ActionScript 3.0 :: Displaying Variables In Textfields Inside A Movieclip?
Feb 9, 2012
This issue is my constant pain, and has set my project back some time. I'm creating a message system for my game, it's supposed to record events that happened during travel, 3 vars per message (topic, in game date, content)All the vars are in an external as file and a public class. The problem is they return blank in the mc's textfields while displaying correctly on the main timeline textfields at the same time. This is the code sitting inside the mc that doesn't work.
Code:
import Variables;
var variables:Variables = new Variables();
function setMsgSlot (e:Event) {[code]....
on the main timeline, even in the same frame, works perfectly, and i can't figure out why.
this concerns flash cs5 and the timeline.Everybody knows the effect you get when you use appendText() to add text to a multiline dynamic textfield, right ? Well, I have a movieClip as a container, and I would like dynamic textfields to populate this movieclip in the same manner as textStrings would populate the dynamic Textfield.
How would this work?I have buttons that trigger addChild() function so as to populate the movieclip with textfields, but how do I make sure that the textfields make up an arbitrary list as a menu user chooses which buttons to click? Let's say this is the visible text when the swf runs.(I cut away some of the code to make this more to the point):
var buttonTrace:TextField=new TextField; addChild(TextClip.buttonTrace); buttonTrace.x=0; buttonTrace.y=0; buttonTrace.text="Breadcrumbs";
Now for each time I click a button in the menu I've made, a new textfield appears with the name of the button. This is how I want it. BUT......... How do I control the display properties and positioning of dynamic textfields within a movieclip ? How do I control persistent visibility, and how do I make these textfields appear one after the other in the order they were clicked.
I learned about the date class yasterday and made a lil app that will tell me when the next recess at school will be. It worked great when I ran it at home, but now when I try to run it at school all the letters in the textfields displays as squares, the numbers still work tho. The only difference I can think of is that at home i use CS5 and at school is use CS4, the font is embedded in the fla.
Every time I draw a gradient box throuh the code (I use a lot of them for the backgrounds with dynamic colours) I can just pray that it shows on the stage. Most of the time it does, but some times it doesn't. The trace statement is lying to me that the graphics is on the stage.
I resize dynamically a textfield to the height of the text in it. Most of the time it resizes correctly, but some times it doesn't, and makes my next line of text invisible. The trace statement again is lying to me that the textfield was resized.
Is there any way to make sure that my code is executed correctly or at least to find the error and fix it?
The example of the text animation and dynamic background I use is here: [URL]
At the moment, everything is output to stage in one big clump. But I can't figure how to make each text field display on separate lines. Messing with the y value doesn't seem to do the trick nor do line breaks in the XML.
Code: var dtxt:TextField; for (var i:uint = 0; i < occID.length(); i++) { dtxt = new TextField();
[Code]....
The purpose of this code is to create a dynamic textfield or a movieclip with values from an XML file to be added to stage as options in a drop down menu. Putting them in a text field or movie clip would allow me apply mouse events, etc. I'm a novice coder and so I'm just trying to feel out the best way I can handle it at the moment!
I have attached the actionscript file on stage, however I can't access function or variables inside movieclip. Instead I can access them on main timeline, is there a way to access function and variables inside movieclip
I have a couple of textfields on my stage named "turist_box_inf" and "hotell_box_inf" (a couple more to come). These are located in a mc with the instancename "former". To fill these with text in code, it would be former.turist_box_inf.text = "nice text" and so on. The thing is I want to fill these with info from an XML sheet and therefore do it through a loop. [code]...
I'm trying to animate a body of text. I'm trying to have each letter of the paragraphs increase alpha to simulate the typing effect. Also, to have a easing effect towards the end of the text. I got the advice to create a textfield for each letter, so I can animate them independently. With the codes below, I managed the add the text to my project. But unfortunately, the letterspacing is out of place, the text doesn't have multiline, and the tween doesn't appear.
