ActionScript 2.0 :: Displaying Variables In Dynamic Text
Aug 10, 2009
I need to display a few different variables inbetween static text in a dynamic text box. In the movie the users click on pick 1 of 3 characters and 1 of 3 backgrounds. The variables are set onRelease of the button, ie
function pickname(){
if(charSelected == "char1"){
_root.textBox.CharSelectText.text = "Nutmeg";
} else if(charSelected == "char2"){ //else if
[Code]....
To display their name in a tester dynamic text field with just their name in it and no static text
Underneith the images of the characters and bg's is a sentence that gets filled out after you make your choices, ie "One day, [character name] went to the [lbackground name]."
I also need to have the character name and background name different colours from the rest of the text, is there a way to hook up a css file to give just those words different properties from the rest of the text?
I'm working on a pricing calculator and it is all dynamic. I have a local php server that is spitting out variables depending on the level (1,2,3,4)[code]...
I have read a few tutorials about adding variables to the text within a dynamic text box. However none of them work for me. I would like the box to display the Score of a game (called Score in my code, var Score:Number = 0). I can calculate the score fine, but it is not displaying in the Box. I need to load my Level Complete screen, with the text box inside. Could i do this by creating it using AS3 every time (by defining its properties in the code), or can i add it to my library (and define its properites there) and then declare an instance of it?
I have a question regarding ActionScript 3.0 and using buttons to change numeric values in a Flash project. I am trying to create a program that adds and subtracts numbers when buttons are clicked. Here is the code that I have written for the first button that I want to use:
Code: //Number values// var withdraw = 0; Amount_total.text = withdraw;
[Code]....
However the problem I have is that the K200disp text only displays 1,2,5,10,15 etc while the Amount_total text seems to randomly display 200 or lots of 0s!
There's a movieclip, lets call it myMovieClip. Inside this movieclip there is a dynamic text box, lets call this one myText. Now to change the text within this text box that is embedded in a movieclip, it's simply:
[Code]....
However, what if there is a variable, called myVariable that stores the instance name of the text box. With only one text box I know it's pointless, but for the sake of example, lets leave it simple. So, suddenly the code looks like:
So, I have some basic actionscript code. It's a legacy site, so I'm using AS2. The line of code simply does this:
myField.text = "some text"
So, I select the text field on the stage, then ensure the font is embedded. All the glyphs I want are checked, but then when I compile and test, the fonts don't show up when the code is executed. Instead, the textfield is blank! What happened?! Where did the text go?
I should mention that the .swf which I compile is loaded into another parent .swf during runtime. If that parent .swf does not contain embedded fonts, is that why it's broken?
I am working in Flash CS5 and I have placed a text field (dynamic, classic text) on the stage. I am accessing it through Actionscript on the same frame like this:
var ct:TextField = TextField(getChildByName("Temperature")); ct.text = "Hello world";
What ACTUALLY appears is this: So... The H, Ls, and D are gone. Mysteriously. Without warning. I am sitting here utterly confused. Is this just me?
PS. The text field is set to Myriad Pro Bold, a font on my computer, so it isn't like it's a font problem.
This should be basic enough but I'm having trouble troubleshooting it
var instrument:MovieClip=banjo; instrument_txt.text="The " + String(instrument)+ " has been selected!";
I wanted this to result in dynamic text field displaying
"The banjo has been selected!" but it results in "The [Object MovieClip] has been selected!".
Is String(var) wrong command to use? The only reason I could think why it's not working is, that the variable has been stated as 'MovieClip' instead of Number or Text. What can be done in the case of MovieClip if this is correct?
P.S I'm wondering if there're rules on asking questions on this board... I've asked two for today already and they would be considered pretty 'basic' ones to professionals / experienced users on this board >_<
I have a dynamic text block (with text in it), which is on a button. This button is within a movie clip. This has created a "slide-in" / "slide-out" illusion when clicked on it.
My problem : The dynamic text does not display at all. If I change the text to Static, it displays.
