ActionScript 3.0 :: One Movieclip Instance As Value For Several Variables?
May 28, 2010
It seems that my code is problematic, because I assign one instance of a MovieClip to several variables, type MovieClip. The behaviour of others of my codes makes me think, that ActionScript does not make copies of the instance, but references all variables to this single instance. This behaviour now causes trouble.The solution I consider now, is to create copies of the MovieClip and assign them to my variables. Is there any code to copy a MovieClip?
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Mar 14, 2006
I am wrapping my brain around OOP in AS2. I am making two posts on two different subjects. My question here is: when should I use local instance variables, and when should I attach new properties to the instance object? (Feel free to correct my terminology.) Let's say I have a class for a scrolling background, which scrolls when I mouse over its edge. I want to put these values somewhere:
1) How wide is the border in which a mouseOver makes it scroll? This is basically a semi-constant I set it up once and keep it the same, unless the user changes it in an options menu to make the border wider or narrower. Call this scrollBorderWidth.
2) How fast is the background scrolling now? I want to track this so I can smoothly change the scroll speed over several frames. This is often changed. Call this scrollSpeed.
It seems I have two ways I can store and access these values and darned if I know which is better practice. METHOD A: Make them local variables in the class, so the scrolling background instance has them as local vars. I set them up thusly:
[Code]....
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May 30, 2010
I'm using 9 textbox in my stage. Names are similar, only difference is the last character. (s1_0, s1_1, s1_2, ...). I'm trying to use these textbox in a loop. But I couldn't find the right typing... s1_[i], s1_(i) or s1_{i} gives error. s1_0.text=0 s1_1.text=0 s1_2.text=0 s1_3.text=0 s1_4.text=0 s1_5.text=0 s1_6.text=0 s1_7.text=0
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Jul 23, 2009
So in AS2.0 I would use _global.variableName to create and refer to a variable that was maybe created on the stage and then needed to be referenced to inside of an instance. That doesn't seem to work anymore. Are you expected to not want to do that, or is the code just changed now?
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Jul 13, 2007
There's a way to get the instance name of objects/symbols for variables and use this in actions and/or functions?
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Mar 9, 2010
Im looking to have something along these lines, different variables that build the path to the object so that I can have it change dynamically.I'd like to have something like:
function foo(e:MouseEvent):void {
var1.var2.var3+_button.gotoAndPlay(2);
}
[code].....
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Nov 11, 2010
So, I have something like..
Code:
select = ("block" + number);
trace(select._currentframe);
number++;
This is because I have 5 movieclips named block1, block2, etc. However, it returns undefined. When I directly state the instance name, like:
Code:
trace(block1._currentframe);
It works. How do I use variables as instance names?
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Sep 11, 2009
I've read on the net that actionscripting from the action layer will result in a more readable file once published, as apposed to attaching onClipEvent functions which slow down readability.
For this reason I am trying to add variables to a MovieClip I have on the stage with an Instance Name of Player. However I wish to assign the MovieClip variables from the actions layer using the MovieClips Instance Name.
[Code].....
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Jun 20, 2006
I have created movie clips using loops that names them box1, box2, box3.... via = i + 1;duplicateMovieClip (_root.box, "box" + i, i);but i then want to edit a textbox which is rooted inside each movie but related to the movieclip just produced. so if box1 had just been produced then:box1.textbox.text = " E cell = +j+"V";is done so effectively i am looking to do: box+i.textbox.text = " E cell = "+j+"V";
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Jul 24, 2007
I have defined a variable attached to a move clip via Mc.OnLoad = function *etc so is it possible to access this variable from within the move clip ?
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Oct 18, 2007
I am using the tween class to change the alpha value of a MC upon rollOver and rollOut. To refine the effect, I assigned a variable to the MC's alpha value so if the mouse moves off the MC before it has reached 100% alpha, it wont start immediatly fading from 100%, but from the value it had reached before the user stopped the rollOver action. Unfortunately, when I leave my mouse over the MC until it goes to 100%, and then I wait a second or two, the alpha snaps back to 50% (the starting alpha value).I can't figure out why this keeps happening, but I have run into it with other projects and I surmise it is the way I am using the tween class. Below is the code I used to make this happen.To see the problem, here is a link to the compiled file:
// image 1 Set 2
groupA.group2.image1.onRelease = function() {
loadMovie("main_resized/1.jpg", pictureHolder);
[code]......
