ActionScript 3.0 :: Spawn A Movieclip Till The Certain Time Ends?
Sep 2, 2010 how you can spawn a movieclip till the certain time ends like maybe 1minute.
how you do that in a "package" way??
movieclip name is apple.
how you can spawn a movieclip till the certain time ends like maybe 1minute.
how you do that in a "package" way??
movieclip name is apple.
Im creating a Game and Watch style game. Now with these games the enemies/obstacles spawn slowly at first then increase their amount over time.
I have created a function to spawn the enemy movie clips until a number of clips have spawned, they then move along their Class keyframes until they are either killed or game over.
how I can increase the spawn count slowly over time? Iļæ½d also like to randomize the spawn of certain enemies, how can i do that? Do i make for if conditions?
Here is my spawn and move code.
Code:
// ============ ENEMY SPAWNER
function spawnEnemy():void {
var chance:int=Math.floor(Math.random()*8);
var newEnemy:MovieClip;
[Code]....
In the following code The Photo, Fade, Rotate and Squeeze Transition effects work none of the others work. I think the transition is actually processed as the image isn't rendered till the duration time is up. I've tested all the commented out examples none work.
View 1 RepliesI am really new to actionscript3 but this is what I want to do. I want to use the slider in component to spawn or copy a movieclip to the stage in any random placement. For example if I slide my slider across 1 interval and that interval is assigned like X(times) 10 the movie clip will spawn or copy itself and place it self randomly 10 times on the stage.
View 3 RepliesI have a mini-game where I have three movieclips:The player (controlled by mouse); A random object that moves around the stage (like the arkanoid ball without the paddle and the blocks); A simple power up.The game is simple: hitting the power up increases your scoreThe game ends when the object hits the player.The question is:How can I spawn the power-up (randomly) on the stage area, every time the player hits it?When that happens I want the following events to occur:1) The power-up to be removed;2) Increase the score by 1.3) Place a new power up randomly on the stage.4) Rinse and repeat.
View 12 RepliesI have a button that when pressed goes to the next frame of a external swf file loaded into a movie clip. When the last frame of the external swf is reached, I want the button to go to the next frame of the main timeline (which in turn loads another external swf and the process repeats itself over again).
I assume I have to use an if/then statement, but what exactly is the if clause?
I need to add several copies of a movieclip at random times. When each clip plays out I need it to be removed. What I'm trying is the following:
var list:Array = []
addEventListener(Event.ENTER_FRAME,
function(e:Event){[code]............
The first script is working but the last one is not. How should a movie clip instance remove itself?I'm used to AS2 where it just requires this.removeMovieClip(). I've tried to search for an equivalent in AS3 but can't find
Which is the easiest way to detect when a child movieclip is ended ? use a variable in the parent movieclip?Does exist a sort of method myMovieClip.isEnded() ?
View 3 RepliesI'd like to remove a MovieClip instance from the main timeline (and do a few other things) once that movie is over.
Scenario: I've got a frog catching a fly with his tongue. Once the frog-tongue movie clip is over, I want to remove both the tongue, and the fly from the timeline. Both the tongue and the fly are MovieClip objects. The tongue animation starts based on a TimerEvent. I'd like to say something like: when the tongue MovieClip ends, call removeChild() on tongue and fly.[code]...
I want to be able to know when a certain movieclip animation ends (Flash MX).For example: The players character shoots an arrow, while the arrow animation is on - the players character can't move when arrow animation ends - the players character is free to move again.
How do I do that?I've tried putting some AS in the last frame of the animation (letting the application know that animation has ended) but once in a while this AS doesn't execute - maybe Flash drops some frames (and that frame among them)?Do I have an event for movieclip ending (Flash MX)?Is the only way is to use timeouts (setInterval)?
So I have a quick movie clip and when that clip finished I want to do the following:
Code:
_root.logo_top.attachMovie("sabotage_media_logo", "sabotage_media_logo_mc", _root.logo_top.getNextHighestDepth());
_root.logo_top.sabotage_media_logo_mc._x = 50;
_root.logo_top.sabotage_media_logo_mc._y = 50;
What do I need to do? I tried doing onClipEvent(load) but it loads it at the start of the clip.
I am using flash cs3 and I have a series of quotes that fade in and out. I have a movie clip that does the fading in and out and then nested in there I have the quotes.
fadeInOut1_mc (is the instance of the fading in and out)
quotes1_mc (is the instance of the timeline of quotes nested in the above movie clip)
When the quotes end I would like the main timeline in Scene 1 to move to the next frame and play.
fadeInOut1_mc is in the timeline of Scene 1
If I could do that I think I'd be off to the races, but I'm stuck on it.
i use loadmovie() to load youtube videos inside my flash website but when i load another video the old one doesn't stop, so i tried unloadmovie to destroy it but it seems that i did a mistake in my code
This is how the code looks to stop the old one an load the new:
vloader.unloadMovie();
vloader.loadMovie("http://www.youtube.com/v/Alw5hs0chj0&hl=fr&fs=1hJ-mPcGtC");
How to do that? use other objects or classes, i only want to edit that code.
Note: I have an empty MOVIE CLIP called "vloader" where i load the video player.
Is there a way to get this code to work? It's meant to count the seconds passed while playing the game and gives a bonus multiplier to the current score when the game ends. I don't know how to get the returned value to combine it into the multiplier int variable. Is there any way to get this code to work or is it completely wrong?
