Actionscript :: Image From Flash BitmapData To PHP To Webpage
Apr 6, 2011
I'm trying to display an image exported from a flash BitmapData in a basic webpage.[code]the above code does NOT work, I can't find a way to display the image embedded in the webpage.
I am trying to take a snapshot of the masked region of an image... so, I load my image then perform the following functions:
private function manageLoadedImage(e:Event):void { _bitdata = e.currentTarget.content; // get the bitmap _bithold.addChild( _bitdata ); // add the bitmap to a sprite on the stage
[Code]....
I have a movie, inside that movie I have a thumbnail editor name ThumbEdit.
ThumbEdit has a movieclip on its stage called "holder1". In the document class of ThumbEdit I create a sprite "_bithold" and place it on the stage at holder1.x and holder1.y. When the image loads, I add the image to _bithold and then mask _bithold with a shape. So, I want to grab a snapshot of the masked region of _bithold but I'm not sure how I should go about doing that.
I am working on a flex project, where I have to load a couple of SVG files and compare their pixels. To compare the pixels, I like to convert them into a byte array (BitMapData). I am able to create a bitmap data for a PNG image, but not for a SVG image.
I am attempting to create a basic Flash website to promote myself online. To do this I require a scrolling gallery of images on one of my pages.I have found and implemented a tutorial online allowing me to have a scrolling gallery, but what I need to do is include it within the rest of the pages I have created. I don't know how the code I have used for the scrolling gallery works, to allow me to use it, inside the root level page.The script says:
_root.onEnterFrame = function() { if (_root._yMouse<594) {[code]....
What I need to do, is put the scrolling gallery feature 1 level INSIDE the site, instead of on its "root". When saving the scrolling gallery feature as a movie clip, I coped the frame it was on and pasted that on the "images" page, within the navigation bar movie clip where the other page contents reside. ie Contact, Animations, Intro, etc.When doing this, the gallery is present on the page once the "images" tab is clicked on the navigation, but only the scrolling thumbnails are present on screen, and not the blown-up main image each of the thumbnails refers to, so when clicked on, no main image appears.But when placed on the "root" or outer-most layer of the site, the gallery works fine.I really need to know how to include this scrolling gallery feature WITHIN the navigation bar with the other pages, how can I do this? What actionscript could I use as a replacement to the "_root", to make the gallery function correctly?
I'm trying to load external image into Flash like BitmapData. Problem is, whan I load image into movieClip and than I want to convert it by using draw(), in bitmapData variable is an old statement of mc (before loadClip instruction). But from the logic of source code is imposibe.
hi guys, i got this image i scaled down by .5. The user is then allowed to add objects to the image such as flowers that are sprites in the library. So basically, a jpeg that is 800 x 800 is down to 400 x 400 on the stage and the user is able to add objects to overlay the image.
i want to save the image with the flowers and objects back to its 800 x 800, how do i redraw this image using bitmapdata properly?
When I publish the file, I'm getting the following error message in the Output panel:
**Error** Scene=Scene 1, layer=Layer 2, frame=1:Line 7: The class or interface 'BitmapData.loadBitmap' could not be loaded. var plaid:BitmapData.loadBitmap("plaid");
I am trying to use the reflect class from "http://pixelfumes.blogspot.com/2007/03/reflection-class-v3-with-source .html" but I keep getting this error:
ArgumentError: Error #2015: Invalid BitmapData. at flash.display::BitmapData() at Reflect() at Site_fla::GalleryPage_29/loadThumbs() at Site_fla::GalleryPage_29/sortXML()
[Code]...
btw, first I used assigned thumbContainer as the mc argument (outside the loadThumbs() function) and it worked but not exactly what I wanted... because I thought it is supposed to update when the movieclip is animated but it actually didn't... when I use a scroller, only the thumbs that are first loaded to the stage get the reflection..
I have made a webpage that scales to the size of the users screen. Now i'm having to following problem. There is a image gallery in this website that makes use of an XML file. Everytime when the website is scaled to a bigger size the image gets unsharp. This only happens to the external image that is displayed in the gallery since the flash elements are all vectors.I was already thinking about a higher DPI rate or using different images.
How can I copy or duplicate the bitmapdata from a mx:image component?
I need to display the same image in multiple screens of my application and don't want to have to download the image multiple times.
I could just use a urlrequest to download the image as a bitmap and copy that but I like the way you can can just set the source of the image component.
The image is already held locally on the client PC and it is an Air application. The image is not embedded, it is in the Application Storage directory.
I have seen this question: How can i get a BitmapData object out of a File object from a local jpeg file in AIR? but it uses URLRequest which I don't think is what I need because the file is local.
Im doing this game as final project for graduation and I want all imagery available and dynamicly loadable from a directory without a need to have it all imported into a library.
So is there a way to load external image and convert it to BitmapData or get its content at pixel level?
[edit]Cause I dont see any. If I load it with loadMovie, it becomes content of a MC and I dont know af any functionality to work with a MC as with a bitmap and any other loading method is not know to me too.[/edit]
I've read some stuff here and there, but I dont really understand how this would work. For example, I have an image of 800x500 and want to break this apart in 40 pieces (100x100), how would I do this using the bitMapData and (probably) draw Rectangles which will hold the pieces?
