ActionScript 3.0 :: MovieClip Not Adding From Class

Aug 28, 2009

If I have the following on the timeline in my FLV, it works and attaches my movie from the library to the stage. If I do the same from my class, it does not.
var myMC:ToolTipMc = new ToolTipMc();
addChild(myMC);

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ActionScript 3.0 :: For Loop - Adding MovieClip And Button Class

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Actionscript Code:
public function Main():void {
var my1:MovieClip = new Sp();
var my2:MovieClip = new Jp();
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var rel;
for (var i:Number = 0; i < 3; i++) {
rel = "my" + (i + 1);
trace(rel);
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See the above script, Here I don't wanna add the MovieClip and button class separately using "addChild" like,

Actionscript Code:
addChild(my1);addChild(my2);addChild(my3);

So I used for loop function. But it is showing error:
TypeError: Error #1034: Type Coercion failed: cannot convert "my1" to flash.display.DisplayObject.
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at mainFile_fla::MainTimeline/frame1()

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[code]......

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[Code]...

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The name of my DocumentClass is Main. So, what's the difference between :

var myClass:Main = new Main();
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/////////////////////////////////////////[code]............

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I have a scrollpane in my library.Inside a movieclip, I create an image gallery and add it to the scrollpane.I do this in this function.[code]Now everything works fine, and no problems occur.I do however get the runtime error TypeError: Error #1009: Cannot access a property or method of a null object reference. at fl.containers::ScrollPane/endDrag()It doesnt seem to affect my file, but I am sure it would be better to try and get rid of it.I think it has something to do with adding my movieclip to the main movieclip, and maybe.I am not removing it when I add a different movieclip.Whenever I add a movieclip to the main one, I use container_mc.addChild(...);Does addChild check to see if a movieclip already exist, and remove it if it does? Or do I need to remove my clips beforehand?

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Flash :: When Adding A MovieClip To Another MovieClip, It Does Not Display?

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I have a MovieClip called chipmovie which I have exported to a class method called ChipMovie, when I try and add it to another movieclip, for some reason it doesn't display.
I have checked Export for ActionScript and Export in Frame 1.The code that adds it to the MovieClip is as follows:

public function addChip(chip:Number)
{
var newChip:ChipMovie = new ChipMovie();[code].....


In the output it says:

init y = -151 height is 0

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Code:
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Code:
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Is there a way to make that function a class so that I can still call it from a movieclip directly? I read in another post somewhere about calling super.drawRect() in an extended class, but I'm not 100% on how to actually do this.So far I have what is below. I don't think I'm supposed to be declaring the mc var, but I can't think of another way to do it.

Code:
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[code]....

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[code].......

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ActionScript 3.0 :: Adding Multiple MC's Via A Class?

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in my Doc Class I am trying to load in multiple MCs onto the stage which come from a class held in the library ...I get an error whilst trying to name them .. perhaps it too much of an AS2 way?ps code is only a snippet of the problem..

Code:
for (var m:uint = 5; m > 0; m--)
{

[code].....

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ActionScript 3.0 :: Adding Stage On The Class?

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Code:
package {
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[code]....

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What i'm trying to do is create an errorAlert class. The role of this class is to as you might expect display an alert:) So the current class is set up in such a way.
 
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Class :: FLA File - Adding Child To Stage

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I am trying to make a "Achtung! die kurve" - like game in Actionscript 3.0. So far I've done the movement of one of the 'worms', and it works alright. I wanna divide it into different class files, but I can't seem to get it to work. I have a .fla file and 4 .as files. So far I only have code in two of these. When I put all my code directly into the fla file, it works perfectly fine, but when I put it into my player class, it won't 'add the child' to the stage. Here is my player .as file: [URL].

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ActionScript 3.0 :: Adding Mc To Stage From In A Custom Class?

Jul 14, 2009

I have created a custom class called SceneNavagation.as which i use to add my navigation to the stage. I was having problems getting the addChild to display my mc on the stage. So I passed the stage instance into my class and used that to attach my movieclips. _stage.addChild();

This worked but Im new to as3 and just wanted to know if this was a good way to do this below is my code.

package com.lessons{
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[Code]....

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Actionscript 3.0 :: Adding Child To Stage From Class?

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chat.fla
Code: Select allimport maero.entities.*;
var p:Player = new Player(1, "player one");

[code]....

There we go. What i want to do is, I want to create an instance of the Player class, which then creates an instance of the Actor class, which in the _draw() function should add an image to the stage, but I can't figure out how to do that. I want this image to be an instance in the Player's Actor instance, so i later can move it around, the same goes for the user name text. how do i add an image and a user name text field to the stage at player.__x and player.__y?

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ActionScript 2.0 :: Adding Custom Class To Object?

Nov 23, 2005

For the game I am making, I'm using a self-made sprite managing system.I've got three classes: SpritesManager, SpriteGroup extends Movieclip and Sprite extends Movieclip.The idea is: SpritesManager is holding an object: "mainSprites", SpritesManager also hasa method "newGroup", wich creates a new SpriteGroup in mainSprites.In this way I want to make a system for creating and managing some sort of Movieclip-tree.For example:mainSprites.enemies.badEnemyThe method newGroup in SpritesManager has a param "name" wich is the name of the SpriteGroup to create.Here's where I'm stuck: how do I create a new SpriteGroup referenced to as "name" in mainSprites?

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ActionScript 2.0 :: Adding Custom Class To Object

Jan 16, 2008

For the game I am making, I'm using a self-made sprite managing system. I've got three classes:
SpritesManager, SpriteGroup extends Movieclip and Sprite extends Movieclip.

The idea is: SpritesManager is holding an object: "mainSprites", SpritesManager also has
a method "newGroup", wich creates a new SpriteGroup in mainSprites. In this way I want to make a system for creating and managing some sort of Movieclip-tree.
For example: mainSprites.enemies.badEnemy

The method newGroup in SpritesManager has a param "name" which is the name of the SpriteGroup to create. How do I create a new SpriteGroup referenced to as "name" in mainSprites?

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ActionScript 2.0 :: Adding Method To Existing Class?

Jul 5, 2009

I'm trying to make a new method for the XMLNode class and I want to use this method in other classes of mines that manipulate XMLNodes. Here's what I did :

1. I wrote an Ext class which you can read here :

[Code].....

It didn't work (saying that myMethod doesn't exist), so I added this line "static var e : Ext = new Ext();" before "function Testing () {}" Then my method worked. I don't understand why but great.

3. The problem is that I want to use the method not only in the main function but also in other classes of the application. However, when another class tries to call the custom method, it says that it is not defined. I don't know how to solve that.

Additional infos: I'm using the Eclipse IDE rather than the traditional Flash IDE so I don't have such a thing as "the first frame". My app only has the main function.
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Actionscript 3 :: Can A Document Class Extend Another Custom Class That Extends MovieClip?

Aug 16, 2011

If I have a Document class that extends MovieClip, and I want to use it as the basis for another Document class, is it possible to create a subclass that extends the main document class and use that for a different FLA?

For example,

fla1.fla has a document class of MyMainClass:
public class MyMainClass extends MovieClip
fla2.fla has a document class of MySubClass:
public class MySubClass extends MyMainClass

I've tried, but now I'm getting errors that all of my variables that reference stage instances aren't being found.

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