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Jul 3, 2009
In the following code I would like to be able to change which object the code affects depending on which parameter name is passed to it:
Code:
EventCentral.getInstance().addEventListener(ProjectEvent.SOME_EVENT, handleSomeEvent);
function handleSomeEvent($event:ProjectEvent):void
[Code].....
I could write it all out with ifs and else ifs for each parameter but this code is already part of quite a large structure and it would be more elegant to be able to do it with re-usable code.
I'm trying to do it is particularly idiomatic to actionscript anyway
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Jul 21, 2009
I have two classes a main and one controlling a cloud graphic going on the stage. In the main class I am creating an instance of the cloud, adding it to the stage with an array and with a for loop I am setting the x speed (vx). I have noticed that if I set the vx in the cloud class and reference it directly then it does not work (clouds are drawn for a millisecond then a blank movie). I have to initialize the cloud.vx value in the main class to get it to work. Why can I not just pull the vx value from the cloud class without setting it to a value in the main class?
Main class
Code:
package
{
import flash.display.MovieClip;
[Code].....
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Nov 21, 2010
So, I have:
function respawn(enemyid){
clearInterval(respawnTimer);
enemyname = "enemy" + enemyid;
[code]......
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Jun 1, 2011
I have a movieclip instance named 'placeholder' on the canvas, and I want to change the alpha of the named movieclip from it's class without effecting the alpha of all the movieclips of the same type. How would I specifically target the named movieclip instance that is on the canvas?
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Jan 14, 2012
For some reason, the same code works now, without any problem at all. I don't know what happened, or why, but I no longer have this problem Here's the original post: To put simply, I created a MovieClip, put it with addChild() to stage, and when I tried to call this piece of code:
[Code]...
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Oct 8, 2008
I can get the variable into Pages.as now but the Loader will not "reload" hen the button is clicked.
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May 17, 2009
- I tried, when I first started making this site, to load all of the artwork images into an array and then copy the array before resizing them for their specific functions (being seen as thumbnails or as full size pics.) Unfortunately, I ran into the well known issue of Array cloning only creating a pointer to the same group of items. I tried the newArray = oldArray.slice() trick, but it didn't seem to work. Finally, I just loaded the images twice into two separate arrays, and it works, but I hate this solution. Anyone got a better one?
- I'm trying to maintain some sort of connection between the two sets of Arrays so that, for example, when someone clicks on Thumbnail 15, Fullsize Image 15 will open up but I couldn't find anything that worked. Renaming the Instance Name dynamically didn't seem to work and adding an Instance Variable dynamically doesn't seem possible either as I can't make the Class I am working with (Sprite, in this case) dynamic ahead of time. I'm sure there's a simple method for this.opens up, the different animations seem to interfere with each other and slow each other down (they also seem to get interference from the time taken to load the image Arrays.)
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Aug 18, 2010
Currently I have two classes which are "bullet" and "enemy".There are two instances of the enemy class.Code from an ENTER_FRAME event in the Bullet Class:
ActionScript Code:
try
{
for(var k:int=0; k<getEnemys.length; k++)
[code]....
The Enemy Class has a private variable called "hits".What do I have to do in order to reduce the hits of the instance of the enemy that was hit by the bullet?
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Jan 28, 2010
I know what instance variables, contractor methods, local variables and constructor arguments are (I think) but I'm confused as to when or how to use them, for instance I have use this a lot and I don't really understand why it is used like this...
[AS] package standard.testing {
import flash.display.MovieClip;
import flash.events.Event;
import com.greensock.*;
[code]....
Why create a function with arguments...
[AS]public function tweenMe(mc:MovieClip, xPos:Number, yPos:Number)[/AS]
Then create instance variables...
[AS]
public var _mc = MovieClip;
public var _xPos= Number;
public var _yPos = Number
[/AS]
then create local variables with the values of the arguments
[AS]
_mc = mc;
_yPos = yPos;
_xPos = xPos;[/AS]
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Jan 26, 2006
I've created a class that utilizes setInterval...I call it in a different class...and I can't get it to make the setInterval call. I'm thinking there's a scope problem but I don't see it.
