Flex :: Bitmapdata - Save Image With Higher Dpi?

Jun 14, 2011

In Flex, I am using graphics.codec.JPEGEncoder to save image files that are edited inside application (normal manipulations like brightness etc.) I am able to save files perfectly. What I want to know is that is there any way I can save the image with a better dpi? Say, for instance the image that is loaded and manipulated was originally of 72dpi, now can I save it with a dpi of 150 or 300 ? If so, how to do it.

Doesn't have to be using the JPEGEncoder, if there's any way to do it at all, like using any library etc, I am okay with it.

Note: If it matters, I am using Bitmapdata to store the image and manipulations and saving the image with JPEGEncoder by supplying it's data as bytearray like below.

var imageBytes:ByteArray = encoder.encode(myBitmapData);

View 1 Replies


Similar Posts:


Flex :: Copy BitmapData From Mx:Image?

Sep 3, 2010

How can I copy or duplicate the bitmapdata from a mx:image component?

I need to display the same image in multiple screens of my application and don't want to have to download the image multiple times.

I could just use a urlrequest to download the image as a bitmap and copy that but I like the way you can can just set the source of the image component.

View 2 Replies

AS3 :: Can't Get The Bitmapdata From Dropped Image In Flex Air

Apr 4, 2011

When I drop an image onto my canvas I can get the nativePath to the image but not the bitmapdata wich is the one I need.

In debug mode when I look into the file properties the data is set to NULL.

In my code file.data doesn't give me anything.

protected function creationCompleteHandler(event:FlexEvent):void
{
this.addEventListener(NativeDragEvent.NATIVE_DRAG_ENTER,onDragIn);

[Code]....

View 1 Replies

Flex :: Get The BitmapData From A Local Image?

Jun 21, 2011

The image is already held locally on the client PC and it is an Air application. The image is not embedded, it is in the Application Storage directory.

I have seen this question: How can i get a BitmapData object out of a File object from a local jpeg file in AIR? but it uses URLRequest which I don't think is what I need because the file is local.

View 2 Replies

Flash :: Converting A SVG Image Into Bitmapdata In Flex 4

Oct 25, 2011

I am working on a flex project, where I have to load a couple of SVG files and compare their pixels. To compare the pixels, I like to convert them into a byte array (BitMapData). I am able to create a bitmap data for a PNG image, but not for a SVG image.

View 1 Replies

Actionscript 3 :: Flex : Translate Embed Image Into BitmapData?

Jun 20, 2011

fast methood to turn an Embed Image into BitmapData.

View 2 Replies

Flex :: Convert A FXG Image To Bitmapdata Of Fixed Size

Oct 10, 2011

I need to do this conversion so that I can determin the drag drop colour a puck lands on.

possibly involving:

ImageSnapshot
BitmapData

This would be in Flex 4

View 1 Replies

Actionscript 3 :: Displaying Huge - Scrollable Graphics In Flex - Part 2: BitmapData Into An Image?

Aug 6, 2009

I have the code to copy parts of a huge loaded BitmapData to a target BitmapData that is just the size that I can display. I think I have set the scroll bars of an enclosing Canvas to show the size of the larger image and allow the user to scroll. Now I need to put the selected pixels on the screen. When I try to add a Bitmap component as a child of the Canvas, it get an error because Bitmap is not a UIComponent. What's the best way to put the target BitmapData into an Image component?

View 1 Replies

ActionScript 2.0 :: Save Bitmapdata To File?

Nov 26, 2011

Saving a BitmapData to a file? [code]...

View 1 Replies

Web Development :: Save Screenshot Image To File In Flex 4

Jun 22, 2010

I need the user of my Flex application to be able to save a snapshot of part of the UI to a local jpg file. I got the screenshot part down - can generate an image out of any given control. However, the only way I see to let the user save the image locally is to send to my server which would return it with the appropriate Content-Disposition.

View 2 Replies

Actionscript :: Air/Flex 4 - Load Image From File, Scale Down, And Save As PNG?

Dec 27, 2010

I wrote these functions which I use in conjunction to scale down some BitmapData and save it as a PNG. However, the scaledImage.draw(originalImage, scalingMatrix, null, null, null, true); line with smoothing set to true does not have the intended smoothing effect when I save the bitmap data as a PNG using the second function. The resulting image file is not antialiased at all. Is there anything I'm doing wrong here?

public static function scaleImage(originalImage:BitmapData, size:int):BitmapData
{
// Calculate the scaled size.

[code]......

View 1 Replies

Flex :: AddChild A BitmapData Or Draw A BitmapData To Screen?

