I need to do some banners in which an invisible car follows a guide path, generating tire tracks that fade over time. I know how to do it "the hard way" with masks, but there are many formats for the banner, so it would be a lot of tweaking and ajusting for each one. Is there a way in AS2 to dinamically generate the tire tracks and make them follow a designated path (that contains curves)? It would help me a lot to simply adjust each path for different banners, rather than to redraw the whole stuff each time.
I need to play three musical tracks one after the other in a circle. It is necessary that its are not loaded again and were in the cache. I use this code. Everything works fine on localhost, but only works after restart the app on the server. And wrong to re-download tracks every time.
[Code]...
optObj.music - it is the object with the parameters that is called when the app starts or when i call a function change the settings.
I am looking to replicate the way the music tracks are presented on this website:[URL].. I'd like to create something somewhat similar, in which I can simply type out the name of each track and then have the small Play/Pause button icon. Are there any templates that are packaged with Flash CS4 for something like this? Otherwise, if you could point me in the right direction as to how it is constructed and/or a tutorial for creating. - But is the text that lists the tracks done in HTML? If so, then this is pretty simple really.
I was wondering how i could load 4 different mp3 tracks into my flash movie. also, how would i be able to have something say loading while it is doing so, or would i have to make the sound stream?
I'm about to create some art installation using augmented reality and music. I'd like to implement some kind of sampler in it, but I can't find any way to do it.
It's gonna be a looper, I've got 12 files (each 8 seconds) and I want to play them synchronized - so they must start at the same time. this is example of something similiar to my project[url]... They must be controlled by changing volume (0 means off).
A quick question. Is it possible to play a mp4 video file with 2 audio tracks in it and switch between the two audio tracks? In stead of subtitles we want to provide the user with audio in their own language. As a test I received a mp4 video file with 2 audio tracks, an English and a German. When I load and play the mp4 video file I default hear the English audio track. Is it possible to switch to the German audio track?
I'm a games design student from the UK I'm currently working on a music project. for this I want to create a soundboard where the user can select a multiple number of files and then play them as one track, my plan is to record background, rhythm, melody and random event tracks and have the user select one of these elements from each bank of samples and have a button for them to hear the outcome.So far i can get the soundboard elements to work, but no matter where i look or who i ask no one seems to know how to make this idea work, someone suggested using an array but when i started looking at arrays there seems to tutorials on creating them but not implementing them.
I saw many flash web sites that has multiple music tracks to choose. I would like to learn this nice feature. Is there a tutor? how i can add multiple soundtracks for my flash presentation, I know how to add one soundtrack into my flash movie but i don't know how add several music tracks and how to make button to load one and unload the other.
I want to know if it is possible to create a vector based file (PDF) from a web based Flash application. The application would be a 'Design it yourself' type deal, it would just be a fancy text generator. All this will be designed by the user using the flash application.What I want to know is once the user has finished designing their text, can this 'creation' then be exported as preferably a PDF, or Jpg, etc. once the user submits the design?
So what I am curious about is if it is possible and how, to have an embedded video and capture the thumbnail. There are other sites that share video and I'd like to get the thumbnails from the embedded videos, but they use flash video players to show the video and likely use flashvars to pull up the right video.
I've been trying to automate some of the capture of thumbnails and embedded videos but have no clue how to get remote thumbnails from these videos.
I learned 3D math from the tutorial on this site. I have since developed a game where you are a spaceship flying through a star field.I can get the new planets to be created based on your position, but I can't get them to change based on your angle. this makes it so they don't spawn in front of you, they spawn off in a parallel line.
I have a question about this sendAndLoad() function. Can I send XML (generated in flash) and LoadVars() (or string) together in single turn. Something like this: myXml.sendAndLoad("somePHP.php",myXml,myLoadVars ...) It doesn't have to be LoadVars, it can be simply string. My problem is that I need to generate xml and name it from flash. Right now, the program is working with separate sendAndLoad. I have a two PHPs one is generating txt file and saves name to it, and other is opening that file, reads name from it, creates xml with that name, and saves xml from flash.
I am working on a mp3 album collection project and I am using Mediaplayback component for playing the mp3 files, a List component to show all the tracks (and select one) and the songlists are stored in XML data located in one folder for each album. It is working fine, but I want to have a button to "Play all tracks" like when you place a CD in the Windows Media Player, that is, starting playing the first track and so on.... until the last one.
Here are the parts for the mediaplayback:
lista.addEventListener("change", ifchanging); function ifchanging(evento) { if (evento.type == "change") {
[Code]....
But it just play the last track. I think it must go on one of the events or in a if..else including the EventListener... I'm just beginning on ActionScripting and I am using parts of what I saw in other codes.
I am working on a mp3 album collection project and I am using Mediaplayback component for playing the mp3 files, a List component to show all the tracks (and select one) and the songlists are stored in XML data located in one folder for each album. It is working fine, but I want to have a button to "Play all tracks" like when you place a CD in the Windows Media Player, that is, starting playing the first track and so on.... until the last one.
Here are the parts for the mediaplayback:
lista.addEventListener("change", ifchanging); function ifchanging(evento) { if (evento.type == "change") {
[code]....
that is for when you click (or press) on a selected item in the "lista" List.
I tried something like: for (var i = 0; i<num_total; i++) { player.setMedia(urlnow+"/"+lista.selectedIndex[i].data, "MP3"); player.play(); }
But it just play the last track. I think it must go on one of the events or in a if..else including the EventListener...
