Actionscript 3.0 :: Full Screen Photo Scroll / Gallery?
Aug 6, 2009
I need to create a full screen photo scroll / gallery like on the Tom Ford website, see link below know how to make the various parts stay where they need to, but I do not know how to create a scrolling photo gallery.I have looked through the site for ideas, or clues how to make a full screen version.
problem regarding xml flash gallery and as 2.0. I have created a xml photo gallery from Kirupa ([URL]) I want to create a gallery where the images from the .xml fill the entire screen and scales proportionally. To achieve this I have followed this tutorial: [URL] As long as I can center the content of the mc center to stage this works fine, but when I create an empty movie clip and try to load external content from the xml file to the mc (instance name = picture) the images does not behave as espexted. It looks as if the TL corner of the jpg images are aligned TL in relation to the MC. Also the image rotates 90degrees clockwise. A final problem is that this test:
Ok basically I want to create a simple Gallery one that has small thumb nails at the side where when clicked on will show in a larger movie clip. I also need to beable to scroll down on the thumbnails as there will be quite a few. Also on the larger image I want left and right buttons to scroll between the images aswell and when clicked on the large image it will load that image in a new window for people to save the image or just simply be able to click on it to download. I have searched everywhere for a tutorial or template and cant find one that is simply this and in AS3.
How do I accomplish the Flash scroll bar that is on the following website?[URL]..Since the site is non scalable and at full screen IE doesn't scroll. On this website they have created a scrollbar in flash aligned to the right side of the screen that accomplishes the same thing as the IE scrollbar. But it looks so much cooler.
I've pretty much finished my site... [URL]. The problem with this is that with someone who has a lower resolution, the movie tends to get cropped. Since I have the movie set at 100% width and height the scroll bars don't exist. I'm trying to make built in scroll bars in flash that will activate when the movie gets cropped as such. I only need them for a few pages. I'm not sure if I am going about this the easiest way..I know you can do it if it was just one movieclip but the site is alot more complicated than just one movieclip.
For skills_mc I have a class.. mc_skills.as Actionscript Code: package{ import flash.display.*; import FluidLayout.*; import flash.display.Sprite; import flash.display.StageAlign; [Code] .....
It's throwing a ton of errors.. 1017: The definition of base class Movieclip was not found.
I have an image gallery which loads up an image full screen. Some of the image spills over the screen size and I would like the image to move based on the mouse position with easing, like in the following link:URL...
[URL] They wanted me to make the gallery images full screen.. I have done this but this time the next and other buttons stays behind the big image when you enter the gallery (koleksion and showroom parts). Also the sliding menu stays behind this picture.. How can I fix this that the buttons and menu stays on the picture..
I bet you can't solve this one! I am using AS2 to make a full screen gallery like this: [URL].. and I'm having some problems:
1) MOST IMPORTANT: When the gallery is loaded in a smaller browser window, then the browser window is maximized, the scroll bar doesn't work properly when clicked. The scroller moves, but not to the position at which the user clicks.
2) LESS IMPORTANT: When the user mouses over the scroller and scroll bar, I would like their alpha/colour to change (preferably fade in and fade out).
3) LEAST IMPORTANT: Is it possible to use a graphic for the scroller?
i'm having a problem with embedding a full screen flash gallery. when clicking a thumbnail executes swfobject.embedSWF which creates the flash-object and the gallery is showing up. when closing the flashgallery, i'm removing the whole flash-objects. then when clicking another thumbnail, swfobject.embedSWF for embedding the object simply doesn't work anymore
I am using an XML Gallery on my website and I would like to make it full screen (take up the entire browser) -- instead of its current size. I have played around with the code for hours and pulled most of my hair out and STILL I have no luck on making it fullscreen... I get the positions changed but I can't manage to enlarge it to the whole browser.
Here is my code used to align the holder on the stage and the gallery components (bttnPrev and bttnNext are on the left and right of the image to control movement to other images):
I tested my skin for YouTube Chromeless player, and seems it worked properly.All graphic elements, including TLFTextFields, are stored in external SWF, all the AS3 code - in loading SWF.I use ProLoader class to load SWF.However, when I tried to attach Player skin code to my Home Page code, I immediately bumped into two issues:
1. TLFTextFields ceased to display proper font;
2. YouTube Chromeless player ceased to enlarge up to Full Screen width in Full Screen mode, whereas all publishing settings were kept the same...
Although I managed to cope with TLFTextField bug by replacing instances with vars in loaded SWF, I have no the slightest idea what to do with those paddings in Full Screen mode... Neither removing all children on stage before loading YouTube Player skin, nor compulsory resetting player's size can't make it work...
I am creating a full screen projector with flash CS4. In the projector I have more videos, starting from an swf player-
The problem I encounter is this:
The projector starts correctly FULLSCREEN (using AS). The video plays 900x506 correctly. If I click on the player, to get the video full screen, it works. But when I press ESC, not only the video, but also the PROJECTOR looses full screen.
This is a bit annoying. Is there a way to apply the "back to normal size" only to the video? I do not want to prevent the app to be exited from full screen, it's not a problem if the user wants to exit the projector full screen. But not when the user exits the video from fullscreen mode.
// for Full Screen stage.displayState = StageDisplayState.FULL_SCREEN;// for the normal screen stage.displayState = StageDisplayState.NORMAL;But this code does not fulfill my requirement. I need Vertical Scroll Bar, even I go to the FullScreen, but I don't find any Scroll with this code.Even I tried "window.open" of JavaScript with ExternalInterface, but I couldnot succeed.
i am creating an interactive application that will run independantly on a computer.I have implimented the full screen stage display state to a btn, and it works great!
