ActionScript 2.0 :: Access Variables From Inside Instance?
Jul 24, 2007I have defined a variable attached to a move clip via Mc.OnLoad = function *etc so is it possible to access this variable from within the move clip ?
View 2 RepliesI have defined a variable attached to a move clip via Mc.OnLoad = function *etc so is it possible to access this variable from within the move clip ?
View 2 RepliesI've created a class that utilizes setInterval...I call it in a different class...and I can't get it to make the setInterval call. I'm thinking there's a scope problem but I don't see it.
Class w/ setInterval:
Code:
class Foo {
private var id:Number;
public function Foo() {[code]....
The function will get called but I need access to the class's instance variables inside display().
So in AS2.0 I would use _global.variableName to create and refer to a variable that was maybe created on the stage and then needed to be referenced to inside of an instance. That doesn't seem to work anymore. Are you expected to not want to do that, or is the code just changed now?
View 9 Replieshow do you access a button inside a movie clip by instance name? i want to add an event listener to the button.
i tried:
Code:
myMovieClip.myButton.addEventListener(MouseEvent.MOUSE_DOWN etc......
and got no errors but at the same time it didnt respond to my event listener
I have a TileList that is fed by a DataProvider. The DataProvider places a source Class (and corresponding MovieClip) into the TileList as visual and interactive objects. [code]...
View 7 RepliesHow can I access instance variables in closure(inner function) for this style: this['varName']?
[Code]...
I'm programming an application where I'm loading an external SWF file to a movie clip in my stage[code]...
My question is this: how can I access the variables inside the embedded swf (probably through the bgURL, but I can't figure out how)
I have attached the actionscript file on stage, however I can't access function or variables inside movieclip. Instead I can access them on main timeline, is there a way to access function and variables inside movieclip
View 2 RepliesHow do I access variables on the main scene from inside a movie clip.
I have a variable called player health, and inside the movie clip I want to do this, playerhealth -= 20, but its not working
i am creating my own component. the problem is how can i access the variables inside the Class without using _root.myComponentName.variableName.
[Code]....
I am wrapping my brain around OOP in AS2. I am making two posts on two different subjects. My question here is: when should I use local instance variables, and when should I attach new properties to the instance object? (Feel free to correct my terminology.) Let's say I have a class for a scrolling background, which scrolls when I mouse over its edge. I want to put these values somewhere:
1) How wide is the border in which a mouseOver makes it scroll? This is basically a semi-constant I set it up once and keep it the same, unless the user changes it in an options menu to make the border wider or narrower. Call this scrollBorderWidth.
2) How fast is the background scrolling now? I want to track this so I can smoothly change the scroll speed over several frames. This is often changed. Call this scrollSpeed.
It seems I have two ways I can store and access these values and darned if I know which is better practice. METHOD A: Make them local variables in the class, so the scrolling background instance has them as local vars. I set them up thusly:
[Code]....
I placed a movie clip instance inside a button, and I want this movie clip to play when the button is released. I'm using this code on the frame containing the button:
function playMovie(event:MouseEvent)
{
this.theButton.theMC.gotoAndPlay(3);
[code].....
I am trying to create a gallery where each thumb is housed inside of it's own movie clip that will have more data, but it keeps failing because it won't let me refer to the newly created instance of the movie clip. Below is what I am trying to do.
var xml:XML;
var xmlReq:URLRequest = new URLRequest("xml.xml");
var xmlLoader:URLLoader = new URLLoader();
[code]....
I am trying to create a gallery where each thumb is housed inside of it's own movie clip that will have more data, but it keeps failing because it won't let me refer to the newly created instance of the movie clip. Below is what I am trying to do.
var xml:XML;
var xmlReq:URLRequest = new URLRequest("xml.xml");
var xmlLoader:URLLoader = new URLLoader();
[Code]....
It dies every time on that last line. How do I refer to that vidThumbn instance so I can add the imageLoader? I don't know what I'm missing. It feels like it should work.
I have to admit I pretty much ran away from Flash when AS2 came along and only used it for animation purposes over the last 5 years.So I'm having a major crash course in AS3 in Flash CS3 and I'm not enjoying it one bit. I'm getting maybe 10mins of finished work per hour as I try to figure out the limits and rules of AS3. Quite often it seems that AS3 simply can't do what I want it to. Anyway: Characterchecks.as is the main class and it loads a bunch of XML into four arrays. The file starts like this:[code]If I trace the value of, say, cc._Categories from the main FLA, it's empty. I'm guessing that the next line of AS in the main FLA doesn't wait for the previously called function to complete? (This may tie in to my next problem)My next step is that I want to display various things based on the data in the array. I have another class, Display.as which will hold all the functions to create the items on display. I thought it would be best for these to be a separate object. I wonder if I'm right?
So I declare an instance of Characterchecks in the main FLA and call it cc, and then run the functions to populate the arrays... Now I create an instance of Display and call it cd. How can I get functions in cd to see the values of the variables in cc? And if the main timeline can't tell that the functions aren't finished filling the arrays, how is cd supposed to know?I might be asking dumb questions, or maybe I'm doing things ***-backwards, I don't know. I'd appreciate any help, I really would. This whole thing has me at the end of my tether... being the most technically advanced person in my circle of co-workers and web design friends means I have no-one to explain why things need to be done a certain way or what the best way is.
