ActionScript 3.0 :: XML Loading Image At Different Duration
Aug 3, 2011iam new to the Actionscript i have to run each image stay time for differnt duration like example "img1.jpg will be 20sec and img2.jpg will be 10sec" like that.
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iam new to the Actionscript i have to run each image stay time for differnt duration like example "img1.jpg will be 20sec and img2.jpg will be 10sec" like that.
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is it possible to make the duration of a movieclip equal the duration of the preloader, i mean is it possible to make something like, the time the preloader needs to reach the 100% = the duration of the movieclip? i'm using AS 3.0 and flash CS4 just in case it helps here is my code for the loader:
Code:
loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loadProgress);
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete);
function loadProgress(event:ProgressEvent):void {
var percentLoaded:Number = event.bytesLoaded/event.bytesTotal;
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In the following code The Photo, Fade, Rotate and Squeeze Transition effects work none of the others work. I think the transition is actually processed as the image isn't rendered till the duration time is up. I've tested all the commented out examples none work.
View 1 RepliesI am loading images of different size and then images are scaled and border is drawn for each image as shown in below link,[URL]... I want that border of images to be of the same width and height and for that I need to find out the max width and height size image before loading all the images. Is there any way that I can know the width and height of an image before loading it completely?
View 1 RepliesI developing a site where on the homepage, there are about 6 images that rotate, but if you click on a sub link, a different image loads. But the problem is that, the first image has to cycle through before the second image loads. I want the second image to load immediately.
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[code]This script is for a loader image gallery in flash, as part of a class assignment. What happens is that in flash, when I open the swf file, the initial image (images/nair_evanescentautumn.png) will load fine. However, clicking on any thumbnail image (including the exact same images/nair_evanescentautumn.png), will result in an error saying the file cannot be found.I cannot figure out why it is doing this... I've tested it over. Clicking each thumbnail does go to the correct position in the two separate functions. All said full-size image links are in the folder images/, and replacing the initial loader image will load the other images in place of the default one. However, clicking on any thumbnail still results in URL not found, even though everything works correctly.[code]Before anyone asks why I'm putting this kind of content into a flash site, I'm not--this is only for a class assignment. I'm just trying to figure out why my images aren't loading right when I'm only doing the exact same thing in the functions as I am on the other pages.Of note, commissions.swf has the exact same feature, just with swf files loaded instead, and it works perfectly fine. home, traditional, digital, and photography all have the image gallery, and all have the same issue (I only referenced one page because if I can fix one page I should be able to fix all of them).As for the artworks, they are all my fiance's. The website design was built for her, and I used the website design for this project because I didn't want to have to build an entirely new interface design. Since the project also required a gallery, I felt that this interface would work just fine.
View 3 RepliesI tried searching for an answer to this on the forums and it seems you can't duplicate a movieclip that has a dynamically loaded jpg in it, I mean you just get a duplicate empty movieclip?What I want to do is have 3 copies of a pic, each tinted a little differently, and have them converge and reveal the "composite" of this pic. Do I then have to use loadMovie 3 times?Does loading the same 50kb image at the same time mean you're actually loading 150kb?
View 5 Repliesi was creating my portfolio using xml gallery script from this site. the thing is that it loads one picture at a the with a preloader between each load. is there a way to load the first image and keep loading the rest so there will be only one loading time? here is my action script:
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Is it possible to capture the image loading event like when the image is fully loaded and such when it is assigned to the htmlText of the textFiel???
I have a scrollPane that contains a textField which is loading an image via img tag where there is no scrollbars initially because the textField is not large enough in the beginning, but it is larger than the scrollPane after the image is fully loaded.. and I am trying to update the scrollPane once the image is fully loaded..
I need to create a gallery to load images and display them. This part is fine:
/**
* @variable image_name to store the name of the selected item
*/
private function showimage(evt:Event):void
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where imgMain is the id the image component.
But, I need a small twist. A transition image i.e. loading image should be displayed while the the image is being loaded.
I'm loading a .png image with loadMovie() and I need to center the image (for later dragging). I know flash has some issues with loading stuff, but I really need to get the movieclip's width. If someone knows how to get over this and get the movieclip's width
This is a part of a more complex app, so that's why I won't paste any code.
I made 1 image gallery. and i am facing a big issue. When one image is loading in my Loader object. If i click on next image button. It starts loading another image without canceling the existing image. So mutliple images appear at stage in this case. I want something that stops loading older image and start loading new image.
