ActionScript 3.0 :: Importing Image To BitmapData?

Oct 5, 2010

This should be a sample question ,, all i want is to import an image from my computer to a bitmapData , knowing that my image is png .. ?

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ActionScript 3.0 :: Taking Bitmapdata Of An Image Scaled Down With Overlay Objects On The Image?

Apr 26, 2009

hi guys, i got this image i scaled down by .5. The user is then allowed to add objects to the image such as flowers that are sprites in the library. So basically, a jpeg that is 800 x 800 is down to 400 x 400 on the stage and the user is able to add objects to overlay the image.

i want to save the image with the flowers and objects back to its 800 x 800, how do i redraw this image using bitmapdata properly?

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Flash :: Video In CS4 - Importing An Image To Stage And Set The Width And Height To Match The Image

Nov 8, 2009

I have a Flash CS4 Professional version installed in my machine. Here is my problem.

1st - I'm importing an image to stage and set the width and height to match the image. (everything is good, no problem) 2nd - I am using the FLVPlayback components build-in from Flash CS4. It does load the video and everything. (everything seems good) 3rd - Publish the video to my local drive (everything seems good) 4th - I could play the video from my local pc and it loads fine and fast 5th - Upload everthing from my local folder to the Web server, it does display the background image but not the video. It has a white blank screen. What is going on? I copy the exact folder from local to server. What have I missed? How could I make the video to load?

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IDE :: CS5 - Importing The .png Image The Pixels?

Aug 26, 2011

I imported and .png (bitmap) and converted it to symbol however when I place it on stage and look at it the corners (marker with red, edit: basically all the corners are somewhat incorrect) appear somewhat ugly, however when I zoom in to 200% I see that everything is correct. I'm also sure that when importing the .png image the pixels were correct. Why is it so and how to fix it?

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AS3 :: Flash - BitmapData Of A Masked Image?

Dec 14, 2009

I am trying to take a snapshot of the masked region of an image... so, I load my image then perform the following functions:

private function manageLoadedImage(e:Event):void
{
_bitdata = e.currentTarget.content; // get the bitmap
_bithold.addChild( _bitdata ); // add the bitmap to a sprite on the stage

[Code]....

I have a movie, inside that movie I have a thumbnail editor name ThumbEdit.

ThumbEdit has a movieclip on its stage called "holder1". In the document class of ThumbEdit I create a sprite "_bithold" and place it on the stage at holder1.x and holder1.y. When the image loads, I add the image to _bithold and then mask _bithold with a shape. So, I want to grab a snapshot of the masked region of _bithold but I'm not sure how I should go about doing that.

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Flex :: Copy BitmapData From Mx:Image?

Sep 3, 2010

How can I copy or duplicate the bitmapdata from a mx:image component?

I need to display the same image in multiple screens of my application and don't want to have to download the image multiple times.

I could just use a urlrequest to download the image as a bitmap and copy that but I like the way you can can just set the source of the image component.

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AS3 :: Can't Get The Bitmapdata From Dropped Image In Flex Air

Apr 4, 2011

When I drop an image onto my canvas I can get the nativePath to the image but not the bitmapdata wich is the one I need.

In debug mode when I look into the file properties the data is set to NULL.

In my code file.data doesn't give me anything.

protected function creationCompleteHandler(event:FlexEvent):void
{
this.addEventListener(NativeDragEvent.NATIVE_DRAG_ENTER,onDragIn);

[Code]....

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Flex :: Get The BitmapData From A Local Image?

Jun 21, 2011

The image is already held locally on the client PC and it is an Air application. The image is not embedded, it is in the Application Storage directory.

I have seen this question: How can i get a BitmapData object out of a File object from a local jpeg file in AIR? but it uses URLRequest which I don't think is what I need because the file is local.

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ActionScript 2.0 :: Image File To BitmapData?

May 1, 2006

Im doing this game as final project for graduation and I want all imagery available and dynamicly loadable from a directory without a need to have it all imported into a library.

So is there a way to load external image and convert it to BitmapData or get its content at pixel level?

[edit]Cause I dont see any. If I load it with loadMovie, it becomes content of a MC and I dont know af any functionality to work with a MC as with a bitmap and any other loading method is not know to me too.[/edit]

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ActionScript 3.0 :: Break Image Apart Using BitMapData?

Mar 28, 2011

I've read some stuff here and there, but I dont really understand how this would work. For example, I have an image of 800x500 and want to break this apart in 40 pieces (100x100), how would I do this using the bitMapData and (probably) draw Rectangles which will hold the pieces?

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Optimize An Image Before Importing It Into Flash?

Oct 14, 2010

Is it better to optimize an image before importing it into Flash, or letting Flash optimize it during the export?

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Importing Into Flash A Fireworks Image ?

Nov 13, 2009

Importing into Flash using a Fireworks image .I have made and image using gradients in Fireworks and have been using FW for ages (please see example below).
I am importing into Flash CS4 this image and want to use it with a Flash component however the image quality is really bad in Flash and I cant figure out why. I have increased the image to 300dpi in Fireworks to see if that helps and it doesn't.

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ActionScript 3.0 :: Importing Image Using Urlrequest?

Feb 11, 2011

i have imported an image using actionscript using urlrequest.i have set its x and y bu the image is to big, i want to resize it, i have tried the height and widt but it doesnt work

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Professional :: Importing Image Sequence?

Feb 13, 2011

I have Adobe Flash CS5 on Windows 7 x64 installed and when i try importing 360 images throught image sequence in Flash, my Flash crashes. Anyone know how do i fix this problem

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ActionScript 3.0 :: Get Scaled Copy Of BitmapData Of An Image?

Apr 6, 2011

For the class  spark.components.Image
 
I can access the bitmapData object  (readonly) (unscaled). I know the scaling factors of the Image.
 
How  can I get a scaled version of the bitmapData?

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ActionScript 3.0 :: Change A Color To Another In A BitmapData Image?

Nov 10, 2011

Let's say you have an image of a cartoon human that is wearing a blue jacket with white sleeves, blue shoes, and grey pants. Brown hair and biege skin tone.(My project actually has 1300 of these images - 325 are blue cloths, 325 are red cloths, 325 are green cloths, and 325 are purple cloths)I am having a major problem with file size and memory usage due to all the images, so I have been asked to see if there was a way I could programmatically change the clothing color... this way we can use any color we want, and only have 325 base images.I have been trying to play with color matrix filter and color transform, but I can't seem to get the hang of itIs there a way I can extract only the "blue" colors from the image and do a hue shift on it to the color that I want it to be without effecting the non-blue colors

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Actionscript :: Image From Flash BitmapData To PHP To Webpage

Apr 6, 2011

I'm trying to display an image exported from a flash BitmapData in a basic webpage.[code]the above code does NOT work, I can't find a way to display the image embedded in the webpage.

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Flex :: Bitmapdata - Save Image With Higher Dpi?

Jun 14, 2011

In Flex, I am using graphics.codec.JPEGEncoder to save image files that are edited inside application (normal manipulations like brightness etc.) I am able to save files perfectly. What I want to know is that is there any way I can save the image with a better dpi? Say, for instance the image that is loaded and manipulated was originally of 72dpi, now can I save it with a dpi of 150 or 300 ? If so, how to do it.

Doesn't have to be using the JPEGEncoder, if there's any way to do it at all, like using any library etc, I am okay with it.

Note: If it matters, I am using Bitmapdata to store the image and manipulations and saving the image with JPEGEncoder by supplying it's data as bytearray like below.

var imageBytes:ByteArray = encoder.encode(myBitmapData);

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Flash :: Converting A SVG Image Into Bitmapdata In Flex 4

Oct 25, 2011

I am working on a flex project, where I have to load a couple of SVG files and compare their pixels. To compare the pixels, I like to convert them into a byte array (BitMapData). I am able to create a bitmap data for a PNG image, but not for a SVG image.

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BitmapData - Zoom In Image On Mouse Scroll

Jan 9, 2012

I need to be able to zoom in on my image, but I cant get it to work properly. I've got an Image showing my content, and it get it's content from a BitmapData. The BitmapData is full-res, which is 2880x1620, and the Image is scaling to fit my window. The SmoothImage is the same as Image, but with smoothing added.
<me:SmoothImage id="imageFull" visible="false" width="100%" height="100%" />

How would I go about zooming this image when I scroll my mouse? This is the code I have, and it does change the scaling factor. But since it's set to fit my view, nothing happens...
public function videoBufferWheel(event:MouseEvent):void{
myZoom += (event.delta/10);
if(myZoom >=1){
imageFull.scaleX = myZoom;
imageFull.scaleY = myZoom;
}else{
myZoom = 1;
}}

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ActionScript 3.0 :: Capturing An Image BitMapData In ByteArray

Dec 19, 2010

I'm trying to grab the BitMapData from an Image, convert it to JPG, and send it to a server where it will be written to a file. It "looks" like it works, the resulting .jpg is the right size and displays in an image viewer, but there is no picture... just an off-white background. Here's a code snippet:

imgTemp.addEventListener(FlexEvent.UPDATE_COMPLETE , imageLoadedHandler);
...
private function imageLoadedHandler(event:Event):void {
if (imgTemp.width == 0) return;

[Code].....