This may have been asked alot. but all the things i found on google led me nowhere except confusion. the code i have so far is attached, but i can't seem to get the message outputted properly. Also, the x.text needs to be replaced with the textfield, but i'd like if that could be a var too, so i can use different textfields. All my textfields are in the timeline "messageBar" on layer "Text", this timeline lies on(under?) the main timeline. if you need more information, feel free to ask.
My goal with this actionscript is to create a new movieclip for each top-level XML node and include in the movieclip two separate textfields, an image, extend the movieclips to two row if necessary, rotate each movieclip differently depending its parity and add a hover event based on the movieclips instance name. I have achieved each goal except for the hover bit. The reason I cant access the instance name outside of the for loop is because the instance name only lasts for duration of the loop. Here is my current code (at pastie address).
I need to display a few different variables inbetween static text in a dynamic text box. In the movie the users click on pick 1 of 3 characters and 1 of 3 backgrounds. The variables are set onRelease of the button, ie
function pickname(){ if(charSelected == "char1"){ _root.textBox.CharSelectText.text = "Nutmeg"; } else if(charSelected == "char2"){ //else if
[Code]....
To display their name in a tester dynamic text field with just their name in it and no static text
Underneith the images of the characters and bg's is a sentence that gets filled out after you make your choices, ie "One day, [character name] went to the [lbackground name]."
I also need to have the character name and background name different colours from the rest of the text, is there a way to hook up a css file to give just those words different properties from the rest of the text?
I'm working on a pricing calculator and it is all dynamic. I have a local php server that is spitting out variables depending on the level (1,2,3,4)[code]...
I have read a few tutorials about adding variables to the text within a dynamic text box. However none of them work for me. I would like the box to display the Score of a game (called Score in my code, var Score:Number = 0). I can calculate the score fine, but it is not displaying in the Box. I need to load my Level Complete screen, with the text box inside. Could i do this by creating it using AS3 every time (by defining its properties in the code), or can i add it to my library (and define its properites there) and then declare an instance of it?
I am working on a file that displays two variables, a and b. The two variables are percentages, and they both start at value 50. Now what I want to do is to display both variables, and when the user presses the 'up' key a should go up and b should go down. When the user presses the 'down' key, it should be the other way around. And a+b= always 100.
I made this little action script: var a:Number = 50; var bNum:Number = 50; if(Key.getCode() == Key.UP) { a++; b--; [Code] .....
Then I've made two text areas, both in their own layer. I've put them both on 'dynamic text' and where it read 'Var:', I have entered 'a' for the first and 'b' for the second. In both text areas, I entered '50'. Obviously, it doesn't work. I test the movie, and nothing happens when I press the 'up' or 'down' keys.
I am trying to create a flash movie that takes variables from the address bar of the page in which it is contained, and then displays the results.If possible I would like to use PHP in conjunction with flash to achieve this.
have made a small flash game (my first). Its a simple shotting style game and I want to display 3 variables at the end.The variables calculate fine but I am unable to display them in the end screen. Can someone guide me how to do this. I have uploaded the fla file I have created. If someone is kind enough to add a few lines of code my email
I had a problem with ScrollPane. My application consists of two Buttons(with instances: myBtn1,myBtn2).I added textfields to a movieclip(myClip) and again added this movieclip to a scrollpane(sp) using the code as follows:
var sp:ScrollPane = new ScrollPane(); var myClip:MovieClip = new MovieClip(); myBtn1.addEventListener(MouseEvent.CLICK,onClick);function onClick(evnt:MouseEvent):void {
I have just successfully displayed the contents of my 'gallery' xml in a grid layout to my stage. My issue is I have a fairly small area to work with and I need to put these inside a custom scroller. The custom scroller I have atm displays only text (via a TextField and URLLoader) from a txt file and I'm confused how to alter it to load my gallery images (from my xml) instead. Can I load images from the XML into the textfield? Is there an easier way of doing it.
I have a variable call php_variable that loads from the php. It echos all the necessary variables. I have 2 array, Tel_start and Tel_area. The messages.text is just a text field I use to test if things are loading properly.
[Code]...
