ActionScript 3.0 :: Importing Image Using Urlrequest?
Feb 11, 2011
i have imported an image using actionscript using urlrequest.i have set its x and y bu the image is to big, i want to resize it, i have tried the height and widt but it doesnt work
I have a Flash CS4 Professional version installed in my machine. Here is my problem.
1st - I'm importing an image to stage and set the width and height to match the image. (everything is good, no problem) 2nd - I am using the FLVPlayback components build-in from Flash CS4. It does load the video and everything. (everything seems good) 3rd - Publish the video to my local drive (everything seems good) 4th - I could play the video from my local pc and it loads fine and fast 5th - Upload everthing from my local folder to the Web server, it does display the background image but not the video. It has a white blank screen. What is going on? I copy the exact folder from local to server. What have I missed? How could I make the video to load?
In my movie i have a link button with following, simple, function creating a link:
[Code]...
lately i've associated a class file (.as) to my movie and immediately after, when publishing the movie i got the following error message: 1046: Type was not found or was not a compile-time constant: URLRequest. as well as a couple of other related error messages: 1180: Call to a possibly undefined method URLRequest. 1180: Call to a possibly undefined method navigateToURL. when i remove the link to the class file, the problem goes away. also, i have checked the class file for mentioning of "URLRequest" and nothing is there.
I'm loading images via a URLRequest and Loader classes and I want to manage the image when the request is complete. The example below doesn't fire the event when it is complete. The same code would work find for a URLLoader, but not a Loader object. Basically the image loads and the event listener is never fired. Can anyone tell me how to get an event to fire when Loader finishes loading an image.
var imageReq:URLRequest = new URLRequest("http://www.google.com/images/nav_logo29.png"); var imageLoader:Loader = new Loader();
I will use the URLRequest to upload the modified image in Flex. It works fine. However, I need to add Content-Length as a URLRequestHeader for the moment, and I get error 2096. Then, I know that this header is not allowed.
Update: According to adobe's documentation: http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/net/URLRequestHeader.html[code].....
I imported and .png (bitmap) and converted it to symbol however when I place it on stage and look at it the corners (marker with red, edit: basically all the corners are somewhat incorrect) appear somewhat ugly, however when I zoom in to 200% I see that everything is correct. I'm also sure that when importing the .png image the pixels were correct. Why is it so and how to fix it?
Importing into Flash using a Fireworks image .I have made and image using gradients in Fireworks and have been using FW for ages (please see example below). I am importing into Flash CS4 this image and want to use it with a Flash component however the image quality is really bad in Flash and I cant figure out why. I have increased the image to 300dpi in Fireworks to see if that helps and it doesn't.
I have Adobe Flash CS5 on Windows 7 x64 installed and when i try importing 360 images throught image sequence in Flash, my Flash crashes. Anyone know how do i fix this problem
I need to be able to add into the library an image via Actionscript 2 and 3 so when the AS is compiled into a SWF the image is in the library. Anyone know how to do this? I know I can drag and drop into the library manually, but i'm trying to do this dynamically and then compile it by way of the command line.
I just put together a banner image in photoshop that I would like to import into Flash and put a small navigation menu at the bottom but whenever I use the import to stage feature I am getting a large amount of discoloration in the image. I've tried saving it as a .tif and .png but both came out looking poor. Attached is an image to show what I mean.
I created a movie clip and I want it to changecolor by as3 . There is no problem with that but when I try to import my image in the movieclip, the color goes over it so I can't see it.
I'm importing a series of images from an xml file, but for some reason they all get overriden by the last one. Here's a bare bones version of the code. I've been staring at this for a few hours now, hope you can make sense of it.
I am creating simple drawings in Power Point and them saving them as png or jpg files. I then bring the drawing into Flash using import to stage. The imported drawings lose some quality (e.g. straight lines appear jagged). Any way to maintain image quality when importing images into Flash.
