ActionScript 3.0 :: How To Spawn Objects - Side / Speed And Altitude
Oct 17, 2011
Here is a link to what I mean: [URL]. I am spawing enemies by this right now:
public function newPlane(event:TimerEvent) {
// random side, speed and altitude
if (Math.random() > .5) {
var side:String = "left";
} else {
side = "right";
} var altitude:Number = Math.random() * 300 + 20;
var speed:Number = Math.random() * 50 + 50;
var p:Airplane = new Airplane(side,speed,altitude);
addChild(p);
airplanes.push(p);
setNextPlane();
}
My character is spawned in the middle of the screen, and i'm not sure how to make zombies spawn from the left and right side of the screen, and moving towards the middle. My goal is to make the zombies spawn automatically, and the character in the middle is able to shoot them down. I've just started working on AS3, but i know that i'll need to make an array to do this, but not sure how to implement this.
I am making a game where red squares spawn on the right side of the screen. So far the red squares spawn all the way up and down the height of the stage. The problem is that I want the red squares to spawn only in areas randomly below a certain height of the stage This is the code so far enemy.x = 470 ; enemy.y = Math.random() * stage.stageHeight; This code makes the red squares spawn all the way up and down the height of the stage.
In my game, the character moves trough a map and everytime it hits the end of the map it goes to the next scene in which the map continues.The problem is, the character can come into a scene from two different sides, but I can only let the character appear on one side within the scene.So I was wondering if there is a way to make your character spawn depending on which side he enters the scene?
currently i making this game and objects would spawn at random and be able to click but when de game starts itself, the spawn is correct but i am unable to make it stop when time goes to 0seconds.
I'm creating an animation where I want to simulate the increased velocity of particles with increased temperature. I was planning to just gradually have fewer frames per distance travelled on the screen, but I thought I'd check here to see if there's a less tedious way of doing this.
I have randomly placed 40 pennies on the stage using a for loop, as well as making some of them smaller. They all start at the top of the stage and, right now, all fall down the stage at the same time.My trouble is trying to get the larger pennies to fall faster than the smaller pennies. I'm not sure how to single them out by size to control the speed.here is the code I have. I am only 3 weeks into ActionScript so please be specific (maybe provide an actual sample of code to use).[code]
I posted this in the Flash MX2004 forum, but I hope I have better luck here.[URL] In that website, how do they keep some of the movieclip items locked on the edge of the screen? When you resize your screen, the items on the edges are the ones that moves correspondingly. And the fillers are near the middle part. Someone mentioned about adding a listener and act to a onResize command?
I'm just a graphic designer and basically new to flash. But i got this project where background images would loop in full browser resolution. Well i managed to work on the looping images, but i'm having trouble on how i will add objects that will tween from side to center in same full browser resolution.[code]...
If you wanted to create a client-side Flash-based sound editor that lets you load more than 1 sound to an interface that allows you to manipulate the individual positions of the sounds, and mix/play them in real time, how would you accomplish this?
I'm looking to create a simple version that can mix 2 mp3s, allowing the user to adjust the positions of each. Sort of a dumbed down version of Aviary's Myna audio editor.
At the end of the mixing, I would also like our server to mix the 2 mp3 files with the proper positioning into 1 mp3 file...
I want to download files from the server side to client side without prompting a window to the user to download when any updates happen at server side.Right now I am using urlstream class but first file is downloading completely rest of the files contents downloading partially.
editCode sample taken from other post. Warning: it's a huuuge chunk o'code.
I want to add an animated .gif file to my movie. So I created a new symbol and then imported the .gif file to the stage. This created the symbol containing the animated .gif.I dragged the symbol onto the scene where I want it. However, the animation seems to play at a different speed (fps) than normal. So I changed the fps of the symbol (at bottom of Timeline where it says "fps"). But for some reason this changes the fps of the rest of the entire movie.
I'm tweening a movieclip from startX to finishX. The value of startX varies but finishX is a constant. But as the startX increases in value the animation appears to be quicker. How do I adjust the speed of the tween to ensure a consistant speed regardless of the value of startX?
