Display MovieClip Present In Library On Button Press
Jun 6, 2009
Suppose there is a button on stage - on press - I want to [display / start to run] a movie clip present in library (should i place it on stage?) I tried:
on (press) {
loadMovie("one_mc", "1");
}
not working.
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Feb 8, 2011
How to link the movieclip present in stage with the button which present inside another movieclip
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Mar 3, 2005
Ok so I've been battling with this code for 2 days now. I simplified my post and deleted my other thread.Here goes
Code:
//temp assuming DefaultValue1 is being passed to flash
// which it will be if this was published[code].....
At this point I either need to figure this out or find another option.I need to display the 1st 6 items in my array and on press of the next button i need to display the next 6.
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Jul 20, 2011
I am thinking of creating an app which will read the contents i mean the library of the fla/swc file and use it to check whether the items present in that swc/fla is used in as3 project.... can do it manually... but wanna automate it..
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Mar 2, 2005
is it possible to reference an item that is present in the library of an external SWF.Like use a attachMovie on a movieclip thats located in an SWF which is imported using loadMovie?
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Mar 2, 2005
is it possible to reference an item that is present in the library of an external SWF.
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Apr 16, 2011
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Jan 30, 2009
excuse the lazy question but I'm tired of google I have been trying to learn about repositioning movieclips on the click of a button. So basically, the movie clip will move to a location on the screen in accordance to the browser size and relevant to the button pressed.
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Oct 31, 2008
I am trying to get a movie clip to pop up when I press a button, when the clip pops up it displays certain information taken from an xml document. I want to be able to display the info held in the first part of the xml to display when I press the 1st button, the info in the 2nd part of the xml to display when i press the 2nd button and so on. However it always seems to loop to the last item in the xml list. I have also posted my actionscript code below:
import mx.xpath.XPathAPI;
var popup_xml:XML = new XML();
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[Code] .....
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Nov 8, 2011
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Sep 15, 2009
I am working on dynamic duplication of movieclip when the button is pressed one by one. In that movieclip there are two buttons ok and cancel.
Here is the piece of code:
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[Code] .....
if I create two movieclip, then how i remove a particular movieclip. I also attached the screen shot for reference..
Attachments: Screenshot.jpg (138.9 K)
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Jan 13, 2004
I have a menu bar as a movie clip and another movie clip acting as a slider. I want to on pressing a button on the Menu bar movie clip get the slider to slide across with easing. however I don't want the easing to be infinite so can't use a this._x*=.9 or some decimal < 1. Loop function only acts on the single frame so it too quick to see.
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Aug 10, 2003
i have an image inside a movieclip, with the alpha set to 30%. Now I'd want to be able to change the tint (like Hue from Photoshop) of that movieclip on button press. I figured it might be possible by creating a new movieclip, putting a transparant square in it and changing the _alpha and color on buttonpress, but isn't it possible to do directly change the tint of the movie with the image inside with actionscript ?
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Sep 5, 2011
Here is the title error with complete paths:
\psfHomeDropboxDevelopmentRepositoriesGITi-ccPowerhouseNotesmasterflashliblibnoteNotesCore.as:1: 5000: The class 'lib.libnote.NotesCore' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Firstly, what I have tried and what I am using:
[Code]...
I am mainly from a Java background, so perhaps I am misunderstanding an ActionScript concept; if anybody could point me in the right direction I would be extremely grateful!
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Jan 29, 2011
how to cal movieclip from stage to the movielcip which present in another movieclip
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Jan 13, 2009
How can i make it so a when you press a button it starts a countdown but every other press dosent reset it?
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Oct 27, 2010
how do we refer the submenubutton which hasbeen masked inside a movie clip.
In my code ,
mainBtn3 is present inside "mm " movie clip . and on click of it I am able to move to another frame using below code . But, if there is a sub menu for the button , and if I am referring it as below [mm.btn3sub1] and trying to move to another frame . I am getting following error
TypeError: Error #1009: Cannot access a property or method of a null object reference. at sumiyatried12356_fla::MainTimeline/frame1()
[Code]....
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Jun 7, 2009
Running Flash CS3, I've reviewed the lynda.com tutorial on building particle systems in ActionScript 3.0 to try and build some shooting sparks in an animation.I'm getting stuck at what I think is a really elementary point, but I can't seem to get past it.
Basically, all I'm trying to do at this point is create a class called Particle (which I will teach to do things that particles do a little later) link it to a MovieClip on the stage in my .fla file and use the particle's update function to move it across the stage in a manner defined in the instance (so I can later give different movement properties to each AS generated instance of the MC). I know there are easier ways to accomplish my base task without loading an external package, but this seems so strightforward that I must be doing something very simple wrong I just can't see so I thought I'd post the code here and see what I'm missing.
I start with a file called Particle.as in the same folder as my Spark Test.fla file.
In Particle.as I have the following code:
package{ import flash.display.*; public class Particle extends MovieClip { public xVelocity:Number; public yVelocity:Number; public function Particle() { xVelocity = 0; yVelocity = 0; } public function update():void { this.x += xVelocity; this.y += yVelocity; } }}
So I'm declaring that all particles are built with no motion, but if they are explicitly granted an x or y velocity, they will move by that much when the instance's update function is called in the timeline.
