ActionScript 3.0 :: Importing A Button From Library
Feb 13, 2009How do I import a button I have from the library to create a new instance of it?
View 4 RepliesHow do I import a button I have from the library to create a new instance of it?
View 4 Replieshow to place movieclips onto the stage using actionscript 3.0 without having any material in my timeline. In other words just having my actions layer, and placing all my movieclips I created from my library to the stage using code.
how do I import a replay button onto the stage using actionscript. Right now I'm creating a web banner for school using as3, but I would like to learn if there is a code that would "replay" all actions I've written in my actions, or how to make my banner replay once is done animating.
I am importing a picture in flash and i found out that there is a difference between importing to the stage, and importing to the library... [URL] I've placed both picture close of each other and if you look closely, you'll notice that one of them is losing some resolution. Both picture come from the same file, a png. The picture imported to the stage is sharper than the one imported to the library. is there a way to import that picture to the library without losing any resolution?
View 5 RepliesI have stored some basic data in a custom class, imported it into a project, and compiled it into an swf. Now, I want to import that swf into the library of a new, entirely separate flash project, and access the data from the original custom class inside that imported swf.
Here's how I'm trying to go about it (unsuccessfully):
1. Create a custom class 'MyClass.as' with some basic data ("hello world") stored in a property:
Code:
package {
import flash.display.MovieClip;
public class MyClass extends MovieClip{
[Code]....
I use the DistortImage class by Sandy to distort an image. This works. However it shows the picture twice unless I add _visible = false; to it on the mainstage. Now I don't want it to be on the mainstage in the first place so I place the picture on the stage from the library:
Code:
_root.attachMovie("photo2", "photo6", 1);
photo6._x = 100;
photo6._y = 100;
Now I want to distort it:
Code:
import sandy.util.DistortImage;
_root.attachMovie("photo2", "photo6", 1);
photo6._x = 100;
photo6._y = 100;
clip = createEmptyMovieClip("holder", 1);
[Code] .....
But now the picture disappears?! Here's the .fla with the distort class for CS4: [URL]
I need to be able to add into the library an image via Actionscript 2 and 3 so when the AS is compiled into a SWF the image is in the library. Anyone know how to do this? I know I can drag and drop into the library manually, but i'm trying to do this dynamically and then compile it by way of the command line.
View 9 RepliesHow do I preserve image quality when importing it from the library. For some reason it seems to lose a lot of the quality.
View 2 RepliesI'm making a project that is based almost entirely on code and I'm using classes. And everything was working fine until I came to a situation where I needed to make text field inside flash and not with code. I made a text field put some text inside, converted to a MovieClip, set the "export for actionscript" linkage in the library and deleted the movieClip from the stage.
Then went to my document class and wrote this code:
ActionScript Code:
var txt:text1 = new text1();
addChild(txt);
txt.x = 20;
txt.y = 20;
And I get this error: Error #1009: Cannot access a property or method of a null object reference.
Weird. I don't understand this problem. I then put this as3 code into the first frame and disabled the document class. And the text appeared normally on the stage.
What is even more weird. I get the same error even if I delete this code. In other words, I get this error just by having this text object inside my library.
So what do I do wrong? Why can't I use this command in my class? And what is happening this just by having this object inside my library?
I embeded an mp3 into a movie clip, and the source mp3 is professional quality, yet the embedded clip sounds horrible.
Is there a way to toggle any settings when importing a sound clip into the library?
Is there a way to avoid this? I import A LOT of bitmaps all the time and it's really really annoying to have to delete the graphic symbol flash creates with it.
Couldn't find a way to toggle this "feature" off in preferences.
how to import a SWC file directly in ActionScript, without setting a library path to the file.To exemplify, I need something like this:
package
{
[Embed(source = 'Library.swc')] // This line won't work, of course...
import ClassInsideSWC;
[code]....
Besides, I don't want to (I can't, in fact) import the SWC by loading it with Loader class.
Edited Just to add more info about the problem, I'll showcase my scenario with more details...I have a class SubClass that wil be independent from the rest.It will extend a class SuperClass that is inside the SWC/SWF...This SWC/SWF have the whole framework.I can't compile every class inside a single SWF.Every part of my framework is a SWF apart and will be downloaded by Loader class on runtime.
I'm using Flex builder 3 for my main application (web-based), and I need to load multiple swf files built in flash cs4 (AS3) at different times. The flash swfs import assets from a separate flash swf used as a shared library. I'm using 1 swf loader in flex to keep 1 flash swf loaded at a time.Loading the first swf works fine, but loading subsequent swfs generates an error in importing from the shared library swf.
Here's an example of an error:
"ReferenceError: Error #1065: Variable sharedApps is not defined."
When I import flv video on Flash CS4, I have a option to choose a skinning. When I choose SkinUnderAll, a lot of contorl buttons are available including full screen mode button. However, it does not include movie mode button. I am not exactly sure if it is called movie mode button. When you press it, a video clip will be displayed in center and surrounding area become transparent black. How can I obtain such a button?
View 3 RepliesI have event listeners for a MouseEvent.CLICK and so when thelistener triggers the function I want it to change the "box" symbolon the stage to the corresponding symbol in the library for the
View 1 RepliesI have a swf named garage. When you click the garage door it opens and a tool chest emerges. You can either click on the gargage door again to close it or click on the top of the tool chest to close it. The drawers on the tool chest represent buttons that will bring up a contact form to be sent to the perspective person. These buttons are a secondary navigation. The main movie that is importing garage.swf has navigation for the contact forms. I need to code the buttons on the tool chest to match the code on the main movie so if you click the buttons on the tool chest they will respond as if they were the buttons in the main movie that it has been imported by.