View 4 RepliesI have a database (phpMyAdmin 2.6.0-beta2 ) which holds information which i want to display in a flash form so i'm using an XML file to bridge the gap. After building the application in FLASH and running it the text from the database comes through but no the images. Details of what i'm trying to do are as follows: The XML file
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How can I see the total duration (in minutes / seconds) of my (multi-scene) flash movie?
Is there a 'whole movie' properties where I can see the size, duration etc?
How to get video duration in as3 ?
View 6 RepliesI noticed many players display audio track duration before loading the sound file, but I cannot figure out how that is done. So how can I get the duration of an mp3 file in Flex without having to load the file in a Sound object ? Think about loading 1000+ files in an application that has to immediately display the duration for each track.
View 2 Repliesi have a tween function which fades in a display object over time.
when i set my tween duration to 0 nothing happens. isn't the tween suppose to animate in 0 seconds (or frames) to emulate no animation at all?
new Tween(this, "alpha", None.easeOut, 0.0, 1.0, 0, true);
I am trying to show the duration of an FLV movie with AS3. I keep getting a Metadata error. Code below.
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I have a class which load and play a flv video file. My problem is, How can I get the flv`s duration in my main code? .. This is my video class:
package src {
import flash.display.Sprite;
import flash.media.Video;[code]....
After running program I have " Time: 6.76" in output windows and it plays flv fine, which is correct but I want something like var myTD:int = Veed.getDuration(); in my main class to get the duration.
I was wondering if it is possible to get the duration of an MP4 video. I am attempting to make a scrubber bar for my video player following Lee's tutorial however in the video he uses an FLV with metadata. Is there any way to produce the same effect with an MP4?
View 3 RepliesMy project is about a video player who read an xml list, but I have to play FLV video from an exact point, so I'm using xmoov-php, and it works perfectly. My problem is that I have to calculate this point from the total duration of the xml list (the sum of every FLV duration it cointains)... so I have to get the duration of every FLV in the list.
I know I can use onMetaData for get the duration, but I need it of ALL the video in the list, and it works only if I play the single video, don't it? And I cannot play every video in the list for obtain it... I also tried to put the play() function in a for-cicle, but it doesn't work: it gets me the duration of only the last video in the list cause is the last element the for-cicle passed trought.
Is there another method for get the duration without have the FLV to play?
I'm having trouble with this:
Code:
function playMusicFunc(whichSong) {
mySound = new Sound();
curPlaybackPos = 0;
disablePlay();
[code]...
Seems simple enough, but...
dur_txt.text = mySound.duration;
always displays 0.
I am trying to write an mp3 player. I have tried everything and am suck getting the duration of an mp3.[code]...
View 1 Repliesim working on an image viewer and im loading an image to a loader and then add the loader to the stage.I want the user to be able to drag and drop the image but since it's a loader i dont know how to do it.
I tried
imageLoader.startDrag = true;
imageLoader.content.startDrag = true;
but im getting an error on both.
I don't know all the terminology when it comes to XML, so I'll just give an example and ask my question...
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I can use myXML.title to get the title. How do I get the itunes:duration? This is a case where I have no control over the xml.
I have a project that requires a rollover. When the object is rolled over, a quote animates (fades in). On roll out, it fades out. The easy way would be to do it on the timeline, but if the roll over isn't long enough for the animation (fade in) the roll out starts at 100% alpha then down to 0%.
how to expand the animation for 3 more quotes.
to download the fla visit [URL]
Is it possible using command line, or a php file to get the duration of an flv file using the flash media server. I used the flvcheck file to fix the meta data, and was using the duration operator but it didn't come up with anything. I am guessing the duration operator just shows if there is errors with this?
View 1 RepliesI need to use tween alpha, but I want to change the duration of the tween with some buttons. Does anybody have any suggestion or example?I think that it is possible if I use variable for the duration and create a new Number by each button, but I don't know how. The tween is as below:var TweenPulseA:Tween = new Tween (right_mc, "alpha", None.easeOut, right_mc.alpha, 1, pd, true);
View 8 RepliesI have a mp3 file and I would like to play it from one position and for a certain duration. I have first used the Sound class, the play method where I can specify the start but not the duration. I have looked then at SoundEffect class where you can specify a duration and a startTime. However I do not know how to play it from a AS3 class not from MXML : there is a play method ... but I get no sound!
View 2 RepliesI'm wondering if it is at all possible to get the total duration of an mp3 being streamed in flash?At the moment I'm using the following code to estimate the lenght but it is always inaccurate.[code]
View 3 Replies