-------code----- import flash.display.StageDisplayState; function goFullScreen():void {
[code].....
however as soon as i add a video [i will be adding several] the video takes on the full screen property, and that is not the desired effect.I have used several diff ways to import the video but as soon as i call the full screen, it goes to an all black screen.
i have made a site in flash. stage size 955x600 i have exported it as fullscreen with no scale. the problem is that if i browse the site with a resolution of 800x600 (760x420 if i'm not wrong), the browser dont' add scrolls and its impossible to see the complete site. How can i fix this without resizing the site. i want the users to see with the proportions that i have now.. ijust want a scroll on the browser.
i am wondering from this code, it makes the stage full screen, does it also makes the content of my movieclips scaled to full screen? i have tried this code and it does not seem to do that, how can i make my content to scale to fill a stage's full screen? i have a Movieclip containing a background with a class to make special effects on the background, i am having trouble making the background be "fullscreened" nicely with the stage.
its for a photo gallery that I downlowded,the images fades in and out, but only start that when you click a button(timer).I'm trying to founf out where in the script I can change this, so that the photo's start automatically,rather than, on a button click.I have pasted the script below, is that ok, or would people rather a zip file of the files?
// (c) Copyright by Andrew DiFiore. All rights reserved. DO NOT REMOVE. fscommand("allowscale", "false"); Stage.scaleMode = "noScale";[code]......
I have an XML photo gallery, that when it starts it has a loader for the photos. It always starts with the XML file determined sequence, which is fine, but what happens is that the tabs on the right hand side of the photo loader go astray while it is loading the first photo. If the first photo was loaded instantly this wouldnt be an issue.Is there a way that I can preload that first photo, so that it is in memory when the swf file reads the XML file, allowing the first photo to be instantly loaded ?Amongst other things, I tried embedding the photo in the swf file, but it didnt work...obviously I have no idea what to script...I also created another scene, prior to the main scene, to preload the photo.. but it didnt work either, again probably used useless script...Going further in detail, this is the main script:
I have been searching for a particular photo gallery, and haven't got far. Here is an example of what I am looking for. With the example I wanting the user to be able to click on a photo for it to appear in the box above. I am looking for a tutorial, so I can customise to fit in my client's flash website.
I am creating a flash-based Kiosk. When launched, it runs full page/full screen. However, if a user clicks a button that opens an external document, the swf or Flash Projector exe leaves full page mode and appears in the Flash Player. Is there any way to ensure the swf or projector file always stays in full screen - full page mode?
I am working in Flash CS3 and Actionscript 3.0 My application resizes according to browser width and height. If the user first resizes the browser and then loads the flash application, I could not get the full browser width untill the user goes for full screen. Is there any way around, to get the full browser width before the user goes for full screen.
What I want to do is to make a gallery based on the tutorial gallery here (thumbs), but I want the user to be able to choose different galleries from within the movie. I figured that I could make a loop to cycle through the galleries, then nest another loop inside it to cycle through the pics, captions and thumbs. While I wrote, I constantly tested the output with trace commands, but when I tried nesting the loop I lost all output.. I'm pretty new to both Flash and Actionscript, so if theres an obvious solution I havent been able to see it.. This is my temp XML file:
i am trying to add extra images to the photo gallery attached. I would have thought it is easy and it seems so. I add an extra image to the gallery. I publish it. The html file shows the extra image in the gallery but the swf doesnt. driving me crazy, cant work it out?
I have a flash site that I'm working with that has an xml photo gallery as one of it's menu items. the photo gallery has three pages, all three containing thumbnail images that once clicked, load the larger image. The larger image dissolves in covering the page with the image. Once you click the larger image it dissolves out returning you to the gallery.
What I want to to do is to change the first page of this gallery to a video gallery, or player, leaving the other two galleries as image galleries. I tried simply replacing the images listed in the xml document to flv files and the flv file does not load. I simply want to know what it is I need to do in order to change this one page so that I can embed videos on it.
I've attached the Action script that loads the xml gallery in .txt format
i am trying to put some things together following the tutorials on this site. I did the tutorial 'Photo Gallery Using XML and Flash'and I followed it step by step and uploaded it with all the necessary files onto my remote server (xml file, Gallery folder, fla, swf, and html) - however, when I test the movie with flash, it seems to work fine (except the description test, my question to that later), but when I test it online it shows only the first image (but displays the correct number of images in the gallery); even when clicking the next button, it keeps loading the first image the first image. In other galleries (I use the structure for multiple galleries for my portfolio) the first image never loads at all.
Also, about the description text, in between the <caption> and </caption>, can I use <strong> and <em> and <br /> to change the appearance of my text? All it says is 'null'.If you want to look at what I mean check out my portfolio in the making. The problem with the first image displaying only is under 'paintings' and both the projects in 'design - packaging'. The second problem (no picture loading at all) is on some of the buttons in 'design - identity' (where I have not changed the description text of the tutorial yet). Again,
i am a beginner in action script / flex framework and i am facing a problem: i would like to have like a menu bar always anchor the bottom of the screen in normal and full screen mode... i try to set my component with bottom = "1" (so it should alway be at 1 pixel from the bottom of the stage ... But .. NO :)