ActionScript 2.0 :: Generating Spawn Coordinants - Flash CS3?
Jan 13, 2010
I learned 3D math from the tutorial on this site. I have since developed a game where you are a spaceship flying through a star field.I can get the new planets to be created based on your position, but I can't get them to change based on your angle. this makes it so they don't spawn in front of you, they spawn off in a parallel line.
PHP Code:[code].....
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Jan 5, 2006
in flash, I want to have a button, when clicked, pop's up a new browser window, and when I click another button it can tell that the second browser window is already open and so it loads the content into that second browser window.I know how to spawn a new window using prototype in flash.
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Nov 10, 2011
My character is spawned in the middle of the screen, and i'm not sure how to make zombies spawn from the left and right side of the screen, and moving towards the middle. My goal is to make the zombies spawn automatically, and the character in the middle is able to shoot them down. I've just started working on AS3, but i know that i'll need to make an array to do this, but not sure how to implement this.
Here is my code:
package
{
import flash.display.MovieClip;
import flash.utils.Timer;
[code].....
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Sep 4, 2010
I read a bunch of tutorials and I cant get multiple mc's to spawn. I have this button so that when you click it, it spawns an mc that you can drag around. So I spawn one drag it around, then try to spawn another but that deletes the old one and makes a new one. Here is my code:
[Code]...
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Jun 2, 2009
I'm wondering how could I write a function that spawns movieclips from all sides of the stage, just like Squares 2? Is it by using a sort of loop?
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Feb 12, 2010
I'm really new at flash and I'm having some trouble with a textbook assignment. Before I explain my problem here is the code:
Code:
stop();
var defValue:Number = 1;
stage.addEventListener(Event.ENTER_FRAME, vetIkke);
function vetIkke(e:Event
[Code] .....
I was doing some assignments in my as3 textbook when I ran into a bit of trouble. I'm trying to make a flash that picks 3 random questions out of a total of 10 and displays them on screen. I made each of the questions movieclips and assigned them all a class (question1 - 10) through Linkage. So the variable "randomQ" is the name of the class of a random question, but how do I get flash to understand that? And how do I spawn that question as a movieclip on stage?
Code:
var Question:MovieClip = new randomQ();
I've tried various alterations but can't seem to find the right one. It's possible I've yet to learn the necessary knowledge in order to make this flash.
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May 18, 2011
I am really new to actionscript3 but this is what I want to do. I want to use the slider in component to spawn or copy a movieclip to the stage in any random placement. For example if I slide my slider across 1 interval and that interval is assigned like X(times) 10 the movie clip will spawn or copy itself and place it self randomly 10 times on the stage.
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Oct 6, 2008
I want to know if it is possible to create a vector based file (PDF) from a web based Flash application. The application would be a 'Design it yourself' type deal, it would just be a fancy text generator. All this will be designed by the user using the flash application.What I want to know is once the user has finished designing their text, can this 'creation' then be exported as preferably a PDF, or Jpg, etc. once the user submits the design?
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Nov 28, 2009
So what I am curious about is if it is possible and how, to have an embedded video and capture the thumbnail. There are other sites that share video and I'd like to get the thumbnails from the embedded videos, but they use flash video players to show the video and likely use flashvars to pull up the right video.
I've been trying to automate some of the capture of thumbnails and embedded videos but have no clue how to get remote thumbnails from these videos.
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Jun 1, 2007
Is it possible to generate a text file using Flash. That is create a notepad file for an example.
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Jun 6, 2007
I need to do some banners in which an invisible car follows a guide path, generating tire tracks that fade over time. I know how to do it "the hard way" with masks, but there are many formats for the banner, so it would be a lot of tweaking and ajusting for each one. Is there a way in AS2 to dinamically generate the tire tracks and make them follow a designated path (that contains curves)? It would help me a lot to simply adjust each path for different banners, rather than to redraw the whole stuff each time.
