I need to be able to zoom in on my image, but I cant get it to work properly. I've got an Image showing my content, and it get it's content from a BitmapData. The BitmapData is full-res, which is 2880x1620, and the Image is scaling to fit my window. The SmoothImage is the same as Image, but with smoothing added.
<me:SmoothImage id="imageFull" visible="false" width="100%" height="100%" />
How would I go about zooming this image when I scroll my mouse? This is the code I have, and it does change the scaling factor. But since it's set to fit my view, nothing happens...
public function videoBufferWheel(event:MouseEvent):void{
myZoom += (event.delta/10);
if(myZoom >=1){
imageFull.scaleX = myZoom;
imageFull.scaleY = myZoom;
}else{
myZoom = 1;
}}
Okay, I will begin be mentioning I am pretty new to flash, however I have a decent amount with other programming languages like c++, c#, vb, pl/sql, coldfusion, and some others so I feel comfortable jumping right in.I do understand a lot of the basics in flash, but I am starting a project in as3 that I am having some issues with.(I would attach the fla, but it exceeds the file size limit with the png file attached)
I have 9 images on my stage laid out like a photo collage. Would like to create a user action that when their mouse rollsover an image that image zooms in, when the user moves mouse to next image, it does the same for each 9 images. Is this possible? As mentioned I am a Big Newbie to Flash, only have taken one online class,
This code works fine but i want it to zoom in and out from the center of the stage where ever that point of the picture is.Right now it zooms in and out from the registration point in the upper left corner where I load in the image.
Code: addEventListener(MouseEvent.MOUSE_WHEEL,mouseWheel); function mouseWheel(event:MouseEvent) {
I've four images on the stage. When mouse over one image that zoom in and comes to front. When mouse over another image it will come to front (zooming) and the previous one goes back (zoomout).
Im currently designing a map with a drag and drop action as well as a zoom in and out with the mouse wheel, my problem is that when i drag and drop my image and then go to zoom in or out the image will automatically reposition itself back to the center, im wanting to be able to drag the image which is converted to a MC anywhere in my masked box then zoom in and out on that area that is shown is the masked box,
There is an Image control that when I click on it I need to zoom in (using the center/transform point where the mouse is clicked). I have the zoom transition working great, but when I set transformX & tranformY (with autoCenterTransform false) it doesn't zoom into that point.
Here is my code that only zooms in (not to a specific point) <fx:Script> <![CDATA[ protected function imgLogo_clickHandler(event:MouseEvent):void { transformer.play(); } ]]> [Code] .....
i am trying to make an image gallery with pan and zoom effect on mouse over ... Now what i want is exactly like the below website .. [URL] & see the website. out here have a look and tell me what script they had used here if u want i can pay for the script
I have an image gallery which loads up an image full screen. Some of the image spills over the screen size and I would like the image to move based on the mouse position with easing, like in the following link:URL...
How to make several MCs to zoom in on mouse over and zoom out to it�s original scale on mouse out??? all this with actionscript and with some ease (elasticity) to make the motion more natural?
The problem with this code is that it scales from the registration point (0,0). Due to the other transformations I'm doing to this image at various times, it isn't possible to move the registration point. The image is larger than the stage and the user is able to drag it around. I want the mouse wheel to zoom in on the place the mouse is hovering over (or at a minimum...the center of the "view" they have...aka the stage)I tried doing this:
Code: internalPoint = new Point(Map.mouseX, Map.mouseY); externalPoint = new Point(stage.mouseX, stage.mouseY); var matrix:Matrix = Map.transform.matrix;
[code]....
Which, incidentally, I'm using that whole portion of code to zoom into the state they will be in when they use the mouse wheel.
I know you can use the mouse wheel to scroll through text in the flash componenet scroll pane, but is there a way to set it up to work with the code I have posted below?
fscommand("allowscale", "false"); bar.useHandCursor = dragger.useHandCursor=false; space = 5;[code].....
I wrote a short AS program to create a tileList and it functions fine, but I need to be able to scroll the list of pics according to the position of the mouse with out actually moving the scroll bar.... example of what I mean: the farther to the right mouseX is on stage, the faster my tileList scrolls to the right, if mouseX moves to the left of the stage, so does the scroll bar...Here`s my code so far:
import flash.display.Sprite;import fl.controls.TileList;import fl.controls.ScrollBarDirection;import flash.text.TextFormat; var tlc:TileList;[code]........
is there anyway when i use scroll bar component in flash... how do i make it so that i can be controlled by your mouse scroll button.. thing.... ( if its possible )
I am having endless trouble trying to get flash to scroll with a mouse scroll wheel on both PC and Mac. Pixel Breakers code "swfmacmousewheel" seems to be the way to go but despite everyone raving about how amazing it is and showing many version of it working very nicely, I cant get it to work. I've followed all the instructions I can find as carefully as possible but I get nothing. I just want something similar to this > [URL]
I'm making a mobile application with a bargraphs in it. I'm using Flash Builder 4.6 and Flex SDK 4.6.0.
In my appication I'm using the builtin Bar Graph from Flash Builder. Is there a possibility to zoom and scroll with this chart. Remembder that it is a mobile app (iPad) so it needs to work with gestures.
i want to change my scroll effect from a drag to a mouse scroll.i have an example of the drag scroll, anyone know what bits of the code I have to change?
I have just wrote a code for vertical scroll of image through mouse scrolling. It works... but It works only after click on the image or inner space of the window..
var obj:Object = new Object(img); var over:Boolean = false; var lim:Number = 0 - (img._height - Stage.height);
I m trying scroll pannnel to show image and dynamic text both in scroll panne but when i select dymanic text in text option it comes outer from scroll pannel but static text is coming.
I m trying scroll pannnel to show image and dynamic text both in scroll panne but when i select dymanic text in text option it comes outer from scroll pannel but static text is coming.
hi guys, i got this image i scaled down by .5. The user is then allowed to add objects to the image such as flowers that are sprites in the library. So basically, a jpeg that is 800 x 800 is down to 400 x 400 on the stage and the user is able to add objects to overlay the image.
i want to save the image with the flowers and objects back to its 800 x 800, how do i redraw this image using bitmapdata properly?
I've read the threads regarding this topic, but i haven't found any that explains how to zoom and pan within a 'frame' on mouse over, there's always a button or slider to zoom and you always have to click and drag to pan.
...move mouse over left part of picture and it zooms in and pans left, move mouse over righ part and it zooms and pans towards right, etc...
found this: [URL] ericlins example is similiar to what i want but i also want zoom!
I'm new to flash (as a developer, downloaded it 2 hours ago... :-p) and I've been customizing controls that I am already familiar with... It was a pleasant surprise to know that Flash Professional CS5 supports keyboard shortcut remapping, however I can't seem to get it to map Ctrl+Mouse wheel Up as Zoom in, and Ctrl+Mouse Wheel Down as zoom out...