It display the correct string. But when I use Tel_start[0] like above, I got undefined. So here, the actual quesetion, what's the proper way of storing those variables and displaying it?
I have a question regarding ActionScript 3.0 and using buttons to change numeric values in a Flash project. I am trying to create a program that adds and subtracts numbers when buttons are clicked. Here is the code that I have written for the first button that I want to use:
Code: //Number values// var withdraw = 0; Amount_total.text = withdraw;
[Code]....
However the problem I have is that the K200disp text only displays 1,2,5,10,15 etc while the Amount_total text seems to randomly display 200 or lots of 0s!
Within my code, I have a series of movie clips that are dynamic text fields created with the createTextField call. The text field is dragged and dropped onto a box. At that point I want to create a duplicate of that text field and to then position it on top of the box. The code appears to be creating a duplicate of the original clip and the traces are all successful, however, the actual movie clip is not displayed anywhere on screen. I feel that it has something to do with the depth. Originally, I was passing this.getNewHighestDepth to duplicateMovieClip but that seemed to result in my existing text fields disappearing instead!
Code: function fnTagOnRelease(){ this.stopDrag(); delete this.onMouseMove; if (eval(this._droptarget) != mc_DropBox){ //spring back to original position [Code] .....
I have here a nice contact form. The only problem I got is that I would like to have the field names (name, e-mail, telephone), displayed inside the right field, (so when the user clicks inside, the text would disappear automatically) in stead of displaying the names next to the fields. My first tough was to write inside each field, in flash the field names, and it was ok for the first look. But the user needs to delete first the field names like "name" from the input box, in order to enter his own. How could I make these field names automatically dissapear when the user clicks inside a text box?
The code: stop();send_btn.addEventListener(MouseEvent.CLICK, submit); function submit(e:MouseEvent):void{var variables:URLVariables = new URLVariables(); variables.fromname = name_txt.text; variables.fromtel = tel_txt.text;variables.fromemail = email_txt.text; variables.frommessage = message_txt.text; [Code] .....
I just downloaded the latest version of google chrome and my html page with flash inside is not appearing in chrome.I am using an authoring tool called outstart trainer. The pages work well in IE and Firefox but does not work in google chrome.
In my flex 3.5 project, I have a class (MyItem) extending Canvas. In this I have declared a private variable named itemInfo which is type of ItemInfo (which is another subclass of Canvas).
I wrote code to hide/show the iteminfo when the mouse is over/out of MyItem. I am not getting any error but it is not showing the itemInfo as expected, when debugged the code, surprisingly the variables tab in debug window does not have the variable itemInfo at all.
I have declared a dummy:int variable and it is also not visible.
I'm updating a game in a Flash, using Actionscript 2 (what it was originally built in). It's a quiz game with different categories. At the end of each test is a results page showing their score for each of all the categories; each score being saved and displayed each time it's brought up. I need to have a print button added to this page, which I was able to do with
And labeling the frame of what I want to print #p. This works, but the drawback is, I can do that on each results page frame for each category; the error that results from multiple frames labeled the same thing, 'causes the dynamic text fields displaying the score to go blank when the print button is clicked. Even if it didn't, it would still print all of the frames with that label, printing multiple copies of the same results screen. Initially I planned to tie all the quizzes to a single results page; one results page, one results frame, only one frame with the #p label, and is the only thing printed.
The problem there is, I need to be able to have a back button that goes back to a point in the category the user just finished; so they can take the test again if they want, or take another part of the test in that category. So my idea was to put all of the dynamic text fields and the print button, inside a movie clip. All the text boxes have maintained their names and have embedding enabled. All of the actionscript, on any level of that frame, has been placed accordingly into the movie clip - and yet the dynamic text boxes will not populate with the score like they do outside the movie clip.
Worst still, the print button wont work at all inside the movie clip. Clearly I'm missing something, but I can't be that far off base in thinking this would work, am I? If I can make the movie clip show the results and work the print button, then I can use instances of the movie clip in as many frames as I need, but the only place the script or label for the print button will exist, is inside the movie clip. This is the script for the button putting the data into the text fields.