ActionScript 2.0 :: Loading Image Into MovieClip Then Into BitmapData (Renamed)
Nov 6, 2006
I am trying to load an image into a movieclip and then draw the contents of the movieclip to a bitmapData object.
Below is some sample code.
target.jpg_mc.loadMovie(url);
target.createEmptyMovieClip("loader_mc", 100);
target.loader_mc.bmc = target.jpg_mc; // movieclip where to load original image
target.loader_mc.tmc = target.bmp_mc; // movieclip with smoothed image
target.loader_mc.onEnterFrame = function(){
[Code] .....
For some reason it always draws a white box rather than the image. Has anyone ever seen this happen with the bitmapData class?
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Apr 23, 2004
I'm trying to get it to load into one of the movies that its creating but it doesn't seem to like the string, if I manually enter _root.holder_mc.mc_0 it works fine.
Code:
#include "com.qlod.LoaderClass.as"
var depth = 0;
[code]....
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Aug 10, 2010
I have a MovieClip that has 2 images inside it:
1) An image from the FLA's library.
2) An image that is loaded dynamically from a server (read from XML file).
When I try to draw the MC into the BitmapData, I get a blank image.
Code:
ActionScript Code:
var destImg:BitmapData = new BitmapData(_root.picW,_root.picH,false);
destImg.draw( mcPicture );
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Oct 26, 2006
im trying to load an .swf movie (or file which ever it is) into my main movie...well the way im doing that is by clicking a button and then the movie loads...then im wanting to be able to click another button and load a different movie BUTTTT when i do this right now the second button's movie loads right over the first buttons movie!! what do i do?!?
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Apr 26, 2004
[URL]the opening squence i suppose it's all just movie tweens between files, but how is this thing done, when you click a button, the middle screen/part of the site, has a transition effect, loads, and there is a new page! i know how to do the transitions, and the loading bar, but how do i exactly tell my button, where to load an external movie file!...
basically, i want it when somone goes to the site, the while site opens, there are transition effects, and three different movies open at three different spots on the site...just like it happens at www.void.com when you enter their site, they got the main window, and the botton right and left windows!
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Sep 30, 2004
This matter is something I haven't been able to solve for long and now I'm really desperate to find out an answer. Here's a link to a very simple zip file (as example) containing the conflictive fla and other files, for those of you who may want to have a look at it. TO SIMPLIFY THINGS: It seems that whenever I use a couple of AS instructions to load some Dynamic text from a text file, Forms which are based in formmail, stop working (no matter if these forms are made of dynamic or static text). Why??
INTO MORE DETAILS: In the attached fla example file here, I've simplified things very much by just leaving 2 Forms (one made with Dynamic text and another one without any dynamic text on it). Very peculiar, if in frame 1 I call the variables from the text file:
[AS]webcontent= "File.txt" loadVariablesNum (webcontent, 0);[/AS] the 2 Forms stop working properly: The static one doesn't even seem to submit data and the dynamic one, it seems data has been sent but data is never received. As soon as I delete these 2 lines of AS, they work properly again (although of course, no words can be seen in the Form made with dynamic text).
[Code]....
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Sep 30, 2004
This matter is something I haven't been able to solve for long and now I'm really desperate to find out an answer.Here's a link to a very simple zip file (as example) containing the conflictive fla and other files, for those of you who may want to have a look at it.TO SIMPLIFY THINGS:It seems that whenever I use a couple of AS instructions to load some Dynamic text from a text file, Forms which are based in formmail, stop working (no matter if these forms are made of dynamic or static text). Why??INTO MORE DETAILS:In the attached fla example file here, I've simplified things very much by just leaving 2 Forms (one made with Dynamic text and another one without any dynamic text on it).
Very peculiar, if in frame 1 I call the variables from the text file:[AS]webcontent= "File.txt"loadVariablesNum (webcontent, 0);[/AS]the 2 Forms stop working properly: The static one doesn't even seem to submit data and the dynamic one, it seems data has been sent but data is never received.As soon as I delete these 2 lines of AS, they work properly again (although of course, no words can be seen in the Form made with dynamic text).