I am working on a mp3 album collection project and I am using Mediaplayback component for playing the mp3 files, a List component to show all the tracks (and select one) and the songlists are stored in XML data located in one folder for each album.It is working fine, but I want to have a button to "Play all tracks" like when you place a CD in the Windows Media Player, that is, starting playing the first track and so on.... until the last one.
Here are the parts for the mediaplayback:
lista.addEventListener("change", ifchanging); function ifchanging(evento) { if (evento.type == "change") {
[code]...
But it just play the last track. I think it must go on one of the events or in a if..else including the EventListener... I'm just beginning on ActionScripting and I am using parts of what I saw in other codes.
I'm trying to create a music bar that will have next/prev track buttons.I thought of creating an array of the tracks and navigating through the array.Naming the tracks "track1", "track2" etc, start with track1 and increase the number after every pass through the loop. Although I thought of these I could not get the code to work.
<playlist> <cd thumb ="album_music/image.gif" albumtitle="album1" artistname="yoohoo" tracktitles="blah blah">[code]...
I have the following actionscript to navigate between each cd to play tracks within.i need the on release function to be corrected for me so that when u click on the icon - THE PARTICULAR cd is played which the icon represents. right now my on release function plays the first mp3 of the first cd no matter which icon u click on.
Code:
var item_spacing = 110; var item_count = 0; var tracklist = new Array();[code]....
Instead of populating the BitmapData class from an IMAGE.I would like to (within Actionscript) GENERATE some new BitmapData by capturing the Bitmap representing say, a TextArea component on the stage.In other words, sort of take a "screen capture" or "screenshot" of one of the components, and convert that into an image. Am I silly to even wonder if such a thing is feasible? Can an Air/Flex app "look at itself" in this way? Can it turn a datagrid or a canvas or a textinput into the corresponding image AS IF via screen capture?
I have a series of large fla files that were being published into swc's and then used directly in an flash project. Probably a total of 1000+ objects. As the number grows the final compiled swf is getting quite large so I want to download individual swf's of each object only as needed. I then need to be able to access and clone the object via classname from the final AS project.
The issue is the only way I have found to export each one is to 1) copy and paste it into a new fla file 2) double click to 'edit' it to force it included, 3) reset the linkage (class) name since it was wiped, 4) publish (i.e. file->publish) and name this swf. This will take quite a while for 1000+ of these.
While you can right-click on each item in the library to save it as a swf, it appears NOT to include the classname etc, just the item. Once I download this, I cannot clone to use it more then once without downloading it again which is unacceptable.
Is there a faster/better way to generate these swf's?
(I did look into xfl briefly but it looks like writing a script to do this given some of the unknowns there will take longer then just doing it by hand.)
I'd like to port a Flash application to iPhone.I like flash for a lot of reasons and would prefer to use it for content generation. However there are a few downsides I am told, like at least 3.5 MB per app.So while using Flash would make it easier to extend the current pipeline to include iPhone content, I was wondering what other choices are there for dealing with vector assets. I'm looking to bring in assets from Flash (or illustrator) easily, be able to add placeholders that can be replaced, and package them so that they can be updated easily from iOS.
Will most likely end up outsourcing the app creation, but I would like to know what the choices are before deciding what route to go.
We need to generate around 8,000 nearly identical SWF files with slightly different text. I know about flashvars, but unfortunately, we don't have control over the publishing of these files and can't have flashvars passed in. Ideally what I'm looking for is that we have a flash designer come up with a nice looking template for us with a placeholder text or element in the file. We can then call a command line utility many times to generate 8,000 copies of this with slightly modified text. I've searched for an entire day now and haven't found anything to help us out. Granted, I'm not a flash developer, but it seems like this would be pretty straight-forward.
My XML Image Loader is working fine, but, my problem is with the size that the flash is generating the .swf i have just codes and vectors inside my .fla and the swf have 294kbs...
We're creating video that is destined for multiple countries - we've created a framework that has a video page (using the FLV playback component, w an external FLV w/ progressive download) for the given languages we're using, and subtitles for each, etc.. Until now, we've been using the same English video & audio for each, but the client is looking into having the videos dubbed into different languages.
We're hoping to avoid re-encoding the video for each language in order to accommodate for the different audio tracks. Also, having different video files for each language would mean using more storage (since we're talking about a lot of video files, so it adds up). Is there a way to use FLV playback to progressive download an FLV file (video only) while playing a separate mp3 file? Most inquiries into playing separate audio and video has led me to embedding video, which isn't feasible in our case.
Is it possible to access a video's audio tracks when playing an flv, mp4, m4v, etc? I am trying to build a player where I can switch between different language tracks but can't find how to access this property.I am using the FLVPlayback component:
ActionScript Code: mPlayer = new FLVPlayback(); mPlayer.width = 957;
where on this site or another site can I find a good in dept tutorial or tutorials on control over music and sound IE loading, playing, and so on. I know the basics but im trying to make a player with multiple tracks and songs that are too big to just place in the flash movie
EVERY SINGLE WEB SITE that has a flash file embedded on it causes my flashlog.txt file to display the following message, usually multiple times while a flash file is loading...
Warning: 'flash' has no property 'prototype'
This happens literally every single time I load a web page that contains a flash file embedded on it, regardless of where.
Otherwise it seems to trace all other errors and trace commands just fine.
Is this something I actually need to be concerned with in my development? I am assuming no since I get this warning in the flashlog.txt for every single flash file I open in my browser.
EVERY SINGLE WEB SITE that has a flash file embedded on it causes my flashlog.txt file to display the following message, usually multiple times while a flash file is loading.