Jul 15, 2009

I'm currently working on a flash game and I need to know how to addChild a BitmapData or draw a BitmapData to screen. If I can't than how can I give a DisplayObject my BitmapData?

View 2 Replies

ActionScript 3.0 :: Save Screenshot (bitmapData) To Iphones Photo Album?

Nov 1, 2010

Is it possible to save a screenshot (bitmapData) to the iphones photo album? Kind of like fileReference can in a browser?

View 7 Replies

Flex :: Check If An Integer Is Going Higher Or Lower In AS3

Apr 29, 2010

I'm trying to make a script that listens to a variable (int or Number) and then does certain functions whether the variable is going higher or lower. So for example if the number gets higher, it runs one function. If it gets lower, it runs another.

View 3 Replies

Actionscript 3 :: Save An Image Of A Large Flex Component (EX: 25000px By 3000px @ 72dpi)

Jul 28, 2011

My application consists of displaying a large custom tree like structure to the user that can eventually grow to massive proportions like the dimensions listed in the question. I allow them to export the image with the following line of code tied to a button click event:

var image:ImageSnapshot = ImageSnapshot.captureImage(this, 72, new PNGEncoder(), false);

I've managed to export images close to the dimensions listed but around there it start to get the error message listed below after spinning for close to 15 seconds:

Error: Error #1000: The system is out of memory.
at flash.utils::ByteArray/writeBytes()
at mx.graphics::ImageSnapshot$/mergePixelRows()

[Code]....

Is the flashplayer plugin for my browser running out of memory? I noticed in my task manager it got up to about 1.2GB of memory usage(I have 4GB on my system). If that is the case is it possible to limit the memory usage for a given function like the ImageSnapshot.captureImage() call above?

Is there maybe a way to generate the component into 2 or 4 ImageSnapshot objects and piece them together afterward?

View 2 Replies

ActionScript 3.0 :: Taking Bitmapdata Of An Image Scaled Down With Overlay Objects On The Image?

Apr 26, 2009

hi guys, i got this image i scaled down by .5. The user is then allowed to add objects to the image such as flowers that are sprites in the library. So basically, a jpeg that is 800 x 800 is down to 400 x 400 on the stage and the user is able to add objects to overlay the image.

i want to save the image with the flowers and objects back to its 800 x 800, how do i redraw this image using bitmapdata properly?

View 2 Replies

Actionscript 3 :: Flex - User Uploaded Audio Swfs Makes The Parent Application To Run At Higher Frame Rate

Feb 3, 2012

I had been developing one Flex application , in that users are allowed to upload there own swfs . The problem is, my application has a frame Rate of 11 , if the user tries to upload the swf with higher frame and audio with it( ie Framerate of 24 with AudioFLV ). this makes my application to run at the higher frame rate of that same user uploaded swf.

View 1 Replies

Actionscript 3 :: In AIR Capture Image Of Whats Visible On The Stage And Save That Image As Anything Like Jpg/pdf?

Mar 1, 2012

In AIR/AS3 Flex Mobile for Android project.How can I capture an "image" of whats visible on the view then just save that image as anything like jpg/pdf to the SD card?Basically a screenshot on Android using AS3.

View 1 Replies

Flex :: Bypass The Save Dialog Box Of FileReference.save?

Jul 6, 2011

Can we Bypass the save dialog box of FileRefernce.save()? If not, then Is there any workaround to save a file from web application in Flex without asking user where to save file?

View 1 Replies

ActionScript 3.0 :: "screenshot" With BitmapData.draw And FileReference.save?

Sep 20, 2009

I made this dress-up type game, and have been trying to figure out how to let the user save an image of their creation. I've been researching and figured out I need to use bitmapData.draw and fileReference.save in the actionscript somewhere. The only problem is I want this to be a standalone .swf if possible. The 'game' is here. This is part of my code:

[Code]....

View 8 Replies

AS3 :: Flash - BitmapData Of A Masked Image?

Dec 14, 2009

I am trying to take a snapshot of the masked region of an image... so, I load my image then perform the following functions:

private function manageLoadedImage(e:Event):void
{
_bitdata = e.currentTarget.content; // get the bitmap
_bithold.addChild( _bitdata ); // add the bitmap to a sprite on the stage

[Code]....

I have a movie, inside that movie I have a thumbnail editor name ThumbEdit.

ThumbEdit has a movieclip on its stage called "holder1". In the document class of ThumbEdit I create a sprite "_bithold" and place it on the stage at holder1.x and holder1.y. When the image loads, I add the image to _bithold and then mask _bithold with a shape. So, I want to grab a snapshot of the masked region of _bithold but I'm not sure how I should go about doing that.