I'm using 9 textbox in my stage. Names are similar, only difference is the last character. (s1_0, s1_1, s1_2, ...). I'm trying to use these textbox in a loop. But I couldn't find the right typing... s1_[i], s1_(i) or s1_{i} gives error. s1_0.text=0 s1_1.text=0 s1_2.text=0 s1_3.text=0 s1_4.text=0 s1_5.text=0 s1_6.text=0 s1_7.text=0
View 3 RepliesI am trying to add a LOAD EXTERNAL MOVIE CLIP behaviour to a button sitting in a .FLA called SERVICESMENU. I want to load a .swf titled MULTIMEDIA.SWF into an instance of an empty symbol called PAGE LOADER on a different .FLA called MAIN.FLA.
The problem is when I am in the SERVICEMENU.FLA file, I cannot see the instances that I created in the MAIN.FLA when following the behaviours wizard so I cannot choose the PAGELOADER instance that was created in and resides in the MAIN.FLA file.
It seems that my code is problematic, because I assign one instance of a MovieClip to several variables, type MovieClip. The behaviour of others of my codes makes me think, that ActionScript does not make copies of the instance, but references all variables to this single instance. This behaviour now causes trouble.The solution I consider now, is to create copies of the MovieClip and assign them to my variables. Is there any code to copy a MovieClip?
View 8 RepliesThere's a way to get the instance name of objects/symbols for variables and use this in actions and/or functions?
View 4 RepliesIm looking to have something along these lines, different variables that build the path to the object so that I can have it change dynamically.I'd like to have something like:
function foo(e:MouseEvent):void {
var1.var2.var3+_button.gotoAndPlay(2);
}
[code].....
So, I have something like..
Code:
select = ("block" + number);
trace(select._currentframe);
number++;
This is because I have 5 movieclips named block1, block2, etc. However, it returns undefined. When I directly state the instance name, like:
Code:
trace(block1._currentframe);
It works. How do I use variables as instance names?
if i have a movie clip in my Scene 1 and inside that movie clip is another symbol e.g. a button, how will i reference the instance name of that button in my Scene 1
View 2 RepliesI'd like to be able to instance an MC that is within another MC to the stage. I understand how to duplicate things in the same path and how to attach from the library. However, for the unique situation that I have in my project I'd like to instance from inside a MC to the root.Pseudo example:contatiner1 and projectile1 are MCscontainer1 parent is the rootprojectile1 is inside container1Create an instance on the root of projectile1
View 2 RepliesI've read on the net that actionscripting from the action layer will result in a more readable file once published, as apposed to attaching onClipEvent functions which slow down readability.
For this reason I am trying to add variables to a MovieClip I have on the stage with an Instance Name of Player. However I wish to assign the MovieClip variables from the actions layer using the MovieClips Instance Name.
[Code].....
I have created movie clips using loops that names them box1, box2, box3.... via = i + 1;duplicateMovieClip (_root.box, "box" + i, i);but i then want to edit a textbox which is rooted inside each movie but related to the movieclip just produced. so if box1 had just been produced then:box1.textbox.text = " E cell = +j+"V";is done so effectively i am looking to do: box+i.textbox.text = " E cell = "+j+"V";
View 2 RepliesI am using the tween class to change the alpha value of a MC upon rollOver and rollOut. To refine the effect, I assigned a variable to the MC's alpha value so if the mouse moves off the MC before it has reached 100% alpha, it wont start immediatly fading from 100%, but from the value it had reached before the user stopped the rollOver action. Unfortunately, when I leave my mouse over the MC until it goes to 100%, and then I wait a second or two, the alpha snaps back to 50% (the starting alpha value).I can't figure out why this keeps happening, but I have run into it with other projects and I surmise it is the way I am using the tween class. Below is the code I used to make this happen.To see the problem, here is a link to the compiled file:
// image 1 Set 2
groupA.group2.image1.onRelease = function() {
loadMovie("main_resized/1.jpg", pictureHolder);
[code]......
In the following code I would like to be able to change which object the code affects depending on which parameter name is passed to it:
Code:
EventCentral.getInstance().addEventListener(ProjectEvent.SOME_EVENT, handleSomeEvent);
function handleSomeEvent($event:ProjectEvent):void
[Code].....
I could write it all out with ifs and else ifs for each parameter but this code is already part of quite a large structure and it would be more elegant to be able to do it with re-usable code.
I'm trying to do it is particularly idiomatic to actionscript anyway
I have two classes a main and one controlling a cloud graphic going on the stage. In the main class I am creating an instance of the cloud, adding it to the stage with an array and with a for loop I am setting the x speed (vx). I have noticed that if I set the vx in the cloud class and reference it directly then it does not work (clouds are drawn for a millisecond then a blank movie). I have to initialize the cloud.vx value in the main class to get it to work. Why can I not just pull the vx value from the cloud class without setting it to a value in the main class?
Main class
Code:
package
{
import flash.display.MovieClip;
[Code].....
So, I have:
function respawn(enemyid){
clearInterval(respawnTimer);
enemyname = "enemy" + enemyid;
[code]......
I have a FLA file and bind it to a class. I need access some instances on the second frame of the FLA file from the class, but I failed because they are not instanced yet.
View 2 Replies