Both submit buttons contain the following AS:
[AS]on (release) {
subject = "Customer Form from your Web";
[code].....
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Apr 26, 2009
hi guys, i got this image i scaled down by .5. The user is then allowed to add objects to the image such as flowers that are sprites in the library. So basically, a jpeg that is 800 x 800 is down to 400 x 400 on the stage and the user is able to add objects to overlay the image.
i want to save the image with the flowers and objects back to its 800 x 800, how do i redraw this image using bitmapdata properly?
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Jan 1, 2007
i new to actionscript and am not sure where to begin so i will explin what i would like to do. i have a myspace site that i have created a div overlay with...<a [URL] now what i would like to do is use actionscript so when you click on the menu button a image wil pop up in the ipod screen and when u click the play button something else will pop up
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Sep 28, 2009
I am using an xml list to hold some data+image for different items. for each item im trying to display the text/images in a movieclip.So im taking the url thats store in the xml file and creating a url loader to load the url. which works fine. but how do i then load that image into a movie clip.Heres the code:
var imgLoader:URLLoader = new URLLoader();
imgLoader.addEventListener(Event.COMPLETE, insertLogo);
// do a for loop to get the xml data for the right item.
[code]....
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Apr 1, 2003
I want to load an image onto a Movie Clip when I press a button. So far, for the button on the stage I have:
[AS]
on (release) {
loadMovie("pics/1.gif", _root.photo);
}
[/AS]
I've created a movie clip on the stage w/ the instance name photo. My images are in the folder pics relative to the flash file. When I run the movie and click on the button, nothing happens.
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Nov 27, 2009
I have an existing MovieClip called mc1 on the Stage. That MovieClip has 2 keyframes, the first one has an image in it, and the second one is an empty keyframe.After compiling, I want to load an image (image1) from the library into the the firstkeyframe, and replace the existing image.
I know I need to right click on the image in the library, export it, give it a class name, and I need to assign an url to it which would be 'image1' in this case.I was thinking of this, but I cannot get the url right, and I dont know how to refer to the firstkeyframe after I've loaded it...
var Imagecontainer:Loader = new Loader();
var image:URLRequest = new URLRequest('image1');
Imagecontainer.load(image);
mc1.addChild(Imagecontainer);
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Apr 23, 2009
I have a doubt regarding scaling a movieclip. I tried this method where I make a movieclip dynamically, add an image to it which I load from my desktop. The image appears fine. But when I scale the movieclip using the mc.scaleX and mc.scaleY properties the mc woudnt budge. There must be some other wat we can accomplish that. Can someone put in some thoughts on it. here's the code..
[Code].....
In the code I have not used the scaling codes since it doesnt work. And when I add the two line code, the image disappears, but the mc is on the stage which is clickable. maybe I should place my mc inside a container?
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Nov 8, 2009
how would I LOAD an image.. into a movieclip.. then resize the movieclip to the size of the image..
now I know how to put the image inside of the movieclip with addChild(), but then when I try to resize the movieclip to the size of the IMAGE, it changes the size of the image inside the movieclip.. now I know that when a movieclip scales so does everything else.. so my question is.. how to go about modifying this to make it work no matter what
basically I have a editor so to speak and when you drag the blips it will resize it.. but the problem is actually LOADING the image into the movieclip because once it is same width/height as the movieclip (and shows that way on the screen) my script will handle it perfectly. is there a trick to this.. here is the code I've got so far..
Code:
function dispatch(e:Event):void {
this.removeChildAt(2);
var l:LoaderInfo = imageLoader.contentLoaderInfo;
[Code]....
the loader can change so I remove it from the movieclip when the dispatch function gets called, imageLoader is the loader which loads the image.. sizes just returns either max sized resized proportions or regular height of the image.. note "this" or rather the element I'm using is by default 100x100.
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Nov 22, 2009
how to load photos from a XML file into flash. I have a movieclip (called PhotoMC) that has two layers, bottom layer is a square(is a graphic). Top layer is a blank MovieClip where I would like to place the image loaded from XML. I'm trying to have the movie clip(PhotoMC) load for each jpg in my xml. So basically a movieClip will be attached to the jpeg.
