ActionScript 3.0 :: Importing A Replay Button From Library?
Apr 12, 2011
how to place movieclips onto the stage using actionscript 3.0 without having any material in my timeline. In other words just having my actions layer, and placing all my movieclips I created from my library to the stage using code.
how do I import a replay button onto the stage using actionscript. Right now I'm creating a web banner for school using as3, but I would like to learn if there is a code that would "replay" all actions I've written in my actions, or how to make my banner replay once is done animating.
I am importing a picture in flash and i found out that there is a difference between importing to the stage, and importing to the library... [URL] I've placed both picture close of each other and if you look closely, you'll notice that one of them is losing some resolution. Both picture come from the same file, a png. The picture imported to the stage is sharper than the one imported to the library. is there a way to import that picture to the library without losing any resolution?
I've created a simple animation (falling snowflakes with some text that pops in and out) and I wanted to create a button that would replay it at the user's command. I've searched everywhere for the code or how to do this, but I've found nothing of relevance.
This is my code for link sound from libraryvar snd:Sound = new mySound();snd.play (0 , 0);And I made a replay button at the end of flash, with this code
stop(); replay.addEventListener(MouseEvent.CLICK,onClick); function onClick(event:MouseEvent):void {
I have stored some basic data in a custom class, imported it into a project, and compiled it into an swf. Now, I want to import that swf into the library of a new, entirely separate flash project, and access the data from the original custom class inside that imported swf.
Here's how I'm trying to go about it (unsuccessfully):
1. Create a custom class 'MyClass.as' with some basic data ("hello world") stored in a property:
Code: package { import flash.display.MovieClip; public class MyClass extends MovieClip{
I use the DistortImage class by Sandy to distort an image. This works. However it shows the picture twice unless I add _visible = false; to it on the mainstage. Now I don't want it to be on the mainstage in the first place so I place the picture on the stage from the library:
I need to be able to add into the library an image via Actionscript 2 and 3 so when the AS is compiled into a SWF the image is in the library. Anyone know how to do this? I know I can drag and drop into the library manually, but i'm trying to do this dynamically and then compile it by way of the command line.
I have a .FLV video that I have loaded via FLV playback container (AS3). At the end of the video. I then have a replay button, that when clicked would like to either fade or dissapear and play the video again.
I am new to using flash and am working on small flash movie for a class assignment. I had to add a replay button at the end of my movie which I did according to my text and other tutorials I have read unfortunately my replay button is not working. Just realized I cannot upload my file as it is too large, can email them my file.
I made a flash movie and all i need to do is make a replay button, but i have no idea how. i am using cs5. my movies goes through multiple scenes so at the last scene i want them to click on the reply button to go to the 1st scene again. however, i have no idea where my actions layer and labels layer go or what action to put into my button. i looked around, but every video i find, they seem to only be working in one scene and within one layer too.
I'm making a preloader and i want to make it so when the animation ends and goes back to frame one, the play button will be replaced by a replay button. i know i could just put it at the very end of the animation but i want to make this preloader into a template for everything else i do so i want to be able to just make an animation and not have to worry about manually putting the replay button in.[code]...
I have an FLVPlayer which plays a video and after the video is done playing, the REPLAY button shows up. Upon clicking the REPLAY button the movie starts over.. Everything works well, except, the REPLAY button only works once.. meaning, once the movie played once and REPLAY button is cilcked to play it again, after the movie is done playing for the 2nd time - the button doesn't appear..
import fl.video.*; import flash.display.MovieClip; var myVideo:FLVPlayback = new FLVPlayback();
I've created a repaly button to replay an imported swf file (instance name=dpCuspSub_mc) located in frame 1 of a movie clip. It works, but then it starts looping and I want it to replay only once.
replay_btn.addEventListener(MouseEvent.CLICK,replay); function replay(evt:MouseEvent):void {dpCuspSub_mc.gotoAndPlay(1);}
I'm a graphic artist who has just started learning Flash, so please simplify as much as possible.
I'm trying to figure out how to get my replay button to appear at the end of my external flv video. From what I've researched so far the best way to do it would be with netstream or cue points (both of which I don't know). I am not the best actionscripter
I have done this in AS2 but am having some trouble with my code for AS3. I would like to add a replay button to my video player when the video has ended. Some of my code looks like this:[code]The part I'm having trouble is from "ns.addEventListener." down. I think this is right, although I don't know what to put in my "if" statement.
I have an AS2 project with two scenes, Scene 1 is has a pre-loader and Scene 2 has an embedded .flv animation from after effects with some other basic tweened shape layers and masks. I've used the Components UI and dragged a "Replay" button to the last keyframe with a separate actions layer with the following code:
I'm a beginner in Flash and have been following instructions off the net but I can't get it to Replay the movie when the button is clicked, it does nothing.
I'm working on a flash video.. I have no problem converting/linking the video, etc - however, need to have a replay button as well as another button (to go to another page and such) after the video is done playing. I'm assuming that I need to check for when the video is done playing and than make the buttons visible?
I have an FLVPlayer which plays a video and after the video is done playing, the REPLAY button shows up. Upon clicking the REPLAY button the movie starts over.. Everything works well, except, the REPLAY button only works once.. meaning, once the movie played once and REPLAY button is cilcked to play it again, after the movie is done playing for the 2nd time - the button doesn't appear... here's the code:
import fl.video.*;import flash.display.MovieClip;var myVideo:FLVPlayback = new FLVPlayback();var mybtn:myBtn = new myBtn();var staticpic:staticPic = new staticPic();var logo:Logo = new Logo();myVideo.source = "BatterypoweredFCM.f4v";myVideo.skin =
I'm working on a flash video.. I have no problem converting/linking the video, etc - however, need to have a replay button as well as another button (to go to another page and such) after the video is done playing... diret me to a tutorial about this? I'm assuming that I need to check for when the video is done playing and than make the buttons visible?
1. "skip intro" is supposed to make the movie skip to frame 505 (this is not a skip to the homepage button)
2. "replay intro" is supposed to replay the intro from frame 1
I thought this should be easy enough even for someone like me without any action scripting experience whatsoever but, alas, I got stuck (after spending some 5 hours scouring tutorials and websites).
I'm making a project that is based almost entirely on code and I'm using classes. And everything was working fine until I came to a situation where I needed to make text field inside flash and not with code. I made a text field put some text inside, converted to a MovieClip, set the "export for actionscript" linkage in the library and deleted the movieClip from the stage.
Then went to my document class and wrote this code:
ActionScript Code: var txt:text1 = new text1(); addChild(txt); txt.x = 20; txt.y = 20;
And I get this error: Error #1009: Cannot access a property or method of a null object reference.
Weird. I don't understand this problem. I then put this as3 code into the first frame and disabled the document class. And the text appeared normally on the stage.
What is even more weird. I get the same error even if I delete this code. In other words, I get this error just by having this text object inside my library.
So what do I do wrong? Why can't I use this command in my class? And what is happening this just by having this object inside my library?
Is there a way to avoid this? I import A LOT of bitmaps all the time and it's really really annoying to have to delete the graphic symbol flash creates with it.
Couldn't find a way to toggle this "feature" off in preferences.
I tried searching this but could not find. I am complete newbie to flash intro and I bought a Flash Intro template.At the end of the flash movie, i was able to auto-redirect the page to my homepage by using getURL function but what I am looking for is that:At the end of the movie there should be two buttons:"Replay Intro" and "Visit Homepage" so that visitor can click on replay to see intro again or click on visit homepage which will take him to homepage.