I have a controller that works well (play, pause, restart, and a scrubbing playhead), now I just need to display the time remaining vs. the total time of an external swf, preferably in MM:SS format (Ex: 02:36/03:51). I'm getting better with my ActionScripting all the time, but the more I learn, the more I realize just how little I actually know. Anyways, my files are setup as follows: HTML w/ JavaScript that hides the main swf (giving it time to load)Main swf revealed when button is clicked on HTML pageExternal swf pulled into an empty MC (mcContent)Instance of controller in the main swf targets mcContentDynamic text field labelled "txtTimer" is inside of controller waiting for the right script to display time remaining/total timeSo, anybody know where I could find some script to get this final touch added to my project? Either time elapsed or time remaining would be cool. I've gotten a lot of really good help/tips here in the past and am hoping to keep that going.
is it possible to make the duration of a movieclip equal the duration of the preloader, i mean is it possible to make something like, the time the preloader needs to reach the 100% = the duration of the movieclip? i'm using AS 3.0 and flash CS4 just in case it helps here is my code for the loader:
Code: loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loadProgress); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); function loadProgress(event:ProgressEvent):void { var percentLoaded:Number = event.bytesLoaded/event.bytesTotal;
I need this to work so that on my stage i can have a dynamic text box displaying the current time of the flv and the total time ---- example 3:45 / 6:58 where the 3:45 would update as the flv was scrubbed or played, or whenever a jump point was pressed. I found an example of this on this page.I have been using the as3 code to import my video and use cue points and for the life of me I cant get this to work.
I'm building a simple audioplayer. In frame 1 I have:
Code: mySound = new Sound(); songs = new Array("1.mp3", "2.mp3"); songIndex = 0; mySound.loadSound(this.songs[songIndex], true); mySound.start(); var playing = true; [Code] .....
So, the sound begins to play from the beginning. However the problem is with the timer: when 'stop' is pressed it says 0:00. But, when I press play again it immediately jumps to the time it showed when stop was pushed, e.g. 0:12
I'm new to actionscript, I want to have a single animation and two sliders. slider1 will advance and rewind the movieclip,we'll call it "scrubbing", while slider2 will change the highest frame of the mc acheivable by the "scrub" slider1. Therefore if slider2 is at one end slider1 will not advance the mc at all, while if slider2 is maxed out then slider1 will "scrub" the whole movie.
Is there any possibility to make a movieclip visible for a specific time (e.g. 5sec.)? I want to make "srch275" show for 5 seconds and then make it disapear.
sruch_btn.onRelease = function () {if (cosearchbx.text == "APPLE"){srch275._visible = true;}
package { public class priyan { public var a:String = "priyan"; public var b:String = "bhagavath"; public function method():void { trace(a); trace(b);
The above script, i got it from one of the ActionScript 3.0 book. i just work it out in flash. But it shown error 5000: The class 'priyan' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
I'm currently working on editing the pages on my website but for some reason these errors are apearing. Also some of the text that should be on the .swf disapears. Any help will be apreciated
This is error I am getting:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::SimpleButton@40692fa1 to flash.display.MovieClip. at flash.display::Sprite/constructChildren() at flash.display::Sprite() at flash.display::MovieClip()
i have a Tweener question....here is the lib..so here is the error i get?
## [Tweener] Error: [object Loader] raised an error while executing the 'onComplete'handler. TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Loader@2035d1c1 to flash.display.MovieClip.[code].....
and here is why:
Code:
import caurina.transitions.*;[code]....
i tryed to use just the loaders...not working..its just for mcs i think...
For my project I need to copy the graphics of a Movieclip with all of its children without copying anything else into a second Movieclip. I cannot use the Bitmap classes because I need the graphics to be displayed as a vector and I cannot use a method that simply copies the clip by calling the instructor ie:
var copy:MovieClip = clip.constructor. Is there any way to copy only the display portions of a clip into another Movieclip without turning it into a bitmap?
I want to take screenshot of a movieclip and then display that screenshot in other movie clip.I dont want to save the screenshot so i dont think i need to use some server side scripting like Php....i just want to display the screenshot in other movie clip.
I have a MovieClip called chipmovie which I have exported to a class method called ChipMovie, when I try and add it to another movieclip, for some reason it doesn't display. I have checked Export for ActionScript and Export in Frame 1.The code that adds it to the MovieClip is as follows:
public function addChip(chip:Number) { var newChip:ChipMovie = new ChipMovie();[code].....
Iam working on an horizontal shooter game, but now i have 2 flying movieclips in my game, 1 is the player and the other one is the enemy, the player movieclip is working well but the other one does not appear in the game, when my game is not testing, so i didnt click test movie, the player and the enemy are both on the screen, but when i test movie, only the player is appears on the screen
I noticed many players display audio track duration before loading the sound file, but I cannot figure out how that is done. So how can I get the duration of an mp3 file in Flex without having to load the file in a Sound object ? Think about loading 1000+ files in an application that has to immediately display the duration for each track.
After running program I have " Time: 6.76" in output windows and it plays flv fine, which is correct but I want something like var myTD:int = Veed.getDuration(); in my main class to get the duration.
I was wondering if it is possible to get the duration of an MP4 video. I am attempting to make a scrubber bar for my video player following Lee's tutorial however in the video he uses an FLV with metadata. Is there any way to produce the same effect with an MP4?
My project is about a video player who read an xml list, but I have to play FLV video from an exact point, so I'm using xmoov-php, and it works perfectly. My problem is that I have to calculate this point from the total duration of the xml list (the sum of every FLV duration it cointains)... so I have to get the duration of every FLV in the list.
I know I can use onMetaData for get the duration, but I need it of ALL the video in the list, and it works only if I play the single video, don't it? And I cannot play every video in the list for obtain it... I also tried to put the play() function in a for-cicle, but it doesn't work: it gets me the duration of only the last video in the list cause is the last element the for-cicle passed trought.
Is there another method for get the duration without have the FLV to play?
appears to be a problem with masking text. Trying to embed it now. So, I have a button that I want to display a label movieclip on mouseover, yeah? -and the clip contains a blank dynamic textField with an instance name of "label_text". So, I have one of these clips as a private variable in the button's class definition, and the constructor passes the button's instance name to the label's constructor to set the text field.Unfortunately, the text will only show if I actually open up the label's clip in the library and type something in. Not very dynamic!
I am trying to build an MXML application with Flash Builder 4.5, and I am integrating an API that requires the root of a display object to be a MovieClip. Personally I think this is bad design but I have to go with it. The root object always seems to end up as the stage, because of course I have to add the object to the stage for it to be added to the display list. Is there some way that I can either change the stage type in an MXML application to a MovieClip or is there some way to force a MovieClip wrapper to become the root of a display object?
Basically I want to define a variable in a movieclip and then display that in a textbox outside of the movieclip. To be a little more specific I want to make a variable be false and then when a movieclip gets to a certain frame the variable is set to be true. The true will then be displayed in a textbox on the main timeline.