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Oct 18, 2010
I am trying to load an external .swf (actually it is only an image that I published as a swf file, not a complicated movie) but I get errors. I am trying to load the .swf into a movieclip and the movieclip appears on the stage. I have put the code in frame 1 where the image should appear (in the movieclip). The code that I used is below and works fine with a .jpg and when I load it directly on the stage, that is to say, when I put the code in a frame on the stage. Why does it not 'work' right now?
I have added 'parent' in 'parent.event.target.content.y = 200;' in the first frame of the movieclip timeline, to make sure that it will appear on the (main)stage. The error that i get is this one:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at galerie2010_fla::mcBallon1_11/frame1()
This is the code in frame 1 in mcBallon1:
var imageRequest1a:URLRequest = new URLRequest("images/SWFoverig/ballon1_702x368.swf");
var imageLoader1a:Loader = new Loader();
imageLoader1a.load(imageRequest1a);
addChild(imageLoader1a);
imageLoader1a.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete1a);
function onComplete1a(event:Event):void{
parent.event.target.content.y = 200;
parent.event.target.content.x = 205;}
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Dec 21, 2002
I have a textfile with:
1. Some text to be loaded into a textbox
2. an url of an image I want to load into a movieclip
Code:
loadVariables("mytextfile.txt", "_root");
urlpic = _root.urlintext;
loadMovie(urlpic, "_root.pic");
This doesn't work, and neither does: url1 = _root.url1.text;
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Jul 12, 2007
using the following code i am trying to get a movieclip to reposition itself prior to loading an image. Then once the new image is loaded - the other movieclip will reposition itself. Currently, the functions are cancelling each other out - b/c the one function is within an onEnterFrame - take a look:
Code:
holderHitMC.onRelease = function() {
holderMask.newY = -854;
if (holderMask._y == -854) {
[Code]...
As you can see - i have a button with an onRelease command telling the movieclip to reposition - then onEnterFrame once the file is fully loaded the movieclip should return. The problem with this is that it does not allow the movieclip to move for the onRelease b/c the onEnterFrame is saying to go to the other position. If i add the delete this.onEnterFrame the movieclip - on future loads will reposition for the onRelease fuction but will not return.
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Apr 1, 2008
I'm loading jpg to videoclip and it works on Flash IDE preview, but not in published .swf (IE)(It doesnt load images)How to make it work?I have tried adding
System.security.allowInsecureDomain("*");
System.security.allowDomain("*");
But no difference..*edit: I'm viewing the published swf in network drive, the images would be loaded from intranet http?
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Mar 6, 2011
I'm converting Kirupa tutorial for AS2/XML gallery to a AS3 image gallery that works with AMFPHP.I'm running into a output error:TypeError: Error #1010 After some searching I found out that the script says that there's a undefined propperty in the script below. It should load an image from the Array "Image" in a empty movieclip wich excists on stage called "picture" ["picture"+0] is also used in other parts but then as ["picture"+p]. P=0 with an increment based on button clicks (previous and next)
function firstImage() {
if (this.loaded == this.filesize) {
picture.alpha = 0;
var loader:Loader = new Loader();
[code]....
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Jun 22, 2011
I've written a simple MovieClip replacement that converts an existing imported MovieClip to a sequence of BitmapData. This removes the requirement for Flash to render vector data in the MovieClip on each frame.
But BitmapData has a huge memory footprint. I've tried converting the BitmapData to a ByteArray and using the compress() method. This results in a significantly smaller memory footprint. But it has proven impractical. For each redraw, I tried uncompressing()'ing the ByteArray, then using SetPixels to blit the data to the screen, then re-compressing() the frame. This works but is terribly slow.
So I was wondering if anybody else has an approach I could try. In Flash, is it possible to compress bitmap data in memory and quickly blit it to the screen?
I wonder how native animated GIFs work in Flash. Does it uncompress them to BitmapData behind the scenes, or is frame decompression done on the fly?