View 3 Replies

ActionScript 3.0 :: Importing Image To BitmapData?

Oct 5, 2010

This should be a sample question ,, all i want is to import an image from my computer to a bitmapData , knowing that my image is png .. ?

View 6 Replies

ActionScript 2.0 :: Image File To BitmapData?

May 1, 2006

Im doing this game as final project for graduation and I want all imagery available and dynamicly loadable from a directory without a need to have it all imported into a library.

So is there a way to load external image and convert it to BitmapData or get its content at pixel level?

[edit]Cause I dont see any. If I load it with loadMovie, it becomes content of a MC and I dont know af any functionality to work with a MC as with a bitmap and any other loading method is not know to me too.[/edit]

View 5 Replies

ActionScript 3.0 :: Break Image Apart Using BitMapData?

Mar 28, 2011

I've read some stuff here and there, but I dont really understand how this would work. For example, I have an image of 800x500 and want to break this apart in 40 pieces (100x100), how would I do this using the bitMapData and (probably) draw Rectangles which will hold the pieces?

View 10 Replies

ActionScript 3.0 :: Get Scaled Copy Of BitmapData Of An Image?

Apr 6, 2011

For the class  spark.components.Image
 
I can access the bitmapData object  (readonly) (unscaled). I know the scaling factors of the Image.
 
How  can I get a scaled version of the bitmapData?

View 3 Replies

ActionScript 3.0 :: Change A Color To Another In A BitmapData Image?

Nov 10, 2011

Let's say you have an image of a cartoon human that is wearing a blue jacket with white sleeves, blue shoes, and grey pants. Brown hair and biege skin tone.(My project actually has 1300 of these images - 325 are blue cloths, 325 are red cloths, 325 are green cloths, and 325 are purple cloths)I am having a major problem with file size and memory usage due to all the images, so I have been asked to see if there was a way I could programmatically change the clothing color... this way we can use any color we want, and only have 325 base images.I have been trying to play with color matrix filter and color transform, but I can't seem to get the hang of itIs there a way I can extract only the "blue" colors from the image and do a hue shift on it to the color that I want it to be without effecting the non-blue colors

View 3 Replies

Actionscript :: Image From Flash BitmapData To PHP To Webpage

Apr 6, 2011

I'm trying to display an image exported from a flash BitmapData in a basic webpage.[code]the above code does NOT work, I can't find a way to display the image embedded in the webpage.

View 2 Replies

BitmapData - Zoom In Image On Mouse Scroll

Jan 9, 2012

I need to be able to zoom in on my image, but I cant get it to work properly. I've got an Image showing my content, and it get it's content from a BitmapData. The BitmapData is full-res, which is 2880x1620, and the Image is scaling to fit my window. The SmoothImage is the same as Image, but with smoothing added.
<me:SmoothImage id="imageFull" visible="false" width="100%" height="100%" />

How would I go about zooming this image when I scroll my mouse? This is the code I have, and it does change the scaling factor. But since it's set to fit my view, nothing happens...
public function videoBufferWheel(event:MouseEvent):void{
myZoom += (event.delta/10);
if(myZoom >=1){
imageFull.scaleX = myZoom;
imageFull.scaleY = myZoom;
}else{
myZoom = 1;
}}

View 1 Replies

ActionScript 3.0 :: Capturing An Image BitMapData In ByteArray

Dec 19, 2010

I'm trying to grab the BitMapData from an Image, convert it to JPG, and send it to a server where it will be written to a file. It "looks" like it works, the resulting .jpg is the right size and displays in an image viewer, but there is no picture... just an off-white background. Here's a code snippet:

imgTemp.addEventListener(FlexEvent.UPDATE_COMPLETE , imageLoadedHandler);
...
private function imageLoadedHandler(event:Event):void {
if (imgTemp.width == 0) return;

[Code].....

Then send "ba" to the server where it's written as a .jpg.

The data "looks" right when I receive it on the server, correct length, bits look the same.

View 7 Replies

ActionScript 2.0 :: Load External Image Into Flash Like BitmapData?

Jul 20, 2009

I'm trying to load external image into Flash like BitmapData. Problem is, whan I load image into movieClip and than I want to convert it by using draw(), in bitmapData variable is an old statement of mc (before loadClip instruction). But from the logic of source code is imposibe.

source code:

import flash.display.*;
import flash.geom.*;[code]..............

View 0 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved