ActionScript 3.0 :: Flex 1 Swf Loader, Multiple Swfs Importing From Shared Library?

Dec 15, 2009

I'm using Flex builder 3 for my main application (web-based), and I need to load multiple swf files built in flash cs4 (AS3) at different times. The flash swfs import assets from a separate flash swf used as a shared library. I'm using 1 swf loader in flex to keep 1 flash swf loaded at a time.Loading the first swf works fine, but loading subsequent swfs generates an error in importing from the shared library swf.

Here's an example of an error:

"ReferenceError: Error #1065: Variable sharedApps is not defined."

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Aug 26, 2010

I'm trying to figure out if we can use RSLs to contain common UI controls for our next project.  I'm running into an organizational issue that I can't quite figure out - how to get the RSLs to work in both a local development/debugging environment, and on a production web environment, with the same exporting/importing URLs.
 
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[URL]
 
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ActionScript 3.0 :: Loader Class To Load In Multiple External SWFs?

Mar 9, 2009

In AS3 i am using the Loader class to load in multiple external SWFs (AVM1), each of which has a short animation which automatically plays when the swf is I obviously cannot control the timeline of these (i can't use local connection etc) but would like to load in the *.swf files, so they're in memory then add them to the stage when requested. the problem is that if i load them enmass. then use addChild when they are called, they have already played through and animated pre the addChild command.

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I recently switched a Flex project over to using RSLs. It built fine for quite a while but has recently dug its heels in and is giving me this error:configuration variable 'runtime-shared-library-path' requires a value for 'rsl-url'I went through all the flex XML files I could find and either this value doesn't exist or there are entries available for it. Nowhere did I see a <rs-url></rs-url> with no value.

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Code:
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ActionScript 3.0 :: Loading Multiple .swfs Into Multiple .swfs?

Aug 13, 2010

I am loading multiple .swfs into multiple .swfs, but the .swf are never being properly unloaded. I thought they were unloading until I started monitoring my Page File Usage and seeing it increase everytime I loaded another external swf.
 
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[Code]...

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CSS :: Flex - How To Compile Multiple Files Into Individual SWFs

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Right now I am using an apply task inside of an antrun execution.

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ActionScript 3.0 :: Sharing Shared Objects Between Swfs?

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Anyway, Im currently making a flash game in a group as part of a university assignment. We have made several sections to this game in different swf files and need them to all be able to access the same sharedObject. Is this possible? At the moment, the two seperate swf's im using both have the same name for the object, so we assumed this would mean it would work between the two?

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how I can make a shared object be able to be accessed by different SWFs on the same server.

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ActionScript 2.0 :: Access Shared Object For 2 Or More Swfs

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I've read and tried every post concerning shared objects on this and other boards but it's not working: Trying to access shared object for 2 or more swfs Code: This is what I have on the swf that will flush the object:

[Code]...

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ActionScript 2.0 :: Access Shared Object For 2 Or More Swfs?

Jun 21, 2004

Trying to access shared object for 2 or more swfs

Code:

This is what I have on the swf that will flush the object:

swf 1:
user = SharedObject.getLocal("orange3", "/");
if (user.data.firstname == undefined){
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[code].....

I am running it from a shared hosting server I also tried to do a absolute path but it's still not working.

Code:
user = SharedObject.getLocal("http://www.mydomain.com/orange3", "/");
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ActionScript 3.0 :: Load External SWFs, AddChild(Loader) Versus AddChild(Loader.content), Etc?

Jul 29, 2009

I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:

Code:

var myLoader:Loader = new Loader();
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This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:

Code:

var myLoader:Loader = new Loader();
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[code]....

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Possible To Use Shared Library?

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In my child swf I am using the sound from library with "attachSound". I also use the play/pause button controls of this sound alongwith the other animation.

Now when I load this into my main swf file with "loadMovie", It plays fine but no sound. I found that this is due to no sound linkage in my main file library.

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IDE :: Accessing Local Shared Object From Diff SWFs

Jan 19, 2009

I am facing a problem in accessing Local shared object from 2 diff. swfs. Let me explain the scenario clearly.I am developing a radio widget (in maindomain.com for ex)which has a button to open a html page (placed in contentserver.com) as a popup with specific wt and ht. The html page loads the same SWF file of radio widget from "maindomain.com", means whatever changes we do for the SWF in maindomain will be reflected automatically in the popup also.Here where the problem is:

1. Say I am playing radio station "A" in main window and added this station to favourite list (which is done by storing in Share object). So when i open the popup its reflect there.

2. Now when i change radio station "A" to "B" in the popup and added "B" to favourites and closed the popup.

3. When I refresh the main window, I can get both "A" and "B" in fav, as expected.

4. But if without refreshing in main window when I changed to some new station "C" and then open the popup, it has got only radio station "A" in the fav list.

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ActionScript 3.0 :: Importing Swfs Via XML?

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I can feed swfs in through the xml?

At the minute it's only letting me put jpegs on the stage, I get an error when I try swfs.

Code:
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[Code].....

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ActionScript 2.0 :: How To Use Shared Library

Mar 22, 2011

In my child swf I am using the sound from library with "attachSound". I also use the play/pause button controls of this sound alongwith the other animation.Now when I load this into my main swf file with "loadMovie", It plays fine but no sound. I found that this is due to no sound linkage in my main file library.Now the issue is that I want to share my child swf's library with main file's library.

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ActionScript 2.0 :: Using The Shared Library?

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I love this tutorialsBut I have one question:How can i Pre-load my external shared library file before loading my flash???

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Flex :: Auto-mate Build Of Multiple Swfs From Flash Builder 4?

Jun 10, 2010

I'm working on a project that has a Main.fla and a Preload.fla. I am doing all the coding in Flash Builder 4. Each time I want to test I have to go to Flash CS5, publish Main.swf and then run Preload.swf. Is there a way to automate this process so I can just press the "Run Main" button inside Flash Builder 4 and all that is done automatically?

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ActionScript 2.0 :: Importing The Consecutive Swfs?

Feb 3, 2010

[URL]I'm designing my own photography site and am trying to produce something along the lines of contemporary photography websites (big images).The point being that I want the images/swf large enough to fill the ever growing trend for big monitors.This is where my problem begins - I want to have a slideshow of 5 images from each of the areas I cover.. simple enough sure. But, if I produce the slideshow within the main swf - the file size is something like 6 mb - which is jsut a bit too big and takes a bit too long to preload.

So I decided to make each image in the slideshow a seperate swf and import consecutively. The problem is that I need the external swf to trigger/import the next swf.I have had some success with importing to levels... but I need the swfs to import into a mc_holder because it needs to sit below my nav buttons and title.so I have this script to call in my slideshow to my holder.

"loadMovie("slideshow.swf" , "clipholder2");"

At the end of slideshow.swf is this "unloadMovie(this);" which unloads my movie. What I can't do is get slideshow.swf to import slideshow2.swf into my 'clipholder2'..

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ActionScript 2.0 :: Importing External Swfs?

Mar 24, 2003

I've incountered a problem that I need help figuring out...I'm using dynamic buttons to load external swfs into an area within an interface on level0. There is an actionScript on a button that has been duplicated dynamically..The external swf is loaded into a host mc called "subpage_mc". The swf that should be loaded, is indicated within an array in the first frame of _level0.

Here's actionScript on button before dynamic duplication:_level0.loadMovie(link,"subpage_mc");

The script works, but it replaces the interfacce completely on leve0. I want the new swf to load into level0 and for the interface to be visible at all times, not to be replaced. Does this issue have to do with instance stacking order? How should I make sure that this doesn't happen?

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Flash :: How To Setup A Shared Library

Mar 3, 2009

Apparently, there is a way to have one library, update a symbol in that library, and have the one update be reflected in 10 different documents that share that library. However, I cannot find any (coherent) documentation on how to do that.

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ActionScript 3.0 :: Font In Shared Library?

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Been reading all your posts and tried everything, but nothing seems to work. The problem isindex.swf as a class named AssetsLoader.as. This class loads sharedlib.swf which as a font in it. I need to register the font at index.swf, but i get this damn errorError #1508: The value specified for argument font is invalid. at flash.text::Font$/registerFont()Here are the files:

***sharedlib.swf***Font properties at library panel:-Export for ActionScript (CHECKED)-Export in frame 1 (CHECKED)-Class: DINBold-Base Class: flash.text.font
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[code].....

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Flash :: Set Up RSL (Runtime Shared Library)?

Feb 8, 2011

I'm having a little trouble setting up a new project (an e-Learning) that I think will benefit a lot from RSL.My case is something like this[code]...

The Main will be the first movie to be instantiated, then, all that is necessary from here will be download.Every lesson will be put in a fla/swf apart from the "Architecture" (that is the Main, Scenes, Navigation and a whole bundle of classes called Engine) and will be added at runtime inside the Scenes.

The Engine is responsible for handling repetitive and necessary tasks, events, common methods, communication with server, among other things.The Navigation is responsible for handling user input, as the navigation (next/prev lesson and such), and then passes it to the Engine, that will manipulate the Scenes (and it's children).

Well, I have some restrictions too:Every swf file that will be handed to our client need to have less than 80kb, which means I'm tied.I can't compile the whole thing as a package ready to delivery.As size counts, I need means to alleviate the load as much as possible.So, I searched a lot these days and found out RSL.I've created some tests to know better how to use this and, of course, got into a trap.

I haven't been able to set up my Flash correct, haven't any success with the "Library Path" (under AS3 configuration), haven't been able to compile classes inside the SWC...

Another thing is that I won't make the lessons, only the Architecture.Those lessons will be created by people that may not have any knowledge in AS3 (OOP or program logic) at all.And I'm not inclined to delivery the whole engine (source code) to anyone from outside that may mess with it, making the whole app (apps, in fact, we'll produce hundreds of e-learnings).

How to use RSL efficiently

How to bundle classes inside the SWC

How to package all that is imperative for the whole thing work in the SWC, and then, delivery only this SWC

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ActionScript 2.0 :: Referencing To Shared Library?

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I don't know how to reference to sharedLibrary.swf file.That sharedLibrary.swf is in root folder and another swf which uses sharedLibrary.swf is in folder TEST.I try to pur reference like: ../sharedLibrary.swf and ..sharedLibrary.swf and ..\sharedLibrary.swf and ..//sharedLibrary.swf

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Professional :: Loading External Swfs Extending From Classes In The Same Shared Codebase?

Jul 25, 2011

I'm currently developing a game in flash and want to be able to divide up my .fla assets in a way that means artists can work on a game menu .fla in isolation from the game.fla and rest of the game code.If I could briefly explain how I've approached this so far, I would be extremelyMy project is setup like this:HighScoreMenu.fla -> document class HighScoreMenu extending GameMenu class.game.fla ->document class game.asgame.as class loads the published HighScoreMenu.swf and manipulates the menu i.e. animates on and off screen via inherited functions in the GameMenu class.

Now this seemed to work to begin with, until my code evolved and upon going to publish my HighScoreMenu.fla flash started complaining about symbols being used in Game.as that were in Game.fla... If I'm only publishing the HighScoreMenu which extends from GameMenu then why is it even looking to compile Game.as

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I'm having a real bad time with Flash CS5, mostly by how it is exporting stuff and is unable to seemingly work with After Effects CS5, the other big program I use in my workspaceIt seems that anytime I include text into my Flash file in CS5, I am alerted that the text layout has been exported to an external file at which point it will not be imported correctly with any animation in After Effects I've read that this has something to do with the new CS5 TLF mode.

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