ActionScript 3.0 :: Importing Image Into Library Via AS And Then Compiling
Sep 25, 2008
I need to be able to add into the library an image via Actionscript 2 and 3 so when the AS is compiled into a SWF the image is in the library. Anyone know how to do this? I know I can drag and drop into the library manually, but i'm trying to do this dynamically and then compile it by way of the command line.
I am importing a picture in flash and i found out that there is a difference between importing to the stage, and importing to the library... [URL] I've placed both picture close of each other and if you look closely, you'll notice that one of them is losing some resolution. Both picture come from the same file, a png. The picture imported to the stage is sharper than the one imported to the library. is there a way to import that picture to the library without losing any resolution?
I've been using Flash for 10 years and I've never seen this problem with images after publishing. I've also worked with graphics for many years, but I can't seem to figure out what could be causing this problem with Flash compling this image.
The image is RGB, the image displays properly when opened in other applications on my computer, it also displays properly in the Flash library and on the stage. I've imported it as PNG and JPG, but neither of them work. The other graphics in my fla file look fine. When I publish/compile the Flash file, all the colors are messed up - you can barely make out the graphic, it looks all digitzed and pixelated, with major color distortions. I've tried adjusting the publish jpg quality, but that doesn't help. I'm convinced this is a bug in Flash, since I have the same problem when I publish on the laptop and on my desktop, but I'm not sure.
I have stored some basic data in a custom class, imported it into a project, and compiled it into an swf. Now, I want to import that swf into the library of a new, entirely separate flash project, and access the data from the original custom class inside that imported swf.
Here's how I'm trying to go about it (unsuccessfully):
1. Create a custom class 'MyClass.as' with some basic data ("hello world") stored in a property:
Code: package { import flash.display.MovieClip; public class MyClass extends MovieClip{
I use the DistortImage class by Sandy to distort an image. This works. However it shows the picture twice unless I add _visible = false; to it on the mainstage. Now I don't want it to be on the mainstage in the first place so I place the picture on the stage from the library:
how to place movieclips onto the stage using actionscript 3.0 without having any material in my timeline. In other words just having my actions layer, and placing all my movieclips I created from my library to the stage using code.
how do I import a replay button onto the stage using actionscript. Right now I'm creating a web banner for school using as3, but I would like to learn if there is a code that would "replay" all actions I've written in my actions, or how to make my banner replay once is done animating.
I have a Flash CS4 Professional version installed in my machine. Here is my problem.
1st - I'm importing an image to stage and set the width and height to match the image. (everything is good, no problem) 2nd - I am using the FLVPlayback components build-in from Flash CS4. It does load the video and everything. (everything seems good) 3rd - Publish the video to my local drive (everything seems good) 4th - I could play the video from my local pc and it loads fine and fast 5th - Upload everthing from my local folder to the Web server, it does display the background image but not the video. It has a white blank screen. What is going on? I copy the exact folder from local to server. What have I missed? How could I make the video to load?
I'm making a project that is based almost entirely on code and I'm using classes. And everything was working fine until I came to a situation where I needed to make text field inside flash and not with code. I made a text field put some text inside, converted to a MovieClip, set the "export for actionscript" linkage in the library and deleted the movieClip from the stage.
Then went to my document class and wrote this code:
ActionScript Code: var txt:text1 = new text1(); addChild(txt); txt.x = 20; txt.y = 20;
And I get this error: Error #1009: Cannot access a property or method of a null object reference.
Weird. I don't understand this problem. I then put this as3 code into the first frame and disabled the document class. And the text appeared normally on the stage.
What is even more weird. I get the same error even if I delete this code. In other words, I get this error just by having this text object inside my library.
So what do I do wrong? Why can't I use this command in my class? And what is happening this just by having this object inside my library?
Is there a way to avoid this? I import A LOT of bitmaps all the time and it's really really annoying to have to delete the graphic symbol flash creates with it.
Couldn't find a way to toggle this "feature" off in preferences.
how to import a SWC file directly in ActionScript, without setting a library path to the file.To exemplify, I need something like this:
package { [Embed(source = 'Library.swc')] // This line won't work, of course... import ClassInsideSWC;
[code]....
Besides, I don't want to (I can't, in fact) import the SWC by loading it with Loader class.
Edited Just to add more info about the problem, I'll showcase my scenario with more details...I have a class SubClass that wil be independent from the rest.It will extend a class SuperClass that is inside the SWC/SWF...This SWC/SWF have the whole framework.I can't compile every class inside a single SWF.Every part of my framework is a SWF apart and will be downloaded by Loader class on runtime.
