ActionScript 3.0 :: Way To Continuously Spawn Movieclips
Jun 2, 2009I'm wondering how could I write a function that spawns movieclips from all sides of the stage, just like Squares 2? Is it by using a sort of loop?
View 1 RepliesI'm wondering how could I write a function that spawns movieclips from all sides of the stage, just like Squares 2? Is it by using a sort of loop?
View 1 Repliesscreen size: 550 x 400 i want to spawn movie clips randomly from the upper part of the screen and to make them go to the bottom. My game name is coin collector, so i want to spawn coins falling down and make my stickman catch'em.
ActionScript Code:
Add the AS2 in a box like this one
I read a bunch of tutorials and I cant get multiple mc's to spawn. I have this button so that when you click it, it spawns an mc that you can drag around. So I spawn one drag it around, then try to spawn another but that deletes the old one and makes a new one. Here is my code:
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I'm really new at flash and I'm having some trouble with a textbook assignment. Before I explain my problem here is the code:
Code:
stop();
var defValue:Number = 1;
stage.addEventListener(Event.ENTER_FRAME, vetIkke);
function vetIkke(e:Event
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I was doing some assignments in my as3 textbook when I ran into a bit of trouble. I'm trying to make a flash that picks 3 random questions out of a total of 10 and displays them on screen. I made each of the questions movieclips and assigned them all a class (question1 - 10) through Linkage. So the variable "randomQ" is the name of the class of a random question, but how do I get flash to understand that? And how do I spawn that question as a movieclip on stage?
Code:
var Question:MovieClip = new randomQ();
I've tried various alterations but can't seem to find the right one. It's possible I've yet to learn the necessary knowledge in order to make this flash.
I am really new to actionscript3 but this is what I want to do. I want to use the slider in component to spawn or copy a movieclip to the stage in any random placement. For example if I slide my slider across 1 interval and that interval is assigned like X(times) 10 the movie clip will spawn or copy itself and place it self randomly 10 times on the stage.
View 3 RepliesI have a mini-game where I have three movieclips:The player (controlled by mouse); A random object that moves around the stage (like the arkanoid ball without the paddle and the blocks); A simple power up.The game is simple: hitting the power up increases your scoreThe game ends when the object hits the player.The question is:How can I spawn the power-up (randomly) on the stage area, every time the player hits it?When that happens I want the following events to occur:1) The power-up to be removed;2) Increase the score by 1.3) Place a new power up randomly on the stage.4) Rinse and repeat.
View 12 RepliesI'm trying to make a game where enemies are spawned at the left side of the screen and gradually move to the right, but the problem I'm having is that when they spawn rather than moving 20 pixels each frame, it calculates the final destination like it's a for loop. This is the code I have
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in flash, I want to have a button, when clicked, pop's up a new browser window, and when I click another button it can tell that the second browser window is already open and so it loads the content into that second browser window.I know how to spawn a new window using prototype in flash.
View 1 RepliesI learned 3D math from the tutorial on this site. I have since developed a game where you are a spaceship flying through a star field.I can get the new planets to be created based on your position, but I can't get them to change based on your angle. this makes it so they don't spawn in front of you, they spawn off in a parallel line.
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Im creating a Game and Watch style game. Now with these games the enemies/obstacles spawn slowly at first then increase their amount over time.
I have created a function to spawn the enemy movie clips until a number of clips have spawned, they then move along their Class keyframes until they are either killed or game over.
how I can increase the spawn count slowly over time? Iļæ½d also like to randomize the spawn of certain enemies, how can i do that? Do i make for if conditions?
Here is my spawn and move code.
Code:
// ============ ENEMY SPAWNER
function spawnEnemy():void {
var chance:int=Math.floor(Math.random()*8);
var newEnemy:MovieClip;
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can anyone give me any idea on how to make random enemies spawn with this code? The export is evil, for the enemies. I've tried a random function but it just doesn't work. Can anyone take this code and make enemies spawn randomly? Like can anyone actually modify it and the put it in their reply?Also, I don't care whether the enemies come from vertical or horizontal directions. The size of the flash is 550 x 400.[code]
View 1 RepliesI am wondering how I can make enemies spawn from all sides, anywhere on the side, like in Amorphous or Endless Zombie Rampage 3.
View 2 RepliesI'm currently developing my own 2D shoot em-up and using a book called "The essential guide to Flash games" as reference to create my own enemy spawn state machine where the game keep spawning enemies (game goes on forever till player dies). I attempted to trigger each enemy spawn occuring to the game's level with an variable called "chance".
With my current attempts, the game either only spawns one enemy and spawns no others or doesn't spawn any enemies at all. I was wondering anyone here has any suggestions/tips for this issue I'm having?
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Here is a link to what I mean: [URL]. I am spawing enemies by this right now:
public function newPlane(event:TimerEvent) {
// random side, speed and altitude
if (Math.random() > .5) {
var side:String = "left";
} else {
side = "right";
} var altitude:Number = Math.random() * 300 + 20;
var speed:Number = Math.random() * 50 + 50;
var p:Airplane = new Airplane(side,speed,altitude);
addChild(p);
airplanes.push(p);
setNextPlane();
}
My character is spawned in the middle of the screen, and i'm not sure how to make zombies spawn from the left and right side of the screen, and moving towards the middle. My goal is to make the zombies spawn automatically, and the character in the middle is able to shoot them down. I've just started working on AS3, but i know that i'll need to make an array to do this, but not sure how to implement this.