Then in my Spark Test.fla file, I have a small shape in a MovieClip called Spark. In the Linkage properties of Spark I have chosen to Export for ActionScript and Export in FIrst Frame. The class is called Spark and the Base class is Particle. For testing purposes I've dropped an instance on the stage and called it spark. Then in the actions layer in the first frame (the timeline is just the spark layer and the actions layer, one frame long each with no "stop();" so it should run forever) I have included the following code:
spark.xVelocity = 5;spark.yVelocity = -1;
function updateSpark(event:Event):void{ spark.update();}
addEventListener(Event.ENTER_FRAME, updateSpark);
What it looks like this should do is on each ENTER_FRAME Flash should call updateSpark which is a function that runs the update() event for the spark instance which is a instance of a movieclip that has an update event which moves x and y position by their relative velocity variables. This all seems pretty straightforward to me, but when I ctrl-Enter to test the movie, I get the following 3 compiler errors:
Particle.as Line 1: 5000: The class 'Particle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Particle.as Line 7: 1071: Syntax error: expected a definition keyword (such as function) after attribute public, not xVelocity.
Particle.as Line 7: 1084: Syntax error: expecting rightbrace before semicolon.
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Feb 11, 2010
three nav buttons which add movieclips to the stage using the addChild method bascially each new movieclip should remove the last one present on the stage. My code so far which is not working is the following:-
[Code].....
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Apr 20, 2010
I'm working with a movieclip right now that has two frames in it. I want the user to be able to go back and forth between the pages by clicking on tabs on either page. The button that they click on is only present on the frame that it is applicable (so, the button to switch to frame 2 is only present on frame 1, and vice versa).
I want to control when they are able to click back and forth, and be able to turn the buttons on and off whenever I need to, but since the button to switch back to frame 1 is only on frame 2, when I reference it from the main timeline, the button registers as a null object. How do I refrence an object that is not present on the first frame of a clip?
[Code]....
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Dec 1, 2011
Why do I get this error saying parent does not exist when I try to remove a movieclip. In the first case, the movieclip cannot exist either on screen/memory if it was not 'contained' by either a movieclip or stage. How can this happen, can somebody explain how this "movieclip" loses its parent reference to the stage or container mc. The debugger stack shows the value of movieclip.parent as null.
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Jul 26, 2009
I've moved a movieclip which is a sort of popup with two buttons on it to the library of a fla. I also have created a custom class for the movieclip and can create an instance of it using var popup1:zeePopup = new zeePopup();
Now I want to access the close button (instance name "closeIt") via the custom class as file but the button seems to have been turned into a Shape after the move into the library of the new fla from the old fla...whatever the problem is, it is not working.[code]...Movieclip button inaccessible when movieclip in library
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Sep 16, 2009
How to add a listener to a button inside of a movieclip that is in the library?
Example:
Root->work_mc(timeline)->workss_mc(added with Addchild)
There is workss_mc in the library that gets loaded when someone clicks a button inside of work_mc. This is achieved with addChild. Within workss_mc there is a close button to close this. I've run into problems with working the navigation with this b/c I need to declare and create a single instance of workss_mc at a scope where it is visible to both click handlers, Doing this will place both handlers in one location. So in order to do that I would need them all to be where the navigation code is, the root. So how can I access workss_mc from the root?
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Sep 16, 2009
how to add a listener to a button inside of a movieclip that is in the library?
Example: Root->work_mc(timeline)->workss_mc(added with Addchild)
There is workss_mc in the library that gets loaded when someone clicks a button inside of work_mc. This is achieved with addChild. Within workss_mc there is a close button to close this. I've run into problems with working the navigation with this b/c I need to declare and create a single instance of workss_mc at a scope where it is visible to both click handlers, Doing this will place both handlers in one location. So in order to do that I would need them all to be where the navigation code is, the root.
So how can I access workss_mc from the root?
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Jan 14, 2012
When a button is pressed it adds another movieclip (from the library) to a movieclip acting as a container at the bottom of the screen. This all works fine, and the movieclip is added to the container (directly in the middle), what i need is it to be positioned to the left. Obviously i could change the .x value, but its a little bit more complicated, because if there is already one movieclip there (in the container at the bottom), the next one that is added needs to be 25 pixels to the right of the movieclip already there.
Code:
var bass1:Bass1 = new Bass1();
//navigation
help_bt.addEventListener(MouseEvent.MOUSE_UP,help);[code].....
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Jan 17, 2009
Does anyone know a as3 code to link button to a movieclip using the linkage option from the library?
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Nov 12, 2011
There is a library component represented by Class A. But constructor of this class requires some parameters. When the component needs to be added dynamically, it's fine because of code :
var abc:A = new A(param1,param2)
But what if my movieclip is already present on the stage. I notice it gives out error, that the parameters are null.
Is their any way to insert constructor parameters for movieclips already on stage.
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Jan 21, 2008
//This is my original code which works fine when my button is present on the root timeline
btn_up.onRelease = function() {
getURL("javascript:Launch('website.html', 2000, 1200)");
[code]....
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Jul 23, 2009
I'm looking to have a movie clip pop up, play itself after a user clicks on a flash navigation button.
(something like this???)
message_btn.addEventListener(MouseEvent.CLICK, goMessage1);
function goMessage1(evt:MouseEvent):void{ ???(play message movie clip here)???;}
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Jan 12, 2009
I want the press button to detect the last button pressed and if the shapes match, make them do something...obviously. I think I'm going at it the wrong way. I need to stick a "triange" id into the button/mc then if compares that and then if there is a match works then... right?
[Code]...
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