Am I missing something, or why is this not displaying??
when i run movie i can not see text in my dynamic text box though i am able to select it and if "ctrl + A" it and paste it in my actions panel i can see it contains the text i intend.....
also if i just comment the line from my code -- preloader_txt.text = int(pcent)+" || 1mb"; then the dynamic text box is showing the default text i put there which means there is no formatting problem...
i defined a global array in the first frame.When the user clicks on a button a value is inputted into the array, and they can click on several so all the different values are stored in an array.I want to display the last value of the array, so the last button they clicked on, on a separate frame.so i define my array like:
_global.purchases = new Array();
and the code on my button is:
on (release){ _global.purchases="awhite"; _root.gotoAndPlay("checkout_page"); }
and the code on the frame with the text box is:
var arrayCount = purchases.length; var latestValue = arrayCount-1; if (purchases[latestValue]=="awhite"){ imagename_txt = "A White"; }
However, the text doesnt display at all. If I trace my array then I get "awhite". If i trace arrayCount I get "6" and "5" for latestValue. But if i try and trace purchases[0] then I get "undefined".
i defined a global array in the first frame.When the user clicks on a button a value is inputted into the array, and they can click on several so all the different values are stored in an array.I want to display the last value of the array, so the last button they clicked on, on a separate frame.so i define my array like:
_global.purchases = new Array();
and the code on my button is:
on (release){ _global.purchases="awhite"; _root.gotoAndPlay("checkout_page");}
and the code on the frame with the text box is:
var arrayCount = purchases.length;var latestValue = arrayCount-1;
if (purchases[latestValue]=="awhite"){ imagename_txt = "A White";}
However,the text doesnt display at all. If I trace my array then I get "awhite". If i trace arrayCount I get "6" and "5" for latestValue. But if i try and trace purchases[0] then I get "undefined".
I'm trying to figure out how to save input text using dynamic text boxes.I have two input boxes (box1 and box2) where user types first and last name. Two dynamic text boxes (box3 and box4) that will save user's first and last name.I can trace name and last names but not able to display dynamic text and save text from input boxes.[code]
I'm attempting to display external XML data in a dynamic text box. When I test preview my code, the information that I want to display shows up in the Output window, so I know that its linked and works. My trouble is creating the code that will link to my (txtBox) and displaying when previewed.
just working on an exercise and I cant figure out the code to display the trace value in a dynamic text box.Heres the code that generates exactly where I'm at right now.
i defined a global array in the first frame.When the user clicks on a button a value is inputted into the array, and they can click on several so all the different values are stored in an array.I want to display the last value of the array, so the last button they clicked on, on a separate frame.so i define my array like:
_global.purchases = new Array();
and the code on my button is:
on (release){ _global.purchases="awhite"; _root.gotoAndPlay("checkout_page"); }
and the code on the frame with the text box is:
var arrayCount = purchases.length; var latestValue = arrayCount-1; if (purchases[latestValue]=="awhite"){ imagename_txt = "A White"; }
However, the text doesnt display at all. If I trace my array then I get "awhite". If i trace arrayCount I get "6" and "5" for latestValue. But if i try and trace purchases[0] then I get "undefined".
I am trying to create a dynamic text field that loads data from an XML file. the XML file cannot contain html formatting, and the idea is that each word should be able to be on its own line. like:
Dynamic Data Displays Here.
Now, I've been told that the way they used to do this is that in the XML is formatted where they put all the words on their own lines. like:
<data name ="input">Dynamic Data Displays Here.</data>
when i try this, it seems to be double spacing everything.
I have a DynamicText movie clip call mcShotsText. In my .as file I'm creating an instance via:
private var _mcShotsText:MovieClip; _mcShotsText = new mcShotsText(); _mcShotsText.x = 300; _mcShotsText.y = 300; addChild(_mcShotsText);
If I make the symbol so that it starts with text, it displays that fine. I want to alter it in code throughout the course of the game. I was hoping this would work:
Trying to display an image in a Dynamic Text Field that reads in an html file: using the <img> tag. The text shows up just fine, but the image is not being displayed ??
