ActionScript 2.0 :: Full Screen Image Scroll On Mouse Move
Jun 29, 2011
I have an image gallery which loads up an image full screen. Some of the image spills over the screen size and I would like the image to move based on the mouse position with easing, like in the following link:URL...
I want to create a simple static image on a 392 x 72 document. When you move your mouse over the image, it changes to a black screen with a cursor following mask in the shape of binoculars which reveals an image below (not the same image as static one).There is going to be a clickable monster which takes you to the next scene and from there,the next scene.I have attached a storyboarded idea of my banner.I have the images, I am just struggling with the ActionScript code.Click on the image to see comments on right hand side.
I need to create a full screen photo scroll / gallery like on the Tom Ford website, see link below know how to make the various parts stay where they need to, but I do not know how to create a scrolling photo gallery.I have looked through the site for ideas, or clues how to make a full screen version.
How do I accomplish the Flash scroll bar that is on the following website?[URL]..Since the site is non scalable and at full screen IE doesn't scroll. On this website they have created a scrollbar in flash aligned to the right side of the screen that accomplishes the same thing as the IE scrollbar. But it looks so much cooler.
I've pretty much finished my site... [URL]. The problem with this is that with someone who has a lower resolution, the movie tends to get cropped. Since I have the movie set at 100% width and height the scroll bars don't exist. I'm trying to make built in scroll bars in flash that will activate when the movie gets cropped as such. I only need them for a few pages. I'm not sure if I am going about this the easiest way..I know you can do it if it was just one movieclip but the site is alot more complicated than just one movieclip.
For skills_mc I have a class.. mc_skills.as Actionscript Code: package{ import flash.display.*; import FluidLayout.*; import flash.display.Sprite; import flash.display.StageAlign; [Code] .....
It's throwing a ton of errors.. 1017: The definition of base class Movieclip was not found.
When drawing on the stage, any upward movement of my scroll wheel scrolls the screen by at least half a screen width, if not more. Scrolling down works as normal, equivilent to a few lines at a time.This problem seems to only exist in Adobe Flash. No issue in Chrome, Adobe Reader, Inkscape or any other program I've run. I've attempted to adjust the mouse settings, but they have no effect. Even disabling verticle scroll does not nothing. Currently I'm using a Microsoft Wireless Mouse 6000 with Windows 7. I've tried using other mice and they've suffered the same fate. I've also tried updating the drivers as well as cleaning them out and reinstalling them. Nothing works. I've googled and searched these forums but have found nothing related to this.
I tested my skin for YouTube Chromeless player, and seems it worked properly.All graphic elements, including TLFTextFields, are stored in external SWF, all the AS3 code - in loading SWF.I use ProLoader class to load SWF.However, when I tried to attach Player skin code to my Home Page code, I immediately bumped into two issues:
1. TLFTextFields ceased to display proper font;
2. YouTube Chromeless player ceased to enlarge up to Full Screen width in Full Screen mode, whereas all publishing settings were kept the same...
Although I managed to cope with TLFTextField bug by replacing instances with vars in loaded SWF, I have no the slightest idea what to do with those paddings in Full Screen mode... Neither removing all children on stage before loading YouTube Player skin, nor compulsory resetting player's size can't make it work...
I am creating a full screen projector with flash CS4. In the projector I have more videos, starting from an swf player-
The problem I encounter is this:
The projector starts correctly FULLSCREEN (using AS). The video plays 900x506 correctly. If I click on the player, to get the video full screen, it works. But when I press ESC, not only the video, but also the PROJECTOR looses full screen.
This is a bit annoying. Is there a way to apply the "back to normal size" only to the video? I do not want to prevent the app to be exited from full screen, it's not a problem if the user wants to exit the projector full screen. But not when the user exits the video from fullscreen mode.
// for Full Screen stage.displayState = StageDisplayState.FULL_SCREEN;// for the normal screen stage.displayState = StageDisplayState.NORMAL;But this code does not fulfill my requirement. I need Vertical Scroll Bar, even I go to the FullScreen, but I don't find any Scroll with this code.Even I tried "window.open" of JavaScript with ExternalInterface, but I couldnot succeed.
I'm trying to create a website with full screen background images (or possibly, a video) but don't know the best way to approach it. The Die Antwoord site does pretty much what I'm trying to accomplish. I'd also like to know how they can use such high resolution images. If I try to use a high res image, the file size is enormous.I also want to do is to be able to change the background image when a button is clicked. What is the best way to do that with large images? Another site that uses similar technology only with a video is the TV on the Radio site.
I'm trying to create a website similar to this one, where the content is a fixed width and height (i.e. made to fit a 1024x768 screen), but the background image is full screen and scales proportionally when the window is resized.