Here is my code:
package
{
import flash.display.MovieClip;
import flash.utils.Timer;
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I'm making a game where targets popout from behind walls. I have 3 walls, each wall needs to have his own target. I'd like to make the game spawn the targets randomly behind each wall. I'll tween them to make them go up.
I assume I have to link the targets to their own class and delete them from the stage and have the script spawn them instead, right?
I'm trying to write a class which can spawn many instances of a given sprite. Something like.....
package {
import flash.display.Sprite;
public class particlePlane extends Sprite{
public function particlePlane(particleType:Object, ammount:uint, planeWidth:uint, planeHeight:uint) {
trace("particlePlane: Populating with "+ammount+" "+particleType);
for (var count = 1;count <= ammount; count++) {
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im trying to make a new version of my game mad world check it out at [URL] Ok so basilcey what im trying to do is make it so when you go to a new frame, the new lv that the camerea resets to the new spawn place beacuse currently the camera stays were it was.
View 1 Replies how you can spawn a movieclip till the certain time ends like maybe 1minute.
how you do that in a "package" way??
movieclip name is apple.
Im asking this because right now im gettin some code off a tutorial named "How to Create a Platform Game in AS3" that creates the levels with arrays and also creates the sprites with code. [code]...
View 7 RepliesI have an AIR application that uses Singletons to manage global state throughout the application. Works great for what it does (manages a network appliance). But now the client wants to spawn multiple application instances from the first instance so they can manage multiple hardware devices at the same time ... kind of like a dashboard but lots bigger.
As you can guess, I coded myself into a corner with the singletons so if I refactor the application to have a bootstrap class that launches the application logic with a button, let's say, that spawns another window that contains the same application logic, then the singletons are shared across both app windows whereas I would have liked two separate instances.
Is there a way to use singletons ( or something else ) to keep global state but create multiple instances in one application where each instance needs it's own state manager?
I am making a game where red squares spawn on the right side of the screen. So far the red squares spawn all the way up and down the height of the stage. The problem is that I want the red squares to spawn only in areas randomly below a certain height of the stage
This is the code so far
enemy.x = 470 ;
enemy.y = Math.random() * stage.stageHeight;
This code makes the red squares spawn all the way up and down the height of the stage.
Basically what I'm trying to do is keep the enemies spawning at the same rate. I get it to work kind of but when I toggle the speed there is a gap between spawns. I figure this is because the timer resets to the new delay. I'm working on a tower defense game and I'm trying to get the fast forward button to work.
Code:
import flash.display.*;
import flash.events.*;
import flash.utils.*;
var enemyTimer:Timer;
var enemySpawnRate:Number = 800;
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I have been making a shooting game(birds-eye view), and have put 'Bots' into it but i seem to be have trouble making the bots spawn randomly over the entire map. (550w x 400h-the usual)I have tried using the Math.random function but it only picks between 0 and 1; is there a way to make Math.random choose between 0 - 550 (for the width of screen) ???Or would i have to make some function for that purpose?
View 8 RepliesIn my game, the character moves trough a map and everytime it hits the end of the map it goes to the next scene in which the map continues.The problem is, the character can come into a scene from two different sides, but I can only let the character appear on one side within the scene.So I was wondering if there is a way to make your character spawn depending on which side he enters the scene?
View 1 Replieshow to continuously loop a sound, but all I have seen is aSound.play(0,1000);Not really a continueous loop. I was looking at watching for one of the COMPLETE dispatches (from the Sound object, or from the SoundChannel object), then start the sound again. The only thing is would this not start another channel?
View 3 Repliescurrently i making this game and objects would spawn at random and be able to click but when de game starts itself, the spawn is correct but i am unable to make it stop when time goes to 0seconds.
View 1 Repliesi need to play two FLVs continuously one after the other - you might think it's an easy task, but every time i try to do that there is this annoying gap between the videos that flickers, and it's have to be seamless.the ON_COMPLETE event worked poorly, so im sampling the playheadTime of the first FLV and test it for it's end, minus a certain offset value.. but the lag is still there.i ever rewrote the FLVPlayback component to my own NetStream object extending, hoping it will take less run-time memory consuming but noting...and the thing is,the lag sometimes happens, and sometimes don't..when trying to sample the gap it brings me different values every time, but there is no way to correct it,because changing the playheadTime causing a random, few milliseconds lag itself, and we are back to square one..
View 3 RepliesI would like to have it added with controls and play while the user is browsing the site. I don't want it to start playing automatically I want the user to be aware there is a song for them to listen to. I don't have any images for buttons.
View 2 RepliesI want to rotate an image continuously on page load. Code works fine for 1 rotation on page load but to achieve the same effect continuously I have included the .play() statement in an infinite while loop as shown below. But it causes the page to hang and nothing shows up.
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