Class w/ setInterval:
Code:
class Foo {
private var id:Number;
public function Foo() {[code]....
The function will get called but I need access to the class's instance variables inside display().
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May 28, 2011
how can i access a movieclip via its instance name in another Movieclip class?
and a nother question how can i access a movieclip via its class name in another movieclip class?
BTW i want to access the movieclip child
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Jul 17, 2011
I am trying to make a reference to a movieclip instance that is in another movieclip.
Here's the deal: I have a main timeline for different pages of a website...then within that I make all of the art on each page into a movieclip so I can do animations every time that main timeline frame is called to, yet still keep my main timeline clean.
Within one page's movieclip I have a few buttons that I want to use to go to other pages by referencing them on the main timeline.I have been using this: (home_about is the about us button on my home page, and frame 31 is on the main timeline).
home_about.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_6);
function fl_ClickToGoToAndPlayFromFrame_6(event:MouseEvent) :void
{[code].............
Since this home_about is within another movieclip,I get the access of undefined property error. Do I need to change the code I've pasted above or add in variable definitions to fix this?
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Feb 10, 2012
How can I access instance variables in closure(inner function) for this style: this['varName']?
[Code]...
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May 20, 2009
I am trying to create an interactive graphic. Basically, it's three squares layered on top of each other, with a large square in back, a medium square centered in the middle of the large square, and a small square in front centered in the middle of the medium square.
When you roll over the medium square, say, it expands to almost the size of the large square and some text fades in, and the small square on top of it fades away. When you roll off of the medium square, it goes back to it's smaller size, and the small square fades back in.
Currently, I have the actionscript in the movieclip to make the medium square get larger and smaller (and the text fade in), but I need to somehow reference the instance of the small square movieclip to hide it when I roll over the medium movieclip.
My actionscript for the medium square activity, currently:
Code:
stop();
this.onEnterFrame = function(){
if(rewind == true){
[Code]....
how to have this rolling over action get rid of the small square and then bring it back on roll out.
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May 11, 2010
I narrowed the causes of an AS3 compiler error 1119 down to code that looks similar to this:
var test_inst:Number = 2.953;
trace(test_inst);
trace(test_inst.constructor);
I get the error "1119: Access of possibly undefined property constructor through a reference with static type Number." Now if I omit the variable's type, I don't get that error:
[Code]...
So what's the deal? I like explicitly typing variables, so is there any way to solve this error other than not providing the variable's type?
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Mar 20, 2009
Does creating a new instance of an Object that uses an identical name to an older instance, delete the previous instance? Or should the original instance be deleted first? The code uses a ridiculous amount of XML vars. Isn't it less memory intensive to parse the XML and save the properties to an Object, and then delete the XML Object, rather than keep the XML Object around and reference it's child nodes directly? Is it better form to break up a huge XML file (>600lines/3200vars) into smaller chunks?
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Jul 15, 2010
I'm making a fighting game and so far all the controls are good, characters can walk, run attack etc. My problem: The character is a MovieClip, Guy, and is exported to a class Guy. In Guy.as I have a boolean "hitting" which is set to default "false". If the Guy object hitTests an enemy while "hitting" is true, the enemy will take tamage.
In the Guy MovieClip there are about 7 frames, each with its own animation. 3 of those frames are attacking animations in form of MovieClips, i.e, if we click them we get another set of frames. Say one of the attack MovieClips has 10 frames in it, frame 7 of 10 is where the punch actually lands, this is when I want the enemy to take damage, not before (while the character is still moving his hand forward). Seeing as this frame is inside a MovieClip which is inside another MovieClip(Guy), is there a way to access the property "hitting" with this inner frame?
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Feb 7, 2011
Is it possible to have more than one instance name on a movieclip?
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Aug 14, 2010
I have want to tell a movie instance to play from a class:
`package com
{
import flash.display.MovieClip;
public class Global extends MovieClip
[code]....
pic1m is the class, but I get 1120 undefined property error.If I just put pic1m.play(); in my main timeline action layer it works fine, but I need the function playMask to be global in AS3...
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