View 11 RepliesI simply have one FLVPlayback component in the background and a movieclip on the layer above with an FLVPlayback component inside it. The first FLV component is constantly looping a five-second video. So all I need is for the movieclip containing the second FLV component to load the right file, fade in, and when the video ends, fade out. Absolutely all of that works... apart from the fading in. What I noticed was that my movieclip was fading in correctly, but the FLVPlayback component was empty and transparent until the fade had finished - then it played the clip. Here's my code, which gets called at random intervals:
[Code]...
I read a bunch of tutorials and I cant get multiple mc's to spawn. I have this button so that when you click it, it spawns an mc that you can drag around. So I spawn one drag it around, then try to spawn another but that deletes the old one and makes a new one. Here is my code:
[Code]...
I'm wondering how could I write a function that spawns movieclips from all sides of the stage, just like Squares 2? Is it by using a sort of loop?
View 1 RepliesI'm really new at flash and I'm having some trouble with a textbook assignment. Before I explain my problem here is the code:
Code:
stop();
var defValue:Number = 1;
stage.addEventListener(Event.ENTER_FRAME, vetIkke);
function vetIkke(e:Event
[Code] .....
I was doing some assignments in my as3 textbook when I ran into a bit of trouble. I'm trying to make a flash that picks 3 random questions out of a total of 10 and displays them on screen. I made each of the questions movieclips and assigned them all a class (question1 - 10) through Linkage. So the variable "randomQ" is the name of the class of a random question, but how do I get flash to understand that? And how do I spawn that question as a movieclip on stage?
Code:
var Question:MovieClip = new randomQ();
I've tried various alterations but can't seem to find the right one. It's possible I've yet to learn the necessary knowledge in order to make this flash.
I'm trying to make a game where enemies are spawned at the left side of the screen and gradually move to the right, but the problem I'm having is that when they spawn rather than moving 20 pixels each frame, it calculates the final destination like it's a for loop. This is the code I have
[Code]...
in flash, I want to have a button, when clicked, pop's up a new browser window, and when I click another button it can tell that the second browser window is already open and so it loads the content into that second browser window.I know how to spawn a new window using prototype in flash.
View 1 RepliesI learned 3D math from the tutorial on this site. I have since developed a game where you are a spaceship flying through a star field.I can get the new planets to be created based on your position, but I can't get them to change based on your angle. this makes it so they don't spawn in front of you, they spawn off in a parallel line.
PHP Code:[code].....
can anyone give me any idea on how to make random enemies spawn with this code? The export is evil, for the enemies. I've tried a random function but it just doesn't work. Can anyone take this code and make enemies spawn randomly? Like can anyone actually modify it and the put it in their reply?Also, I don't care whether the enemies come from vertical or horizontal directions. The size of the flash is 550 x 400.[code]
View 1 RepliesWhat I have is a movieclip and a button in scene 1 (which is the main timeline).There is an actionscript layer also on the main timeline. what I want to do is when I click the button, it would do a nextFrame(); in the movieclip timeline instead of the main timeline.
View 4 RepliesI am wondering how I can make enemies spawn from all sides, anywhere on the side, like in Amorphous or Endless Zombie Rampage 3.
View 2 RepliesI'm currently developing my own 2D shoot em-up and using a book called "The essential guide to Flash games" as reference to create my own enemy spawn state machine where the game keep spawning enemies (game goes on forever till player dies). I attempted to trigger each enemy spawn occuring to the game's level with an variable called "chance".
With my current attempts, the game either only spawns one enemy and spawns no others or doesn't spawn any enemies at all. I was wondering anyone here has any suggestions/tips for this issue I'm having?
[Code]...
Here is a link to what I mean: [URL]. I am spawing enemies by this right now:
public function newPlane(event:TimerEvent) {
// random side, speed and altitude
if (Math.random() > .5) {
var side:String = "left";
} else {
side = "right";
} var altitude:Number = Math.random() * 300 + 20;
var speed:Number = Math.random() * 50 + 50;
var p:Airplane = new Airplane(side,speed,altitude);
addChild(p);
airplanes.push(p);
setNextPlane();
}
My character is spawned in the middle of the screen, and i'm not sure how to make zombies spawn from the left and right side of the screen, and moving towards the middle. My goal is to make the zombies spawn automatically, and the character in the middle is able to shoot them down. I've just started working on AS3, but i know that i'll need to make an array to do this, but not sure how to implement this.
Here is my code:
package
{
import flash.display.MovieClip;
import flash.utils.Timer;
[code].....
I'm making a game where targets popout from behind walls. I have 3 walls, each wall needs to have his own target. I'd like to make the game spawn the targets randomly behind each wall. I'll tween them to make them go up.
I assume I have to link the targets to their own class and delete them from the stage and have the script spawn them instead, right?
I'm trying to write a class which can spawn many instances of a given sprite. Something like.....
package {
import flash.display.Sprite;
public class particlePlane extends Sprite{
public function particlePlane(particleType:Object, ammount:uint, planeWidth:uint, planeHeight:uint) {
trace("particlePlane: Populating with "+ammount+" "+particleType);
for (var count = 1;count <= ammount; count++) {
[Code]...
im trying to make a new version of my game mad world check it out at [URL] Ok so basilcey what im trying to do is make it so when you go to a new frame, the new lv that the camerea resets to the new spawn place beacuse currently the camera stays were it was.
View 1 Replies