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Feb 10, 2011
I have a question about this sendAndLoad() function. Can I send XML (generated in flash) and LoadVars() (or string) together in single turn. Something like this:
myXml.sendAndLoad("somePHP.php",myXml,myLoadVars ...)
It doesn't have to be LoadVars, it can be simply string. My problem is that I need to generate xml and name it from flash. Right now, the program is working with separate sendAndLoad. I have a two PHPs one is generating txt file and saves name to it, and other is opening that file, reads name from it, creates xml with that name, and saves xml from flash.
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May 30, 2009
I have a mini-game where I have three movieclips:The player (controlled by mouse); A random object that moves around the stage (like the arkanoid ball without the paddle and the blocks); A simple power up.The game is simple: hitting the power up increases your scoreThe game ends when the object hits the player.The question is:How can I spawn the power-up (randomly) on the stage area, every time the player hits it?When that happens I want the following events to occur:1) The power-up to be removed;2) Increase the score by 1.3) Place a new power up randomly on the stage.4) Rinse and repeat.
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May 17, 2010
I'm trying to make a game where enemies are spawned at the left side of the screen and gradually move to the right, but the problem I'm having is that when they spawn rather than moving 20 pixels each frame, it calculates the final destination like it's a for loop. This is the code I have
[Code]...
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Apr 13, 2010
Im creating a Game and Watch style game. Now with these games the enemies/obstacles spawn slowly at first then increase their amount over time.
I have created a function to spawn the enemy movie clips until a number of clips have spawned, they then move along their Class keyframes until they are either killed or game over.
how I can increase the spawn count slowly over time? Iļæ½d also like to randomize the spawn of certain enemies, how can i do that? Do i make for if conditions?
Here is my spawn and move code.
Code:
// ============ ENEMY SPAWNER
function spawnEnemy():void {
var chance:int=Math.floor(Math.random()*8);
var newEnemy:MovieClip;
[Code]....
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Jan 18, 2011
can anyone give me any idea on how to make random enemies spawn with this code? The export is evil, for the enemies. I've tried a random function but it just doesn't work. Can anyone take this code and make enemies spawn randomly? Like can anyone actually modify it and the put it in their reply?Also, I don't care whether the enemies come from vertical or horizontal directions. The size of the flash is 550 x 400.[code]
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May 27, 2010
Instead of populating the BitmapData class from an IMAGE.I would like to (within Actionscript) GENERATE some new BitmapData by capturing the Bitmap representing say, a TextArea component on the stage.In other words, sort of take a "screen capture" or "screenshot" of one of the components, and convert that into an image. Am I silly to even wonder if such a thing is feasible? Can an Air/Flex app "look at itself" in this way? Can it turn a datagrid or a canvas or a textinput into the corresponding image AS IF via screen capture?
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Jan 10, 2011
I have a series of large fla files that were being published into swc's and then used directly in an flash project. Probably a total of 1000+ objects. As the number grows the final compiled swf is getting quite large so I want to download individual swf's of each object only as needed. I then need to be able to access and clone the object via classname from the final AS project.
The issue is the only way I have found to export each one is to 1) copy and paste it into a new fla file 2) double click to 'edit' it to force it included, 3) reset the linkage (class) name since it was wiped, 4) publish (i.e. file->publish) and name this swf. This will take quite a while for 1000+ of these.
While you can right-click on each item in the library to save it as a swf, it appears NOT to include the classname etc, just the item. Once I download this, I cannot clone to use it more then once without downloading it again which is unacceptable.
Is there a faster/better way to generate these swf's?
(I did look into xfl briefly but it looks like writing a script to do this given some of the unknowns there will take longer then just doing it by hand.)
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Mar 10, 2011
I'd like to port a Flash application to iPhone.I like flash for a lot of reasons and would prefer to use it for content generation. However there are a few downsides I am told, like at least 3.5 MB per app.So while using Flash would make it easier to extend the current pipeline to include iPhone content, I was wondering what other choices are there for dealing with vector assets. I'm looking to bring in assets from Flash (or illustrator) easily, be able to add placeholders that can be replaced, and package them so that they can be updated easily from iOS.
