ActionScript 3.0 :: Image Isn't Rendered Till The Duration Time Is Up
Mar 23, 2009
In the following code The Photo, Fade, Rotate and Squeeze Transition effects work none of the others work. I think the transition is actually processed as the image isn't rendered till the duration time is up. I've tested all the commented out examples none work.
I need this to work so that on my stage i can have a dynamic text box displaying the current time of the flv and the total time ---- example 3:45 / 6:58 where the 3:45 would update as the flv was scrubbed or played, or whenever a jump point was pressed. I found an example of this on this page.I have been using the as3 code to import my video and use cue points and for the life of me I cant get this to work.
i know what is wrong with this function? This is a function which I use to trigger an action with different time duration. When I call this function it just wont work.
I'm trying to modify an mp3 player to work on my site, and I can't seem to get it to display time elapsed and total duration. I've included the .fla file below so you can see it (keep in mind that the mp3 file it loads, and the title are both passed to it through the link, i.e. "mp3player.html?audlink=test.mp3&audtitle=This+Is+The+Title").
I have a FLV player using netstream. I am using metaData to grab the video duration and time. It will grab the total duration time, but I want it to countdown to zero, like iTunes. Basically, the time will play and the duration will countdown to zero at the end of the video. I thought that I could take (duration) - (time played) but it's not working.
Is there any possibility to make a movieclip visible for a specific time (e.g. 5sec.)? I want to make "srch275" show for 5 seconds and then make it disapear.
sruch_btn.onRelease = function () {if (cosearchbx.text == "APPLE"){srch275._visible = true;}
I have created an animation in Flash which is 2mins long at 25fps, so 3000 in frame length. However when I export it as either a swf or a mov it plays for 6mins! The frame rate is definetely 25fps in Quicktime export settings also but still it doesn't play for the correct duration? The Quicktime movie says 6mins also desptire the fps matching.
I have created a flash e-card for the organization I work for. This will be passed to another web company who will allow users to upload images that will then render in the card. What parameters do I need to write in this section <PARAM NAME=FlashVars VALUE=""> The user will upload there image and it will appear in the ecard.
I currently require my flash animation to be exported into format that is compatible for television broadcast. HD would be ideal. I'm getting pretty choppy animations when exporting into H.246 from flash so I've decided to export it into a PNG sequence instead - which I will then import into after effects and take things from there.My flash document comprises of only scripted animations but they are not reflected when I export into a PNG sequence.
iam new to the Actionscript i have to run each image stay time for differnt duration like example "img1.jpg will be 20sec and img2.jpg will be 10sec" like that.
is it possible to make the duration of a movieclip equal the duration of the preloader, i mean is it possible to make something like, the time the preloader needs to reach the 100% = the duration of the movieclip? i'm using AS 3.0 and flash CS4 just in case it helps here is my code for the loader:
Code: loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loadProgress); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); function loadProgress(event:ProgressEvent):void { var percentLoaded:Number = event.bytesLoaded/event.bytesTotal;
I am AS newbie and would like to ask how to do this in Flash MX: 1. I have 4 different still images incorporated into mc-s, pict00_mc - pict03_mc. 2. I fade these image mc-s into each other over the timeline using alpha. 3. I have a play and a stop button too, to control the animation. 4. I would like to achieve that anytime I press the stop button, it should stop not at any intermediate point (e.g. in the middle of the alpha animation) but ALWAYS at the start of the next picture with 100% alpha. How to achieve this?
I've been trying to develop a custom button that can better fit my needs, however I have had a problem with it: it is not showing up. I can't really see why.
I am trying to figure out how to draw a line, from a movie-clip, downwards until it hits another movie-clip. And also if another movie-clip intersects the line, how would I make it draw to the new object that intersected with the line.
I have code on frame one and buttons that I don't want to appear until later frames.This is my first time in Flash and can't figure it out. How would I write that?
I just started with AS3 and i have a problem with conditionals. I have 3 buttons which animate on RollOver and they animated on RollOut. But i wanna prevent that when 1 button is active the others can be activated as well, though i can't get it to work properly.
What this is supposed to do is when you RollOver it sets the var buttonReady to false and when the RollOut is done it sets the var buttonReady to true.
I traced this in every step of the progress and the var is adjusting to true and false though it looks like it's ignoring the if statement.
I have a swf file which is hardly 200 KBs. I have placed a preloader bar as well as have the script - ifFrameLoaded().Problem is the preloader is not showing till the loaded value is around 90%.Since this file has a bit of actionscript involved (for interactive features) I doubt if that could be a hinderance.
Iam loading 2 mp3s via XML. Play, stop, forward and Volume btns works fine. Wat i want is to loop an mp3 till a user stops it or changes it to the second one.
3D Rotation I'm trying to rotate a diamond... and I already have a flash file which can do this left to right when the cursor moves over it... though I'd really like one like the linked plane file.I believe this is constructed using 16 left/right renders, done 17 times in terms of up/down rotations.
I've used, for the first time, the htmlText method to render the text in my textfields as html text that is provided by a xml. So in the xml i introduce the html tags. Don't have experince with this so i'm asking you how can i do it properly? Every time i use a tag except <p> i get another extraline. For instance: "This is my text. <b>Starting</b> with a boldy little line."
I'm trying to solve a similar problem as was described here - to create a Windows Service for taking snapshots of rich webpages (html+js+flash) and saving them to a PDF file.
The bundle Firefox+cmdlnprint did the trick for me. I wrote a simple program running as a service that invokes Firefox to make a PDF. All seems well, the PDF gets created, but Flash is completely missing. Although, when started not as a service, Flash renders just fine.
Can anyone shed a light on what blocks Flash from rendering and if there's a workaround?
I'm working on a SmartVersioning ad using MediaMind using ActionScript 2 (the publisher doesn't allow AS3).
Skipping over how it's implemented - basically what I have is a collection of MovieClips on the main timeline that contain a swappable image (through the Smart Versioning service). You can only define objects as Smart Versioning objects if they are on the main timeline.
What I'm doing with this is using BitmapData to use the assets on the main timeline as a source for the graphics throughout the animation.
Should be as easy as:
import flash.display.BitmapData; var bmd:BitmapData = new BitmapData(143, 230, true, 0); bmd.draw(_root.person1); attachBitmap(bmd, getNextHighestDepth());