Im trying to create textfield inside my movieclip dynamically (at runtime). So I created a function called "CreateTextField()" which accepts parameters, including the "instanceName" and "txtValue".
Inside that function is a MovieClip.createTextField() function that takes the values and creates a textfield with the "instanceName" provided and assigns a value to the .text property of the textfield through "txtValue".
The code compiles. But it just doesnt want to show the textfield.
I have searched and tried different things for hours now.It has been a while since I have used Flash and I can't seem to remember.I have a movie embedded and I am passing a variable to the root movie for it to play when the embedded movie is complete. I know the variable is getting passed because I am displaying the value in as dynamic text but the parent movie will not play. This is what I have:
stop(); row = 0; if (row == 1) {[code]..........
I know there is a way to tell the parent movie to play from the embedded movie by using TellTarget but I would like to find out why this doesn't work.
I've created a series of calculations, and I've got that part down. Now, I just need it to show up in the movie.
I've created the dynamic text box in Flash (CS3), but when I hit test, it won't show up.
After all the calculations, I should have a figure that I call totalmoney. My dynamic text box is called total. The user doesn't need to hit anything for it to appear. It just appears as part of the movie.
Here's my code:
stop(); var startDate:Date = new Date(2010,0,12); // use your startyear, startmonth, startdate in the new Date() parameters.var currentDate:Date = new Date(); // assuming user's clock is correct and in your timezone. else use server
I'm using AS3 and trying to place the number value read from an SO into 2 dynamic text boxes. I'm using a couple of test numbers (2.25 and 1.25). Oddly when I run the following script, I am having difficulty getting my test numbers to appear in the 2 text boxes (T1, T2). (Before the numbers stopped displaying altogether, they were rounding up and seemed to be 10x greater than they actually are, without my doing anything like this.) Note: The script also displays text boxes (T3, T4, T5 and T6) with messages like "above average" based on the scores-not sure if these displays are correct, since I can't view the 2 numbers that the displays are based on.Here's the code. I must be doing something wrong:
Btn1.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);function mouseDownHandler(event:MouseEvent):void { var so:SharedObject = SharedObject.getLocal("G1", "/"); // using "/" as a local path should work to pick up the
I have a .fla file with a movieclip that has a dynamic text box in it. In my .as class file I'm setting the dynamic text's text with _clip.Score.text = "Points: " + _score.toString(). This seems like it would work but for some reason the following results happen:[code]
I have a SWF file that is loading text from an xml file. The text loads and animates fine when viewing it embedded in an html page zoomed to 100%. It even looks fine when loading at 100% and then zooming in. My problem is that the text field will not display when the page reloads while zoomed at anything other than 100%. It gets even weirder because everything is fine if I set the text of the dynamic field via a static string, the same string as in the xml file.
Okay, I'm making a Flash news blog thingy using xml (obviously).
I have the title, date, etc. dynamic text boxes(with the font embedded and instance names and whatnot) on a bar for each item which are all on a new's box which is on the stage. [code]...
I have a project I am trying to put together that includes closed captioning with a scrollbar (standard flash component). In my navigation file I have a text box with a dynamic text box with _level10.ccText as the Var
I have a series of pages that get called into a level below the navigation file. On each of them I have code in an actions frame _level10.ccText = "text text text text";
The text displays fine in the text box but when I scroll down the scrollbar scrolls down too far. The text gets to the end and the scrollbar is only about halfway down the bar. If I keep pushing the down button or drag the slider it will go all the way down but my text doesn't move. Its almost like there are extra lines somewhere that it is trying to scroll to.
I have a dynamic text box (called navgxchangeBox below) that is being fed by an xml file.Depending on the output (weather positive or negetive) I'd like the text to display green (for pos) or red (for neg). I know I need to write a if conditional statement but not sure if it is correct. The text is displaying in color, but I don't think the condition loop is executing. Can anyone look at my code below and tell me what I am doing wrong?