I'm using Flex builder 3 for my main application (web-based), and I need to load multiple swf files built in flash cs4 (AS3) at different times. The flash swfs import assets from a separate flash swf used as a shared library. I'm using 1 swf loader in flex to keep 1 flash swf loaded at a time.Loading the first swf works fine, but loading subsequent swfs generates an error in importing from the shared library swf.
Here's an example of an error:
"ReferenceError: Error #1065: Variable sharedApps is not defined."
I imported and .png (bitmap) and converted it to symbol however when I place it on stage and look at it the corners (marker with red, edit: basically all the corners are somewhat incorrect) appear somewhat ugly, however when I zoom in to 200% I see that everything is correct. I'm also sure that when importing the .png image the pixels were correct. Why is it so and how to fix it?
Importing into Flash using a Fireworks image .I have made and image using gradients in Fireworks and have been using FW for ages (please see example below). I am importing into Flash CS4 this image and want to use it with a Flash component however the image quality is really bad in Flash and I cant figure out why. I have increased the image to 300dpi in Fireworks to see if that helps and it doesn't.
i have imported an image using actionscript using urlrequest.i have set its x and y bu the image is to big, i want to resize it, i have tried the height and widt but it doesnt work
I have Adobe Flash CS5 on Windows 7 x64 installed and when i try importing 360 images throught image sequence in Flash, my Flash crashes. Anyone know how do i fix this problem
I just put together a banner image in photoshop that I would like to import into Flash and put a small navigation menu at the bottom but whenever I use the import to stage feature I am getting a large amount of discoloration in the image. I've tried saving it as a .tif and .png but both came out looking poor. Attached is an image to show what I mean.
I created a movie clip and I want it to changecolor by as3 . There is no problem with that but when I try to import my image in the movieclip, the color goes over it so I can't see it.
I'm importing a series of images from an xml file, but for some reason they all get overriden by the last one. Here's a bare bones version of the code. I've been staring at this for a few hours now, hope you can make sense of it.
I am creating simple drawings in Power Point and them saving them as png or jpg files. I then bring the drawing into Flash using import to stage. The imported drawings lose some quality (e.g. straight lines appear jagged). Any way to maintain image quality when importing images into Flash.
I'm importing an external image, but by default the anchor point (coordinates 0,0) for the movieclip it loads into is the top left,this is obviously an issue if I want to rotate, as I need coordinates (0,0) to be the centre of the image, not the top left?
I'm putting together an image library on a horizontal scroll. Each of the images is a movie clip and there is an expansion button to see the full images that are contained. How to make it so the scroll contents expands and contracts as the movie clips expand and contract.
I'm using Flash CS4 as my IDE with Actionscript 3 and Flash Player 10. I'm working on a bigger project but the area I'm struggling in is dynamically pulling an image from the flash library (already loaded). I've been finding the same answers to my question all over and they seem to keep producing the same error so apparently I'm just not getting some little detail. I have an image loaded in the library called test1.jpg. I've right clicked on it and selected 'Export for ActionScript' and 'Export in frame 1'. The class is 'MyMc' and the Base class is 'flash.display.BitmapData'. My code is attached.
and it produces the following errors:
quote:
1136: Incorrect number of arguments. Expected 2. 1067: Implicit coercion of a value of type MyMc to an unrelated type flash.display:DisplayObject.
I upgraded recently to Adobe CS5 from MM Flash 8 so that I could recover some newer Flash components that were developed in a newer version. This all seemed to go with out any issue. However, once in CS5, I noticed twice that an images switched to another image in the library. So I had two copies of the image and one image that went missing. I solved this by just updating the image that was corrupted.
I was on a crunch for this project and was working 16hr days, so I just left my computer on over night with CS5 open. I published the presentation and sent it for approval. Once everything was approved closed CS5.
When I reopened it many, (around 30ish) of my images have been corrupted the same way. I went back to my previous backups and the last 8hrs worth also have the corruption.
Is this something I can easily and permanently fix in this demo or as long as I use it will it keep on screwing up?Is this issue only with images or is my action script also likely to be corrupted?
The following code I found on website is for working with the image which is in library. But how to modify it to work with the image on stage. Because I don't want to use it from the library.
Is it the AS2 code or AS3. If it is AS2 code how to modify it to work with AS3.