I need to use tween alpha, but I want to change the duration of the tween with some buttons. Does anybody have any suggestion or example?I think that it is possible if I use variable for the duration and create a new Number by each button, but I don't know how. The tween is as below:var TweenPulseA:Tween = new Tween (right_mc, "alpha", None.easeOut, right_mc.alpha, 1, pd, true);
Is it possible to tween an object, but have it move along its path without any easing or duration, so it always moves at the same pace. For instance, if the path were looping around the screen, and zig zagging, or w/e it does; it would always go at the same speed, like 2 pixels a second. I use TweenMax.
I have an object in a Movieclip that I currently have a tween set up for. I set it up on the stage, not with actionscript.I need to dynamically change the duration of this tween. I have not found reference to a way to do this.I don't mind dynamically creating the tween if I need to, setting the initial duration in code, but I still have not found any reference to changing the duration dynamically.
I have motion tween made on the stage that follows a custom path. It's a bus going along its route. instead of dragging out the frames to get it to be the right length ( i have multiple bus tweens running) is there a way to export the tween for actionscript or xml and adjust the total duration of the tween as one would a normal tween created in actionscript?
is it possible to make the duration of a movieclip equal the duration of the preloader, i mean is it possible to make something like, the time the preloader needs to reach the 100% = the duration of the movieclip? i'm using AS 3.0 and flash CS4 just in case it helps here is my code for the loader:
Code: loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loadProgress); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); function loadProgress(event:ProgressEvent):void { var percentLoaded:Number = event.bytesLoaded/event.bytesTotal;
I noticed many players display audio track duration before loading the sound file, but I cannot figure out how that is done. So how can I get the duration of an mp3 file in Flex without having to load the file in a Sound object ? Think about loading 1000+ files in an application that has to immediately display the duration for each track.
After running program I have " Time: 6.76" in output windows and it plays flv fine, which is correct but I want something like var myTD:int = Veed.getDuration(); in my main class to get the duration.
I was wondering if it is possible to get the duration of an MP4 video. I am attempting to make a scrubber bar for my video player following Lee's tutorial however in the video he uses an FLV with metadata. Is there any way to produce the same effect with an MP4?
My project is about a video player who read an xml list, but I have to play FLV video from an exact point, so I'm using xmoov-php, and it works perfectly. My problem is that I have to calculate this point from the total duration of the xml list (the sum of every FLV duration it cointains)... so I have to get the duration of every FLV in the list.
I know I can use onMetaData for get the duration, but I need it of ALL the video in the list, and it works only if I play the single video, don't it? And I cannot play every video in the list for obtain it... I also tried to put the play() function in a for-cicle, but it doesn't work: it gets me the duration of only the last video in the list cause is the last element the for-cicle passed trought.
Is there another method for get the duration without have the FLV to play?
I have a project that requires a rollover. When the object is rolled over, a quote animates (fades in). On roll out, it fades out. The easy way would be to do it on the timeline, but if the roll over isn't long enough for the animation (fade in) the roll out starts at 100% alpha then down to 0%.
Is it possible using command line, or a php file to get the duration of an flv file using the flash media server. I used the flvcheck file to fix the meta data, and was using the duration operator but it didn't come up with anything. I am guessing the duration operator just shows if there is errors with this?
iam new to the Actionscript i have to run each image stay time for differnt duration like example "img1.jpg will be 20sec and img2.jpg will be 10sec" like that.
I have a mp3 file and I would like to play it from one position and for a certain duration. I have first used the Sound class, the play method where I can specify the start but not the duration. I have looked then at SoundEffect class where you can specify a duration and a startTime. However I do not know how to play it from a AS3 class not from MXML : there is a play method ... but I get no sound!
I'm wondering if it is at all possible to get the total duration of an mp3 being streamed in flash?At the moment I'm using the following code to estimate the lenght but it is always inaccurate.[code]
i've a bigger flash ide project (CS4) with many as3 code. if i want to test or publish it, it takes a long time (up to about 30 seconds), which costs much time during development. is there a way to speed up the publish process?
I can find the duration of an external video to be played in my flash presentation?I am loading it to stage using netConnection/netStream.I have found information about the "time" property which tells me at what point the playhead is, but how can I get the total playback time?
I've been programming with AS3 and done something that I haven't done before, Flash Video Player. I found some source code from this site and tinkered it a bit. Here's the script below.
ActionScript Code:[code]....
The problem is, when I move the scrubber, it doesn't load the duration accurately wherever I scrub it. If that makes sense? Is there something that I'm doing wrong? The width of the SeekBar is 728px.
resources for building (or skinning) your own video player aren't nearly as easy to find as I thought they should be, and these tutorials are fantastic. The only things missing, that how to achieve, are (a) the video counting in 0:00 as it plays, and also being able to list the duration - so display something like: 0:00 / 5:47
I have a controller that works well (play, pause, restart, and a scrubbing playhead), now I just need to display the time remaining vs. the total time of an external swf, preferably in MM:SS format (Ex: 02:36/03:51). I'm getting better with my ActionScripting all the time, but the more I learn, the more I realize just how little I actually know. Anyways, my files are setup as follows: HTML w/ JavaScript that hides the main swf (giving it time to load)Main swf revealed when button is clicked on HTML pageExternal swf pulled into an empty MC (mcContent)Instance of controller in the main swf targets mcContentDynamic text field labelled "txtTimer" is inside of controller waiting for the right script to display time remaining/total timeSo, anybody know where I could find some script to get this final touch added to my project? Either time elapsed or time remaining would be cool. I've gotten a lot of really good help/tips here in the past and am hoping to keep that going.
I have a video object attached to my flash and I want to display a time readout of how far into the video has been played. I know I need a dynamic text field, but I cannot find any methods of the NetStream that gets the total duration.
I'm new to actionscript, but here's what I would like to do.I want to have a single animation and two sliders. slider1 will advance and rewind the movieclip,we'll call it "scrubbing", while slider2 will change the highest frame of the mc acheivable by the "scrub" slider1. Therefore if slider2 is at one end slider1 will not advance the mc at all, while if slider2 is maxed out then slider1 will "scrub" the whole movie.