URL are being processed correctly and that the overlay is being generated, but I cannot "see" it on the page.
The following code is located in a for loop for every page in the xml file:
var page:Page = new Page(); //MovieClip in my library
// ... other stuff
var textMC:FadeText = new FadeText(xml); //load the text from the xml fragment for this page
[Code]....
I now believe it is something wrong with the XML. It is correctly parsed XML (otherwise FlashPlayer would throw exceptions in my face) and it appears that this code works on every page except the second. Further more, if the second page is set as visible (a flag in the XML determins if the page is created or not) then none of the other pages overlay works.
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Sep 2, 2009
An empty movieClip container will dynamically update it's width and height depending on the sum of it's child objects dimensions. Is there a way to add padding to this value?For example, say you have 10 child displayObjects within a movieclip and all together their width adds up to 100px. Therefore the parent clip's width is 100. Is there anyway to add say 2px padding around these child clips to make the parent clip's width 104? The basic goal here would be to set the parent's width independently and unrelated to it's contents dimensions.
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Sep 10, 2009
i have a preexisting instance known as gamelevel. When the screen scrolls, gamelevel.x is modified. When the player shoots a projectile, this projectile is not moved along with the screen, because it is simply added using the addChild. How can i add the movieclip, but have it contained within the gamelevel instance?
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Sep 21, 2009
Lets say i use the code below to add the player movieclip into the gamelevel instance.
gamelevel.addChild(player);
When the player movieclip is added it is 'on top' or infront of the gamelevel instance.
Now i know you can simply move a particular instance back to the front with the addChild() function. However since i am adding Player1 into the gamelevel instance, this does simply nothing.
How can i add the player into a particular layer in the gamelelve instance?
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Jun 12, 2010
My problem is as follows, I can create as many movie clips from on function as I wish, but as soon as I try and do two different functions - it messes up for some reason :S
Basically with my game, it is required for me to create these movieclips every so often. Because of this I created a re-usable function to do the creating:
ActionScript Code:
function create_note1() {
note1num++;
[Code].....
As you can see there are four different functions, and there are only 4 different movieclips that are added to the stage.
My problem is like this: I can call a single note (like create_note1();) as many times as I want without any problems, but If I try create_note1(); and create_note2(); It will remove note 1 and keep only note 2 on the screen. The problem really stumps me though, because if I called something like this: create_note1();, create_note2();, create_note4(); I may have notes 1 & 4 going down the screen and note 2 will have disappeared.
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Mar 3, 2011
i wan't to make a game where the character jumps when i press a key, but i also wan't to play a "jump" sound when the player press the "jump" key. I tried to use this:
ActionScript Code:
onClipEvent(enterFrame) {
if (Key.isDown(Key.SPACE)) {
kirupaSound = new Sound(this);
[Code].....
But it didn't work very well. When i pressed the "space" key it played the sound like 20 times untill it stopped.. It just continued to play the sound. Preview:megaswf(.)com/serve/1031811
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