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Jul 26, 2009
I am having a killing problem in loading multiple images in single movie clip/sprite using a separate class. Here is the ImageLoader.as class
[Code].....
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Oct 27, 2004
I am trying to load a random image into a movie clip that will scale 100%. Then have the content MC noScale and stay the same. If I insert a picture into the bg movieclip, it scales and shows up no problem. Soon as I try to load a random image into the bg movieClip the picture just does not show up!! But what is even weider, is that I have it set up that if the picture is 100% loaded for another MC to play, which it does! So the picture is there, but it's invisible? And no the picture is not progressive.
Code:
Stage.scaleMode = "noScale";
Stage.align = "LT";
bg.onResize = function() {
this._width = Stage.width;
this._height = Stage.height;
[Code] .....
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Mar 5, 2009
I want to load .jpg images into flash and store them as BitmapData objects. I've coded the loading of images many many times but I've never tried to store them as BitmapData, I just usually add the Loader to the display list and manipulate the image through its loader.
I feel like this is a very poor approach and so I want to try just saving BitmapData, because on the Model side of things thats really all I need.
Now the only way I have found to extract BitmapData from a loaded JPEG is to load the JPEG and upon completion write:
myBitmapData = Bitmap(loader.content).bitmapData;
First, is there a way to extract the BitmapData without encumbering the code with the Bitmap class? In other words, is there a way to extract that information without involving the Bitmap class - BitmapData while useful for a Bitmap is not dependent on Bitmap so ideally I would never involve Bitmap here.
Also, why is this Bitmap type-casting so widely accepted? loader.content is a DisplayObject and therefore is not necessarily compatible with Bitmap. Further, for all Flash knows we just loaded an SWF and as far as I know you can't typecast that to a Bitmap.
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Dec 14, 2009
I am trying to take a snapshot of the masked region of an image... so, I load my image then perform the following functions:
private function manageLoadedImage(e:Event):void
{
_bitdata = e.currentTarget.content; // get the bitmap
_bithold.addChild( _bitdata ); // add the bitmap to a sprite on the stage
[Code]....
I have a movie, inside that movie I have a thumbnail editor name ThumbEdit.
ThumbEdit has a movieclip on its stage called "holder1". In the document class of ThumbEdit I create a sprite "_bithold" and place it on the stage at holder1.x and holder1.y. When the image loads, I add the image to _bithold and then mask _bithold with a shape. So, I want to grab a snapshot of the masked region of _bithold but I'm not sure how I should go about doing that.
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Sep 3, 2010
How can I copy or duplicate the bitmapdata from a mx:image component?
I need to display the same image in multiple screens of my application and don't want to have to download the image multiple times.
I could just use a urlrequest to download the image as a bitmap and copy that but I like the way you can can just set the source of the image component.
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Apr 4, 2011
When I drop an image onto my canvas I can get the nativePath to the image but not the bitmapdata wich is the one I need.
In debug mode when I look into the file properties the data is set to NULL.
In my code file.data doesn't give me anything.
protected function creationCompleteHandler(event:FlexEvent):void
{
this.addEventListener(NativeDragEvent.NATIVE_DRAG_ENTER,onDragIn);
[Code]....
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Jun 21, 2011
The image is already held locally on the client PC and it is an Air application. The image is not embedded, it is in the Application Storage directory.
I have seen this question: How can i get a BitmapData object out of a File object from a local jpeg file in AIR? but it uses URLRequest which I don't think is what I need because the file is local.
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Oct 5, 2010
This should be a sample question ,, all i want is to import an image from my computer to a bitmapData , knowing that my image is png .. ?
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May 1, 2006
Im doing this game as final project for graduation and I want all imagery available and dynamicly loadable from a directory without a need to have it all imported into a library.
So is there a way to load external image and convert it to BitmapData or get its content at pixel level?
[edit]Cause I dont see any. If I load it with loadMovie, it becomes content of a MC and I dont know af any functionality to work with a MC as with a bitmap and any other loading method is not know to me too.[/edit]
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