I have a movie clip on my scene which has a speed applied to it making it move across the screen. This is duplicated when it reaches the other end of the screen.On my scene I have some action script which is acting as a timer. After a set time I want it to increase the speed of the movie clips, making the game become "harder". I seem to be able to manipulate the alpha of my movie clips but can't seem to trigger the speed increase.If i use a setInterval it seems to trigger the speed increase but it does it each time the movie clip is duplicated (so the delay resets, it does not change once and apply throughout)However, where I am changing the alpha I cannot seem to change the speed.
How can i detect mouse speed with AS 3.0, and then put speed limit? Also can i use speed var for anything else? *sorry for my bad English, i live in non-english-speaking country*
Im in need of a simple code which makes a MovieClip move side to side horizontally preferably using the attachMovie function.The MovieClip must not go off the screen so the movement will have to be limited within the stage size.
URL..On this site it has this Image Carousel controlled by moving my mouse side to side, is there a flash component, or some flash script i could use/buy?
I want to create an application that has these features
- At client side: Display a list of images, when user click on one image, data will be stored in MySQL database.
- At server side: Manage images used in client side, I can delete, add new images.
Is this possible for me to achieve this using Flex? And if it is able, will my output be 2 separate SWF files? And where can I find the materials to read on writing such applications?
i have to sanp images into tile or grid form. but my images are in 4 different sizes in height/width. i have to place all images in side by side like tiling.
I am on a tight deadline and looking for the AS3 code of how to do what this company does on their site:URL...However, I don't know AS3.Literally my project requires I recreate the what is shown with the hand holding the sharpie and moving only back and forth restricted to a centered rectangular area at the bottom of the screen.I know how to import the image that follows the mouse to the stage, and to make it a movieclip. Let's say I have named the instance "Image_mc".Does anyone have the actionscript for how to do this? Do you attach it to the object or to a keyframe on a separate actions layer?
How would I be able to create a scene where you scroll left to right using the mouse, but instead of having it at a constant rate and having the picture (background) move when your mouse is at a certain x coordinate to have it be that when you move the mouse away from an object the background will move, and will move faster the farther away the mouse is? I have tried scrolling back and forth with x coordinates, but I haven't been able to get this to work.
(I found an example of what I'm trying to describe here; [URL], just click play, skip, leave, and then leave again and you'll be able to see it).
This was super easy using AS2. I had 2 'loader' movie clips placed on the stage and simply used the loadmovie to bring up the external swfs. How would i accomplish this using AS3? I simply need one movie to display on one side of the stage, and another on the other side of the stage. do i still use these 'loader' movie clips?
This post got deleted when the site was upgraded. Currently, the thumbnails load by rising I want to load the thumbnails one by one, from left to right. An example can be found here
User interacts with Adobe flex webpage to configure reports based on some data stored server side. They configure their view and have THAT view emailed to them daily. I've got the report builder, the part I'm trying to figure out is how to render the report server side and send it out as email (native flex functionality? convert to html? take screenshot? assume something is running client side?...)
I am writing a thesis and have been able to place all my frameworks under two categories (client-side frameworks and server-side frameworks), but I can't seem to finf where to place Adobe Flex...In which category should I place this or should I place it in some separate catgeory?
I have a stage on the iPhone Project in AS3/CS5, where I want two buttons to appear side by side with say 5 pixels between each button. It's the standard iPhone stage, 320x480. I can position them vertically fine, but side by side, the second button overlaps the first.
The first button, [Twitter], begins at position 10, and is painted out to 200 pixels from the right side of the stage. that is 190 pixels wide.I want the second button to begin 200 out from the left, and be painted for hmmmm 190 pixels. Too wide. Ok, adjust button widths. but you see what I mean I hope. It's probably something simple, but I can't just see it.
So really the question is, how do I get the second button to start at a position 5 pixels after the first one ends? I'll probably have to adjust the button widths so they both fit, but that's ok, so long as they are aligned left, and say 5 pixels apart[code]...