Flash :: Converting A SVG Image Into Bitmapdata In Flex 4
Oct 25, 2011
I am working on a flex project, where I have to load a couple of SVG files and compare their pixels. To compare the pixels, I like to convert them into a byte array (BitMapData). I am able to create a bitmap data for a PNG image, but not for a SVG image.
In the 4th line in the code above i am getting "Error: Error #2030: End of file was encountered." I checked the length of the pixels object which is 4 times the width*height of the rect object. Given that setPixels() functions reads unsigned int from bytearray and sets that value to pixels, I think it should work.
But I have no clue why this wont work. The pixels object is filled after RLE decoding of the data which i get from a server.
Is there any work around or any other method which I could try to use. The loader class wont work as the data that I get from the server is not in any of the recognized format.
I'm trying to convert a Sprite that I have into BitmapData so I can perform some collision detection. There are a few things about the way the Sprites are used that is making this more difficult than I expected:
The Sprite itself is a container which holds another Sprite that actually has a box drawn in it. The inner Sprite is positioned negative half its width & height so that it can be rotated from the center via the container. The container may be rotated at any angle at any given time
So my approach thus far has been attempting to draw the outer Sprite onto a new BitmapData object with a Matrix to account for the difference. Whilst I can use a Matrix to make this work for one particular rotation angle, I cannot find a way to make it work for any rotation.
Here's what I'm doing to draw onto the new BitmapData:
var p:Product = getProduct(); // Product is the container with the inner sprite var bounds:Rectangle = p.getBounds(stage); var bd:BitmapData = new BitmapData(bounds.width, bounds.height, true, 0x00FFFFFF);
[Code]....
Translating by the same amount as the previous example will no longer work here, and the box will still be cut off. I've looked around at some solutions posted before or suggestions from other people but they don't seem to work for me due to my container Sprite and rotation.
Is there any way to take a "screen capture" of a movie while it is running, and store it as bitmap data? For example, if I wanted to store off "thumbnails" at arbitrary times through out a session, is there any way to do that other than some horiffic hack to save the state and position of every movieclip on stage?
Is there a way to create a BarChart (in the background) without adding it to the current view? I basically have a chart that I need to convert to an image and add it to a PDF report (using AlivePDF).
How can I copy or duplicate the bitmapdata from a mx:image component?
I need to display the same image in multiple screens of my application and don't want to have to download the image multiple times.
I could just use a urlrequest to download the image as a bitmap and copy that but I like the way you can can just set the source of the image component.
The image is already held locally on the client PC and it is an Air application. The image is not embedded, it is in the Application Storage directory.
I have seen this question: How can i get a BitmapData object out of a File object from a local jpeg file in AIR? but it uses URLRequest which I don't think is what I need because the file is local.
I want to extract/read the button icon image as a Flex image component, then apply transform filters to it to make it black/white and then apply image as an icon to another button. So far I can get the icon out as an Object by doing this: var iconImg:Object = myBtn.getStyle("icon"); Not sure how to convert that Object to an image.
I'm having a task in which I have to read and save images in the database.I'm using C#.net Webservice and SQlserver2008 database and I'm saving image as varbinary format.How I can read images from local system and convert it into byte array in Flex ?How to show images in Flex that are recieved in type Bytearray?
In Flex, I am using graphics.codec.JPEGEncoder to save image files that are edited inside application (normal manipulations like brightness etc.) I am able to save files perfectly. What I want to know is that is there any way I can save the image with a better dpi? Say, for instance the image that is loaded and manipulated was originally of 72dpi, now can I save it with a dpi of 150 or 300 ? If so, how to do it.
Doesn't have to be using the JPEGEncoder, if there's any way to do it at all, like using any library etc, I am okay with it.
Note: If it matters, I am using Bitmapdata to store the image and manipulations and saving the image with JPEGEncoder by supplying it's data as bytearray like below.
var imageBytes:ByteArray = encoder.encode(myBitmapData);
I have the code to copy parts of a huge loaded BitmapData to a target BitmapData that is just the size that I can display. I think I have set the scroll bars of an enclosing Canvas to show the size of the larger image and allow the user to scroll. Now I need to put the selected pixels on the screen. When I try to add a Bitmap component as a child of the Canvas, it get an error because Bitmap is not a UIComponent. What's the best way to put the target BitmapData into an Image component?
Is there a application (Or way in coldfusion/VB.net) to be able to convert a swf to a image file? It needs to be ok quality and needs not to be too slow.
tool which can convert a flash (.swf) chart to any image format to be later embedded to a pdf report. I am using Ruby on Rails as the dev platform. I have used tools from swftools (specifically the swfextract program) but it doesn't suit my use case as it extracts individual elements (shapes, movieclips, frames etc) which is not too useful.