Then send "ba" to the server where it's written as a .jpg.

The data "looks" right when I receive it on the server, correct length, bits look the same.

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ActionScript 3.0 :: Importing Image Into Library Via AS And Then Compiling

Sep 25, 2008

I need to be able to add into the library an image via Actionscript 2 and 3 so when the AS is compiled into a SWF the image is in the library. Anyone know how to do this? I know I can drag and drop into the library manually, but i'm trying to do this dynamically and then compile it by way of the command line.

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Importing Photoshop Image Into Flash Without Discoloration?

Aug 13, 2009

I just put together a banner image in photoshop that I would like to import into Flash and put a small navigation menu at the bottom but whenever I use the import to stage feature I am getting a large amount of discoloration in the image.  I've tried saving it as a .tif and .png but both came out looking poor. Attached is an image to show what I mean.

Attachments:

Picture 2.png
(1.1 MB)

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Actionscript 3 :: Flex : Translate Embed Image Into BitmapData?

Jun 20, 2011

fast methood to turn an Embed Image into BitmapData.

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Flex :: Convert A FXG Image To Bitmapdata Of Fixed Size

Oct 10, 2011

I need to do this conversion so that I can determin the drag drop colour a puck lands on.

possibly involving:

ImageSnapshot
BitmapData

This would be in Flex 4

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ActionScript 2.0 :: Load External Image Into Flash Like BitmapData?

Jul 20, 2009

I'm trying to load external image into Flash like BitmapData. Problem is, whan I load image into movieClip and than I want to convert it by using draw(), in bitmapData variable is an old statement of mc (before loadClip instruction). But from the logic of source code is imposibe.

source code:

import flash.display.*;
import flash.geom.*;[code]..............

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ActionScript 3.0 :: Bitmapdata With Vector Graphic And Image Data

May 6, 2010

I have displayobject with vector and image data And I am trying to scale it in order to get big jpeg out of it with JPGEncoder.The thing is that once I am resample it using the Bitmap class (Matrix) and with draw method it's getting pixelated.How can I take a container with vector graphic and bitmap image and rescale it to bitmapdata without getting things pixled.This is the displayobject:The image in the center is high resolution image which I resize and all the other elements are vector graphic.Since the image is high resolution and all the other elements are vectors if I just call the scaleX property of the displayobkect it increase the contenier size and it all looks very good. But if I want to take a bitmap data out of it it's look terrible, The fonts getting pixelated and even the photo.I will like to know it there is a way to do it without getting things pixelated.

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ActionScript 2.0 :: Loading Image Into MovieClip Then Into BitmapData (Renamed)

Nov 6, 2006

I am trying to load an image into a movieclip and then draw the contents of the movieclip to a bitmapData object.

Below is some sample code.
target.jpg_mc.loadMovie(url);
target.createEmptyMovieClip("loader_mc", 100);
target.loader_mc.bmc = target.jpg_mc; // movieclip where to load original image
target.loader_mc.tmc = target.bmp_mc; // movieclip with smoothed image
target.loader_mc.onEnterFrame = function(){
[Code] .....

For some reason it always draws a white box rather than the image. Has anyone ever seen this happen with the bitmapData class?

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ActionScript 2.0 :: Load An External Image As A BitmapData Object?

Apr 8, 2007

I've been looking at one of senocular's rather brilliant source files, specifically the 'rising grid transition', which performs a transition effect by using the bitmapData class. Currently,it loads a variable called 'tempbmp' by using the bitmapData.loadBitmap function:

var tempbmp = flash.display.BitmapData.loadBitmap('hill');

where hill is a jpg in the library with a linkage ID of 'hill'. what i'd like to know is if this process could use an image that is not in the Flash library. Is there a way to load an external image as a bitmapData object?

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ActionScript 2.0 :: Dynamic Image Resize + BitmapData Smoothing?

Sep 11, 2007

I'm creating a dynamic image gallery that resizes the images to fit the gallery size, and then smooths them out.I feel like I'm super close to getting it to work perfectly. The image smoothing always works, but the resizing is kind of iffy. The first image displayed will resize just fine, but when you view any others they're all distorted or squashed. What's strange is that I've traced out the resized image dimensions and they're exactly what they should be, but the images are still not resizing correctly.

Here's my code! I only included the parts of it that are really relevant, but let me know if you guys want to see all of it. It's a combination of a few tutorials that I found. I may be able to provide a live example, but it's for work so I'm not sure how the nondisclosure agreement would affect that.

Code:
var thisWidth:Number;
var thisHeight:Number;
var maximumHeight:Number;//height to which movieclip to be resized

[code].....

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