I am looking for information on how to create an image which lags somewhat behind the scroll on a webpage, very simliar to the candle at the bottom of this page: [URL].. If I only knew the name of this effect, I could search out a tutorial for it myself.
I used a colour gradient background image on my stage for my website.Managed to load up the same background onto the browser background.However, the result is not satisfactory as I can see the website background image boundaries against the browser background.How can I get around this? Or is there a code that allows me to change my website background to transparent so that I can only see one browser background?
I create a web template in Dreamweaver 8; in this template I added a slide show (Image Viewer). This template is working fine in browsers and slide show also playing, but when I create the new web page from this template, and then the slide show not playing, there is an error message display.
"A script in this movie is causing Adobe Flash Player 10 to run slowly. If it continues to run, your computer may become unresponsive. Do you want to abort the script? Yes or No"
I keep getting this message again and again. When I say no, it asks me again and again, when I say yes then I can't see whats playing. I also Restart the computer, but don't work.
want to preload the embedded swf's as you would images using javascript or css. I have so far been unsuccessful. I am trying to avoid having the great big white patches in the site while the menu or stocklist(on the stocklist page) load, and id prefer not to have a loading bar while it does. If possible id like to have all images and swf's loaded and cached before the page is displayed so it appears seemingly instantly. Is this possible?I first attempted to do this with a standard image preloading javascript and failed. Is it at all possible to preload swf's with javascript, if not what are my options?
Let's say you have an image of a cartoon human that is wearing a blue jacket with white sleeves, blue shoes, and grey pants. Brown hair and biege skin tone.(My project actually has 1300 of these images - 325 are blue cloths, 325 are red cloths, 325 are green cloths, and 325 are purple cloths)I am having a major problem with file size and memory usage due to all the images, so I have been asked to see if there was a way I could programmatically change the clothing color... this way we can use any color we want, and only have 325 base images.I have been trying to play with color matrix filter and color transform, but I can't seem to get the hang of itIs there a way I can extract only the "blue" colors from the image and do a hue shift on it to the color that I want it to be without effecting the non-blue colors
In Flex, I am using graphics.codec.JPEGEncoder to save image files that are edited inside application (normal manipulations like brightness etc.) I am able to save files perfectly. What I want to know is that is there any way I can save the image with a better dpi? Say, for instance the image that is loaded and manipulated was originally of 72dpi, now can I save it with a dpi of 150 or 300 ? If so, how to do it.
Doesn't have to be using the JPEGEncoder, if there's any way to do it at all, like using any library etc, I am okay with it.
Note: If it matters, I am using Bitmapdata to store the image and manipulations and saving the image with JPEGEncoder by supplying it's data as bytearray like below.
var imageBytes:ByteArray = encoder.encode(myBitmapData);
I need to be able to zoom in on my image, but I cant get it to work properly. I've got an Image showing my content, and it get it's content from a BitmapData. The BitmapData is full-res, which is 2880x1620, and the Image is scaling to fit my window. The SmoothImage is the same as Image, but with smoothing added. <me:SmoothImage id="imageFull" visible="false" width="100%" height="100%" />
How would I go about zooming this image when I scroll my mouse? This is the code I have, and it does change the scaling factor. But since it's set to fit my view, nothing happens... public function videoBufferWheel(event:MouseEvent):void{ myZoom += (event.delta/10); if(myZoom >=1){ imageFull.scaleX = myZoom; imageFull.scaleY = myZoom; }else{ myZoom = 1; }}
I'm trying to grab the BitMapData from an Image, convert it to JPG, and send it to a server where it will be written to a file. It "looks" like it works, the resulting .jpg is the right size and displays in an image viewer, but there is no picture... just an off-white background. Here's a code snippet:
imgTemp.addEventListener(FlexEvent.UPDATE_COMPLETE , imageLoadedHandler); ... private function imageLoadedHandler(event:Event):void { if (imgTemp.width == 0) return;
[Code].....
Then send "ba" to the server where it's written as a .jpg.
The data "looks" right when I receive it on the server, correct length, bits look the same.
I am just new to Flash CS4, recently trying to add a slide show in my webpage, with the function of click on any of the images in the slide show, that will bring me to another webpage. The flash file will be inside a html pages manage by Adobe Contribute.
I have already build a one layer with 10 images slide show, but have no idea to add the function of clicking on any images to bring to another website, can anyone give me a hand on this.
I've seen this done on many sites (it even happens on here when attaching links), where the screen darkens and an image gallery or form loads.
My question is, can this be done through Flash, but more importantly how to load a swf file this way. I noticed that the new Nike Running site has done it for their login functionality, where it loads the login box on a darkend screen, not sure whether the actual login is Flash but it's opened from within Flash.
I have displayobject with vector and image data And I am trying to scale it in order to get big jpeg out of it with JPGEncoder.The thing is that once I am resample it using the Bitmap class (Matrix) and with draw method it's getting pixelated.How can I take a container with vector graphic and bitmap image and rescale it to bitmapdata without getting things pixled.This is the displayobject:The image in the center is high resolution image which I resize and all the other elements are vector graphic.Since the image is high resolution and all the other elements are vectors if I just call the scaleX property of the displayobkect it increase the contenier size and it all looks very good. But if I want to take a bitmap data out of it it's look terrible, The fonts getting pixelated and even the photo.I will like to know it there is a way to do it without getting things pixelated.