ActionScript 3.0 :: Adding A New Instance Of A Movieclip?

Feb 3, 2010

I want to add a new instance of a MovieClip named chair_mc in my .as file but am not sure where to place it. I also want to bring in two other MovieClip symbols but am not sure where to place this. This is the code:
 
package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;

[code].....

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Actionscript 3.0 :: Adding A MovieClip To An Instance?

Nov 23, 2009

I'm trying to place a MovieClip instance inside another instance on the stage, but flash keep shouting a good old error message at me, that being...

Code: Select all1061: Call to a possibly undefined method addChild through a reference with static type

Were as if I add it to the stage by itself, and not within another instance it works just fine? Here is my code...

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{
import com.essenweb.display.*;[code]...........

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I have created a movie clip on the stage and in symbol properties I have checked "Export for ActionScrip" the MC name is "slide" and the class is "slide" base class is flash.display.MovieClip.

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TypeError: Error #1009: Cannot access a property or method of a null object reference.
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Here is my code:
PHP Code:
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Actionscript 3 :: Constructor To Assign Instance Name From Super Constant When Adding Instance In Flash IDE?

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I have a library object (SomethingMC) which extends a custom class (Something). Something, in turn, extends MovieClip.If adding SomethingMC to the stage within Flash CS3 IDE, is it possible for it's super class (Something) to assign an instance name from a class constant (Something.THE_CONSTANT)?

package
{
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The above does not work. It throws Error #2078: The name property of a Timeline-placed object cannot be modified. if the instance is assigned a name in the IDE, and it just doesn't work if no name is assigned in the IDE.

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I don't understand how this will work then, since every time I add a clip by code it will have no instance name. The only alternative for me so far was keeping the clip on the stage the whole time, just out of bounds or invisible so I can still do stuff like _root.movieclip.movieclip.variable or _root.movieclip.movieclip.gotoAndStop(2).

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ActionScript 3.0 :: Adding A Dynamic Number To A Instance Name?

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My name is Bryan i am 17 years old and i'm from the Netherlands. As i am trying to become a web design and developer i decided flash was a MUST to know, so i started trying flash and messing about. Now i'm trying to get into Action script 3.0 deeper. Currently i am trying to fix an externaly (XML) loaded image gallery for my self, except i'm a little stuck right now.Up to now all my code has worked. I've got 3 UILoaders set up for 2 jobs: Loading thumbnails (2 of them) and the other is for loading a 'full' version. I got that working. Except if i get huge images like a wallpaper etc. it screws up the size, so i set scaleContent to true.

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So as i said im already failing at trying to dump the images in the thumbnails.I've got the following setup:

Root document has a MC: mc_content.
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So what i want:

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here is my current XML function:

ActionScript Code:
// Function that is called upon loaded complete
function xmlLoaded(event:Event):void{
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[code]....

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[Code]....

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[Code]....

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For some reason, the same code works now, without any problem at all. I don't know what happened, or why, but I no longer have this problem Here's the original post: To put simply, I created a MovieClip, put it with addChild() to stage, and when I tried to call this piece of code:

[Code]...

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{[code].............

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I am trying to create an interactive graphic. Basically, it's three squares layered on top of each other, with a large square in back, a medium square centered in the middle of the large square, and a small square in front centered in the middle of the medium square.

When you roll over the medium square, say, it expands to almost the size of the large square and some text fades in, and the small square on top of it fades away. When you roll off of the medium square, it goes back to it's smaller size, and the small square fades back in.

Currently, I have the actionscript in the movieclip to make the medium square get larger and smaller (and the text fade in), but I need to somehow reference the instance of the small square movieclip to hide it when I roll over the medium movieclip.

My actionscript for the medium square activity, currently:

Code:
stop();
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if(rewind == true){

[Code]....


how to have this rolling over action get rid of the small square and then bring it back on roll out.

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I have a scrollpane in my library.Inside a movieclip, I create an image gallery and add it to the scrollpane.I do this in this function.[code]Now everything works fine, and no problems occur.I do however get the runtime error TypeError: Error #1009: Cannot access a property or method of a null object reference. at fl.containers::ScrollPane/endDrag()It doesnt seem to affect my file, but I am sure it would be better to try and get rid of it.I think it has something to do with adding my movieclip to the main movieclip, and maybe.I am not removing it when I add a different movieclip.Whenever I add a movieclip to the main one, I use container_mc.addChild(...);Does addChild check to see if a movieclip already exist, and remove it if it does? Or do I need to remove my clips beforehand?

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I have a MovieClip called chipmovie which I have exported to a class method called ChipMovie, when I try and add it to another movieclip, for some reason it doesn't display.
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public function addChip(chip:Number)
{
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In the output it says:

init y = -151 height is 0

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I have want to tell a movie instance to play from a class:

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{
import flash.display.MovieClip;
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[code]....

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I am trying to get the instance name that i gave to a dynamically created movieclip the movieclip was created using var zebra_mc:Zebra = new Zebra(); //creating a new instance of the zebra class The movieclip was then added to the stage using a for loop, as it was contained in an array. Each time a movieclip is added to the stage it is then added to another array (existingObjects) I then need to iterate through this array and pull out each objects names. I have tried using existingObjects[i].name, which returns "instance140" and existingObjects[i].toString, which returns functionFunction(){}, very useful. and existingObjects[i] which just returns the object.

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It seems that my code is problematic, because I assign one instance of a MovieClip to several variables, type MovieClip. The behaviour of others of my codes makes me think, that ActionScript does not make copies of the instance, but references all variables to this single instance. This behaviour now causes trouble.The solution I consider now, is to create copies of the MovieClip and assign them to my variables. Is there any code to copy a MovieClip?

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I've a row of MovieClips with the instance names holder0 to holder7. How can I get the holder name of the MovieClip by click?

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I have problem. I work in Actionscript 3.0. I have add Movie Clip to stage by this code:

for (i=1;i<=33;i++){
var mcPipeShell = new pipeshell();
this.addChild(mcPipeShell);
}

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