[Code]....
i have 6 buttons on my library. and i have that 6 buttons on my timeline repeated in 30 frames. theres anyway to put code on all buttons at the same time? something like put the code on the library and aply to all on the timeline?
View 14 RepliesI am trying to instentiate a button from the library with as3.Tried to call it the same way I would call any library asset, like this.
Code:
var buttonHomeData:Accueil_btn = new Home_btn();
var buttonHomeButton:Button = new Button(buttonHomeData);
addChild(buttonHomeButton);
But not working.
I made six buttons. All of them appeared in the library before, but now only five of them do. When I double click on the button (on the stage) which has a missing library reference, I'm able to edit it as usual nonetheless. Is this a database gone bad? If so, how can I rebuild the database index?
View 1 RepliesI have a button symbol in the library that has a linkage. When I run my movie, everything works fine. If I go into the properties of that button turn off linkage, then immediately turn it back on with the same settings, then run the movie. I get;
1046: Type was not found or was not a compile-time constant: Phase02_btn.
1180: Call to a possibly undefined method Phase02_btn.
I created a button, stored in library, and would like to create an instance of the button in AS3 and add to stage.
It seems that most people use movie clips as buttons, create instances, and add to stage. This works fine.
Is it possible to add instance of a button from the library and add to the stage?
I've moved a movieclip which is a sort of popup with two buttons on it to the library of a fla. I also have created a custom class for the movieclip and can create an instance of it using var popup1:zeePopup = new zeePopup();
Now I want to access the close button (instance name "closeIt") via the custom class as file but the button seems to have been turned into a Shape after the move into the library of the new fla from the old fla...whatever the problem is, it is not working.[code]...Movieclip button inaccessible when movieclip in library
What I'm going for is importing a button from the library using this addChild thing. I've managed to do this with the preset button allready in flash, like this:
ActionScript Code:
import fl.controls.Button;
var btn:Button = new Button();
[code]......
using datalist and button from components library. If the datalist is not selected and user pushes button I want it to do nothing, right now if user has not clicked on datalist for selection and clicks the button it takes them to www.domain.com/undefined. I am trying to run it like so with a setFocus so it will highlight datalist if not selected:
Code:
_global.style.setStyle("themeColor", "haloOrange");
var arUrl:Array=["/browsecategory.aspx?cat=1","/browsecategory.aspx?cat=2", "/browsecategory.aspx?cat=3"];
var provider:Array=[{label:"Selection 1",data:0}, {label:"Selection 2",data:1}, {label:"Selection 3",data:2}];
choice.mcList.dataProvider=provider;
[code]....
Suppose there is a button on stage - on press - I want to [display / start to run] a movie clip present in library (should i place it on stage?) I tried:
on (press) {
loadMovie("one_mc", "1");
}
not working.
I am trying to close a movie clip that I loaded from the library to the main stage using the flowing code....
navhelp_btn.onRelease = function() { attachMovie("navhelp", "holder_mc", this.getNextHighestDepth(), {_x:195, _y:135});}
The navhelp_btn is located on the main stage and the navhelp movie is in the library and gets loaded to an emty mc on the main stage holder_mc. I want to close the navhelp movie using a close button that I created and is housed in the navhelp movie.
I am trying to create a newspaper that consists of four pages. Each page i have created and are sitting in the library as sprites. Each page has buttons that need linking so that when pressed it loads the next page or page that i want. This is the part i am confused with =/ how do i make the buttons on each page load the next page (sprite) from the library? Basically i want to no how to make a button load a sprite from the library when clicked. Does anyone no the script for this?
View 5 RepliesIs there a way to set the tab index on a button loaded (addChild method) from the library? Granted, you can easily add the tab index to the same button if it's on the stage, but I see no way to add it to the button if it's just chilling in the library..
View 5 RepliesHow to add a listener to a button inside of a movieclip that is in the library?
Example:
Root->work_mc(timeline)->workss_mc(added with Addchild)
There is workss_mc in the library that gets loaded when someone clicks a button inside of work_mc. This is achieved with addChild. Within workss_mc there is a close button to close this. I've run into problems with working the navigation with this b/c I need to declare and create a single instance of workss_mc at a scope where it is visible to both click handlers, Doing this will place both handlers in one location. So in order to do that I would need them all to be where the navigation code is, the root. So how can I access workss_mc from the root?
how to add a listener to a button inside of a movieclip that is in the library?
Example: Root->work_mc(timeline)->workss_mc(added with Addchild)
There is workss_mc in the library that gets loaded when someone clicks a button inside of work_mc. This is achieved with addChild. Within workss_mc there is a close button to close this. I've run into problems with working the navigation with this b/c I need to declare and create a single instance of workss_mc at a scope where it is visible to both click handlers, Doing this will place both handlers in one location. So in order to do that I would need them all to be where the navigation code is, the root.
So how can I access workss_mc from the root?
When a button is pressed it adds another movieclip (from the library) to a movieclip acting as a container at the bottom of the screen. This all works fine, and the movieclip is added to the container (directly in the middle), what i need is it to be positioned to the left. Obviously i could change the .x value, but its a little bit more complicated, because if there is already one movieclip there (in the container at the bottom), the next one that is added needs to be 25 pixels to the right of the movieclip already there.
Code:
var bass1:Bass1 = new Bass1();
//navigation
help_bt.addEventListener(MouseEvent.MOUSE_UP,help);[code].....