How can I achieve this full screen background using Flash CS4/AS3?
I saw this fantastic site1)How did they get the whole image to take up my moniter size?1a) Is it Flash on top of Javascript?2) How did they get the content on top of the HUGE image?
i am creating an interactive application that will run independantly on a computer.I have implimented the full screen stage display state to a btn, and it works great!
-------code----- import flash.display.StageDisplayState; function goFullScreen():void {
[code].....
however as soon as i add a video [i will be adding several] the video takes on the full screen property, and that is not the desired effect.I have used several diff ways to import the video but as soon as i call the full screen, it goes to an all black screen.
I know how to make an image full screen, also with a onresize listener. But! Because some of the images are only of a certain pixel size, I don't want to stretch them above that.So, do any of you know how to set limitations? The code I am using is:
tree_mcHeight = new Object (); tree_mcHeight = tree_mc._height / tree_mc._width; tree_mcWidth = new Object ();[code].......
It would be nice to change the background colour surrounding the image when it resizes as much as possible.
I have a variety of jpg files I wish to have as a background for my Flash web site, every time the page loads it could load any of the 65 files for example. I have created a MC for them to playback within, how can i use action script to select one of the files located in a folder at root and play it?I currently use:
choice = Math.round(Math.random()*5); switch (choice) { case 0 :
I have searched everywhere but I can't seem to find anyway to create a full screen background image. Does anyone know the code to do this? Or know of any tutorials?
i have made a site in flash. stage size 955x600 i have exported it as fullscreen with no scale. the problem is that if i browse the site with a resolution of 800x600 (760x420 if i'm not wrong), the browser dont' add scrolls and its impossible to see the complete site. How can i fix this without resizing the site. i want the users to see with the proportions that i have now.. ijust want a scroll on the browser.
I have a simple full screen flash site with mc's that are positioned in relation to the stage, and I also have a background image that is bigger than the stage that shrinks and expands when the user resizes the browser, and it doesn't distort.My problem is that when i publish it normally at 100% width/100% height I get a weird acting vertical scrollbars, so I'm forced to publish it at 98% height, which then shrinks my swf file exposing the black background giving my freaking swf an unwanted black border.
I am still struggling with transforming my app build in Java/Eclipse to Flex/Actionscript with Flashbuilder.Now I can not find how I should implement an image to cover the hole screen.[code]...
When I watch flash videos (mostly in hd and from youtube or gametrailers) in full screen, the frame rate becomes noticably slower. I have tried the 10.1 beta3 and this fixes the frame rate issue, but several times per video the image garbles. Everything runs fine outside of fullscreen. Otherwise I'm using Vista/Win7 64 bit with a 2.6 ghz Core 2 Duo, a radeon 4850 (latest drivers), and 2+ gigs of free memory. When running 10.1 without hardware acceleration or earlier versions with default settings my cpu usage never goes above 20% on each core. Does anyone know how to fix the image garblng or low framerates while in full screen?
I have a movieclip, that inside it's timeline I have a function that after loading an image into stage, call a function to fullscreen the stage. When I open my swf file alone, it just do fine but when I open it in html file, it doesn't go fullscreen. (It doesn't relate to allowFullscreen or something like that, cause if move my fullscreen command before loader complete , it goes perfect, but if i use in onComplete event , it doesn't do anything when viewing in html.
Inside my movieclip i have this that doesn't work : Code: import flash.events.MouseEvent; import flash.display.Loader; import flash.events.Event; import flash.net.URLRequest; function func1(evt:MouseEvent) [Code] .....
All the things goes right. I used the trace command. The FullScreen command doesn't work on Loader Class , Complete Event when displayed in html file
What do I do to make this rotate the line_mc move clip in a counterclockwise rotation when I scroll the mouse wheel up instead of down. Currently it rotates the movie clip in a clockwise fashion regardless of which way I scrool the mouse wheel.
[Code]...
ps. is there anyway to get this thing to ease when it rotates... instead of the jerky rotation it does now.
I made a flash website with photo galleries using a component that I bought online. The component is loading the image in a thumbnail scroll bar via a XML file and the full size image display in a UILoader. So far nothing special. But when I reach a certain amount of pictures in the gallery, the scroll panel get stuck while loading and doesn't display the full size image. Then the thumbnails don't react at all.
i am wondering from this code, it makes the stage full screen, does it also makes the content of my movieclips scaled to full screen? i have tried this code and it does not seem to do that, how can i make my content to scale to fill a stage's full screen? i have a Movieclip containing a background with a class to make special effects on the background, i am having trouble making the background be "fullscreened" nicely with the stage.