I'm importing an external image, but by default the anchor point (coordinates 0,0) for the movieclip it loads into is the top left,this is obviously an issue if I want to rotate, as I need coordinates (0,0) to be the centre of the image, not the top left?
I am importing a picture in flash and i found out that there is a difference between importing to the stage, and importing to the library... [URL] I've placed both picture close of each other and if you look closely, you'll notice that one of them is losing some resolution. Both picture come from the same file, a png. The picture imported to the stage is sharper than the one imported to the library. is there a way to import that picture to the library without losing any resolution?
var xmlLoaderA:URLLoader = new URLLoader(); xmlLoaderA.addEventListener(Event.COMPLETE, LoadSomething); xmlLoaderA.load(new URLRequest("my url"));[code]....
now imagine that the loading of the file is completed and we are in the "LoadSomething" function. How can we trace "my url" in this function? In another word I want to wite this action:
trace(Command);
and I want "my url" string in output.But I dont know what is the Command.
During development I have to test using several different hosts. It is a pain to have to change the IP address everywhere I use navigateToURL or in an mx:HTTPService. I would like to set a var with the IP... public var hostIP:String = "192.168.1.100"; Then later I instead of doing...
working my way through some tuts, and have set up WAMP. Trying to send some vars from AS3 to PHP to update a mtySQL table.My issue is that the php file does not seem to be receiving the variable info from flash, why not?
Here is the AS code
Code: submit_btn.addEventListener(MouseEvent.CLICK,onClickSubmit) function onClickSubmit(event:MouseEvent):void { var loader : URLLoader = new URLLoader();
[code]....
The PHP works cos when I run it from a browser $sd3 updates the database field to 78.This the output of the 'trace' statements
I cannot ascertain why the code for one set of navigation buttons I've created works, but similar code does not. The code is rather lengthy, but I've pulled out the salient components to see if the Interwebs could help.
Here's the script that IS working:
Listener code:
Code: cswordbutton.addEventListener(MouseEvent.CLICK,fetchcswordassets); And the function code that goes with it:
Code: function fetchcswordassets(e:MouseEvent):void{ var url:String = "knowntomeURL";
[Code].....
1) All of the actions are in a separate layer in the first frame;
2) There is only one scene;
3) I've given the same button a different instance name in many cases, to coincide with different expectations (URLs).
public class TextboxXML extends Sprite { [...] //XML[code]....
i want to get the xml-data. the xml will be generatet out of a php-function.testing it out of flash by "testing the movie" (apple+return), the php will be parsed and it works. when i test it on my lokal server, the same smf i mean, nothing happens.
I have an xml file which contains multiple products each with their corresponding background image, foreground image, text and website. The LoadXML class loads this xml file and creates an array of each image, text and website. The Main class then loads each image from the array of background images in the method onBackgrLoad(). This is done through the use of a for loop which loops through the array of backgrounds (called hintergrund[]) and loads each one in turn. On tracing hintergrund[] I sucessfully receive a string of all the different background image paths. However when I examine the backgrRequest and backgrLoader they both contain null. The images therefore dont appear on stage but neither does an error message appear! The same thing happens for onImageLoad (this should load the foreground image) and onTextLoad.
public class Main extends Sprite { //____________________________________________________________________________Vars : Newly
fla files which is calling default page . but it's not able to find the default page.. my default.aspx page is in root directory ,and my fla file is in ../capture/image.fla . here is my code
can I make role based authorization when sending requests to an ASP.NET MVC backend system. I am calling action methods and expecting JSON results, however, some action methods are decorated with the [Authorize] attribute, others require some role privileges to be present. I certainly hope that passing authorization data with every request is possible
i use LocalConnection between two swf in the same page.What i'm trying to do is to use a String sent from one swf to the other, as variable into my URLRequest...So i can trace "myVar" into the function chemin, but i didn't find how to use it into URLRequest
swf that receive the var :
var lc:LocalConnection=new LocalConnection(); lc.client=this; lc.connect("callBig");[code]....