Will most likely end up outsourcing the app creation, but I would like to know what the choices are before deciding what route to go.
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Feb 23, 2012
We need to generate around 8,000 nearly identical SWF files with slightly different text. I know about flashvars, but unfortunately, we don't have control over the publishing of these files and can't have flashvars passed in. Ideally what I'm looking for is that we have a flash designer come up with a nice looking template for us with a placeholder text or element in the file. We can then call a command line utility many times to generate 8,000 copies of this with slightly modified text. I've searched for an entire day now and haven't found anything to help us out. Granted, I'm not a flash developer, but it seems like this would be pretty straight-forward.
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Oct 29, 2009
My XML Image Loader is working fine, but, my problem is with the size that the flash is generating the .swf i have just codes and vectors inside my .fla and the swf have 294kbs...
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Aug 3, 2009
I am wondering how I can make enemies spawn from all sides, anywhere on the side, like in Amorphous or Endless Zombie Rampage 3.
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Apr 5, 2011
I'm currently developing my own 2D shoot em-up and using a book called "The essential guide to Flash games" as reference to create my own enemy spawn state machine where the game keep spawning enemies (game goes on forever till player dies). I attempted to trigger each enemy spawn occuring to the game's level with an variable called "chance".
With my current attempts, the game either only spawns one enemy and spawns no others or doesn't spawn any enemies at all. I was wondering anyone here has any suggestions/tips for this issue I'm having?
[Code]...
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Oct 17, 2011
Here is a link to what I mean: [URL]. I am spawing enemies by this right now:
public function newPlane(event:TimerEvent) {
// random side, speed and altitude
if (Math.random() > .5) {
var side:String = "left";
} else {
side = "right";
} var altitude:Number = Math.random() * 300 + 20;
var speed:Number = Math.random() * 50 + 50;
var p:Airplane = new Airplane(side,speed,altitude);
addChild(p);
airplanes.push(p);
setNextPlane();
}
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Jun 16, 2010
I'm making a game where targets popout from behind walls. I have 3 walls, each wall needs to have his own target. I'd like to make the game spawn the targets randomly behind each wall. I'll tween them to make them go up.
I assume I have to link the targets to their own class and delete them from the stage and have the script spawn them instead, right?
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Jul 10, 2009
I'm trying to write a class which can spawn many instances of a given sprite. Something like.....
package {
import flash.display.Sprite;
public class particlePlane extends Sprite{
public function particlePlane(particleType:Object, ammount:uint, planeWidth:uint, planeHeight:uint) {
trace("particlePlane: Populating with "+ammount+" "+particleType);
for (var count = 1;count <= ammount; count++) {
[Code]...
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Aug 27, 2009
im trying to make a new version of my game mad world check it out at [URL] Ok so basilcey what im trying to do is make it so when you go to a new frame, the new lv that the camerea resets to the new spawn place beacuse currently the camera stays were it was.
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Sep 2, 2010
how you can spawn a movieclip till the certain time ends like maybe 1minute.
how you do that in a "package" way??
movieclip name is apple.
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May 13, 2011
Im asking this because right now im gettin some code off a tutorial named "How to Create a Platform Game in AS3" that creates the levels with arrays and also creates the sprites with code. [code]...
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Jul 2, 2010
EVERY SINGLE WEB SITE that has a flash file embedded on it causes my flashlog.txt file to display the following message, usually multiple times while a flash file is loading...
Warning: 'flash' has no property 'prototype'
This happens literally every single time I load a web page that contains a flash file embedded on it, regardless of where.
Otherwise it seems to trace all other errors and trace commands just fine.
Is this something I actually need to be concerned with in my development? I am assuming no since I get this warning in the flashlog.txt for every single flash file I open in my browser.
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