I am trying to take a snapshot of the masked region of an image... so, I load my image then perform the following functions:
private function manageLoadedImage(e:Event):void { _bitdata = e.currentTarget.content; // get the bitmap _bithold.addChild( _bitdata ); // add the bitmap to a sprite on the stage
[Code]....
I have a movie, inside that movie I have a thumbnail editor name ThumbEdit.
ThumbEdit has a movieclip on its stage called "holder1". In the document class of ThumbEdit I create a sprite "_bithold" and place it on the stage at holder1.x and holder1.y. When the image loads, I add the image to _bithold and then mask _bithold with a shape. So, I want to grab a snapshot of the masked region of _bithold but I'm not sure how I should go about doing that.
I'm currently working on a flash game and I need to know how to addChild a BitmapData or draw a BitmapData to screen. If I can't than how can I give a DisplayObject my BitmapData?
I'm trying to display an image exported from a flash BitmapData in a basic webpage.[code]the above code does NOT work, I can't find a way to display the image embedded in the webpage.
I'm trying to load external image into Flash like BitmapData. Problem is, whan I load image into movieClip and than I want to convert it by using draw(), in bitmapData variable is an old statement of mc (before loadClip instruction). But from the logic of source code is imposibe.
hi guys, i got this image i scaled down by .5. The user is then allowed to add objects to the image such as flowers that are sprites in the library. So basically, a jpeg that is 800 x 800 is down to 400 x 400 on the stage and the user is able to add objects to overlay the image.
i want to save the image with the flowers and objects back to its 800 x 800, how do i redraw this image using bitmapdata properly?
When I publish the file, I'm getting the following error message in the Output panel:
**Error** Scene=Scene 1, layer=Layer 2, frame=1:Line 7: The class or interface 'BitmapData.loadBitmap' could not be loaded. var plaid:BitmapData.loadBitmap("plaid");
I am trying to use the reflect class from "http://pixelfumes.blogspot.com/2007/03/reflection-class-v3-with-source .html" but I keep getting this error:
ArgumentError: Error #2015: Invalid BitmapData. at flash.display::BitmapData() at Reflect() at Site_fla::GalleryPage_29/loadThumbs() at Site_fla::GalleryPage_29/sortXML()
[Code]...
btw, first I used assigned thumbContainer as the mc argument (outside the loadThumbs() function) and it worked but not exactly what I wanted... because I thought it is supposed to update when the movieclip is animated but it actually didn't... when I use a scroller, only the thumbs that are first loaded to the stage get the reflection..
I am using Adobe Air to get data from SalesForce, and present it in a datagrid. I am using a query to get the data, and then put it into an arraycollection that is bound to the datagrid, this works correctly and the data is displayed. The problem is that I want to convert the Account Id in the Event to show the account Name. To do this I am using the following code:-
_serviceWrapper.query( "Select * From Event order by StartDateTime asc", new mx.rpc.Responder( eventQueryHandler, faultHandler ))} protected function eventQueryHandler(qr:ArrayCollection):void { var acctIdss:String = ""; for each(var contact:DynamicEntity in qr) { [Code] .....
This works and displays the Account Name, the problem is that when I use this script and then Sync Changes to SalesForce all the records that have been displayed are identified as needing to be syncronised even if they have only been displayed. If I skip the function eventQueryHandler, and link my query to the OnQueryResult function then there is no problem, but only the Account Id can be displayed. How can I stop Air marking these records as having changed, or is there a better way to achieve this?
I'm comfortable with Flash and actionscript, but relatively new to Flex. I would like to convert a mac style menu from Flash to Flex [URL] but I'm running into problem translating or a better word is figuring out a comparable component set.
I am trying to take images I am placing in a flex canvas component to a bitmap. I was able to get to the point where I'm not getting an error but then no image shows up and the image I save out as a jpg is blank. I imagine I'm not setting the bitmap data correctly but can't figure out what I am doing wrong.
Here is the code where I am converting it to a bitmap:
I converted a .swf file into .fla file using Sothink SWF Decompiler. I can open the file with Adobe Flash Professional CS5, but I cant see the source code. The only thing that I see is the timeline layers. I want to change the background picture of the Flash and save it as .swf.
I have the job of recreating a flex app in HTML and CSS. The existing app makes considerable use of TextFlow to layout content. For several reasons I need to be quite accurate (within a few pixels) with positioning.
[Code]...
Ideally I'm looking for a library I can use to translate these many attributes into "proper" html and css. The current technology stack is PHP at the back end and javascript at the front end, but there would be little problem in using any other language to do the translation.
Failing that I guess I'll try and write my own, using the api reference as a guide.
Can you add curve effects to text in flash without converting it to a raster format? Either applying the effect straight to the text, or converting the text to a path and applying the curve effect to the resultant path?